Game set-Up:
Bid Spending.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
If it’s alright with you, I’d like to change my buy slightly. Take away one of the Destroyers, and add two more Mech Infantry.
You can never have enough Mech Infantry. :)
Anyway, scramble in the Channel?
No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.
As far as switching the buy around, that’s fine.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 destroyers and 22 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Romania to Bulgaria
1 bomber moved from Western Germany to Bulgaria
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Southern France
5 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Western Germany to 110 Sea Zone
2 fighters moved from Norway to 110 Sea Zone
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Southern France
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
2 tactical_bombers moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 bombers, 1 cruiser and 3 fighters
British defend with 1 destroyer and 1 transport
Germans win with 2 bombers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 3 mech_infantrys
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 bomber, 1 fighter and 5 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Germans win, taking Southern France from Americans with 1 artillery, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry and 2 mech_infantrys
Battle in Tambov
Germans attack with 2 infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Germans win, taking Tambov from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Bulgaria
Germans attack with 1 bomber and 1 mech_infantry
British defend with 1 artillery
retreated to Bulgaria
British win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Bulgaria to Western Germany
2 bombers and 3 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Southern France to Western Germany
1 fighter moved from Southern France to Western Germany
2 tactical_bombers moved from Tambov to Russia
3 infantry moved from Smolensk to Russia
3 aaGuns moved from Bryansk to Rostov
1 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
2 mech_infantrys moved from Ukraine to Romania
2 mech_infantrys moved from Western Germany to Yugoslavia
1 aaGun moved from Western Germany to 112 Sea Zone
1 aaGun moved from 112 Sea Zone to Norway
Place Units - Germans
2 destroyers placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
8 mech_infantrys placed in Western Germany
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to Germany: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 artillery and 7 infantry
EDIT: Adding units owned by Germans to Volgograd: 1 artillery and 7 infantry
EDIT: Removing units owned by Germans from Russia: 3 armour
EDIT: Adding units owned by Germans to Volgograd: 3 armour
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,2
Germans collect 62 PUs (5 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
No scramble today, I’m feeling gun shy after the dice server decided it hates me in the game with Vold.
As far as switching the buy around, that’s fine.
Probability is a fickle lady at times. I totally understand. :) Anyway, the rest of the edits were just a bit of NCM that occurred to me while I was placing units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Dzavhan to Tsagaan Olom
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Timguska
6 infantry moved from Novosibirsk to Vologda
1 artillery, 6 infantry and 1 mech_infantry moved from Samara to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 12 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 12 infantry and 1 mech_infantry in Vologda, round 2 : 1/14 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery, 12 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
2 armour moved from Iraq to Eastern Persia
Turn Complete - Russians
Territory Summary for Russians :
Jehol : 1 infantry
Kansu : 1 infantry
Chahar : 1 infantry
Timguska : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag, 1 infantry
Vologda : 2 aaGuns, 1 artillery, 12 infantry and 1 mech_infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
Eastern Persia : 2 armour
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 66 / 87
Russians : 14 / 0
Japanese : 37 / 44
Americans : 50 / 73
Chinese : 10 / 14
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.467
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.429
Median : 3.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shantung to Jehol
1 armour moved from Shantung to Chahar
1 infantry moved from Shensi to Szechwan
Japanese take Szechwan from Chinese
2 fighters and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter moved from 6 Sea Zone to Jehol
1 tactical_bomber moved from 6 Sea Zone to Chahar
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 tactical_bomber moved from 6 Sea Zone to Jehol
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
3 infantry moved from Philippines to 35 Sea Zone
3 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
4 infantry and 2 transports moved from 43 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 54 Sea Zone
2 bombers moved from Philippines to 54 Sea Zone
3 mech_infantrys moved from Kwangtung to Hunan
1 artillery moved from Kiangsi to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
2 cruisers moved from 35 Sea Zone to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Chahar
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 46 Sea Zone
2 carriers and 1 destroyer moved from 35 Sea Zone to 46 Sea Zone
2 fighters moved from Philippines to Hunan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 artillery and 5 infantry
British defend with 2 artilleries and 2 infantry; Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
