Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Bessarabia to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Eastern Poland
Italians attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Italians win, taking Eastern Poland from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,1,6
Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 armour moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 31
Japanese : 36 / 42
Americans : 55 / 72
Chinese : 10 / 16
British : 40 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Algeria to Morocco
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 50 / 64
Russians : 27 / 31
Japanese : 36 / 42
Americans : 55 / 72
Chinese : 10 / 16
British : 40 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 mech_infantrys moved from Belarus to Russia
2 tactical_bombers moved from Baltic States to Russia
2 artilleries moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
8 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
Would you like to send up fighters in the Channel?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
8 mech_infantrys moved from Belarus to Russia
2 tactical_bombers moved from Baltic States to Russia
2 artilleries moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
8 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport; Americans defend with 2 transports
Germans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber and 1 fighter
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 9 armour, 3 artilleries, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 6 armour, 3 artilleries and 9 mech_infantrys
Casualties for Russians: 2 fighters, 16 infantry and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from Russia to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Poland to Romania
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
3 bombers moved from 110 Sea Zone to Western Germany
Place Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,1
Germans collect 58 PUs (3 lost to blockades); end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs
Hell of a defense there by the Red Army!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Samara
Combat - Russians
Battle in Russia
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 armour and 1 factory_minor
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Russia, round 2 : 0/4 hits
Germans roll dice for 3 armour in Russia, round 2 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Russia
1 artillery owned by the Russians retreated to Samara
Germans win with 3 armour remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Caucasus to Samara
Turn Complete - Russians
Territory Summary for Russians :
Novosibirsk : 2 aaGuns and 6 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery, 6 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 104
Russians : 21 / 0
Japanese : 36 / 42
Americans : 53 / 72
Chinese : 10 / 16
British : 37 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
2 artilleries moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from 19 Sea Zone to Amur
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Shantung
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from 19 Sea Zone to Amur
1 tactical_bomber moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Battle in Shantung
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Hopei to Shensi
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters moved from Kwangsi to Philippines
2 carriers, 1 destroyer and 1 transport moved from 19 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
2 battleships and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits
Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 destroyers and 5 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 carriers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 3 infantry
United Kingdom : 1 bomber
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
93 Sea Zone : 2 transports
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 58 / 104
Russians : 20 / 0
Japanese : 44 / 44
Americans : 53 / 73
Chinese : 6 / 16
British : 37 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
Place Units - Chinese
4 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 4 artilleries, 1 fighter and 4 infantry
Production/PUs Summary :
Germans : 58 / 104
Russians : 20 / 0
Japanese : 42 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 37 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.409
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22
Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 37 Sea Zone to Yunnan
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
2 carriers placed in 106 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 3 mech_infantrys
Territory Summary for British and UK_Pacific :
Kwangsi : 2 artilleries and 2 infantry
Siam : 1 flag, 1 artillery
Yunnan : 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour and 1 mech_infantry
Kazakhstan : 1 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 artillery and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 mech_infantry
Turkmenistan : 1 infantry
106 Sea Zone : 2 carriers
Eire : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 3 armour and 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.025
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 40
Null / Other
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Bryansk: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 fighter
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 cruiser
62 Sea Zone : 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
If it’s alright with you, I’d like to change my buy slightly. Take away one of the Destroyers, and add two more Mech Infantry.
You can never have enough Mech Infantry. :)
Anyway, scramble in the Channel?