Odonis (Axis) vs ArtofWar1947 (Allies +10) Low luck G14L

  • '20 '19 '18 '15 '13

    scramble FTR off of London?


  • Shoot; I was debating whether to move the French fighter to Algeria to support the 3 French infantry there or attack Tunisia and move the fighter to Canada. Decided on the latter, and after the attack (which had a 92% chance of succeeding) failed, I was distracted by disgust with Marti that I forgot to move the fighter during NCM. Oh well, NO SCRAMBLE, with any luck it take out a German infantry unit or two.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                2 artilleries moved from Western Germany to 113 Sea Zone
                3 artilleries moved from Germany to 113 Sea Zone
                2 armour moved from Western Germany to 113 Sea Zone
                3 armour moved from Western Germany to 113 Sea Zone
                5 infantry moved from Germany to 113 Sea Zone
                5 infantry moved from Norway to 113 Sea Zone
                5 armour, 5 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 10 infantry, 1 tactical_bomber and 12 transports moved from 113 Sea Zone to 110 Sea Zone
                10 infantry moved from 110 Sea Zone to United Kingdom
                5 armour moved from 110 Sea Zone to United Kingdom
                5 artilleries moved from 110 Sea Zone to United Kingdom
                1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 bombers moved from Western Germany to United Kingdom
                1 fighter and 1 tactical_bomber moved from Western Germany to Algeria
                1 tactical_bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Algeria
                    Germans attack with 1 fighter and 1 tactical_bomber
                    French defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in United Kingdom
                    Germans attack with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 10 infantry and 2 tactical_bombers
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 7 infantry and 1 mech_infantry
                    Germans captures 30PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 5 armour, 5 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 37
                    Casualties for Germans: 6 infantry and 1 tactical_bomber
                    Casualties for French: 1 fighter and 2 infantry
                    Casualties for British: 5 aaGuns, 7 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 2 transports
                EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
                EDIT: Turning off Edit Mode
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 tactical_bomber moved from United Kingdom to 110 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                2 infantry moved from Norway to Finland
                1 aaGun moved from Poland to Slovakia Hungary
                1 mech_infantry moved from Greater Southern Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to France
                1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
                2 armour moved from Western Germany to Poland

    Place Units - Germans
                2 infantry placed in Western Germany
                2 armour and 3 mech_infantrys placed in Germany
                1 factory_minor placed in Finland
                1 destroyer and 1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 52 PUs; end with 82 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 92 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour moved from Belarus to Romania
                2 fighters and 1 tactical_bomber moved from Novgorod to Romania
                1 tactical_bomber moved from Russia to Romania
                19 infantry moved from Yakut S.S.R. to Buryatia
                1 armour and 3 mech_infantrys moved from Sikang to Suiyuyan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 mech_infantry moved from Western Ukraine to Romania
                1 armour moved from Belarus to Romania
                2 fighters and 1 tactical_bomber moved from Novgorod to Romania
                1 tactical_bomber moved from Russia to Romania
                19 infantry moved from Yakut S.S.R. to Buryatia
                1 armour and 3 mech_infantrys moved from Sikang to Suiyuyan

    Combat - Russians
                Battle in Romania
                    Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 2 armour and 1 infantry
                        Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Romania, round 2 :  3/0 hits
                        Germans roll dice for 2 armour and 1 infantry in Romania, round 2 :  2/1 hits
                        1 armour owned by the Russians, 1 mech_infantry owned by the Russians, 2 armour owned by the Italians and 1 infantry owned by the Italians lost in Romania
                    Russians win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Italians: 2 armour and 1 infantry
                Battle in Suiyuyan
                    Russians attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Suiyuyan, round 2 :  1/0 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Suiyuyan
                    Russians win, taking Suiyuyan from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Russians attack with 19 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 10 infantry
                        Russians roll dice for 19 infantry in Buryatia, round 2 :  3/1 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 10 infantry in Buryatia, round 2 :  4/1 hits
                        4 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Buryatia
                        Russians roll dice for 15 infantry in Buryatia, round 3 :  3/1 hits
                        Japanese roll dice for 1 artillery and 8 infantry in Buryatia, round 3 :  3/0 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 12 infantry in Buryatia, round 4 :  2/0 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Buryatia, round 4 :  2/0 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 10 infantry in Buryatia, round 5 :  1/1 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Buryatia, round 5 :  2/1 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 8 infantry in Buryatia, round 6 :  2/1 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Buryatia, round 6 :  1/0 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Buryatia
                        Russians roll dice for 7 infantry in Buryatia, round 7 :  1/1 hits
                        Japanese roll dice for 1 artillery in Buryatia, round 7 :  0/1 hits
                        1 artillery owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 aaGun, 1 artillery and 10 infantry
                    Casualties for Russians: 12 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Yakut S.S.R. to Buryatia
                2 infantry moved from Olgiy to Kansu
                1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Romania to Eastern Poland
                2 aaGuns, 3 artilleries and 11 infantry moved from Western Ukraine to Eastern Poland
                2 artilleries and 13 infantry moved from Belarus to Eastern Poland
                1 artillery and 2 infantry moved from Ukraine to Western Ukraine
                3 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Novgorod to Baltic States
                1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 cruiser moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 mech_infantrys placed in Volgograd
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                1 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

