@crockett36 will be playing the madman in Europe and I will be playing for the glory of the Emperor
G40 L14 MrCunego (axis) vs Odonis (allies+12) no tech
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scramble three FTRs
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this is the problem with playing multiple games sometimes… I’ve never been this bad before. But well played - let’s see how the battle turns out, but I can see i’m done!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Yakut S.S.R.
2 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 10 Sea Zone
1 armour moved from Soviet Far East to 4 Sea Zone
1 armour and 1 transport moved from 4 Sea Zone to 1 Sea Zone
1 armour moved from 1 Sea Zone to British Columbia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
2 infantry moved from 2 Sea Zone to Alaska
2 submarines moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship moved from 20 Sea Zone to 35 Sea Zone
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 6 Sea Zone to 26 Sea Zone
2 tactical_bombers moved from Japan to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
1 bomber moved from Kwangsi to 42 Sea Zone
1 fighter moved from Kwangsi to Philippines
1 fighter moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 1 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Anhwe to YunnanCombat - Japanese
Americans scrambles 3 units out of Hawaiian Islands to defend against the attack in 26 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 2 : 8/13 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 4 cruisers, 2 destroyers, 5 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 2 : 10/15 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Americans, 3 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 4 fighters and 5 tactical_bombers in 26 Sea Zone, round 3 : 5/11 hits
Americans roll dice for 1 battleship, 4 cruisers, 5 fighters, 1 tactical_bomber and 4 transports in 26 Sea Zone, round 3 : 5/11 hits
1 cruiser owned by the ANZAC, 3 tactical_bombers owned by the Japanese, 3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 4 : 4/6 hits
Americans roll dice for 1 battleship, 5 fighters and 4 transports in 26 Sea Zone, round 4 : 5/6 hits
4 fighters owned by the Americans, 1 cruiser owned by the Japanese, 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 battleship in 26 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 battleship, 1 fighter and 4 transports in 26 Sea Zone, round 5 : 2/2 hits
1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is -44
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 5 tactical_bombers
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 2 carriers, 3 cruisers, 1 destroyer, 4 fighters, 1 submarine and 1 tactical_bomber
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 10 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 transports in 10 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 16 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/4 hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 3 : 3/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Western United States
Japanese attack with 1 artillery and 3 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 2 : 1/4 hits
Americans roll dice for 2 aaGuns and 1 bomber in Western United States, round 2 : 0/1 hits
1 aaGun owned by the Americans lost in Western United States
Japanese roll dice for 1 artillery and 3 infantry in Western United States, round 3 : 1/4 hits
Americans roll dice for 1 aaGun and 1 bomber in Western United States, round 3 : 1/1 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 artillery and 2 infantry in Western United States, round 4 : 0/3 hits
Americans roll dice for 1 bomber in Western United States, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 2 infantry in Western United States, round 5 : 2/3 hits
Americans roll dice for 1 bomber in Western United States, round 5 : 0/1 hits
1 bomber owned by the Americans lost in Western United States
Japanese win, taking Western United States from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 aaGuns and 1 bomber
Battle in Borneo
Battle in Yakut S.S.R.
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 2 : 1/4 hits
Russians roll dice for 2 infantry in Yakut S.S.R., round 2 : 0/2 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yakut S.S.R., round 3 : 1/4 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Borneo from UK_Pacific, taking Yakut S.S.R. from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries, 1 bomber and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 1 infantry in Kwangtung, round 2 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in British Columbia
Battle in Alaska
Moving scrambled unit from 26 Sea Zone back to originating territory: Hawaiian Islands
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
2 fighters moved from 10 Sea Zone to Central United States
1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
1 bomber moved from 42 Sea Zone to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Yakut S.S.R. to Amur
1 mech_infantry moved from Siberia to Korea
1 infantry moved from Siberia to Amur
2 infantry moved from Sakha to Buryatia
1 aaGun moved from Jehol to Anhwe
2 infantry moved from Hopei to Anhwe
2 infantry moved from Anhwe to Hunan
1 fighter moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
sorry, will get to this tomorrow
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 unit repaired.
1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to Western United States
1 battleship moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Wake Island to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 unit repaired.
