Game set-Up:
Bid Spending.jpg
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
1 infantry moved from Nenetsia to Vologda
1 artillery moved from Archangel to Vologda
6 infantry moved from Archangel to Smolensk
4 infantry and 1 mech_infantry moved from Archangel to Vologda
Combat - Russians
Battle in Smolensk
Russians attack with 6 infantry
Italians defend with 1 armour and 1 artillery
Russians roll dice for 6 infantry in Smolensk, round 2 : 0/6 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 2 : 0/2 hits
Russians roll dice for 6 infantry in Smolensk, round 3 : 1/6 hits
Italians roll dice for 1 armour and 1 artillery in Smolensk, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Smolensk
Russians roll dice for 5 infantry in Smolensk, round 4 : 1/5 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Smolensk
Russians win, taking Smolensk from Italians with 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Vologda
Russians attack with 1 artillery, 5 infantry and 1 mech_infantry
Germans defend with 3 infantry
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 2 : 0/7 hits
Germans roll dice for 3 infantry in Vologda, round 2 : 0/3 hits
Russians roll dice for 1 artillery, 5 infantry and 1 mech_infantry in Vologda, round 3 : 1/7 hits
Germans roll dice for 3 infantry in Vologda, round 3 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Vologda, round 4 : 0/5 hits
Germans roll dice for 2 infantry in Vologda, round 4 : 1/2 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Vologda, round 5 : 1/4 hits
Germans roll dice for 2 infantry in Vologda, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Vologda, round 6 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Russians
1 aaGun moved from Archangel to Smolensk
1 aaGun moved from Archangel to Vologda
Turn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Vologda : 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Smolensk : 1 aaGun and 4 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 87
Russians : 11 / 0
Japanese : 42 / 42
Americans : 50 / 77
Chinese : 4 / 6
British : 38 / 49
UK_Pacific : 19 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.746
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 59
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.545
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11
Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 8 times
Average roll : 3.721
Median : 4.000
Variance : 0.262
Standard Deviation : 0.512
Total rolls : 43
Italians Combat
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.400
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Shensi to Kansu
1 mech_infantry moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 armour moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kansu
3 mech_infantrys moved from Kweichow to Suiyuyan
1 armour moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Suiyuyan
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from Anhwe to Suiyuyan
1 mech_infantry moved from Yunnan to Shan State
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
British defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry; Chinese defend with 2 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
1 bomber moved from Suiyuyan to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from Kwangtung to Yunnan
1 tactical_bomber moved from Suiyuyan to Kweichow
2 battleships, 2 cruisers and 3 transports moved from 19 Sea Zone to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 6 Sea Zone to Korea
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
Japanese undo move 2.
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 5 destroyers and 2 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Non Combat Move - Americans
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
1 destroyer and 2 fighters placed in 101 Sea Zone
4 destroyers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 fighter, 1 harbour and 6 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 4 fighters and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 2 carriers, 1 destroyer and 2 fighters
107 Sea Zone : 1 transport
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 66 / 87
Russians : 10 / 0
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 38 / 49
UK_Pacific : 16 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 6 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 6 PUs total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 66 / 87
Russians : 10 / 0
Japanese : 50 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 38 / 49
UK_Pacific : 16 / 19
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 3 mech_infantrys, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from 110 Sea Zone to Southern France
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 bomber and 1 fighter moved from India to Caucasus
5 infantry moved from India to Burma
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
2 submarines owned by the British retreated to 97 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Southern France
British attack with 3 fighters
Germans defend with 2 bombers; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters in Southern France, round 2 : 1/3 hits
Italians roll dice for 2 bombers and 1 mech_infantry in Southern France, round 2 : 1/3 hits
1 bomber owned by the Germans and 1 fighter owned by the British lost in Southern France
British roll dice for 2 fighters in Southern France, round 3 : 0/2 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 3 : 1/2 hits
1 fighter owned by the British lost in Southern France
British roll dice for 1 fighter in Southern France, round 4 : 0/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 4 : 1/2 hits
1 fighter owned by the British lost in Southern France