Chinese defend with 4 artilleries, 1 fighter and 4 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 4 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 4 artilleries, 1 fighter and 4 infantry
Battle in Chahar
Japanese attack with 1 armour and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 3 tactical_bombers
ANZAC defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the ANZAC
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is -33
Casualties for Japanese: 2 bombers, 1 fighter and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 destroyer and 1 fighter
Battle in 46 Sea Zone
Japanese attack with 2 carriers, 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Japanese
Japanese win with 2 carriers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
1 fighter owned by the ANZAC forced to land in Queensland
Non Combat Move - Japanese
4 fighters moved from Hunan to Kiangsi
1 tactical_bomber moved from Hunan to Kiangsi
2 tactical_bombers moved from Chahar to Anhwe
1 fighter moved from Jehol to Anhwe
1 tactical_bomber moved from Jehol to Anhwe
1 fighter moved from 6 Sea Zone to 46 Sea Zone
3 carriers, 1 destroyer, 1 fighter and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 19 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
5 fighters moved from 26 Sea Zone to 46 Sea Zone
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 battleship and 1 destroyer moved from 26 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 cruiser
Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber in 110 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans lost in 110 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 46 Sea Zone
Americans attack with 1 battleship, 1 destroyer and 5 fighters
Japanese defend with 2 carriers, 1 destroyer and 2 fighters
Americans roll dice for 1 battleship, 1 destroyer and 5 fighters in 46 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 2 carriers, 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 4/5 hits
Units damaged: 1 battleship owned by the Americans
2 fighters owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 battleship and 3 fighters in 46 Sea Zone, round 3 : 2/4 hits
Japanese roll dice for 1 carrier and 2 fighters in 46 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans, 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 battleship and 1 fighter in 46 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in 46 Sea Zone
Americans win with 1 battleship and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 carriers, 1 destroyer and 2 fighters
Casualties for Americans: 1 destroyer and 4 fighters
Battle in 6 Sea Zone
Americans attack with 2 destroyers
Japanese defend with 1 submarine
Americans roll dice for 2 destroyers in 6 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 6 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 aaGun, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 49 Sea Zone
2 carriers moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
46 Sea Zone : 1 battleship, 1 carrier and 1 fighter
49 Sea Zone : 2 carriers and 4 fighters
26 Sea Zone : 1 aaGun, 2 carriers, 1 infantry and 1 transport
10 Sea Zone : 1 destroyer and 2 transports
6 Sea Zone : 1 flag, 2 destroyers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 artillery and 3 infantry
101 Sea Zone : 1 destroyer and 2 transports
91 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 66 / 87
Russians : 13 / 0
Japanese : 43 / 43
Americans : 50 / 71
Chinese : 5 / 14
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.656
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.895
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 4 infantry
Production/PUs Summary :
Germans : 66 / 87
Russians : 13 / 0
Japanese : 42 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 39 / 47
UK_Pacific : 17 / 16
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.656
Median : 3.500
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.273
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.895
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 3 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Kazakhstan to Caucasus
1 bomber moved from Persia to Caucasus
3 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
2 armour and 2 mech_infantrys moved from Egypt to Iraq
1 artillery moved from Bulgaria to Yugoslavia
1 infantry moved from Albania to Yugoslavia
1 infantry moved from Greece to Albania
1 artillery moved from Greece to Bulgaria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
1 artillery moved from Siam to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 carriers moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from Brazil to Suriname
British take Suriname from Dutch
Combat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 cruiser
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for British: 1 destroyer
Battle in Caucasus
British attack with 4 armour, 1 bomber, 1 infantry and 7 mech_infantrys
Germans defend with 1 infantry
British roll dice for 4 armour, 1 bomber, 1 infantry and 7 mech_infantrys in Caucasus, round 2 : 3/13 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 4 armour, 1 bomber and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 1/6 hits
Japanese roll dice for 1 artillery and 4 infantry in Kwangsi, round 2 : 3/5 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangsi
British roll dice for 1 armour, 1 artillery and 1 fighter in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 artillery and 3 infantry in Kwangsi, round 3 : 2/4 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
retreated to Kwangsi
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -14
Casualties for Japanese: 2 infantry
Casualties for British: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Yugoslavia
