G40L Infrastructure vs Bmnielson(Allies+14)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier and 1 transport; Remaining resources: 2 PUs;

    Politics - British
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola

    Combat Move - British
                3 artilleries and 13 infantry moved from Burma to India
                3 infantry moved from Persia to Iraq
                1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 infantry
                Battle in India
                    British attack with 3 artilleries and 13 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
                    British win, taking India from Japanese with 3 artilleries and 12 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Burma to Tsinghai
                2 artilleries and 2 infantry moved from Egypt to Alexandria
                1 bomber, 1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Kenya to Egypt
                1 mech_infantry moved from Belgian Congo to Egypt
                2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Union of South Africa to Mozambique
                      British take Mozambique from Neutral_True
                1 mech_infantry moved from Union of South Africa to Angola
                      British take Angola from Neutral_True
                1 infantry moved from Union of South Africa to 71 Sea Zone
                1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
                1 armour moved from Kenya to 72 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 armour and 1 infantry moved from 81 Sea Zone to Saudi Arabia
                      British take Saudi Arabia from Neutral_True

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Adding units owned by British to 102 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,5,1,3
                British collect 30 PUs (7 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,1,2,5,4,2,6,3,1,2,4,6,4,1,6
                UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total


  • @Boldfresh:

    infra did that once…  right infra?   :wink:  cmon now, there are those who are watching stuff like this  :-)

    Different context.  I tried to change my declaration during germanys turn.  I would have let him in an instant if he had asked any time up to jpn combat turn.

    Try to know what your talking about.


  • bm is going to win this game anyway.  it is even more extreme luck biased than our last one.

  • 12

    @Infrastructure:

    @Boldfresh:

    infra did that once…�  right infra?�  � :wink:�  cmon now, there are those who are watching stuff like this�  :-)

    Different context.  I tried to change my declaration during germanys turn.  I would have let him in an instant if he had asked any time up to jpn combat turn.

    Try to know what your talking about.

    to be clear infra, i never said they were exactly the same situations.  i simply said that you once forgot to DOW with france.  bm is certainly in better shape than you were, i will agree with that.

  • 19 13

    Just for the fun of it all :)

    @Infrastructure:

    2 things to say.

    Know this anyone who reads this thread;  I would and will always allow an opponent to redo a move like this.  I find it ridiculous and repulsive not to.

    Everything arathorn(not even close to deserving the name of that or any Numenorean) has said makes it clear he knows that I made a small mental slip that will cost me the game and he would rather have that win then truly defeat me.  So when I lose this game I will have no distaste in my mouth as I did not lose against a worthy opponent.

    From our game:
    http://www.axisandallies.org/forums/index.php?topic=31940.60

  • 19 13

    My grandmother used to say: “Be careful what you put in writing, because the written word, once delivered, can never be taken back.”

  • 19 18

    While I would be totally in favor of Infra allowing nielsen the DOW edit, a lot of dice have been rolled now. It’s not that easy a decision now.


  • bmnielson,

    I would be fine to go back to the last french turn if you would like and move forward from there.

    Let me know. ENjoying our games even with extreme luck impact.
    :wink:


  • @Infrastructure:

    bmnielson,

    I would be fine to go back to the last french turn if you would like and move forward from there.

    Let me know. ENjoying our games even with extreme luck impact.
    :wink:

    No thanks, I didn’t ask for an edit and I don’t want you to feel pressured into doing anything because of past history with other players. It’s not my beef so I’m not going to comment any further on it. Go ahead with Italy whenever you’re ready.


  • I really mean it bm.  If it truly was the strategy you were pursuing which it seems it was from your comments.  Although truly I thought you may have been leaving it there as an option for me because it would cost me a lot in future positioning and being down a bit already with japan would make life a bit harder on my other fronts.  Declaring war with France might have caused me to wait another round with japan. 
    So if you want to go back to france’s turn I say go for it with no pressure causing my offer.  Being called a hypocrite by a fool does not sway my decision process.  It is up to you.  IF you say go on this will be the end of the discussion.