Italians win with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 bomber
Casualties for British: 3 fighters
Battle in Normandy Bordeaux
British attack with 3 fighters and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 3 fighters and 4 infantry in Normandy Bordeaux, round 2 : 2/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 3 fighters and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Caucasus
British attack with 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Germans defend with 5 mech_infantrys
British roll dice for 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 3/6 hits
Germans roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits
1 armour owned by the British, 3 mech_infantrys owned by the British and 3 mech_infantrys owned by the Germans lost in Caucasus
British roll dice for 1 bomber and 1 fighter in Caucasus, round 3 : 2/2 hits
Germans roll dice for 2 mech_infantrys in Caucasus, round 3 : 2/2 hits
1 bomber owned by the British, 1 fighter owned by the British and 2 mech_infantrys owned by the Germans lost in Caucasus
Germans win with no units remaining. Battle score for attacker is -20
Casualties for Germans: 5 mech_infantrys
Casualties for British: 1 armour, 1 bomber, 1 fighter and 3 mech_infantrys
Battle in Burma
British attack with 5 infantry
Japanese defend with 1 mech_infantry
British roll dice for 5 infantry in Burma, round 2 : 0/5 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British lost in Burma
British roll dice for 4 infantry in Burma, round 3 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
British roll dice for 4 infantry in Burma, round 4 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 4 : 0/1 hits
British roll dice for 4 infantry in Burma, round 5 : 1/4 hits
Japanese roll dice for 1 mech_infantry in Burma, round 5 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
2 armour and 4 mech_infantrys moved from India to Eastern Persia
3 fighters moved from Normandy Bordeaux to 110 Sea Zone
Place Units - British
2 tactical_bombers placed in United Kingdom
3 mech_infantrys placed in Persia
2 transports placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 destroyers placed in 39 Sea Zone
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,6
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 2 destroyers
Territory Summary for British and UK_Pacific :
Burma : 4 infantry
India : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 harbour
Sumatra : 1 flag, 2 infantry
39 Sea Zone : 2 destroyers
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 4 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Eire : 1 flag
Greece : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 2 submarines
Eastern Persia : 1 flag, 2 armour and 4 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 factory_minor and 3 mech_infantrys
Suriname : 1 flag, 2 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 4 transports
Production/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 12
ANZAC : 17 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 12 times
5 was rolled 8 times
6 was rolled 17 times
Average roll : 3.507
Median : 3.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 75
Null / Other
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.556
Median : 2.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
British Combat
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 10 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.425
Median : 4.000
Variance : 1.026
Standard Deviation : 1.013
Total rolls : 40
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 4 times
Average roll : 3.700
Median : 4.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
4 aaGuns, 1 artillery and 10 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;
Combat Move - ANZAC
2 fighters moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
3 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 armour, 3 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 2 transports
62 Sea Zone : 3 destroyers
Production/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to Tunisia
1 fighter moved from 110 Sea Zone to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter
Germans defend with 1 bomber; Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
French roll dice for 1 fighter in Southern France, round 2 : 1/1 hits
Italians roll dice for 1 bomber and 1 mech_infantry in Southern France, round 2 : 1/2 hits
1 bomber owned by the Germans and 1 fighter owned by the French lost in Southern France
Italians win with 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 bomber
Casualties for French: 1 fighter
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 2 infantry
Tunisia : 1 infantry
Iraq : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 64 / 87
Russians : 10 / 0
Japanese : 49 / 50
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 46
UK_Pacific : 17 / 17
Italians : 11 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
French Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I was following max defense so chose the bomber first in Southern France. If you want to save the bomber instead of the mech infantry, feel free to swap them back.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 1 mech_infantry
EDIT: Adding units owned by Germans to Southern France: 1 bomber
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 armour, 2 mech_infantrys and 12 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
4 mech_infantrys moved from Volgograd to Northwest Persia
1 mech_infantry moved from Kazakhstan to Northwest Persia
2 mech_infantrys moved from Bulgaria to Greece
2 mech_infantrys moved from Yugoslavia to Albania
1 bomber moved from Volgograd to Greece
1 bomber moved from Volgograd to Albania
