4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji
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Would you like to send up fighters in the Channel?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 mech_infantrys moved from Belarus to Russia
2 tactical_bombers moved from Baltic States to Russia
2 artilleries moved from Southern France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
8 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in 110 Sea Zone
Germans attack with 3 bombers, 2 fighters and 1 submarine
British defend with 1 destroyer and 1 transport; Americans defend with 2 transports
Germans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for British: 1 destroyer and 1 transport
Casualties for Americans: 2 transports
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber and 1 fighter
Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 mech_infantry
Battle in Russia
Germans attack with 9 armour, 3 artilleries, 9 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber
Germans captures 31PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 6 armour, 3 artilleries and 9 mech_infantrys
Casualties for Russians: 2 fighters, 16 infantry and 1 tactical_bomberNon Combat Move - Germans
2 tactical_bombers moved from Russia to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 infantry moved from Ukraine to Bryansk
3 infantry moved from Archangel to Smolensk
1 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Novgorod to 127 Sea Zone
1 artillery moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 artillery and 7 infantry moved from Ukraine to Rostov
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Poland to Romania
2 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 110 Sea Zone to Norway
3 bombers moved from 110 Sea Zone to Western GermanyPlace Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Southern France
3 mech_infantrys placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,1
Germans collect 58 PUs (3 lost to blockades); end with 89 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs -
Hell of a defense there by the Red Army!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - Russians
2 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from Samara to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
6 infantry moved from Novosibirsk to SamaraCombat - Russians
Battle in Russia
Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield, 3 armour and 1 factory_minor
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Russia, round 2 : 0/4 hits
Germans roll dice for 3 armour in Russia, round 2 : 3/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Russia
1 artillery owned by the Russians retreated to Samara
Germans win with 3 armour remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Caucasus to SamaraTurn Complete - Russians
Territory Summary for Russians :
Novosibirsk : 2 aaGuns and 6 infantry
Volgograd : 1 factory_minor
Samara : 1 artillery, 6 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 104
Russians : 21 / 0
Japanese : 36 / 42
Americans : 53 / 72
Chinese : 10 / 16
British : 37 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
Japanese take Korea from Americans
2 artilleries moved from Manchuria to Amur
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from 19 Sea Zone to Amur
1 armour moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Anhwe to Shantung
1 infantry moved from Kiangsu to Shantung
1 tactical_bomber moved from 19 Sea Zone to Amur
1 fighter moved from 19 Sea Zone to Amur
1 tactical_bomber moved from Kiangsu to Shantung
3 fighters moved from Kiangsu to Shantung
1 infantry moved from Hopei to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Amur
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Battle in Shantung
Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Hopei to Shensi
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters moved from Kwangsi to Philippines
2 carriers, 1 destroyer and 1 transport moved from 19 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from Kwangsi to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
2 battleships and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 41 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to Southern France
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone
2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
3 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 : 1/5 hits
Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 3 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Southern France, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 mech_infantrys
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Southern France to United Kingdom
1 artillery and 3 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
2 carriers placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 3 carriers, 2 destroyers and 5 fighters
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 carriers and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 3 infantry
United Kingdom : 1 bomber
Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
93 Sea Zone : 2 transports
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 58 / 104
Russians : 20 / 0
Japanese : 44 / 44
Americans : 53 / 73
Chinese : 6 / 16
British : 37 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.286
Median : 3.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
4 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to HunanPlace Units - Chinese
4 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Kwangsi : 1 infantry
Kweichow : 1 infantry
Hunan : 4 artilleries, 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 58 / 104
Russians : 20 / 0
Japanese : 42 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 37 / 46
UK_Pacific : 14 / 12
Italians : 9 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 6 times
Average roll : 3.409
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 22Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 artillery moved from Greece to Bulgaria
British take Bulgaria from Germans
1 infantry moved from Greece to Albania
British take Albania from Italians
1 mech_infantry moved from Caucasus to Tambov
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Eastern Persia to Turkmenistan
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to 37 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Burma to Yunnan
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Algeria to Morocco
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to Egypt
1 armour moved from Tobruk to Egypt
1 armour and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - British
British creates battle in territory 97 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 98 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 37 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
1 fighter moved from 37 Sea Zone to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
2 carriers placed in 106 Sea ZoneTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British and UK_Pacific :
Kwangsi : 2 artilleries and 2 infantry
Siam : 1 flag, 1 artillery
Yunnan : 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
Malaya : 1 harbour and 1 mech_infantry
Kazakhstan : 1 infantry
French Indo China : 1 flag, 1 infantry
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Morocco : 1 artillery and 3 infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Tambov : 1 mech_infantry
Turkmenistan : 1 infantry
106 Sea Zone : 2 carriers
Eire : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 artillery and 1 infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
Brazil : 1 flag, 2 infantry
Northwest Persia : 3 armour and 4 mech_infantrys
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 1 destroyer and 1 transport
110 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 14 / 23
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.025
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 40Null / Other
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.778
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Americans Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 1.875
Standard Deviation : 1.369
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 armour and 1 artillery
EDIT: Adding units owned by Italians to Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Bryansk: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Sumatra
1 fighter moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
ANZAC take Celebes from Dutch
1 fighter moved from Queensland to 54 Sea ZonePlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 fighter
42 Sea Zone : 1 flag, 1 destroyer
44 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
55 Sea Zone : 1 cruiser
62 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 54 / 104
Russians : 20 / 0
Japanese : 39 / 44
Americans : 53 / 73
Chinese : 8 / 14
British : 42 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.455
Median : 5.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Japanese Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.429
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians -
If it’s alright with you, I’d like to change my buy slightly. Take away one of the Destroyers, and add two more Mech Infantry.
You can never have enough Mech Infantry. :)
Anyway, scramble in the Channel?
-
No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.
As far as switching the buy around, that’s fine.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 3 fighters
British defend with 1 destroyer and 1 transport
Germans win with 2 bombers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber, 1 fighter and 5 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
retreated to Bulgaria
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Bulgaria to Western Germany
2 bombers and 3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
2 tactical_bombers moved from Tambov to Russia
3 infantry moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to NorwayPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
8 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 artillery and 7 infantry
EDIT: Adding units owned by Germans to Volgograd: 1 artillery and 7 infantry
EDIT: Removing units owned by Germans from Russia: 3 armour
EDIT: Adding units owned by Germans to Volgograd: 3 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs -
No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.
As far as switching the buy around, that’s fine.
Probability is a fickle lady at times. I totally understand. :) Anyway, the rest of the edits were just a bit of NCM that occurred to me while I was placing units.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Timguska
6 infantry moved from Novosibirsk to Vologda
1 artillery, 6 infantry and 1 mech_infantry moved from Samara to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 12 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 12 infantry and 1 mech_infantry in Vologda, round 2 : 1/14 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
2 armour moved from Iraq to Eastern PersiaTurn Complete - Russians
Territory Summary for Russians :
Jehol : 1 infantry
Kansu : 1 infantry
Chahar : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Vologda : 2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 66 / 87
Russians : 14 / 0
Japanese : 37 / 44
Americans : 50 / 73
Chinese : 10 / 14
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14