Re: 14L G40 odonis (axis) vs Captain Walker (Allies +10) game 3

  • '23 '21 '20 '19 '17 '16 '15 '13

    scramble orders for 91?

  • '20 '19 '18 '15 '13

    No scramble

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 fighter, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from Hawaiian Islands to 30 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 carrier, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                2 bombers moved from Eastern United States to 91 Sea Zone
                4 bombers moved from Eastern United States to 110 Sea Zone

    Combat - Americans
                Battle in 110 Sea Zone
                    Americans attack with 4 bombers
                    Germans defend with 1 carrier, 1 cruiser and 13 transports
                        Americans roll dice for 4 bombers in 110 Sea Zone, round 2 :  3/4 hits
                        Germans roll dice for 1 carrier, 1 cruiser and 13 transports in 110 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone
                        13 transports owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 bombers remaining. Battle score for attacker is 107
                    Casualties for Germans: 1 carrier, 1 cruiser and 13 transports
                    Casualties for Americans: 1 bomber
                Battle in 91 Sea Zone
                    Americans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Italians defend with 1 battleship and 1 cruiser
                        Americans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 91 Sea Zone, round 2 :  2/6 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 2 :  0/2 hits
                        1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 91 Sea Zone
                    Americans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 32
                    Casualties for Italians: 1 battleship and 1 cruiser
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 30 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 30 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Morocco
                Battle in 54 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship and 1 carrier
                        Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 battleship and 1 carrier in 54 Sea Zone, round 2 :  0/2 hits
                        1 carrier owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
                    Americans win, taking Morocco from Italians, taking 54 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 36
                    Casualties for Japanese: 1 battleship and 1 carrier

    Non Combat Move - Americans
                2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to Queensland
                2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 30 Sea Zone to Queensland
                1 fighter moved from 30 Sea Zone to 54 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                2 bombers moved from 91 Sea Zone to United Kingdom
                3 bombers moved from 110 Sea Zone to United Kingdom

    Place Units - Americans
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                1 fighter placed in Western United States
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
                Americans collect 51 PUs (2 lost to blockades); end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Territory Summary for Americans :

    Queensland : 2 artilleries, 3 fighters and 2 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 2 destroyers, 2 submarines and 1 transport
        54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Central United States : 1 armour, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        United Kingdom : 5 bombers
        Morocco : 1 flag, 1 infantry and 1 mech_infantry
        101 Sea Zone : 2 destroyers, 1 submarine and 3 transports
        91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 48 / 48
        Americans : 53 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 27
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Burma : 1 fighter

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 48 / 48
        Americans : 53 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 17 / 17
        Italians : 15 / 27
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 artillery and 1 infantry moved from Shan State to Siam
                1 fighter moved from India to Siam

    Combat - British
                Battle in Siam
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Siam, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Siam to Burma
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 cruiser moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from Persia to 80 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
                6 infantry moved from India to Burma
                2 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India
                1 transport moved from 107 Sea Zone to 106 Sea Zone
                1 bomber moved from Quebec to United Kingdom

    Place Units - British
                1 destroyer placed in 106 Sea Zone
                1 transport placed in 71 Sea Zone
                1 infantry placed in Union of South Africa
                1 factory_minor placed in Persia

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag, 1 artillery and 1 infantry
        Burma : 1 aaGun, 1 artillery, 1 fighter and 10 infantry
        India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 14 infantry and 2 mech_infantrys
        Malaya : 1 harbour and 4 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 2 artilleries, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        Eire : 1 flag
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 cruiser and 1 transport
        Persia : 1 flag, 1 factory_minor and 1 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 45 / 48
        Americans : 53 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 15 / 27
        ANZAC : 13 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Gibraltar to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Italians win, taking Morocco from Americans with 1 armour remaining. Battle score for attacker is -9
                    Casualties for Italians: 1 bomber and 1 mech_infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Gibraltar to Southern Italy
                4 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries moved from Gibraltar to 92 Sea Zone
                2 infantry moved from Gibraltar to 92 Sea Zone
                2 artilleries, 6 infantry and 4 transports moved from 92 Sea Zone to 97 Sea Zone
                2 artilleries and 6 infantry moved from 97 Sea Zone to Southern Italy
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Northern Italy to Bulgaria