2 bombers moved from Volgograd to Northwest Persia
1 infantry and 1 mech_infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Vologda
Germans take Archangel from Russians
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Belarus to Smolensk
8 mech_infantrys moved from Ukraine to Smolensk
1 mech_infantry moved from Russia to Vologda
1 bomber moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Holland Belgium to Normandy Bordeaux
Combat - Germans
Battle in Greece
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Albania
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Albania from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Northwest Persia
Germans attack with 2 bombers and 5 mech_infantrys
Russians defend with 2 armour
Germans win, taking Northwest Persia from Russians with 2 bombers and 4 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour
Battle in Smolensk
Germans attack with 10 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans win, taking Smolensk from Russians with 6 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Vologda
Germans attack with 1 armour, 2 infantry and 5 mech_infantrys
Russians defend with 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Germans win, taking Vologda from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 infantry
Casualties for Russians: 1 aaGun, 1 artillery, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys
French defend with 2 infantry; British defend with 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 4 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters and 2 tactical_bombers moved from Novgorod to Western Germany
1 bomber moved from Albania to Slovakia Hungary
1 bomber moved from Greece to Slovakia Hungary
2 bombers moved from Northwest Persia to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
3 aaGuns moved from Volgograd to Caucasus
4 mech_infantrys moved from Ukraine to Caucasus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
10 submarines placed in 113 Sea Zone
2 submarines placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,2
Germans collect 67 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 5 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Yunnan to Malaya
Japanese take Malaya from UK_Pacific
1 armour, 2 artilleries and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Yunnan to Burma
3 mech_infantrys moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Kweichow to India
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 6 mech_infantrys and 1 tactical_bomber
British defend with 4 infantry
Japanese win, taking 6 Sea Zone from Americans, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 4 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
1 infantry moved from Siam to Shan State
1 bomber moved from India to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 mech_infantry moved from Sikang to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Suiyuyan to Kweichow
1 infantry moved from Kansu to Shensi
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Japan
1 fighter moved from Caroline Islands to Japan
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - Japanese
4 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Sorry for skipping your Russian turn, but you only have the three sea units left - two of which are caught in the bay! Feel free to edit in their movement as you like. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 artilleries and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 2 artilleries and 2 infantry in Caroline Islands, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 carriers and 4 fighters moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 4 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 5 infantry
Midway : 1 airfield
33 Sea Zone : 2 carriers, 4 fighters and 2 transports
26 Sea Zone : 4 destroyers and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 destroyer
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 2 artilleries and 2 infantry
101 Sea Zone : 2 carriers, 2 destroyers, 4 fighters and 1 transport
107 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 71 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 35 / 46
UK_Pacific : 13 / 17
Italians : 12 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 1 destroyer, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 tactical_bombers moved from United Kingdom to Normandy Bordeaux
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
3 mech_infantrys moved from Persia to Northwest Persia
2 armour moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Eastern Persia to India
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Northwest Persia
British attack with 2 armour and 4 mech_infantrys
Germans defend with 4 mech_infantrys
British roll dice for 2 armour and 4 mech_infantrys in Northwest Persia, round 2 : 1/6 hits
Germans roll dice for 4 mech_infantrys in Northwest Persia, round 2 : 1/4 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British roll dice for 2 armour and 3 mech_infantrys in Northwest Persia, round 3 : 2/5 hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 1/3 hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Northwest Persia
British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 4 : 2/4 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 4 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 mech_infantrys
Casualties for British: 3 mech_infantrys
Battle in Normandy Bordeaux
British attack with 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in 36 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 6 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 7 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 8 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 9 : 0/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 9 : 0/1 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 10 : 1/1 hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 10 : 0/1 hits
