TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 2
Combat Move - Japanese
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 cruiser moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 6 Sea Zone
4 infantry moved from Siberia to Amur
1 transport moved from 7 Sea Zone to 5 Sea Zone
2 infantry moved from Siberia to 5 Sea Zone
2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
Combat - Japanese
Battle in 5 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Neutral_True defend with 1 submarine
Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 1/1 hits
Neutral_True roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Neutral_True lost in 5 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Neutral_True: 1 submarine
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
Neutral_True defend with 1 battleship
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Neutral_True
Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 3 : 1/3 hits
Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Neutral_True lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Neutral_True with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 11
Casualties for Japanese: 1 destroyer
Casualties for Neutral_True: 1 battleship
Battle in Japan
Battle in Amur
Japanese attack with 4 infantry
Japanese roll dice for 4 infantry in Amur, round 2 : 0/4 hits
Neutral_Allies roll dice for 1 infantry in Amur, round 2 : 0/1 hits
Japanese roll dice for 4 infantry in Amur, round 3 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Amur
Japanese win, taking Japan from Neutral_True, taking Amur from Neutral_Allies with 4 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Non Combat Move - Japanese
Turn Complete - Japanese
Japanese collect 11 PUs; end with 37 PUs total