Game set-Up:
Bid Spending.jpg
That went well! :-D
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 carriers, 2 destroyers, 4 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 bombers moved from Eastern United States to Algeria
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer, 4 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
4 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - Americans
Battle in Malaya
Battle in 35 Sea Zone
Americans attack with 4 destroyers
Japanese defend with 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 4 destroyers in 35 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 3/5 hits
3 destroyers owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 destroyer in 35 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 35 Sea Zone, round 3 : 2/4 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win, taking Malaya from Japanese with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is -21
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 4 destroyers
Non Combat Move - Americans
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
2 carriers placed in 101 Sea Zone
1 artillery and 4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6,4,6
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
Midway : 1 airfield
37 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
25 Sea Zone : 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 4 fighters and 1 harbour
Algeria : 1 artillery, 2 bombers and 1 infantry
Tobruk : 2 artilleries and 2 infantry
96 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 2 transports
104 Sea Zone : 1 destroyer
101 Sea Zone : 2 carriers
91 Sea Zone : 1 destroyer, 4 submarines and 1 transport
Production/PUs Summary :
Germans : 77 / 112
Russians : 3 / 0
Japanese : 53 / 71
Americans : 55 / 81
Chinese : 0 / 6
British : 31 / 40
UK_Pacific : 10 / 0
Italians : 12 / 12
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 4.161
Median : 4.000
Variance : 1.633
Standard Deviation : 1.278
Total rolls : 31
Null / Other
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.231
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.231
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 2 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 98 Sea Zone
8 infantry and 4 transports moved from 92 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
2 carriers moved from 92 Sea Zone to 96 Sea Zone
2 fighters moved from United Kingdom to Morocco
1 armour moved from Turkmenistan to Kazakhstan
Combat - British
Battle in 35 Sea Zone
British attack with 1 destroyer
Japanese defend with 2 battleships, 1 carrier and 1 fighter
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 35 Sea Zone, round 2 : 1/4 hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 2 battleships, 1 carrier and 1 fighter remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
British attack with 2 fighters, 2 tactical_bombers and 4 transports
Italians defend with 1 destroyer and 2 transports
British roll dice for 2 fighters, 2 tactical_bombers and 4 transports in 98 Sea Zone, round 2 : 3/4 hits
Italians roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 2 transports owned by the Italians lost in 98 Sea Zone
British win with 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 2 mech_infantrys
British roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
Germans roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the Germans lost in Kazakhstan
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
Germans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 armour
Battle in Egypt
British attack with 8 infantry and 1 mech_infantry
Germans defend with 1 harbour and 1 mech_infantry
British roll dice for 8 infantry and 1 mech_infantry in Egypt, round 2 : 0/9 hits
Germans roll dice for 1 mech_infantry in Egypt, round 2 : 0/1 hits
British roll dice for 8 infantry and 1 mech_infantry in Egypt, round 3 : 1/9 hits
Germans roll dice for 1 mech_infantry in Egypt, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Morocco to Algeria
2 fighters moved from Morocco to Algeria
1 fighter moved from Gibraltar to Algeria
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
2 fighters placed in United Kingdom
1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Sumatra : 1 flag, 2 infantry
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour, 8 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Algeria : 1 artillery, 3 fighters and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
106 Sea Zone : 1 submarine
Eire : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
98 Sea Zone : 4 transports
Suriname : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 75 / 112
Russians : 3 / 0
Japanese : 53 / 71
Americans : 55 / 81
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 10 / 0
Italians : 12 / 12
ANZAC : 17 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 9 times
6 was rolled 19 times
Average roll : 4.000
Median : 4.000
Variance : 1.915
Standard Deviation : 1.384
Total rolls : 72
Null / Other
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.235
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Japanese Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.235
Median : 4.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17
Germans Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 8 times
Average roll : 3.731
Median : 3.500
Variance : 1.120
Standard Deviation : 1.058
Total rolls : 26
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 fighter
British defend with 4 transports
Italians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for British: 4 transports
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
Place Units - Italians
1 transport placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 2 fighters moved from 42 Sea Zone to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 2 fighters
Japanese defend with 2 battleships, 1 carrier and 1 fighter
ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 35 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 battleships, 1 carrier and 1 fighter in 35 Sea Zone, round 2 : 3/4 hits
1 carrier owned by the Japanese, 1 carrier owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 2 fighters in 35 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 battleships and 1 fighter in 35 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 battleship remaining. Battle score for attacker is 2
