14L G40 Degrasse (Allies +9) vs Shin Ji

  • '15

    Would you like to send up fighters in the Channel?

  • '21 '19 '18 '17 '16

    No scramble

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 16 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                8 mech_infantrys moved from Belarus to Russia
                2 tactical_bombers moved from Baltic States to Russia
                2 artilleries moved from Southern France to Normandy Bordeaux
                2 mech_infantrys moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 fighter moved from Southern Italy to Holland Belgium
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Russia
                8 armour, 3 artilleries and 1 mech_infantry moved from Bryansk to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                3 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Normandy Bordeaux

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 3 bombers, 2 fighters and 1 submarine
                    British defend with 1 destroyer and 1 transport; Americans defend with 2 transports
                    Germans win with 3 bombers, 2 fighters and 1 submarine remaining. Battle score for attacker is 29
                    Casualties for British: 1 destroyer and 1 transport
                    Casualties for Americans: 2 transports
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 2 mech_infantrys
                    British defend with 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber and 1 fighter
                    Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 armour and 1 mech_infantry
                Battle in Russia
                    Germans attack with 9 armour, 3 artilleries, 9 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major, 2 fighters, 16 infantry and 1 tactical_bomber
                    Germans captures 31PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 6 armour, 3 artilleries and 9 mech_infantrys
                    Casualties for Russians: 2 fighters, 16 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                2 tactical_bombers moved from Russia to Bryansk
                3 aaGuns moved from Belarus to Bryansk
                1 infantry moved from Ukraine to Bryansk
                3 infantry moved from Archangel to Smolensk
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from Novgorod to 127 Sea Zone
                1 artillery moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 7 infantry moved from Ukraine to Rostov
                1 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Poland to Romania
                2 fighters moved from Holland Belgium to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
                1 cruiser, 2 infantry and 1 transport moved from 127 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Norway
                2 fighters moved from 110 Sea Zone to Norway
                3 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                10 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Southern France
                3 mech_infantrys placed in Ukraine

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,1
                Germans collect 58 PUs (3 lost to blockades); end with 89 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 104 PUs

  • '15

    Hell of a defense there by the Red Army!

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - Russians
                2 armour moved from Egypt to Iraq
                1 artillery and 1 infantry moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                6 infantry moved from Novosibirsk to Samara

    Combat - Russians
                Battle in Russia
                    Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 3 armour and 1 factory_minor
                        Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Russia, round 2 :  0/4 hits
                        Germans roll dice for 3 armour in Russia, round 2 :  3/3 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Russia
                    1 artillery owned by the Russians retreated to Samara
                    Germans win with 3 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 2 infantry and 1 mech_infantry

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Timguska to Novosibirsk
                1 mech_infantry moved from Caucasus to Samara

    Turn Complete - Russians

    Territory Summary for Russians :

    Novosibirsk : 2 aaGuns and 6 infantry
        Volgograd : 1 factory_minor
        Samara : 1 artillery, 6 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag, 2 armour
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 61 / 104
        Russians : 21 / 0
        Japanese : 36 / 42
        Americans : 53 / 72
        Chinese : 10 / 16
        British : 37 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Americans
                2 artilleries moved from Manchuria to Amur
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 tactical_bomber moved from 19 Sea Zone to Amur
                1 fighter moved from 19 Sea Zone to Amur
                1 armour moved from Kiangsu to Anhwe
                      Japanese take Anhwe from Chinese
                1 armour moved from Anhwe to Shantung
                1 infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from 19 Sea Zone to Amur
                1 fighter moved from 19 Sea Zone to Amur
                1 tactical_bomber moved from Kiangsu to Shantung
                3 fighters moved from Kiangsu to Shantung
                1 infantry moved from Hopei to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
                    Americans defend with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    Japanese win, taking Amur from Russians with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Americans: 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Battle in Shantung
                    Japanese attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shantung from Chinese with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 artillery moved from Kiangsu to Kiangsi
                1 infantry moved from Hopei to Shensi
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                3 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from 35 Sea Zone to Philippines
                3 fighters moved from Kwangsi to Philippines
                2 carriers, 1 destroyer and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                3 tactical_bombers moved from Kwangsi to 35 Sea Zone
                1 fighter moved from Shantung to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Amur to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Shantung to Manchuria
                2 battleships and 2 cruisers moved from 6 Sea Zone to 35 Sea Zone
                2 destroyers moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 41 Sea Zone

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Kwangtung
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs total