    Place Units - Italians
                3 infantry placed in Northern Italy
                2 artilleries and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1
                ANZAC collect 12 PUs (1 lost to blockades); end with 12 PUs total

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield, 1 artillery, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 armour, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
        Java : 1 flag, 2 infantry
        62 Sea Zone : 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 45 / 48
        Americans : 52 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 16 / 31
        ANZAC : 13 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 46
        Russians : 41 / 52
        Japanese : 45 / 48
        Americans : 52 / 76
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 16 / 31
        ANZAC : 13 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    I meant to ask you about the edit of the US inf on Japan’s turn. I went through the dice results and it seems you only had one hit…so why did you remove another infantry?

  • '20 '19 '18 '15 '13

    I had rolled the first round already before I realized they did not give me the bombardment. In that first round roll, I hit one unit (1 INF), then in the ensuing Bombardment roll, I also hit one unit (1 INF). Assumed you wanted to keep the FTR.

    Since I had already rolled (as bad as the roll was) I kept the roll instead of asking you for a re-roll.

    Make sense?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland

  • '23 '21 '20 '19 '17 '16 '15 '13

    Yeah…I figured it had something to do with the bombardment.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 fighters and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Baltic States to Eastern Poland

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys
                    Russians defend with 4 artilleries and 3 infantry
                    Germans win, taking Eastern Poland from Russians with 5 armour, 2 artilleries, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 4 artilleries and 3 infantry

    Non Combat Move - Germans
                1 infantry moved from Poland to Slovakia Hungary
                2 artilleries and 1 infantry moved from Poland to Eastern Poland
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 mech_infantry moved from Western Germany to Germany

    Place Units - Germans
                1 armour and 5 mech_infantrys placed in Germany
                2 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 40 PUs; end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 2 infantry and 2 mech_infantrys moved from Northwest Persia to Iraq
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                2 infantry moved from Romania to Slovakia Hungary
                1 fighter and 1 tactical_bomber moved from Novgorod to Slovakia Hungary
                6 infantry moved from Novosibirsk to Tsinghai
                1 armour and 2 infantry moved from Romania to Bulgaria
                1 fighter and 3 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Iraq
                    Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 2 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Iraq, round 3 :  2/6 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry
                Battle in Baltic States
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 :  1/4 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bulgaria
                    Russians attack with 1 armour and 2 infantry
                    Italians defend with 1 mech_infantry
                        Russians roll dice for 1 armour and 2 infantry in Bulgaria, round 2 :  2/3 hits
                        Italians roll dice for 1 mech_infantry in Bulgaria, round 2 :  0/1 hits
                        1 mech_infantry owned by the Italians lost in Bulgaria
                    Russians win, taking Bulgaria from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Slovakia Hungary, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians win, taking Slovakia Hungary from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tsinghai
                    Russians attack with 6 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 6 infantry in Tsinghai, round 2 :  0/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        Russians roll dice for 6 infantry in Tsinghai, round 3 :  1/6 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Russians win, taking Tsinghai from Japanese with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Belarus
                1 fighter moved from Baltic States to Novgorod
                2 artilleries and 11 infantry moved from Novgorod to Belarus
                2 infantry moved from Western Ukraine to Bessarabia
                1 artillery moved from Western Ukraine to Ukraine
                1 armour moved from Russia to Belarus
                1 mech_infantry moved from Western Ukraine to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                4 infantry moved from Russia to Bryansk
                1 aaGun moved from Novgorod to Belarus
                2 artilleries and 1 infantry moved from Finland to Karelia
                1 armour moved from Romania to Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 armour, 1 fighter and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 50 PUs; end with 50 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 73 PUs