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Casualties for ANZAC: 1 carrier, 1 destroyer and 2 fighters
Non Combat Move - ANZAC
2 fighters moved from New South Wales to New Guinea
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 2 bombers, 1 factory_minor and 1 harbour
New Guinea : 2 fighters
Philippines : 1 armour and 3 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 75 / 112
Russians : 3 / 0
Japanese : 53 / 71
Americans : 55 / 81
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 10 / 0
Italians : 12 / 13
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 infantry moved from Tobruk to Alexandria
1 cruiser and 1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
96 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 75 / 112
Russians : 3 / 0
Japanese : 53 / 71
Americans : 55 / 81
Chinese : 0 / 6
British : 33 / 38
UK_Pacific : 10 / 0
Italians : 12 / 13
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.083
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.571
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
Average roll : 2.400
Median : 2.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 bombers and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
7 bombers moved from Western Germany to 96 Sea Zone
8 bombers, 2 fighters and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
2 bombers moved from Volgograd to 96 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 9 submarines and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 mech_infantry moved from Iraq to Syria
Germans take Syria from French
Combat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 104 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 1 fighter, 9 submarines and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 carrier, 1 destroyer, 1 fighter, 9 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 17 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 cruiser and 1 destroyer; British defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Americans defend with 2 carriers, 2 destroyers, 4 fighters and 2 transports
Germans win with 6 bombers remaining. Battle score for attacker is 41
Casualties for Germans: 11 bombers, 2 fighters and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 destroyer
Casualties for British: 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 carriers, 2 destroyers, 4 fighters and 2 transports
Non Combat Move - Germans
6 bombers moved from 96 Sea Zone to Southern Italy
6 mech_infantrys moved from Northwest Persia to Trans-Jordan
2 aaGuns moved from Iraq to Trans-Jordan
1 armour and 3 mech_infantrys moved from Persia to Trans-Jordan
1 armour and 3 mech_infantrys moved from Caucasus to Iraq
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Northern Italy to Western Germany
Place Units - Germans
3 mech_infantrys placed in Persia
8 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 68 PUs;
Japanese buy 2 carriers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 mech_infantrys moved from Burma to Malaya
3 mech_infantrys moved from Yunnan to Malaya
1 bomber moved from Yunnan to 37 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
3 artilleries, 1 destroyer, 5 infantry, 4 submarines and 4 transports moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 5 infantry moved from 35 Sea Zone to Philippines
Combat - Japanese
Battle in Philippines
Japanese attack with 3 artilleries and 5 infantry
ANZAC defend with 1 armour and 3 infantry; Americans defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 3 artilleries and 5 infantry
Casualties for ANZAC: 1 infantry
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 6 mech_infantrys
Americans defend with 1 artillery, 1 harbour and 1 infantry
Japanese win, taking Malaya from Americans with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
British defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to India
1 infantry moved from Yunnan to French Indo China
3 mech_infantrys moved from Hunan to French Indo China
1 aaGun and 5 infantry moved from Korea to Manchuria
2 armour and 2 mech_infantrys moved from India to Eastern Persia
Place Units - Japanese
2 carriers placed in 6 Sea Zone
2 fighters and 1 tactical_bomber placed in Japan
1 mech_infantry placed in Kwangtung
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 3 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 3 fighters
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 bombers, 1 destroyer, 2 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Tobruk to Alexandria
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
2 bombers moved from Algeria to 104 Sea Zone
1 destroyer and 4 submarines moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from Eastern United States to 104 Sea Zone
2 carriers moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 bombers, 2 carriers, 1 destroyer, 4 fighters and 4 submarines
Germans defend with 1 carrier, 1 destroyer, 1 fighter, 9 submarines and 1 tactical_bomber
Americans roll dice for 4 submarines in 104 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 2 bombers, 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 4/7 hits
Germans roll dice for 9 submarines in 104 Sea Zone, round 2 : 0/9 hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 3/4 hits
3 submarines owned by the Americans and 6 submarines owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 bombers, 2 carriers, 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 6/7 hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 1/3 hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 3 : 1/4 hits
1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans, 1 destroyer owned by the Germans, 1 fighter owned by the Germans and 3 submarines owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 2 bombers, 2 carriers, 1 destroyer and 3 fighters in 104 Sea Zone, round 4 : 1/6 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 104 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans lost in 104 Sea Zone
Americans roll dice for 1 submarine in 104 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Germans lost in 104 Sea Zone
Americans win with 2 bombers, 2 carriers, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 61
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter, 9 submarines and 1 tactical_bomber
Casualties for Americans: 2 fighters and 3 submarines
Non Combat Move - Americans
