@crockett36 I have watched the videos. So I know how to host but don’t know how to join. Is it pretty intuitive? Meaning when I get on their it’s easy to navigate. Whats the code or info I need to sign into the server?
G40 L14 MrCunego (axis) vs Odonis (allies+12) no tech
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that was really bad UK dice rolling.
How is it you make those roll in the forum thread? -
Tell me about it. In every battle!!
I started the first round of the Taranto raid and forgot to scramble the FTRs.
I had already rolled my first round and youre first round so had to add your FTRs as well.
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yeah I got why you did it.
But I would like to know how you rolled in the thread. What do you write to activate that function -
Ah, so the formula is like this:
Rolls: 1@3 ; Total Hits: 11@3: (1)
This would roll for 1 unit at 3 attack value.
Similarly, for an attack with 3 tanks and 2 bombers, it would look like this:
Rolls: 3@3 ; Total Hits: 23@3: (1, 2, 4)
Rolls: 2@4 ; Total Hits: 12@4: (5, 2)
The only difference is that for these formulas above, I have deliberately put a space in between the last number and the : so that you will see the formula. Otherwise, when i post, it will do the roll as per the above. So, keep the : adjacent to the last number. Try it in a return post if you want.
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haha - oops, still did the roll. Ok, let’s try in parantheses instead:
(
Rolls: 1@3 ; Total Hits: 11@3: (1))
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ah, hard to reveal this formula to you!
: aaa 2@3 :
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ok, now you see the above, simply : then aaa (no space) then space 3 no space @ no space 4 then :
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
2 fighters moved from New Zealand to Queensland
2 aaGuns and 1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Morocco to Algeria
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
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:aaa 2@4
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Rolls: 2@4; Total Hits: 12@4: (3, 6)
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:lol:
Cool… thanks -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco -
need intercept orders from UK
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scramble all
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 1 infantry and 5 transports; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Western Germany to United Kingdom
3 tactical_bombers moved from Western Germany to United Kingdom
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to MoroccoCombat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
British launches 3 interceptors out of United Kingdom
Attackers Fire, : 1/5 hits
Defenders Fire, : 0/3 hits
1 fighter owned by the British lost in United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Battle in Morocco
Battle in Gibraltar
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/5 hits
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 2,3,3 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 16 damage total. Damaged units is as follows: factory_major = 10, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
1 carrier moved from 112 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Western Germany
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 cruiser moved from 112 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 armour and 1 artillery moved from France to Western Germany
4 armour moved from France to Western Germany
5 infantry moved from Germany to Western Germany
2 artilleries and 7 infantry moved from Greater Southern Germany to Slovakia Hungary
3 artilleries moved from Germany to Slovakia Hungary
6 infantry moved from Germany to Poland
3 aaGuns moved from Germany to PolandPlace Units - Germans
2 fighters and 1 infantry placed in Western Germany
1 destroyer and 5 transports placed in 112 Sea Zone
Germans undo move 1.
Germans undo move 1.
1 infantry placed in Germany
2 fighters placed in Western Germany
1 destroyer and 5 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
5 infantry moved from Sakha to Siberia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
5 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 infantry moved from Buryatia to Sakha
1 aaGun moved from Sakha to Siberia
1 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Yakut S.S.R. to Dzavhan
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Olgiy to Tsagaan Olom
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Ukraine
3 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Western Ukraine
3 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Novgorod to Belarus
3 fighters moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to BelarusPlace Units - Russians
2 armour placed in Russia
1 armour and 1 artillery placed in Volgograd
2 artilleries and 1 infantry placed in Novgorod
1 artillery placed in Ukraine
Russians undo move 1.
2 armour placed in UkraineTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from Hunan to Yunnan
2 infantry moved from Anhwe to Kweichow
2 infantry moved from Anhwe to Hopei
2 infantry moved from Chahar to Suiyuyan
3 infantry moved from Amur to Siberia
2 infantry moved from Amur to Sakha
3 infantry moved from Amur to Buryatia
1 mech_infantry moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Jehol to Buryatia
1 fighter and 1 tactical_bomber moved from Manchuria to Sakha
1 fighter moved from Manchuria to Siberia
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Suiyuyan
1 fighter moved from Kwangsi to Hopei
1 fighter moved from Kwangsi to Kweichow
1 bomber and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Siberia
Japanese attack with 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 3 infantry
AA fire in Siberia : 0/1 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 mech_infantry in Siberia, round 2 : 2/5 hits
Russians roll dice for 1 aaGun and 3 infantry in Siberia, round 2 : 2/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Siberia
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Siberia, round 3 : 2/3 hits
Russians roll dice for 2 infantry in Siberia, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 aaGun and 3 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Suiyuyan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 5/9 hits
Chinese roll dice for 6 infantry in Yunnan, round 2 : 1/6 hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 6 infantry
Battle in Sakha
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sakha, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Buryatia
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 aaGun and 3 infantry
AA fire in Buryatia : 0/2 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Buryatia, round 2 : 1/5 hits
Russians roll dice for 1 aaGun and 3 infantry in Buryatia, round 2 : 0/3 hits
1 aaGun owned by the Russians lost in Buryatia
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Buryatia, round 3 : 2/5 hits
Russians roll dice for 3 infantry in Buryatia, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Buryatia, round 4 : 2/4 hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 aaGun and 3 infantryNon Combat Move - Japanese
1 fighter moved from Siberia to 6 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
3 fighters moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Buryatia to Amur
1 fighter moved from Buryatia to Amur
1 fighter and 1 tactical_bomber moved from Sakha to Korea
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from Anhwe to Kiangsi
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from Suiyuyan to Anhwe
1 fighter moved from Hopei to Anhwe
1 bomber and 2 tactical_bombers moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 artillery moved from Kiangsi to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Jehol to Anhwe
1 artillery moved from Chahar to AnhwePlace Units - Japanese
1 carrier, 2 submarines and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 39 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 64 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to Wake Island
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 bomber moved from Eastern United States to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Central America to 64 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 64 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 3 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total