4d6<=2: 3, 1, 1, 4; Hits: 2
14L G40 Degrasse (Allies +9) vs Shin Ji
-
Forgetting to get off boats is my most common error. The sea zone 97 combat was brutal with 8 of 9 units hitting, didn’t leave any decision making.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Gibraltar -
Sending up interceptors in Gibraltar?
-
Yes, intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to GibraltarCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Air Battle in Gibraltar
Italians attacks with 1 units heading to Gibraltar
British launches 1 interceptors out of Gibraltar
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Gibraltar
Bombing raid in Gibraltar rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 bomber moved from Gibraltar to Southern France
4 aaGuns and 5 infantry moved from Northern Italy to Southern Italy
1 armour moved from Southern France to Yugoslavia
1 armour moved from Greece to Romania
1 artillery moved from Greece to BulgariaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
2 fighters moved from Queensland to 62 Sea Zone
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 fighter and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 carrier, 1 cruiser and 2 fightersProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 41 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 17 / 17
ANZAC : 14 / 21
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
6 was rolled 5 times
Average roll : 5.333
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 2 infantry
Italians defend with 1 artillery
French roll dice for 2 infantry in Algeria, round 2 : 0/2 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 2 infantry in Algeria, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Italians lost in Algeria
French win, taking Algeria from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 1 infantry
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 42 / 47
Russians : 34 / 34
Japanese : 41 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 16 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 3 times
6 was rolled 5 times
Average roll : 4.083
Median : 4.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12Japanese Combat
6 was rolled 2 times
Average roll : 6.000
Median : 6.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2ANZAC Combat
2 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4French Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 artilleries and 14 infantry moved from Baltic States to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 artilleries and 14 infantry moved from Baltic States to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 9 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 9 armour, 2 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 14 infantry and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 artilleries and 16 infantry
Germans win, taking Belarus from Russians with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 11 infantry
Casualties for Russians: 4 aaGuns, 2 artilleries and 16 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Belarus to Baltic States
1 bomber moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
1 infantry moved from Karelia to Novgorod
5 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
10 mech_infantrys moved from Germany to Baltic States
8 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Holland Belgium to France
2 mech_infantrys moved from France to Western Germany
2 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 fighters and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 4 mech_infantrys; Remaining resources: 1 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 artilleries and 14 infantry moved from Baltic States to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
3 armour, 2 artilleries and 12 infantry moved from Romania to Bessarabia
6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 transport moved from 126 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 infantry moved from Finland to 127 Sea Zone
1 cruiser moved from 125 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 2 infantry
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in Bessarabia
Germans attack with 9 armour, 2 artilleries, 12 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 9 armour, 2 artilleries, 11 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries, 2 bombers, 2 fighters, 14 infantry and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 artilleries and 16 infantry
Germans win, taking Belarus from Russians with 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 43
Casualties for Germans: 11 infantry
Casualties for Russians: 4 aaGuns, 2 artilleries and 16 infantryNon Combat Move - Germans
2 bombers, 2 fighters and 2 tactical_bombers moved from Belarus to Baltic States
1 bomber moved from Baltic States to Germany
1 bomber moved from Baltic States to Germany
1 infantry moved from Karelia to Novgorod
5 infantry moved from Finland to Karelia
1 submarine moved from 112 Sea Zone to 125 Sea Zone
10 mech_infantrys moved from Germany to Baltic States
8 mech_infantrys moved from Western Germany to Poland
3 artilleries moved from Holland Belgium to France
2 mech_infantrys moved from France to Western Germany
2 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 fighters and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 aaGuns
EDIT: Adding units owned by Germans to Belarus: 3 aaGuns
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
4 artilleries and 4 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 111 Sea Zone to 125 Sea Zone
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
6 infantry moved from Bryansk to Belarus
2 fighters and 1 tactical_bomber moved from Bryansk to Belarus
4 artilleries and 4 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
2 infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to IraqCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
Russians roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits
Germans roll dice for 3 artilleries and 3 infantry in Belarus, round 2 : 4/6 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 1/5 hits
Germans roll dice for 3 artilleries and 1 infantry in Belarus, round 3 : 3/4 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 fighter owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 3 artilleries remaining. Battle score for attacker is -19
Casualties for Germans: 3 infantry
Casualties for Russians: 1 fighter and 6 infantry
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Iraq, round 3 : 1/5 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 2/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Neutral_Axis and 1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 2 armour and 1 mech_infantry in Iraq, round 4 : 1/3 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry and 1 mech_infantryNon Combat Move - Russians
1 mech_infantry moved from Rostov to Northwest Persia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
6 infantry moved from Yenisey to Timguska
2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey
6 infantry moved from Sakha to Amur
1 artillery and 8 infantry moved from Russia to BryanskPlace Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Yenisey : 2 aaGuns and 6 infantry
Amur : 6 infantry
Timguska : 6 infantry
Bryansk : 5 artilleries and 16 infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Russia : 1 airfield, 1 factory_major, 1 fighter, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag, 2 armour and 1 mech_infantry
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 1 mech_infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 56
Russians : 34 / 37
Japanese : 41 / 47
Americans : 53 / 70
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 16 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 13 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.500
Median : 4.000
Variance : 1.349
Standard Deviation : 1.161
Total rolls : 44Neutral_Axis Combat
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.700
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Russians Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.857
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 28 -
Damn! Dice are hot tonight!
