@donutgold scramble to sz 97?
Odonis (Axis) vs ArtofWar1947 (Allies +10) Low luck G14L
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test
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 armour moved from Slovakia Hungary to Yugoslavia -
Scrambles?
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Scramble Fighter to SZ 111.
No scramble to SZ 110.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France
2 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 artillery, 3 infantry and 3 mech_infantrys moved from Western Germany to France
1 armour moved from Greater Southern Germany to France
6 infantry moved from Greater Southern Germany to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 armour moved from Slovakia Hungary to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
Battle in Southern France
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from French with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 artillery and 1 infantry
Battle in Yugoslavia
Germans attack with 1 armour, 1 fighter, 8 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 3 infantry
Battle in France
Germans attack with 3 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Units damaged: 1 battleship owned by the British
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Germans: 1 fighter and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 bomber, 2 fighters and 3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from Yugoslavia to Western Germany
1 fighter moved from Yugoslavia to Southern Italy
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
1 armour moved from Romania to Poland
11 infantry moved from Germany to Poland
2 aaGuns moved from Germany to Poland
3 artilleries moved from Germany to Poland
2 artilleries moved from Greater Southern Germany to Germany
1 infantry moved from Romania to Slovakia Hungary
1 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 transport moved from 114 Sea Zone to 112 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier and 2 transports placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Germans collect 42 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Baltic States to Belarus
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Belarus
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Russia to Western Ukraine
1 armour moved from Russia to Belarus
2 aaGuns moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
6 infantry moved from Amur to Buryatia
6 infantry moved from Sakha to Buryatia
2 aaGuns moved from Sakha to BuryatiaPlace Units - Russians
2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Reseting Bonus Movement of Units
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
3 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Hunan
1 fighter moved from Formosa to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from FrenchCombat - Japanese
Battle in Soviet Far East
Battle in Siberia
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians, taking Yunnan from Chinese with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery and 5 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
4 infantry moved from Korea to Amur
1 aaGun moved from Manchuria to Amur
1 fighter moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Kwangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kwangsi
2 bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Kiangsu to Anhwe
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 fighter moved from Okinawa to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
1 artillery moved from Jehol to Chahar
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
Non Combat Move - Americans
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
1 fighter moved from Philippines to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from Hawaiian Islands to Wake Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from Central United States to Hawaiian Islands
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 infantry moved from Szechwan to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 1/0 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
2 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Szechwan : 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 44 / 71
Russians : 34 / 37
Japanese : 35 / 35
Americans : 52 / 54
Chinese : 8 / 8
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone -
Will roll the the die for the German’s defense of SZ 110 on the forum because Marti incorrectly gives the German sub a pre-emptive strike despite the presence of a UK sub. In low luck, the Germans should roll 1 die @ 4 + 1 or 5.
Rolls: 1@5; Total Hits: 11@5: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from United Kingdom to 110 Sea Zone
1 fighter moved from Malta to Tobruk
1 tactical_bomber moved from 98 Sea Zone to Tobruk
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 fighter moved from Gibraltar to 96 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea ZoneCombat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 submarine
British roll dice for 1 bomber, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/0 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans, 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/0 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Tobruk
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 3/1 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 3/1 hits
2 infantry owned by the British, 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber in Tobruk, round 3 : 2/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Tobruk, round 3 : 1/1 hits
1 artillery owned by the Italians, 1 mech_infantry owned by the Italians and 1 artillery owned by the British lost in Tobruk
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Tobruk, round 4 : 2/0 hits
Italians roll dice for 1 armour in Tobruk, round 4 : 0/1 hits
1 armour owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 bomber moved from 110 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from West India to India
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 infantry moved from Malaya to Shan State
3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 71 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Shan State : 3 infantry
Burma : 3 aaGuns, 1 artillery, 2 fighters, 6 infantry and 1 tactical_bomber
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 transport
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 7 infantry
Tobruk : 1 flag, 1 armour and 1 artillery
80 Sea Zone : 1 transport
96 Sea Zone : 1 cruiser
76 Sea Zone : 1 cruiser
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag, 1 mech_infantry
71 Sea Zone : 1 transport
81 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
Persia : 1 flag, 3 infantryProduction/PUs Summary :
Germans : 44 / 71
Russians : 34 / 37
Japanese : 35 / 35
Americans : 52 / 54
Chinese : 8 / 8
British : 30 / 35
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
Average roll : 3.625
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Germans Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to Malta
2 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 bomber moved from Northern Italy to Malta
2 fighters moved from Southern Italy to 96 Sea Zone
2 fighters moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 2 transports
British defend with 1 cruiser
Italians win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 93 Sea Zone
Italians attack with 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in Malta
Italians attack with 2 artilleries, 1 bomber, 2 fighters and 2 infantry
British defend with 1 aaGun, 1 bomber, 1 fighter and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 2 fighters remaining. Battle score for attacker is 12
Casualties for British: 1 aaGun, 1 bomber, 1 fighter and 1 infantry
Casualties for Italians: 1 bomber and 2 infantryNon Combat Move - Italians
2 fighters moved from Malta to Libya
1 armour moved from Northern Italy to Albania
1 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to KenyaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
1 infantry moved from Malaya to Shan StatePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French