dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Postapocalyptic with zombies Carl VS Grendal
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 fighters moved from 6 Sea Zone to Sakha
1 infantry moved from Amur to SakhaCombat - Japanese
Battle in Sakha
Japanese attack with 2 fighters and 1 infantryJapanese roll dice for 2 fighters and 1 infantry in Sakha, round 2 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Sakha, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Sakha
Japanese win, taking Sakha from Neutral_Allies with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
2 fighters moved from Sakha to AmurTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
errrrr goes around to china buy option?
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Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Politics - Italians
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
1 infantry moved from Victoria to South Australia
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
2 destroyers moved from 62 Sea Zone to 49 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from 45 Sea Zone to 49 Sea Zone
1 fighter moved from 45 Sea Zone to 56 Sea Zone
1 carrier moved from 45 Sea Zone to 56 Sea ZoneCombat - ANZAC
Battle in 56 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/2 hits
Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 56 Sea Zone
ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 49 Sea Zone
ANZAC attack with 2 destroyers, 1 fighter and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 1 submarine
Battle in Solomon IslandsNon Combat Move - ANZAC
1 fighter moved from 49 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in Queensland
1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 fighters moved from Amur to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 : 0/4 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Manchuria
retreated to Manchuria
Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 fighters moved from Manchuria to SakhaTurn Complete - Japanese
Japanese collect 15 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from Solomon Islands to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 carrier moved from 56 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from 56 Sea Zone to 47 Sea Zone
1 destroyer moved from 56 Sea Zone to 46 Sea Zone
1 infantry moved from South Australia to Northern Territory
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea ZoneCombat - ANZAC
Battle in 47 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 submarine
ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 47 Sea Zone
ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in New BritainNon Combat Move - ANZAC
2 fighters moved from 47 Sea Zone to 46 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Place Units - Japanese
1 factory_major placed in KoreaTurn Complete - Japanese
Japanese collect 15 PUs; end with 29 PUs total -
now italian zombies. :roll:
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no move for them…jus continue
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from 46 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston IslandCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Neutral_True lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral_True with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Neutral_True: 2 submarines
Battle in Johnston Island
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantryANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Celebes
ANZAC win, taking Johnston Island from Neutral_Allies, taking Celebes from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantryNon Combat Move - ANZAC
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 47 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 harbour placed in QueenslandTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Sakha to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 3/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Neutral_True, 2 submarines owned by the Neutral_True, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Neutral_True with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
Place Units - Japanese
2 armour, 2 artilleries and 2 infantry placed in Korea
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 15 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 1 fighter and 2 transports
Neutral_True defend with 1 cruiser, 1 destroyer and 2 submarines
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/4 hits
Neutral_True roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Neutral_True lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 1/4 hits
Neutral_True roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Neutral_True and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 5 : 1/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 6 : 0/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 7 : 1/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 7 : 1/1 hits
1 cruiser owned by the Neutral_True and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral_True with 1 carrier and 2 transports remaining. Battle score for attacker is -3
Casualties for ANZAC: 3 destroyers and 1 fighter
Casualties for Neutral_True: 1 cruiser, 1 destroyer and 2 submarines
Battle in Marshall Islands
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 3 infantryANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Java, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Java
ANZAC win, taking Marshall Islands from Neutral_Axis, taking Java from Neutral_Allies with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 4 infantryNon Combat Move - ANZAC
1 fighter moved from Java to 42 Sea ZonePlace Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 armour moved from Korea to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 : 2/7 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Manchuria, round 3 : 1/6 hits
Neutral_True roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Manchuria
Japanese win, taking Manchuria from Neutral_True with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Neutral_True: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantryJapanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Buryatia
Japanese win, taking Buryatia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 0/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 4 : 1/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Neutral_True lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 5 : 1/3 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Neutral_True lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Neutral_True with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarinesNon Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea ZonePlace Units - Japanese
1 bomber and 2 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Italians to Manchuria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Korea to ManchuriaNon Combat Move - Italians
Turn Complete - Italians
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Triple A has issues again. I have saved the game but it won’t let me upload it. :roll:
Let’s wait it out. I’ll try from home also.
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maybe server full again… try upload as test file within trip a
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there is something wrong with triple a lately. It wont post the moves. I am trying from home now.





