Game History
Round: 4 Purchase Units - Ottomans Note to players Ottomans: <body><b>All powers can now produce tank units!<b></body> Condition TankProductionOttomans: Ottomans has their production frontier changed to: lateWarProduction Ottomans buy 7 infantry; Remaining resources: 1 PUs; Combat Move - Ottomans 3 infantry moved from Arabia to Mesopotamia 1 artillery and 11 infantry moved from Ankara to Mesopotamia 2 infantry moved from Smyrna to Trans-Jordan 2 infantry moved from Trans-Jordan to Arabia 2 infantry moved from Constantinople to Smyrna 4 infantry moved from Constantinople to Ankara Combat - Ottomans Ottomans has abandoned SZ 18 to Italians Combat Move - Ottomans Trigger ChangeToTriesteMine: AustroHungarians captures territory SZ 18 Place Units - Ottomans 7 infantry placed in Constantinople Turn Complete - Ottomans Ottomans collect 20 PUs; end with 21 PUsPostapocalyptic with zombies Carl VS Grendal
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errrrr goes around to china buy option?
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Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Victoria to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits
Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 56 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 1 submarine
Battle in Solomon IslandsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 0/4 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to SakhaTurn Complete - Japanese
Japanese collect 15 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from 56 Sea Zone to 47 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 47 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in New BritainNon Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
now italian zombies. :roll:
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no move for them…jus continue
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from 46 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Neutral_True lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral_True with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Neutral_True: 2 submarines
Battle in Johnston Island
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantryANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Celebes
ANZAC win, taking Johnston Island from Neutral_Allies, taking Celebes from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 harbour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Sakha to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 3/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Neutral_True, 2 submarines owned by the Neutral_True, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Neutral_True with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
Place Units - Japanese
2 armour, 2 artilleries and 2 infantry placed in Korea
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 15 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 1 fighter and 2 transports
Neutral_True defend with 1 cruiser, 1 destroyer and 2 submarines
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/4 hits
Neutral_True roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Neutral_True lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 1/4 hits
Neutral_True roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Neutral_True and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 5 : 1/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 6 : 0/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 7 : 1/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 7 : 1/1 hits
1 cruiser owned by the Neutral_True and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral_True with 1 carrier and 2 transports remaining. Battle score for attacker is -3
Casualties for ANZAC: 3 destroyers and 1 fighter
Casualties for Neutral_True: 1 cruiser, 1 destroyer and 2 submarines
Battle in Marshall Islands
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 3 infantryANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Java, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Java
ANZAC win, taking Marshall Islands from Neutral_Axis, taking Java from Neutral_Allies with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea ZonePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 armour moved from Korea to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 : 2/7 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Manchuria, round 3 : 1/6 hits
Neutral_True roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Manchuria
Japanese win, taking Manchuria from Neutral_True with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Neutral_True: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantryJapanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Buryatia
Japanese win, taking Buryatia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 0/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 4 : 1/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Neutral_True lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 5 : 1/3 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Neutral_True lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Neutral_True with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea ZonePlace Units - Japanese
1 bomber and 2 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Italians to Manchuria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Korea to ManchuriaNon Combat Move - Italians
Turn Complete - Italians
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Triple A has issues again. I have saved the game but it won’t let me upload it. :roll:
Let’s wait it out. I’ll try from home also.
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maybe server full again… try upload as test file within trip a
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there is something wrong with triple a lately. It wont post the moves. I am trying from home now.
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Test summary from TripleA, engine version: 1.8.0.3, time: 17:47:13