Postapocalyptic with zombies Carl VS Grendal


  • errrrr goes around to china buy option?


  • Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.

    zombie italian turn.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Victoria to South Australia
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 destroyers moved from 62 Sea Zone to 49 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 fighter moved from 45 Sea Zone to 49 Sea Zone
                1 fighter moved from 45 Sea Zone to 56 Sea Zone
                1 carrier moved from 45 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 :  1/2 hits
                        Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 56 Sea Zone
                    ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine
                Battle in 49 Sea Zone
                    ANZAC attack with 2 destroyers, 1 fighter and 1 transport
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 :  1/3 hits
                        Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                    ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Neutral_True: 1 submarine
                Battle in Solomon Islands

    Non Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                2 fighters moved from Amur to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Neutral_True defend with 3 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 :  0/4 hits
                        Neutral_True roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Japanese lost in Manchuria
                    retreated to Manchuria
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Manchuria to Sakha

    Turn Complete - Japanese
                Japanese collect 15 PUs; end with 44 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 49 Sea Zone to 47 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 56 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 47 Sea Zone
                1 fighter moved from 56 Sea Zone to 47 Sea Zone
                1 destroyer moved from 56 Sea Zone to 46 Sea Zone
                1 infantry moved from South Australia to Northern Territory
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone

    Combat - ANZAC
                Battle in 47 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 :  2/3 hits
                        Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 47 Sea Zone
                    ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine
                Battle in New Britain

    Non Combat Move - ANZAC
                2 fighters moved from 47 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Place Units - Japanese
                1 factory_major placed in Korea

    Turn Complete - Japanese
                Japanese collect 15 PUs; end with 29 PUs total


  • now italian zombies. :roll:


  • no move for them…jus continue


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 harbour; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 46 Sea Zone to 44 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
                2 fighters moved from 46 Sea Zone to 44 Sea Zone
                3 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from New Britain to 47 Sea Zone
                1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
                1 infantry moved from 30 Sea Zone to Johnston Island

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 2 transports
                    Neutral_True defend with 2 submarines
                        ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 :  2/3 hits
                        Neutral_True roll dice for 2 submarines in 44 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Neutral_True lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral_True with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 2 submarines
                Battle in Johnston Island
                Battle in Celebes
                    ANZAC attack with 1 artillery and 3 infantry

    ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 :  0/4 hits
                        Neutral_Allies roll dice for 2 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 :  2/4 hits
                        Neutral_Allies roll dice for 2 infantry in Celebes, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Celebes
                    ANZAC win, taking Johnston Island from Neutral_Allies, taking Celebes from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - ANZAC
                1 carrier moved from 46 Sea Zone to 44 Sea Zone
                1 destroyer moved from 47 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 harbour placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 cruiser moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 fighters moved from Sakha to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
                    Neutral_True defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 :  0/4 hits
                        Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 2 :  0/2 hits
                        Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 :  3/4 hits
                        Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 3 :  1/2 hits
                        Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Neutral_True, 2 submarines owned by the Neutral_True, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Neutral_True with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Neutral_True: 1 destroyer and 2 submarines

    Non Combat Move - Japanese

    Place Units - Japanese
                2 armour, 2 artilleries and 2 infantry placed in Korea
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 15 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Johnston Island to 30 Sea Zone
                1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
                2 destroyers moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 44 Sea Zone to 42 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                3 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 carrier moved from 44 Sea Zone to 42 Sea Zone
                1 fighter moved from 44 Sea Zone to Java
                1 fighter moved from 44 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 3 destroyers, 1 fighter and 2 transports
                    Neutral_True defend with 1 cruiser, 1 destroyer and 2 submarines
                        ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 :  1/4 hits
                        Neutral_True roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Neutral_True lost in 42 Sea Zone
                        ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 3 :  1/4 hits
                        Neutral_True roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                        Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Neutral_True and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 4 :  0/2 hits
                        Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 :  0/2 hits
                        ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 5 :  1/2 hits
                        Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 5 :  1/2 hits
                        1 destroyer owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 6 :  0/1 hits
                        Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 6 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 7 :  1/1 hits
                        Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 7 :  1/1 hits
                        1 cruiser owned by the Neutral_True and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Neutral_True with 1 carrier and 2 transports remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 3 destroyers and 1 fighter
                    Casualties for Neutral_True: 1 cruiser, 1 destroyer and 2 submarines
                Battle in Marshall Islands
                Battle in Java
                    ANZAC attack with 1 artillery, 1 fighter and 3 infantry

    ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 :  2/5 hits
                        Neutral_Allies roll dice for 4 infantry in Java, round 2 :  1/4 hits
                        1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_True lost in Java
                        ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 :  1/4 hits
                        Neutral_Allies roll dice for 2 infantry in Java, round 3 :  0/2 hits
                        1 infantry owned by the Neutral_True lost in Java
                        ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 4 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Java, round 4 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Java
                    ANZAC win, taking Marshall Islands from Neutral_Axis, taking Java from Neutral_Allies with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for ANZAC: 2 infantry
                    Casualties for Neutral_True: 4 infantry

    Non Combat Move - ANZAC
                1 fighter moved from Java to 42 Sea Zone

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                2 artilleries moved from Korea to Manchuria
                1 armour moved from Korea to Buryatia
                1 infantry moved from Sakha to Buryatia
                1 armour moved from Korea to Manchuria
                2 fighters moved from 19 Sea Zone to Manchuria
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers moved from 6 Sea Zone to 20 Sea Zone
                1 cruiser moved from 19 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
                    Neutral_True defend with 3 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 :  2/7 hits
                        Neutral_True roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Manchuria
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Manchuria, round 3 :  1/6 hits
                        Neutral_True roll dice for 1 infantry in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Manchuria
                    Japanese win, taking Manchuria from Neutral_True with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Neutral_True: 3 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 1 infantry

    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 :  1/2 hits
                        Neutral_Allies roll dice for 1 infantry in Buryatia, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Buryatia
                    Japanese win, taking Buryatia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Neutral_True: 1 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
                    Neutral_True defend with 1 destroyer and 2 submarines
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 :  1/3 hits
                        Neutral_True roll dice for 2 submarines in 20 Sea Zone, round 2 :  0/2 hits
                        Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Neutral_True and 1 submarine owned by the Japanese lost in 20 Sea Zone
                        Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 :  0/3 hits
                        Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 4 :  1/3 hits
                        Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 4 :  0/1 hits
                        Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 20 Sea Zone
                        Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 5 :  1/3 hits
                        Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 5 :  0/1 hits
                        1 destroyer owned by the Neutral_True lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Neutral_True with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 submarine
                    Casualties for Neutral_True: 1 destroyer and 2 submarines

    Non Combat Move - Japanese
                2 fighters moved from Manchuria to 19 Sea Zone

    Place Units - Japanese
                1 bomber and 2 infantry placed in Korea
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Manchuria: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 8

    Combat Move - Italians
                1 infantry moved from Korea to Manchuria

    Non Combat Move - Italians

    Turn Complete - Italians


  • Triple A has issues again. I have saved the game but it won’t let me upload it. :roll:

    Let’s wait it out. I’ll try from home also.


  • maybe server full again… try upload as test file within trip a


  • there is something wrong with triple a lately. It wont post the moves. I am trying from home now.


  • Test summary from TripleA, engine version: 1.8.0.3, time: 17:47:13

Suggested Topics

  • 28
  • 72
  • 43
  • 188
  • 90
  • 113
  • 166
  • 275
Axis & Allies Boardgaming Custom Painted Miniatures

68

Online

17.8k

Users

40.4k

Topics

1.8m

Posts