    Territory Summary for Russians :

    Tsinghai : 6 infantry
        Buryatia : 2 aaGuns and 12 infantry
        Slovakia Hungary : 1 flag, 2 infantry
        Romania : 1 flag, 2 infantry
        Norway : 1 flag, 1 infantry
        Belarus : 1 aaGun, 1 armour, 4 artilleries, 1 fighter, 19 infantry and 1 tactical_bomber
        Karelia : 2 artilleries and 1 infantry
        Baltic States : 2 infantry
        Bryansk : 4 infantry
        Bessarabia : 2 infantry
        Russia : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter and 4 mech_infantrys
        Ukraine : 1 aaGun, 1 armour, 3 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
        Western Ukraine : 2 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Bulgaria : 1 flag, 1 armour and 2 infantry
        Iraq : 1 flag, 2 armour, 2 infantry and 2 mech_infantrys
        114 Sea Zone : 1 cruiser and 1 submarine
        Northwest Persia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 33 / 45
        Russians : 50 / 73
        Japanese : 44 / 48
        Americans : 52 / 76
        Chinese : 1 / 3
        British : 30 / 30
        UK_Pacific : 20 / 20
        Italians : 15 / 31
        ANZAC : 13 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                5 artilleries and 3 infantry moved from Northern Territory to Queensland
                2 fighters moved from 55 Sea Zone to Queensland
                2 tactical_bombers moved from 55 Sea Zone to Queensland
                1 bomber moved from Dutch New Guinea to Queensland
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to French Indo China
                1 armour moved from Yunnan to French Indo China
                2 tactical_bombers moved from Kansu to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
                2 fighters moved from Yunnan to Siam
                1 fighter moved from Yunnan to Siam
                1 infantry moved from Yunnan to French Indo China
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 destroyers, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Northern Territory to Western Australia
                      Japanese take Western Australia from ANZAC
                1 infantry moved from Northern Territory to South Australia
                      Japanese take South Australia from ANZAC
                5 artilleries and 3 infantry moved from Northern Territory to Queensland
                2 fighters moved from 55 Sea Zone to Queensland
                2 tactical_bombers moved from 55 Sea Zone to Queensland
                1 bomber moved from Dutch New Guinea to Queensland
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery moved from Kwangsi to French Indo China
                1 armour moved from Yunnan to French Indo China
                2 tactical_bombers moved from Kansu to Tsinghai
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Sikang to Tsinghai
                1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
                2 fighters moved from Yunnan to Siam
                1 fighter moved from Yunnan to Siam
                1 infantry moved from Yunnan to French Indo China
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
                    Russians defend with 6 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -20
                    Casualties for Japanese: 1 fighter, 2 infantry and 2 tactical_bombers
                    Casualties for Russians: 6 infantry
                Battle in Philippines
                Battle in Siam
                    Japanese attack with 3 fighters
                    British defend with 1 artillery and 1 infantry
                    Japanese win, taking Philippines from Americans with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in French Indo China
                    Japanese attack with 1 armour, 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking French Indo China from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Queensland
                    Japanese attack with 5 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    ANZAC defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry; Americans defend with 2 artilleries, 3 fighters and 2 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery remaining. Battle score for attacker is -25
                    Casualties for Japanese: 4 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Americans: 2 artilleries, 3 fighters and 2 infantry

    Non Combat Move - Japanese
                2 carriers, 2 submarines and 5 transports moved from 55 Sea Zone to 33 Sea Zone
                1 battleship and 1 cruiser moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 destroyers, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
                2 tactical_bombers moved from Tsinghai to Kweichow
                2 mech_infantrys moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                3 fighters moved from Siam to Kwangsi
                3 artilleries and 1 mech_infantry moved from Yunnan to Kwangsi
                1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                4 infantry moved from Manchuria to Korea
                1 aaGun moved from Manchuria to Korea