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Yugoslavia, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Yugoslavia
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Yugoslavia, round 3 : 2/3 hits
Germans roll dice for 1 mech_infantry in Yugoslavia, round 3 : 1/1 hits
1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Yugoslavia
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - British
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Egypt to 98 Sea Zone
1 mech_infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 mech_infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Yugoslavia to 99 Sea Zone
1 bomber moved from Caucasus to Persia
3 mech_infantrys moved from India to Eastern Persia
1 fighter moved from Kwangsi to India
2 fighters moved from 110 Sea Zone to 91 Sea Zone
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,5,5
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 mech_infantry
Shan State : 1 artillery
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kazakhstan : 1 infantry
French Indo China : 1 flag
Sumatra : 1 flag, 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Morocco : 1 artillery and 3 infantry
Tunisia : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 4 armour and 7 mech_infantrys
Eire : 1 flag
Bulgaria : 1 flag, 1 artillery
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
97 Sea Zone : 1 flag, 2 submarines
Iraq : 2 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 3 mech_infantrys
Brazil : 1 flag
Persia : 1 flag, 1 armour, 1 bomber, 1 factory_minor and 2 mech_infantrys
91 Sea Zone : 2 carriers, 2 fighters and 1 transport
Suriname : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 64 / 87
Russians : 13 / 0
Japanese : 42 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 41 / 46
UK_Pacific : 17 / 15
Italians : 8 / 4
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 14 times
5 was rolled 19 times
6 was rolled 19 times
Average roll : 3.443
Median : 3.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 106
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Germans Combat
1 was rolled 4 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.571
Median : 1.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7
British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 9 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.656
Median : 4.000
Variance : 1.290
Standard Deviation : 1.136
Total rolls : 32
Americans Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.895
Median : 5.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5
Italians collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
Place Units - Italians
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,6,5
Italians collect 8 PUs; end with 8 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 armour
EDIT: Adding units owned by Italians to Russia: 1 armour
EDIT: Removing units owned by Italians from Western Ukraine: 1 artillery
EDIT: Adding units owned by Italians to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Sumatra to Northern Territory
1 armour moved from Queensland to Northern Territory
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 55 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Borneo
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 4 : 2/2 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the ANZAC and 1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking Borneo from Japanese, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 1 airfield, 1 fighter, 1 harbour and 2 infantry
Northern Territory : 1 armour and 1 fighter
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag, 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer and 1 transport
62 Sea Zone : 1 carrier and 1 destroyer
Production/PUs Summary :
Germans : 64 / 87
Russians : 13 / 0
Japanese : 38 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 41 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from United Kingdom to 91 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Morocco : 1 infantry
91 Sea Zone : 1 cruiser, 1 destroyer and 1 fighter
Production/PUs Summary :
Germans : 64 / 87
Russians : 13 / 0
Japanese : 38 / 43
Americans : 50 / 71
Chinese : 6 / 8
British : 41 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2.333
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.833
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Rostov to Caucasus
3 armour, 1 artillery, 7 infantry and 1 mech_infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
4 bombers and 5 fighters moved from Western Germany to 99 Sea Zone
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
Combat - Germans
Battle in Caucasus
Germans attack with 3 armour, 2 artilleries, 8 infantry and 4 mech_infantrys
British defend with 4 armour and 7 mech_infantrys
Germans win, taking Caucasus from British with 3 armour and 1 artillery remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 8 infantry and 4 mech_infantrys
Casualties for British: 4 armour and 7 mech_infantrys
Battle in 99 Sea Zone
Germans attack with 4 bombers and 5 fighters
British defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the British
Germans win with 3 bombers remaining. Battle score for attacker is 22
Casualties for Germans: 1 bomber and 5 fighters
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Germans
3 bombers moved from 99 Sea Zone to Southern Italy
3 aaGuns moved from Rostov to Volgograd
10 mech_infantrys moved from Germany to Romania
8 mech_infantrys moved from Western Germany to Yugoslavia
3 mech_infantrys moved from Holland Belgium to Western Germany
1 artillery moved from Holland Belgium to France
4 mech_infantrys moved from Southern France to Western Germany
1 artillery moved from Southern France to France
Place Units - Germans