    Territory Summary for Russians :

    Suiyuyan : 1 armour and 3 mech_infantrys
        Kansu : 2 infantry
        Buryatia : 2 aaGuns and 7 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Baltic States : 1 infantry
        Eastern Poland : 2 aaGuns, 5 artilleries, 2 fighters, 24 infantry and 2 tactical_bombers
        Russia : 1 airfield, 1 factory_major and 1 infantry
        Ukraine : 1 artillery, 1 factory_minor and 2 infantry
        Western Ukraine : 1 artillery and 5 infantry
        Volgograd : 1 factory_minor, 1 infantry and 2 mech_infantrys
        Novgorod : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        125 Sea Zone : 1 submarine
        113 Sea Zone : 1 cruiser
        Northwest Persia : 1 armour and 2 mech_infantrys
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 33 / 38
        Japanese : 37 / 41
        Americans : 52 / 52
        Chinese : 7 / 8
        British : 24 / 0
        UK_Pacific : 24 / 24
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 5.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

  • '20 '19 '18 '15 '13

    I thought this was low luck? How the hell do 19 @ 1 take down 11 @ 2 with 7 infantry remaining?

    Not sure about this low luck stuff…


  • There was a 99.7% chance that the Russians would win with an average lost of 34.4 of 57 ipcs; predicted average lost for the Japanese is 39 of 39 ipcs. The Russians actually did a little worse than average losing 12 infantry (36 ipcs).

    Round 1. Russians were guaranteed 3 hits the first but missed @1.
    Japanese had 3 guaranteed hits and also hit @4.

    Round 2: Russians roll dice for 15 infantry:  guaranteed 2 hits and hit @3
                        Japanese roll dice for 1 artillery and 8 infantry:  guaranteed 3 hits

    Round 3. Russians roll dice for 12 infantry:  guaranteed 2 hits.
                        Japanese roll dice for 1 artillery and 5 infantry:  guaranteed 2 hits.

    Round 4: Russians roll dice for 10 infantry:  guaranteed 1 hit and missed @4
                        Japanese roll dice for 1 artillery and 3 infantry:  guaranteed 1 hit plus hit @2

    Round 5: Russians roll dice for 8 infantry:  guaranteed 1 hit plus hit @2.
                        Japanese roll dice for 1 artillery and 2 infantry:  guaranteed 1 hit

    Round 6: Russians roll dice for 7 infantry:  guaranteed 1 hit and missed @1.
                        Japanese roll dice for 1 artillery:  missed @2.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 armour moved from Sakha to Buryatia
                1 mech_infantry moved from Buyant-Uhaa to Amur
                1 mech_infantry moved from Amur to Buryatia
                4 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
                2 bombers moved from Kiangsu to Buryatia
                1 mech_infantry moved from Kiangsu to Hopei

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 armour moved from Sakha to Buryatia
                1 mech_infantry moved from Buyant-Uhaa to Amur
                1 mech_infantry moved from Amur to Buryatia
                4 fighters and 2 tactical_bombers moved from Manchuria to Buryatia
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 fighter and 1 tactical_bomber moved from Yunnan to Hopei
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buryatia
                2 bombers moved from Kiangsu to Buryatia
                1 mech_infantry moved from Kiangsu to Hopei