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 bomber moved from United Kingdom to Southern France
                2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                2 infantry and 2 mech_infantrys moved from 93 Sea Zone to Southern France
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                3 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in Southern France
                    Americans attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
                        Americans roll dice for 1 bomber, 2 infantry and 2 mech_infantrys in Southern France, round 2 :  1/5 hits
                        Germans roll dice for 3 mech_infantrys in Southern France, round 2 :  1/3 hits
                        1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                        Americans roll dice for 1 bomber, 1 infantry and 2 mech_infantrys in Southern France, round 3 :  3/4 hits
                        Germans roll dice for 2 mech_infantrys in Southern France, round 3 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 mech_infantrys
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Southern France to United Kingdom
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                2 carriers placed in 10 Sea Zone
                4 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        26 Sea Zone : 1 battleship, 3 carriers, 2 destroyers and 5 fighters
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 carriers and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery and 3 infantry
        United Kingdom : 1 bomber
        Southern France : 1 flag, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
        93 Sea Zone : 2 transports
        91 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 58 / 104
        Russians : 20 / 0
        Japanese : 44 / 44
        Americans : 53 / 73
        Chinese : 6 / 16
        British : 37 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan
                4 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                4 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Kweichow : 1 infantry
        Hunan : 4 artilleries, 1 fighter and 4 infantry

    Production/PUs Summary :

    Germans : 58 / 104
        Russians : 20 / 0
        Japanese : 42 / 44
        Americans : 53 / 73
        Chinese : 8 / 14
        British : 37 / 46
        UK_Pacific : 14 / 12
        Italians : 9 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 6 times
            Average roll : 3.409
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • '21 '19 '18 '17 '16

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 mech_infantry moved from Caucasus to Tambov
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to 37 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Burma to Yunnan
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 2 carriers and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 artillery moved from Greece to Bulgaria
                      British take Bulgaria from Germans
                1 infantry moved from Greece to Albania
                      British take Albania from Italians
                1 mech_infantry moved from Caucasus to Tambov
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                1 mech_infantry moved from Egypt to Iraq
                1 infantry moved from Turkmenistan to Kazakhstan
                1 infantry moved from Eastern Persia to Turkmenistan
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to 37 Sea Zone
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Burma to Yunnan
                1 destroyer moved from 99 Sea Zone to 98 Sea Zone
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 109 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from United Kingdom to Holland Belgium
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
                1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour moved from Tobruk to Egypt
                1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia

    Combat - British
                British creates battle in territory 97 Sea Zone
                Battle in 110 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 transport
                    Germans defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 transport in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    British win, taking 97 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 98 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Italians defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 destroyer
                        British roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Holland Belgium
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Holland Belgium to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
                1 fighter and 1 tactical_bomber moved from 98 Sea Zone to 99 Sea Zone
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 1 infantry moved from 99 Sea Zone to Greece
                1 fighter moved from 37 Sea Zone to Yunnan

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                2 carriers placed in 106 Sea Zone

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1
                UK_Pacific collect 16 PUs (1 lost to blockades); end with 16 PUs total
                Some Units in India change ownership: 3 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Kwangsi : 2 artilleries and 2 infantry
        Siam : 1 flag, 1 artillery
        Yunnan : 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 mech_infantrys
        Malaya : 1 harbour and 1 mech_infantry
        Kazakhstan : 1 infantry
        French Indo China : 1 flag, 1 infantry
        Sumatra : 1 flag, 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 harbour and 3 mech_infantrys
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Morocco : 1 artillery and 3 infantry
        Tunisia : 1 flag
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Albania : 1 flag, 1 infantry
        Libya : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Tambov : 1 mech_infantry
        Turkmenistan : 1 infantry
        106 Sea Zone : 2 carriers
        Eire : 1 flag
        Bulgaria : 1 flag, 1 artillery
        Greece : 1 flag, 1 artillery and 1 infantry
        99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        97 Sea Zone : 1 flag, 2 submarines
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 2 infantry
        Northwest Persia : 3 armour and 4 mech_infantrys
        Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
        91 Sea Zone : 1 destroyer and 1 transport
        110 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 20 / 0
        Japanese : 39 / 44
        Americans : 53 / 73
        Chinese : 8 / 14
        British : 42 / 47
        UK_Pacific : 17 / 16
        Italians : 8 / 4
        ANZAC : 14 / 23
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 4 times
                3 was rolled 10 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.025
            Median : 3.000
            Variance : 1.692
            Standard Deviation : 1.301
            Total rolls : 40

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Americans Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 9

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
                Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 2 transports
                    Italians win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
                Italians collect 4 PUs (4 lost to blockades); end with 4 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Eastern Poland: 1 armour and 1 artillery
                EDIT: Adding units owned by Italians to Western Ukraine: 1 artillery
                EDIT: Adding units owned by Italians to Bryansk: 1 armour
                EDIT: Turning off Edit Mode

