Everyone rolls up!
G40L Infrastructure vs Bmnielson(Allies+14)
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bm is going to win this game anyway. it is even more extreme luck biased than our last one.
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@Infrastructure:
infra did that once…� right infra?� � :wink:� cmon now, there are those who are watching stuff like this� :-)
Different context. I tried to change my declaration during germanys turn. I would have let him in an instant if he had asked any time up to jpn combat turn.
Try to know what your talking about.
to be clear infra, i never said they were exactly the same situations. i simply said that you once forgot to DOW with france. bm is certainly in better shape than you were, i will agree with that.
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Just for the fun of it all :)
@Infrastructure:
2 things to say.
Know this anyone who reads this thread; I would and will always allow an opponent to redo a move like this. I find it ridiculous and repulsive not to.
Everything arathorn(not even close to deserving the name of that or any Numenorean) has said makes it clear he knows that I made a small mental slip that will cost me the game and he would rather have that win then truly defeat me. So when I lose this game I will have no distaste in my mouth as I did not lose against a worthy opponent.
From our game:
http://www.axisandallies.org/forums/index.php?topic=31940.60 -
My grandmother used to say: “Be careful what you put in writing, because the written word, once delivered, can never be taken back.”
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While I would be totally in favor of Infra allowing nielsen the DOW edit, a lot of dice have been rolled now. It’s not that easy a decision now.
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bmnielson,
I would be fine to go back to the last french turn if you would like and move forward from there.
Let me know. ENjoying our games even with extreme luck impact.
:wink: -
@Infrastructure:
bmnielson,
I would be fine to go back to the last french turn if you would like and move forward from there.
Let me know. ENjoying our games even with extreme luck impact.
:wink:No thanks, I didn’t ask for an edit and I don’t want you to feel pressured into doing anything because of past history with other players. It’s not my beef so I’m not going to comment any further on it. Go ahead with Italy whenever you’re ready.
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I really mean it bm. If it truly was the strategy you were pursuing which it seems it was from your comments. Although truly I thought you may have been leaving it there as an option for me because it would cost me a lot in future positioning and being down a bit already with japan would make life a bit harder on my other fronts. Declaring war with France might have caused me to wait another round with japan.
So if you want to go back to france’s turn I say go for it with no pressure causing my offer. Being called a hypocrite by a fool does not sway my decision process. It is up to you. IF you say go on this will be the end of the discussion. -
It was meant as a blocker, but honestly I think it’s a mistake I should have to live with. So I still say play on :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
4 artilleries and 6 infantry moved from Southern France to Spain
2 armour and 1 mech_infantry moved from Northern Italy to Spain
2 infantry moved from Gibraltar to Spain
1 bomber moved from Southern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 2 armour, 4 artilleries, 1 bomber, 8 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Spain, round 2 : 4/16 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits
4 infantry owned by the Neutral_True and 3 infantry owned by the Italians lost in Spain
Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Spain, round 3 : 4/13 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
Italians win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
1 bomber moved from Spain to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Spain
1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Tobruk to Libya
1 aaGun and 1 infantry moved from Bulgaria to Greece
1 infantry moved from Bulgaria to RomaniaPlace Units - Italians
1 fighter and 1 mech_infantry placed in Southern Italy
1 artillery and 2 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
Mind if I edit the UK transport from sz75 to sz71? Missed it before :/
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters and 1 infantry moved from Burma to Shan State
1 fighter moved from Burma to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter; French loiter and taunt with
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Shan State to India
1 fighter moved from 37 Sea Zone to 55 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 artillery and 2 infantry moved from Queensland to New South Wales
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 37 Sea Zone to 43 Sea ZoneCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralCombat Move - Germans
1 armour moved from Turkey to Caucasus
Germans take Caucasus from Russians
1 armour moved from Turkey to Northwest Persia
Germans take Northwest Persia from Neutral_Allies
1 armour moved from Northwest Persia to Persia
Germans take Persia from British
1 armour moved from Turkey to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
2 tactical_bombers moved from Greece to Iraq
2 bombers moved from Southern Italy to Iraq
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Romania to Eastern Poland
Germans take Eastern Poland from Russians
2 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Iraq
Germans attack with 1 armour, 2 bombers and 2 tactical_bombers
British defend with 2 infantry
Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Iraq, round 2 : 2/5 hits
British roll dice for 2 infantry in Iraq, round 2 : 1/2 hits
2 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantryNon Combat Move - Germans
2 tactical_bombers moved from Iraq to Greece
2 bombers moved from Iraq to Greece
1 infantry moved from Greece to Turkey
1 infantry moved from Bulgaria to Greece
4 armour and 2 mech_infantrys moved from Romania to Greece
2 aaGuns moved from Slovakia Hungary to Romania
1 artillery and 2 infantry moved from Slovakia Hungary to Poland
1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland
1 artillery and 5 infantry moved from Slovakia Hungary to Poland
2 armour moved from Northern Italy to Romania
1 fighter moved from Bessarabia to Romania
3 infantry moved from Western Germany to 113 Sea Zone
3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
4 artilleries and 10 infantry moved from Sweden to Finland
1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 aaGun moved from Southern France to SpainPlace Units - Germans
1 artillery and 2 infantry placed in Greece
1 fighter placed in Western Germany
6 infantry placed in Western Germany
4 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
:cry:
I even have bad luck in ALL the little battles… -
Ouch. Did you see my Q about an edit above?
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eek. a lot of dice have been rolled. But fine. I get one later though! :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Belarus to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
2 artilleries moved from Volgograd to Caucasus
2 armour and 2 mech_infantrys moved from Rostov to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 armour, 2 artilleries and 2 mech_infantrys
Germans defend with 1 armour
Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
retreated to Baltic States
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Bryansk
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 aaGun and 12 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Volgograd to Afghanistan
Russians take Afghanistan from Neutral_True
1 infantry moved from Olgiy to Kansu
9 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 9 infantry moved from Yenisey to Timguska
3 infantry moved from Sakha to Buryatia
5 infantry moved from Bryansk to Rostov
3 infantry moved from Ukraine to Rostov
2 infantry moved from Russia to Bryansk
1 submarine moved from 123 Sea Zone to 106 Sea ZonePlace Units - Russians
3 artilleries placed in Volgograd
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total -
Well, it was only Italy that had rolled when I asked :) But thanks, and I will gladly allow any similar edits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 2 destroyers, 1 factory_minor, 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
2 bombers moved from Yunnan to Kansu
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 3 : 0/2 hits
Americans roll dice for 2 infantry in Philippines, round 3 : 2/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Philippines
Americans win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 bombers and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 bombers and 2 infantry in Kansu, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Kansu, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 3 : 1/3 hits
Chinese roll dice for 2 infantry in Kansu, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Kansu
Japanese roll dice for 2 bombers and 1 infantry in Kansu, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Russians: 3 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 fighters and 5 tactical_bombers moved from Yunnan to Malaya
2 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from Kweichow to Burma
1 aaGun, 1 artillery and 4 infantry moved from Kweichow to Yunnan
2 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Chahar to Hopei
3 infantry moved from Manchuria to Jehol
2 infantry moved from Jehol to Anhwe
1 infantry moved from Siberia to Sakha
1 battleship, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
2 bombers moved from Kansu to Yunnan
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield and 1 factory_minor placed in Malaya
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 fighter placed in Japan
2 destroyers and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total





