TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.8.0.3, time: 17:47:13
ye server is full again….admin will free up space soon
test…dont use this!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by French to Java: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Gilbert Islands
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 armour placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
I edited in a french infantry. I forgot to count the losses there. Total losses were more than four but less than eight, so one french fry gets stationed there. My first zombie!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Korea to Shantung
2 fighters moved from 19 Sea Zone to Shantung
1 armour and 2 artilleries moved from Manchuria to Jehol
Combat - Japanese
Battle in Shantung
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Shantung
Japanese win, taking Shantung from Neutral_True with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 artilleries
Neutral_True defend with 1 infantry
Japanese roll dice for 1 armour and 2 artilleries in Jehol, round 2 : 2/3 hits
Neutral_True roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Jehol
Japanese win, taking Jehol from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to 19 Sea Zone
1 bomber moved from Shantung to Korea
Place Units - Japanese
1 transport placed in 6 Sea Zone
4 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to New Hebrides
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
Neutral_True roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 3 : 0/3 hits
Neutral_True roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 4 : 3/3 hits
Neutral_True roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Neutral_True lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral_True with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 2 submarines
Battle in New Hebrides
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Malaya
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Malaya, round 3 : 2/2 hits
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Malaya
ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 4 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the Neutral_True and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win, taking New Hebrides from Neutral_Allies, taking Malaya from Neutral_Allies with 1 armour remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by French to Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 fighters moved from 19 Sea Zone to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to Chahar
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 2 fighters
Japanese roll dice for 1 artillery, 1 bomber and 2 fighters in Chahar, round 2 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chahar
Japanese win, taking Chahar from Neutral_Allies with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Anhwe
Japanese win, taking Anhwe from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Chahar to Shantung
2 fighters moved from Chahar to Shantung
4 infantry moved from 19 Sea Zone to Shantung
Place Units - Japanese
2 armour, 2 infantry and 1 mech_infantry placed in Korea
Turn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;
Combat Move - Japanese
4 infantry moved from Shantung to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 armour moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to Buryatia
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 armour moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Hunan
Japanese win, taking Hunan from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Battle in Kiangsu
Japanese attack with 3 armour, 1 bomber, 2 fighters and 7 infantry
Neutral_True defend with 2 aaGuns, 2 armour and 4 infantry
AA fire in Kiangsu : 0/3 hits
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 2 : 4/13 hits
Neutral_True roll dice for 2 aaGuns, 2 armour and 4 infantry in Kiangsu, round 2 : 0/6 hits
2 aaGuns owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 3 : 4/13 hits
Neutral_True roll dice for 2 armour and 2 infantry in Kiangsu, round 3 : 3/4 hits
3 infantry owned by the Japanese, 2 armour owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
Japanese win, taking Kiangsu from Neutral_True with 3 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Neutral_True: 2 aaGuns, 2 armour and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Italians to Kiangsu: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Shantung
Place Units - Japanese
1 armour, 1 artillery and 3 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsu to Anhwe
Non Combat Move - Italians
Turn Complete - Italians