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 fighter moved from 54 Sea Zone to 41 Sea Zone
                1 fighter moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 41 Sea Zone
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 fighter in 41 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 41 Sea Zone to Sumatra
                1 fighter moved from 42 Sea Zone to 54 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 fighter moved from Queensland to 54 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 3 infantry
        New Guinea : 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        Sumatra : 1 fighter
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 transport
        54 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        55 Sea Zone : 1 cruiser
        62 Sea Zone : 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 20 / 0
        Japanese : 39 / 44
        Americans : 53 / 73
        Chinese : 8 / 14
        British : 42 / 47
        UK_Pacific : 17 / 16
        Italians : 8 / 4
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.455
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 1 infantry
        91 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 54 / 104
        Russians : 20 / 0
        Japanese : 39 / 44
        Americans : 53 / 73
        Chinese : 8 / 14
        British : 42 / 47
        UK_Pacific : 17 / 16
        Italians : 8 / 4
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 4.455
            Median : 5.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

    Japanese Combat
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.429
            Median : 5.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Romania to Bulgaria
                1 bomber moved from Western Germany to Bulgaria
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Southern France
                5 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters moved from Norway to 110 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Southern France
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 tactical_bombers moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

  • '15

    If it’s alright with you, I’d like to change my buy slightly.  Take away one of the Destroyers, and add two more Mech Infantry.

    You can never have enough Mech Infantry. :)

    Anyway, scramble in the Channel?

  • '21 '19 '18 '17 '16

    No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.

    As far as switching the buy around, that’s fine.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Romania to Bulgaria
                1 bomber moved from Western Germany to Bulgaria
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Southern France
                5 mech_infantrys moved from Western Germany to Southern France
                1 fighter moved from Western Germany to 110 Sea Zone
                2 fighters moved from Norway to 110 Sea Zone
                1 fighter moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Southern France
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                2 tactical_bombers moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 1 cruiser and 3 fighters
                    British defend with 1 destroyer and 1 transport
                    Germans win with 2 bombers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Southern France
                    Germans attack with 1 artillery, 1 bomber, 1 fighter and 5 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
                    Germans win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 infantry and 2 mech_infantrys
                Battle in Tambov
                    Germans attack with 2 infantry and 2 tactical_bombers
                    British defend with 1 mech_infantry
                    Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Bulgaria
                    Germans attack with 1 bomber and 1 mech_infantry
                    British defend with 1 artillery
                    retreated to Bulgaria
                    British win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Bulgaria to Western Germany
                2 bombers and 3 fighters moved from 110 Sea Zone to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 bomber moved from Southern France to Western Germany
                1 fighter moved from Southern France to Western Germany
                2 tactical_bombers moved from Tambov to Russia
                3 infantry moved from Smolensk to Russia
                3 aaGuns moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                2 mech_infantrys moved from Ukraine to Romania
                2 mech_infantrys moved from Western Germany to Yugoslavia
                1 aaGun moved from Western Germany to 112 Sea Zone
                1 aaGun moved from 112 Sea Zone to Norway

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                8 mech_infantrys placed in Western Germany
                8 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Rostov: 1 artillery and 7 infantry
                EDIT: Adding units owned by Germans to Volgograd: 1 artillery and 7 infantry
                EDIT: Removing units owned by Germans from Russia: 3 armour
                EDIT: Adding units owned by Germans to Volgograd: 3 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2
                Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs

  • '15

    @Degrasse:

    No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.

    As far as switching the buy around, that’s fine.

    Probability is a fickle lady at times.  I totally understand. :)  Anyway, the rest of the edits were just a bit of NCM that occurred to me while I was placing units.

  • '21 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Ulaanbaatar to Central Mongolia
                1 infantry moved from Dzavhan to Tsagaan Olom
                1 infantry moved from Olgiy to Kansu
                1 infantry moved from Olgiy to Timguska
                6 infantry moved from Novosibirsk to Vologda
                1 artillery, 6 infantry and 1 mech_infantry moved from Samara to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 artillery, 12 infantry and 1 mech_infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery, 12 infantry and 1 mech_infantry in Vologda, round 2 :  1/14 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 artillery, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns moved from Novosibirsk to Vologda
                2 armour moved from Iraq to Eastern Persia

    Turn Complete - Russians

    Territory Summary for Russians :

    Jehol : 1 infantry
        Kansu : 1 infantry
        Chahar : 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag, 1 infantry
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag, 1 infantry
        Vologda : 2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry
        125 Sea Zone : 1 submarine
        Iraq : 1 flag
        Eastern Persia : 2 armour
        114 Sea Zone : 1 cruiser
        Northwest Persia : 1 flag
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 66 / 87
        Russians : 14 / 0
        Japanese : 37 / 44
        Americans : 50 / 73
        Chinese : 10 / 14
        British : 39 / 47
        UK_Pacific : 17 / 16
        Italians : 8 / 4
        ANZAC : 17 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 4.000
            Variance : 1.071
            Standard Deviation : 1.035
            Total rolls : 15

    Germans Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

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