Never mind about the edit. :-D
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
6 submarines moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
2 artilleries and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 fighter moved from 37 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry and 1 mech_infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 42 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 3 fighters and 6 submarines
Americans defend with 1 carrier, 1 destroyer and 2 fighters
3 submarines owned by the Japanese Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 fighter and 3 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 2 fighters
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 2 cruisers, 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 cruisers and 1 transportNon Combat Move - Japanese
2 bombers moved from 6 Sea Zone to Japan
2 fighters moved from 16 Sea Zone to Japan
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter moved from Kwangsi to 6 Sea Zone
4 infantry moved from Jehol to Manchuria
4 infantry moved from Chahar to Jehol
1 aaGun moved from Anhwe to Jehol
1 fighter and 1 tactical_bomber moved from Yunnan to Jehol
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to KwangsiPlace Units - Japanese
2 carriers, 1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6
Japanese collect 44 PUs; end with 45 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from United Kingdom to Southern France
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from United Kingdom to Southern France
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters and 1 tactical_bomber moved from 7 Sea Zone to Manchuria
1 infantry and 1 mech_infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Southern France, round 2 : 1/1 hits
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Southern France, round 2 : 0/4 hits
2 infantry owned by the Italians and 1 bomber owned by the Italians lost in Southern France
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Southern France, round 3 : 1/4 hits
Italians roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 artillery, 1 bomber and 2 infantry
Battle in Manchuria
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 2 : 3/6 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 0/4 hits
3 infantry owned by the Japanese lost in Manchuria
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 3 : 5/6 hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
Americans win, taking Manchuria from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Manchuria to Amur
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 battleship and 2 carriers moved from 7 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 9 Sea Zone
2 destroyers moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 9 Sea Zone to 25 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern France to United KingdomPlace Units - Americans
2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,3,5,2,2,2,6,3,2,3
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Korea : 1 flag
Manchuria : 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
Amur : 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier and 1 transport
9 Sea Zone : 1 battleship, 2 carriers and 2 destroyers
5 Sea Zone : 1 transport
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
United Kingdom : 1 bomber
Morocco : 1 armour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 fighter
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
93 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 2 transports
91 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 44 / 56
Russians : 34 / 37
Japanese : 41 / 45
Americans : 56 / 73
Chinese : 8 / 15
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 13 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 17 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.397
Median : 3.000
Variance : 1.684
Standard Deviation : 1.298
Total rolls : 58Null / Other
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Japanese Combat
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.562
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Szechwan to Yunnan
2 infantry moved from Szechwan to Yunnan
2 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 2 artilleries and 2 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 2/9 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yunnan, round 2 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 3/6 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
5 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Manchuria : 5 infantry
Yunnan : 5 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 44 / 56
Russians : 34 / 37
Japanese : 37 / 45
Americans : 56 / 73
Chinese : 12 / 18
British : 30 / 36
UK_Pacific : 11 / 7
Italians : 13 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 16 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.340
Median : 3.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 94Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.348
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.348
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Italians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British repair 0 damage on 1 harbour; Remaining resources: 30 PUs;
British buy 2 armour and 4 mech_infantrys; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 armour and 1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
2 submarines moved from 76 Sea Zone to 98 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Kenya to 72 Sea Zone
1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Alexandria
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 mech_infantry moved from India to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
3 artilleries and 3 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern PersiaCombat - British
Battle in Alexandria
British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Alexandria, round 2 : 2/4 hits
2 infantry owned by the British, 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 3/5 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
1 bomber moved from Alexandria to Algeria
1 artillery moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantryTerritory Summary for British and UK_Pacific :
Yunnan : 1 artillery and 1 infantry
Shan State : 1 mech_infantry
Burma : 3 artilleries, 1 fighter and 3 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Sumatra : 1 flag, 2 infantry
West India : 1 infantry
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Alexandria : 1 armour and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 infantry
Algeria : 1 artillery, 1 bomber and 1 infantry
Tunisia : 1 flag, 1 armour
93 Sea Zone : 1 destroyer
Eire : 1 flag
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 battleship, 1 cruiser and 1 transport
Persia : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
98 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
91 Sea Zone : 1 destroyer, 1 infantry and 2 transportsProduction/PUs Summary :
Germans : 44 / 56
Russians : 34 / 37
Japanese : 37 / 45
Americans : 56 / 73
Chinese : 12 / 18
British : 31 / 38
UK_Pacific : 11 / 11
Italians : 12 / 17
ANZAC : 14 / 21
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 24 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 18 times
6 was rolled 15 times
Average roll : 3.384
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 112Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.348
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.348
Median : 3.000
Variance : 0.773
Standard Deviation : 0.879
Total rolls : 23British Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Italians Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.636
Median : 4.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 4.000
Variance : 0.476
Standard Deviation : 0.690
Total rolls : 22Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21