2 bombers moved from 104 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
Place Units - Americans
1 transport placed in 10 Sea Zone
2 infantry placed in Western United States
3 bombers placed in Eastern United States
1 destroyer and 4 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,1,5,6,3,6,5,1,5,3
Americans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 2 artilleries and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Midway : 1 airfield
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major and 1 harbour
Alexandria : 2 artilleries and 2 infantry
United Kingdom : 2 bombers
Tobruk : 1 artillery and 1 infantry
96 Sea Zone : 1 transport
104 Sea Zone : 2 carriers, 1 destroyer, 2 fighters and 1 submarine
101 Sea Zone : 1 destroyer and 4 submarines
Production/PUs Summary :
Germans : 77 / 108
Russians : 3 / 0
Japanese : 58 / 64
Americans : 52 / 75
Chinese : 0 / 6
British : 32 / 38
UK_Pacific : 8 / 0
Italians : 12 / 13
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.397
Median : 3.000
Variance : 0.211
Standard Deviation : 0.459
Total rolls : 58
Null / Other
1 was rolled 3 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.238
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
Americans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 6 times
6 was rolled 6 times
Average roll : 3.444
Median : 3.000
Variance : 1.269
Standard Deviation : 1.127
Total rolls : 27
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Algeria to Egypt
2 fighters moved from United Kingdom to Algeria
1 submarine moved from 106 Sea Zone to 91 Sea Zone
I don’t seem to need to scramble or anything like that. Maybe you got interrupted?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Algeria to Egypt
2 fighters moved from United Kingdom to Algeria
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Non Combat Move - British
Place Units - British
1 factory_minor placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
1 bomber placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Sumatra : 1 flag, 2 infantry
36 Sea Zone : 1 flag
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Algeria : 1 artillery, 2 fighters and 1 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
71 Sea Zone : 1 transport
Brazil : 1 flag
91 Sea Zone : 1 submarine
Suriname : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 77 / 108
Russians : 3 / 0
Japanese : 58 / 64
Americans : 52 / 75
Chinese : 0 / 6
British : 32 / 32
UK_Pacific : 8 / 0
Italians : 12 / 13
ANZAC : 17 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I got distracted and didn’t finish the turn correctly. Sorry about that.
Hey, I did the same thing with the japan move -twice! And I used to do it all the time with UK Pacific before they changed TripleA so that you can’t post Britain separately from UK Pacific.
No worries!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - Italians
1 fighter moved from Greece to 96 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Gibraltar
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 fighters moved from New Guinea to 35 Sea Zone
2 bombers moved from New South Wales to 35 Sea Zone
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 2 bombers and 2 fighters
Japanese defend with 1 battleship, 1 destroyer, 4 submarines and 4 transports
4 submarines owned by the Japanese Submerged
ANZAC roll dice for 2 bombers and 2 fighters in 35 Sea Zone, round 2 : 3/4 hits
Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 35 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese, 1 destroyer owned by the Japanese, 1 battleship owned by the Japanese and 2 fighters owned by the ANZAC lost in 35 Sea Zone
3 transports owned by the Japanese lost in 35 Sea Zone
ANZAC win with 2 bombers remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship, 1 destroyer and 4 transports
Casualties for ANZAC: 2 fighters
Non Combat Move - ANZAC
2 bombers moved from 35 Sea Zone to Philippines
Place Units - ANZAC
1 cruiser, 1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Philippines : 1 armour, 2 bombers and 2 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
62 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 77 / 108
Russians : 3 / 0
Japanese : 58 / 64
Americans : 52 / 75
Chinese : 0 / 6
British : 32 / 32
UK_Pacific : 8 / 0
Italians : 12 / 27
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
Production/PUs Summary :
Germans : 77 / 108
Russians : 3 / 0
Japanese : 58 / 64
Americans : 52 / 75
Chinese : 0 / 6
British : 32 / 32
UK_Pacific : 8 / 0
Italians : 12 / 27
ANZAC : 17 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 10 mech_infantrys moved from Trans-Jordan to Egypt
1 mech_infantry moved from Syria to Egypt
1 armour and 3 mech_infantrys moved from Iraq to Egypt
6 bombers moved from Southern Italy to Egypt
8 bombers moved from Western Germany to Egypt
Combat - Germans
Battle in Egypt
Germans attack with 2 armour, 14 bombers and 14 mech_infantrys
French defend with 1 infantry; British defend with 1 factory_minor, 3 fighters, 1 harbour, 8 infantry and 1 mech_infantry
Germans win, taking Egypt from British with 2 armour, 14 bombers and 7 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 7 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 3 fighters, 8 infantry and 1 mech_infantry
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
14 bombers moved from Egypt to Trans-Jordan
1 aaGun moved from Trans-Jordan to Egypt
1 destroyer and 2 submarines moved from 125 Sea Zone to 112 Sea Zone
Place Units - Germans
3 bombers and 3 fighters placed in Western Germany
3 armour placed in Persia
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
Turn Complete - Germans
Germans collect 79 PUs; end with 79 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 95 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 6 submarines and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 armour moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
5 mech_infantrys moved from Malaya to Burma
1 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from French Indo China to Burma
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from India to Egypt
3 armour and 2 mech_infantrys moved from Eastern Persia to Iraq
1 tactical_bomber moved from Japan to 6 Sea Zone
Place Units - Japanese
2 destroyers and 6 submarines placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Oh, and I know you know, but you have until the next German turn to take one of my VCs. :-D