    Place Units - Japanese
                3 mech_infantrys placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,3,1,2,4,3,4
                Japanese collect 51 PUs (2 lost to blockades); end with 51 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 92 Sea Zone, round 2 :  2/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Italians defend with 1 airfield, 1 harbour and 1 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 2 infantry in Gibraltar, round 2 :  2/4 hits
                        Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                1 mech_infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                2 infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 bombers moved from United Kingdom to Eastern United States
                1 armour moved from Central United States to Western United States
                2 fighters moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 artillery placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        46 Sea Zone : 1 destroyer
        31 Sea Zone : 1 destroyer
        30 Sea Zone : 1 destroyer
        26 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        25 Sea Zone : 1 destroyer and 1 submarine
        10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport
        54 Sea Zone : 1 flag
        62 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
        Central United States : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 armour, 1 artillery and 2 infantry
        United Kingdom : 3 bombers
        86 Sea Zone : 2 transports
        92 Sea Zone : 1 submarine
        Brazil : 1 flag, 3 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports

    Production/PUs Summary :

    Germans : 33 / 45
        Russians : 50 / 73
        Japanese : 53 / 51
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 18 / 20
        Italians : 15 / 31
        ANZAC : 9 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 3 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Burma : 1 fighter

    Production/PUs Summary :

    Germans : 33 / 45
        Russians : 50 / 73
        Japanese : 53 / 51
        Americans : 52 / 72
        Chinese : 0 / 3
        British : 30 / 30
        UK_Pacific : 18 / 20
        Italians : 15 / 31
        ANZAC : 9 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 airfield, 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to Morocco
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from Egypt to Kenya
                      British take Kenya from Italians
                1 artillery and 1 infantry moved from Egypt to Alexandria
                2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                1 destroyer moved from 39 Sea Zone to 41 Sea Zone
                1 artillery and 4 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Japanese defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 37 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Yunnan
                    British attack with 1 artillery and 6 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 6 infantry in Yunnan, round 2 :  2/7 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Alexandria, round 2 :  3/5 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Morocco
                    British attack with 1 artillery, 1 bomber and 1 infantry
                    Italians defend with 1 armour
                        British roll dice for 1 cruiser in Morocco, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 :  2/3 hits
                        Italians roll dice for 1 armour in Morocco, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Morocco
                    British win, taking Morocco from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour
                Battle in 41 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                1 fighter moved from 37 Sea Zone to Burma
                4 infantry moved from Burma to Shan State
                1 aaGun moved from Burma to Yunnan
                1 aaGun and 1 artillery moved from India to Burma
                10 infantry moved from India to Burma
                1 infantry moved from Persia to Eastern Persia
                1 cruiser moved from 81 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 bomber moved from Morocco to Gibraltar
                3 fighters moved from United Kingdom to Gibraltar

    Place Units - British
                1 airfield placed in Egypt
                2 infantry placed in Union of South Africa
                1 armour and 1 infantry placed in Persia

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 artillery, 4 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 1 artillery, 4 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 aaGun, 1 artillery and 6 infantry
        Shan State : 4 infantry
        Burma : 1 aaGun, 1 artillery, 1 fighter and 10 infantry
        India : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 3 mech_infantrys
        Malaya : 1 harbour and 4 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 destroyer
        37 Sea Zone : 1 flag, 1 destroyer
        39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Alexandria : 1 artillery and 1 infantry
        Gibraltar : 1 airfield, 1 bomber, 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Kenya : 1 mech_infantry
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
        Morocco : 1 flag, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Persia : 1 flag, 1 armour, 1 factory_minor and 1 infantry
        98 Sea Zone : 1 cruiser
        91 Sea Zone : 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 33 / 45
        Russians : 50 / 73
        Japanese : 52 / 51
        Americans : 52 / 72
        Chinese : 1 / 3
        British : 32 / 37
        UK_Pacific : 18 / 18
        Italians : 13 / 31
        ANZAC : 9 / 12
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    Ok, I’m cutting my losses as there’s no way I regain momentum.

    GG!

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