@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
Scrambles?
scramble three in Queensland, nothing else
Man, TripleA is a great engine for playing A&A, but can be a pain sometime…
I tried to close the viewer for the Bombardment of PH by my BB and Cruiser, and accidentally closed it without saying yes to the bombardment.
Of course, considering the odds of bringing in 2 FTR and one INF to this battle, I’m sure you concur I was going for the Bombardment option first, correct?
I’ll do it int he next post
Cruiser
Rolls: 1@3; Total Hits: 01@3: (6)
BB
Rolls: 1@4; Total Hits: 11@4: (4)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 carrier moved from 45 Sea Zone to 55 Sea Zone
3 artilleries moved from Dutch New Guinea to 45 Sea Zone
3 infantry moved from Dutch New Guinea to 45 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 45 Sea Zone to 55 Sea Zone
3 artilleries and 3 infantry moved from 55 Sea Zone to Northern Territory
2 fighters moved from 55 Sea Zone to 62 Sea Zone
1 cruiser moved from 55 Sea Zone to 54 Sea Zone
1 battleship moved from 55 Sea Zone to 54 Sea Zone
1 carrier moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hopei to Shensi
1 tactical_bomber moved from Kweichow to Shensi
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 infantry moved from Kansu to Tsinghai
1 bomber moved from Yunnan to 42 Sea Zone
2 tactical_bombers moved from Yunnan to Tsinghai
1 fighter moved from Yunnan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters moved from Yunnan to Sikang
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 cruiser moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 55 Sea Zone
2 tactical_bombers moved from Caroline Islands to Philippines
1 submarine moved from 36 Sea Zone to 55 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Philippines
Japanese attack with 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Americans win with 1 fighter and 1 infantry remaining. Battle score for attacker is -22
Casualties for Japanese: 1 infantry and 2 tactical_bombers
Casualties for Americans: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Philippines: 1 infantry
EDIT: Turning off Edit Mode
Battle in Shensi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Tsinghai
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 fighters and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers
ANZAC defend with 3 fighters and 1 transport; Americans defend with 1 cruiser, 1 destroyer and 2 submarines
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Japanese: 1 cruiser and 2 destroyers
Casualties for ANZAC: 3 fighters and 1 transport
Casualties for Americans: 1 cruiser, 1 destroyer and 2 submarines
Battle in 55 Sea Zone
Japanese attack with 1 carrier, 2 submarines and 3 transports
Americans defend with 1 destroyer
Japanese win with 1 carrier, 2 submarines and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Northern Territory
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 destroyer
Japanese win, taking Northern Territory from ANZAC, taking 42 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 62 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Japanese: 2 fighters
Non Combat Move - Japanese
2 fighters moved from Sikang to Yunnan
2 fighters moved from Shensi to Yunnan
2 tactical_bombers moved from Shensi to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from 55 Sea Zone to Northern Territory
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from 42 Sea Zone to Dutch New Guinea
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 infantry moved from French Indo China to Siam
1 armour moved from Siam to Yunnan
2 tactical_bombers moved from Tsinghai to Kansu
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Szechwan to Yunnan
1 artillery moved from Szechwan to Yunnan
2 infantry moved from Manchuria to Korea
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
1 artillery placed in Japan
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
scramble orders for 91?
No scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
4 bombers moved from Eastern United States to 110 Sea Zone
Combat - Americans
Battle in 110 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser and 13 transports
Americans roll dice for 4 bombers in 110 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 carrier, 1 cruiser and 13 transports in 110 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
13 transports owned by the Germans lost in 110 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 107
Casualties for Germans: 1 carrier, 1 cruiser and 13 transports
Casualties for Americans: 1 bomber
Battle in 91 Sea Zone
Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Italians defend with 1 battleship and 1 cruiser
Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 : 2/6 hits
Italians roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 2 : 0/2 hits
1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 91 Sea Zone
Americans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 32
Casualties for Italians: 1 battleship and 1 cruiser
Battle in 30 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Morocco
Battle in 54 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship and 1 carrier
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 : 0/2 hits
1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to Queensland
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from 91 Sea Zone to United Kingdom
3 bombers moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 destroyers and 1 submarine placed in 101 Sea Zone
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Queensland : 2 artilleries, 3 fighters and 2 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Central United States : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
United Kingdom : 5 bombers
Morocco : 1 flag, 1 infantry and 1 mech_infantry
101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 48 / 48
Americans : 53 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
Territory Summary for Chinese :
Burma : 1 fighter
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 48 / 48
Americans : 53 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 17 / 17
Italians : 15 / 27
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 1 infantry moved from Shan State to Siam
1 fighter moved from India to Siam
Combat - British
Battle in Siam
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Siam, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Siam to Burma
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to 80 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
6 infantry moved from India to Burma
2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 bomber moved from Quebec to United Kingdom
Place Units - British
1 destroyer placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
1 infantry placed in Union of South Africa
1 factory_minor placed in Persia
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Siam : 1 flag, 1 artillery and 1 infantry
Burma : 1 aaGun, 1 artillery, 1 fighter and 10 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
Malaya : 1 harbour and 4 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
Eire : 1 flag
Eastern Persia : 1 flag
71 Sea Zone : 1 transport
81 Sea Zone : 1 cruiser and 1 transport
Persia : 1 flag, 1 factory_minor and 1 infantry
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 45 / 48
Americans : 53 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 15 / 27
ANZAC : 13 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Gibraltar to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 infantry and 1 mech_infantry
Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber and 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to Southern Italy
4 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 97 Sea Zone
2 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
Place Units - Italians
3 infantry placed in Northern Italy
2 artilleries and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
Java : 1 flag, 2 infantry
62 Sea Zone : 1 destroyer
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 45 / 48
Americans : 52 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 16 / 31
ANZAC : 13 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Production/PUs Summary :
Germans : 39 / 46
Russians : 41 / 52
Japanese : 45 / 48
Americans : 52 / 76
Chinese : 0 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 16 / 31
ANZAC : 13 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
I meant to ask you about the edit of the US inf on Japan’s turn. I went through the dice results and it seems you only had one hit…so why did you remove another infantry?
I had rolled the first round already before I realized they did not give me the bombardment. In that first round roll, I hit one unit (1 INF), then in the ensuing Bombardment roll, I also hit one unit (1 INF). Assumed you wanted to keep the FTR.
Since I had already rolled (as bad as the roll was) I kept the roll instead of asking you for a re-roll.
Make sense?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
Yeah…I figured it had something to do with the bombardment.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
Russians defend with 4 artilleries and 3 infantry
Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for Russians: 4 artilleries and 3 infantry
Non Combat Move - Germans
1 infantry moved from Poland to Slovakia Hungary
2 artilleries and 1 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Slovakia Hungary to Eastern Poland
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
Place Units - Germans
1 armour and 5 mech_infantrys placed in Germany
2 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
1 infantry moved from Finland to Norway
Russians take Norway from Germans
2 infantry moved from Romania to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
6 infantry moved from Novosibirsk to Tsinghai
1 armour and 2 infantry moved from Romania to Bulgaria
1 fighter and 3 infantry moved from Novgorod to Baltic States
Combat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 3 : 2/6 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Baltic States
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bulgaria
Russians attack with 1 armour and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Russians roll dice for 6 infantry in Tsinghai, round 3 : 1/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
1 fighter moved from Baltic States to Novgorod
2 artilleries and 11 infantry moved from Novgorod to Belarus
2 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Western Ukraine to Ukraine
1 artillery and 3 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
4 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
2 artilleries and 1 infantry moved from Finland to Karelia
1 armour moved from Romania to Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour, 1 fighter and 4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 50 PUs; end with 50 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs
Territory Summary for Russians :
Tsinghai : 6 infantry
Buryatia : 2 aaGuns and 12 infantry
Slovakia Hungary : 1 flag, 2 infantry
Romania : 1 flag, 2 infantry
Norway : 1 flag, 1 infantry
Belarus : 1 aaGun, 1 armour, 4 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber
Karelia : 2 artilleries and 1 infantry
Baltic States : 2 infantry
Bryansk : 4 infantry
Bessarabia : 2 infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
Ukraine : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Bulgaria : 1 flag, 1 armour and 2 infantry
Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 33 / 45
Russians : 50 / 73
Japanese : 44 / 48
Americans : 52 / 76
Chinese : 1 / 3
British : 30 / 30
UK_Pacific : 20 / 20
Italians : 15 / 31
ANZAC : 13 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0