  • It was meant as a blocker, but honestly I think it’s a mistake I should have to live with. So I still say play on :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 artilleries and 6 infantry moved from Southern France to Spain
                2 armour and 1 mech_infantry moved from Northern Italy to Spain
                2 infantry moved from Gibraltar to Spain
                1 bomber moved from Southern Italy to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 2 armour, 4 artilleries, 1 bomber, 8 infantry and 1 mech_infantry
                    Neutral_True defend with 6 infantry
                        Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 8 infantry and 1 mech_infantry in Spain, round 2 :  4/16 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  3/6 hits
                        4 infantry owned by the Neutral_True and 3 infantry owned by the Italians lost in Spain
                        Italians roll dice for 2 armour, 4 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Spain, round 3 :  4/13 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Italians lost in Spain
                    Italians win, taking Spain from Neutral_True with 2 armour, 4 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Italians: 4 infantry

    Non Combat Move - Italians
                1 bomber moved from Spain to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy
                1 aaGun moved from Southern France to Spain
                1 cruiser and 1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Tobruk to Libya
                1 aaGun and 1 infantry moved from Bulgaria to Greece
                1 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 fighter and 1 mech_infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs


  • Mind if I edit the UK transport from sz75 to sz71? Missed it before :/


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters and 1 infantry moved from Burma to Shan State
                1 fighter moved from Burma to 37 Sea Zone

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter; French loiter and taunt with
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Shan State
                    ANZAC attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to India
                1 fighter moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
                1 artillery and 2 infantry moved from Queensland to New South Wales
                2 infantry moved from Alexandria to Egypt

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 destroyer moved from 37 Sea Zone to 43 Sea Zone

    Combat - French
                Battle in 43 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 12 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Combat Move - Germans
                1 armour moved from Turkey to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Turkey to Northwest Persia
                      Germans take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Persia
                      Germans take Persia from British
                1 armour moved from Turkey to Syria
                      Germans take Syria from French
                1 armour moved from Syria to Iraq
                2 tactical_bombers moved from Greece to Iraq
                2 bombers moved from Southern Italy to Iraq
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 infantry moved from Romania to Bessarabia
                1 fighter moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 fighter and 2 infantry in Bessarabia, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 :  1/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    retreated to Bessarabia
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Iraq
                    Germans attack with 1 armour, 2 bombers and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 1 armour, 2 bombers and 2 tactical_bombers in Iraq, round 2 :  2/5 hits
                        British roll dice for 2 infantry in Iraq, round 2 :  1/2 hits
                        2 infantry owned by the British and 1 armour owned by the Germans lost in Iraq
                    Germans win with 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Iraq to Greece
                2 bombers moved from Iraq to Greece
                1 infantry moved from Greece to Turkey
                1 infantry moved from Bulgaria to Greece
                4 armour and 2 mech_infantrys moved from Romania to Greece
                2 aaGuns moved from Slovakia Hungary to Romania
                1 artillery and 2 infantry moved from Slovakia Hungary to Poland
                1 aaGun, 2 artilleries and 9 infantry moved from Germany to Poland
                1 artillery and 5 infantry moved from Slovakia Hungary to Poland
                2 armour moved from Northern Italy to Romania
                1 fighter moved from Bessarabia to Romania
                3 infantry moved from Western Germany to 113 Sea Zone
                3 infantry and 3 transports moved from 113 Sea Zone to 112 Sea Zone
                3 infantry moved from 112 Sea Zone to Norway
                4 artilleries and 10 infantry moved from Sweden to Finland
                1 battleship, 1 carrier, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 125 Sea Zone
                1 aaGun moved from Southern France to Spain

    Place Units - Germans
                1 artillery and 2 infantry placed in Greece
                1 fighter placed in Western Germany
                6 infantry placed in Western Germany
                4 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • :cry:
    I even have bad luck in ALL the little battles…


  • Ouch. Did you see my Q about an edit above?


  • eek.  a lot of dice have been rolled.  But fine.  I get one later though! :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Baltic States
                1 fighter moved from Russia to Baltic States
                1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                2 artilleries moved from Volgograd to Caucasus
                2 armour and 2 mech_infantrys moved from Rostov to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 2 armour, 2 artilleries and 2 mech_infantrys
                    Germans defend with 1 armour
                    Russians win, taking Caucasus from Germans with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    retreated to Baltic States
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Baltic States to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                1 aaGun and 12 infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Volgograd to Afghanistan
                      Russians take Afghanistan from Neutral_True
                1 infantry moved from Olgiy to Kansu
                9 infantry moved from Ulaanbaatar to Central Mongolia
                2 aaGuns and 9 infantry moved from Yenisey to Timguska
                3 infantry moved from Sakha to Buryatia
                5 infantry moved from Bryansk to Rostov
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Russia to Bryansk
                1 submarine moved from 123 Sea Zone to 106 Sea Zone

    Place Units - Russians
                3 artilleries placed in Volgograd
                3 artilleries placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total

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