1 submarine owned by the Japanese lost in 36 Sea Zone
British win, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 2 fighters in 95 Sea Zone, round 2 : 2/3 hits
2 submarines owned by the British lost in 95 Sea Zone
Italians win, taking Holland Belgium from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - British
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
8 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry
Territory Summary for British and UK_Pacific :
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Sumatra : 1 flag, 2 infantry
36 Sea Zone : 1 flag, 1 destroyer
39 Sea Zone : 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Morocco : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Tunisia : 1 flag
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
112 Sea Zone : 1 destroyer
Eire : 1 flag
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 2 armour and 1 mech_infantry
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Suriname : 1 flag, 2 infantry
110 Sea Zone : 2 carriers, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 4 transports
Production/PUs Summary :
Germans : 66 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 45
UK_Pacific : 13 / 13
Italians : 12 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 13 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 12 times
6 was rolled 6 times
Average roll : 3.353
Median : 3.000
Variance : 0.806
Standard Deviation : 0.898
Total rolls : 68
Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 3.300
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
British Combat
1 was rolled 6 times
2 was rolled 5 times
3 was rolled 10 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.229
Median : 3.000
Variance : 0.912
Standard Deviation : 0.955
Total rolls : 35
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.125
Median : 2.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - ANZAC
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 3 infantry moved from Queensland to 54 Sea Zone
3 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 armour, 3 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 armour, 3 fighters and 3 infantry
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 3 destroyers and 2 transports
62 Sea Zone : 1 carrier and 1 destroyer
Production/PUs Summary :
Germans : 66 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 45
UK_Pacific : 13 / 13
Italians : 12 / 19
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Northwest Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Tunisia to Libya
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Libya : 1 infantry
Northwest Persia : 2 infantry
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 66 / 95
Russians : 5 / 0
Japanese : 55 / 55
Americans : 50 / 71
Chinese : 0 / 6
British : 40 / 45
UK_Pacific : 13 / 13
Italians : 12 / 19
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 bombers, 1 carrier, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
12 submarines moved from 113 Sea Zone to 112 Sea Zone
2 artilleries moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
4 bombers moved from Slovakia Hungary to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 mech_infantrys moved from Caucasus to Northwest Persia
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 12 submarines
British defend with 1 destroyer
Germans win with 12 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Holland Belgium
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Northwest Persia
Germans attack with 1 armour, 4 bombers and 6 mech_infantrys
French defend with 2 infantry; British defend with 2 armour and 1 mech_infantry
Germans win, taking Northwest Persia from British with 1 armour, 4 bombers and 6 mech_infantrys remaining. Battle score for attacker is 22
Casualties for French: 2 infantry
Casualties for British: 2 armour and 1 mech_infantry
Non Combat Move - Germans
4 bombers moved from Northwest Persia to Volgograd
3 aaGuns moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Slovakia Hungary to Western Germany
1 fighter moved from Holland Belgium to 112 Sea Zone
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Albania to Northern Italy
1 mech_infantry moved from Greece to 97 Sea Zone
6 mech_infantrys moved from Smolensk to Rostov
1 armour and 5 mech_infantrys moved from Vologda to Tambov
Place Units - Germans
1 carrier and 2 destroyers placed in 112 Sea Zone
5 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,5
Germans collect 71 PUs; end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 4 mech_infantrys moved from Burma to India
1 armour, 1 bomber, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to India
Combat - Japanese
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 bomber, 7 mech_infantrys and 1 tactical_bomber
British defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
2 armour owned by the Japanese retreated to Burma
UK_Pacific win with 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 7 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 aaGuns and 4 infantry
Non Combat Move - Japanese
1 bomber moved from India to Yunnan
1 infantry moved from Shan State to Burma
3 mech_infantrys moved from Kweichow to Burma
3 mech_infantrys moved from Hunan to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
1 infantry moved from Shensi to Kweichow
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Malaya to Burma
Place Units - Japanese
1 artillery and 9 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3
Japanese collect 52 PUs (3 lost to blockades); end with 52 PUs total