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour, 2 bombers, 5 fighters, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns and 7 infantry
                    Japanese win, taking Buryatia from Russians with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 armour, 3 fighters and 1 tactical_bomber
                    Casualties for Russians: 2 aaGuns and 7 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Buryatia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Buryatia: 1 armour
                EDIT: Turning off Edit Mode
                2 bombers moved from Buryatia to Manchuria
                2 fighters and 2 tactical_bombers moved from Buryatia to Manchuria
                1 artillery and 1 infantry moved from Buyant-Uhaa to Chahar
                1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
                1 mech_infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Kiangsu to Kweichow
                1 artillery and 5 infantry moved from Kwangsi to Yunnan
                1 infantry moved from French Indo China to Yunnan
                2 transports moved from 36 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                1 infantry and 2 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Americans To War With Japanese
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Americans takes Political Action: Political Action Americans To War With Germans
                    Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                Americans takes Political Action: Political Action Americans To War With Italians
                    Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 carriers, 1 fighter and 2 submarines moved from 101 Sea Zone to 102 Sea Zone

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 bomber, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Midway : 1 airfield
        26 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports
        Central United States : 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        102 Sea Zone : 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
        101 Sea Zone : 1 carrier, 2 fighters, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 32 / 38
        Japanese : 40 / 40
        Americans : 52 / 77
        Chinese : 5 / 8
        British : 24 / 0
        UK_Pacific : 24 / 24
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Shensi
                3 infantry moved from Sikang to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Sikang to Shensi
                3 infantry moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  1/0 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                8 infantry moved from Sikang to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Tsinghai : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 32 / 38
        Japanese : 39 / 40
        Americans : 52 / 77
        Chinese : 6 / 8
        British : 24 / 0
        UK_Pacific : 24 / 24
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 fighter and 2 tactical_bombers moved from Egypt to Iraq
                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese


  • UK DD is attacking 2 transports in SZ 19. Do you wish to launch 1 or more suicide attacks?

  • '20 '19 '18 '15 '13

    Use 2 kamikazees


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - British
                1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from 80 Sea Zone to Iraq
                1 fighter and 2 tactical_bombers moved from Egypt to Iraq
                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Burma to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                      UK_Pacific take 20 Sea Zone from Japanese

    Combat - British
                Kamikaze Suicide Attack attacks 1 destroyer owned by the British scoring 1 hits.  Rolls: 2
                Battle in 19 Sea Zone
                    Japanese defend with 2 transports
                Battle in Iraq
                    British attack with 1 artillery, 1 fighter and 2 tactical_bombers
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 cruiser in Iraq, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Iraq, round 2 :  2/0 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/0 hits
                        3 infantry owned by the Neutral_Axis and 1 artillery owned by the British lost in Iraq
                    British winJapanese win with 2 transports remaining with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 5
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - British
                3 aaGuns, 2 artilleries, 2 fighters, 13 infantry and 1 tactical_bomber moved from Burma to India
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 infantry moved from Northwest Persia to Persia
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from Kenya to 72 Sea Zone
                1 battleship, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Alexandria to Egypt
                1 fighter and 2 tactical_bombers moved from Iraq to Egypt
                2 fighters moved from New Brunswick Nova Scotia to 102 Sea Zone
                1 mech_infantry moved from India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies

    Place Units - UK_Pacific
                2 infantry and 3 mech_infantrys placed in India
                1 submarine placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,6,3,6
                UK_Pacific collect 24 PUs (2 lost to blockades); end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry and 3 mech_infantrys
                    Some Units in 39 Sea Zone change ownership: 1 submarine

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 18 infantry, 4 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        French Indo China : 1 flag, 1 mech_infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        39 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag
        55 Sea Zone : 1 transport
        Belgian Congo : 3 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 5 infantry and 2 tactical_bombers
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        80 Sea Zone : 1 cruiser and 1 transport
        106 Sea Zone : 1 destroyer and 2 transports
        102 Sea Zone : 2 fighters
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 52 / 92
        Russians : 32 / 38
        Japanese : 37 / 40
        Americans : 52 / 77
        Chinese : 6 / 8
        British : 24 / 0
        UK_Pacific : 26 / 29
        Italians : 11 / 21
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    British Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 airfield and 1 submarine; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 artillery moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan

    Combat - Italians
                Battle in Morocco
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 battleship and 1 cruiser moved from 95 Sea Zone to 91 Sea Zone
                1 destroyer and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
                1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                3 fighters moved from Southern Italy to Gibraltar
                1 infantry moved from Northern Italy to Southern Italy
                2 infantry moved from Bulgaria to Romania

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 airfield placed in Gibraltar

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

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