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 bombers and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,1
Germans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Central Mongolia to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsagaan Olom to Kansu
2 armour moved from Eastern Persia to Northwest Persia
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
Combat - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 mech_infantry moved from Vologda to Archangel
9 infantry moved from Vologda to Archangel
Turn Complete - Russians
Territory Summary for Russians :
Suiyuyan : 1 infantry
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Nenetsia : 1 infantry
Urals : 1 infantry
Archangel : 2 aaGuns, 1 artillery, 10 infantry and 1 mech_infantry
Novosibirsk : 1 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 armour
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 65 / 88
Russians : 14 / 0
Japanese : 37 / 43
Americans : 50 / 71
Chinese : 7 / 8
British : 39 / 46
UK_Pacific : 21 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Chahar to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 artillery, 5 infantry and 6 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from Chahar to Shensi
1 infantry moved from Szechwan to Shensi
1 artillery and 1 mech_infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 battleships, 2 cruisers and 3 transports moved from 36 Sea Zone to 19 Sea Zone
4 fighters and 1 tactical_bomber moved from Kiangsi to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
3 carriers, 1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 bomber moved from Japan to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 tactical_bomber moved from Anhwe to Shensi
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese win, taking French Indo China from UK_Pacific, taking 44 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 fighter and 2 tactical_bombers
Americans defend with 2 destroyers
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 2 destroyers
Battle in Shensi
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
British defend with 1 mech_infantry; Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in 46 Sea Zone
Japanese attack with 3 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 battleship, 1 carrier and 1 fighter
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Japanese win with 3 carriers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 battleship, 1 carrier and 1 fighter
Non Combat Move - Japanese
1 fighter moved from 44 Sea Zone to Philippines
2 mech_infantrys moved from Kiangsu to Kweichow
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 bomber moved from 6 Sea Zone to Japan
1 aaGun moved from Jehol to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Kwangtung
1 artillery and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 5 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from 49 Sea Zone to 46 Sea Zone
2 carriers moved from 49 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 carriers and 4 fighters
Japanese defend with 3 carriers, 3 fighters and 1 tactical_bomber
Americans roll dice for 2 carriers and 4 fighters in 46 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 3/7 hits
Units damaged: 1 carrier owned by the Americans
1 carrier owned by the Americans lost in 46 Sea Zone
Americans roll dice for 1 carrier and 4 fighters in 46 Sea Zone, round 3 : 3/4 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 3 carriers, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 2/7 hits
1 fighter owned by the Americans, 1 carrier owned by the Americans, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 3 fighters in 46 Sea Zone, round 4 : 1/3 hits
Japanese roll dice for 3 carriers and 2 fighters in 46 Sea Zone, round 4 : 2/5 hits
2 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 fighter in 46 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 carriers and 2 fighters in 46 Sea Zone, round 5 : 3/4 hits
1 fighter owned by the Americans and 1 fighter owned by the Japanese lost in 46 Sea Zone
Japanese win with 2 carriers and 1 fighter remaining. Battle score for attacker is -25
Casualties for Japanese: 1 carrier, 2 fighters and 1 tactical_bomber
Casualties for Americans: 2 carriers and 4 fighters
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 46 Sea Zone: 2 carriers
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
Battle in Holland Belgium
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 carrier placed in 101 Sea Zone
5 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 3 artilleries, 1 harbour and 6 infantry
Midway : 1 airfield
26 Sea Zone : 2 carriers, 1 destroyer and 3 transports
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Morocco : 2 artilleries and 2 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 2 infantry
101 Sea Zone : 1 carrier
91 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 60 / 88
Russians : 14 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 8
British : 39 / 46
UK_Pacific : 19 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.343
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35
Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.261
Median : 4.000
Variance : 2.136
Standard Deviation : 1.462
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
Territory Summary for Chinese :
Suiyuyan : 2 infantry
Production/PUs Summary :
Germans : 60 / 88
Russians : 14 / 0
Japanese : 42 / 42
Americans : 55 / 77
Chinese : 4 / 6
British : 39 / 46
UK_Pacific : 19 / 15
Italians : 8 / 8
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.343
Median : 4.000
Variance : 1.382
Standard Deviation : 1.176
Total rolls : 35
Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.261
Median : 4.000
Variance : 2.136
Standard Deviation : 1.462
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 12