1 infantry and 3 mech_infantrys moved from Eastern United States to Central United States
1 fighter moved from Hawaiian Islands to Western United States
1 battleship moved from 26 Sea Zone to 10 Sea Zone
4 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 26 Sea Zone to 10 Sea Zone
1 armour, 2 artilleries and 4 infantry moved from 10 Sea Zone to Western United States
1 mech_infantry moved from 10 Sea Zone to Western United States
1 fighter moved from Wake Island to 10 Sea ZoneCombat - Americans
Battle in 10 Sea Zone
Americans attack with 1 battleship, 1 fighter and 4 transports
Japanese defend with 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 fighter and 4 transports remaining. Battle score for attacker is 22
Casualties for Japanese: 1 destroyer and 2 transports
Battle in Western United States
Americans attack with 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans win, taking Western United States from Japanese with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Central United States
Americans attack with 1 factory_major, 1 infantry and 3 mech_infantrys
Japanese defend with 2 fighters; Germans defend with 1 armour, 1 factory_minor and 2 infantry
Germans win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 2 infantry
Casualties for Americans: 1 infantry and 3 mech_infantrys
Germans converts factory_major into different unitsNon Combat Move - Americans
1 fighter moved from 10 Sea Zone to Mexico
1 fighter moved from Western United States to Mexico
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 submarine moved from 30 Sea Zone to 12 Sea ZonePlace Units - Americans
4 artilleries, 3 fighters and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 4
Americans collect 36 PUs; end with 36 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
4 infantry placed in Shensi
Chinese undo move 1.
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 fighter
EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - British
1 battleship and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from Quebec to Central United States
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 fighters moved from Burma to French Indo China
2 mech_infantrys moved from Burma to French Indo China
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British repair 0 damage on 1 airfield and 1 factory_major; Remaining resources: 19 PUs;
British buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 destroyer moved from 106 Sea Zone to 101 Sea Zone
British take 106 Sea Zone from Germans
1 armour moved from Quebec to Central United States
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from 101 Sea Zone to Central United States
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 battleship moved from 39 Sea Zone to 43 Sea Zone
2 fighters moved from Burma to French Indo China
2 mech_infantrys moved from Burma to French Indo China
1 artillery and 2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Burma to French Indo ChinaCombat - British
Battle in 101 Sea Zone
British attack with 1 battleship, 1 destroyer and 1 transport
Germans defend with 1 carrier, 1 cruiser and 2 transports
Units damaged: 1 battleship owned by the British
British win, taking 101 Sea Zone from Germans with 1 battleship and 1 transport remaining. Battle score for attacker is 34
Casualties for Germans: 1 carrier, 1 cruiser and 2 transports
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
British win, taking 43 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Yunnan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Central United States
British attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 2 fighters; Germans defend with 2 factory_minors
British win, taking Central United States from Germans with 1 armour remaining. Battle score for attacker is 13
Casualties for Japanese: 2 fighters
Casualties for British: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking French Indo China from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
6 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
3 mech_infantrys moved from India to Yunnan
3 infantry moved from India to Burma
2 infantry moved from Malaya to Shan State
1 aaGun moved from India to Burma
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 2 artilleries moved from Alexandria to Egypt
1 infantry moved from Union of South Africa to Rhodesia
2 fighters and 1 tactical_bomber moved from French Indo China to BurmaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1,2,3
British collect 26 PUs (3 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,5
UK_Pacific collect 20 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Gibraltar to Egypt
1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Southern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
3 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Alexandria
2 armour and 2 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 artillery moved from Syria to Trans-Jordan
Italians take Trans-Jordan from BritishCombat - Italians
Battle in Egypt
Italians attack with 2 armour, 1 artillery, 1 bomber and 3 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 armour, 2 artilleries and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits
Italians roll dice for 2 armour, 1 artillery, 1 bomber and 3 infantry in Egypt, round 2 : 4/7 hits
British roll dice for 1 armour, 2 artilleries and 3 infantry in Egypt, round 2 : 3/6 hits
1 infantry owned by the French, 2 infantry owned by the ANZAC, 2 artilleries owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 armour, 1 artillery and 1 bomber in Egypt, round 3 : 1/4 hits
British roll dice for 1 armour in Egypt, round 3 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 2 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 armour and 2 artilleries
Casualties for Italians: 3 infantry
Battle in AlexandriaNon Combat Move - Italians
1 bomber moved from Egypt to Syria
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 fighter moved from Malta to Syria
1 fighter moved from Southern Italy to Syria
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 aaGuns and 1 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 transport placed in 97 Sea Zone
3 infantry placed in Southern Italy
2 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
ok, I resign in shame having played my worst game ever… wouldn’t mind a rematch to redeem myself.
Well played - clearly I was outclassed…
Switch axis for allies and keep the same bid?
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Well it was a real make-it-or-brake it tactic.
I’m ready for rematch with switched sides.
I’l take a sub in sz 98, a inf in alexandria and a inf in Yunnan
my mail is mytriplea@live.dk