Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsPostapocalyptic with zombies Carl VS Grendal
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Jehol to Anhwe
2 infantry moved from Shantung to Anhwe
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Anhwe
2 fighters moved from 19 Sea Zone to Chahar
1 transport moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Korea to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 2 fightersJapanese roll dice for 1 artillery, 1 bomber and 2 fighters in Chahar, round 2 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Chahar
Japanese win, taking Chahar from Neutral_Allies with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Battle in Anhwe
Japanese attack with 1 armour, 1 artillery and 2 infantryJapanese roll dice for 1 armour, 1 artillery and 2 infantry in Anhwe, round 2 : 2/4 hits
Neutral_Allies roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Anhwe
Japanese win, taking Anhwe from Neutral_Allies with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantryNon Combat Move - Japanese
1 bomber moved from Chahar to Shantung
2 fighters moved from Chahar to Shantung
4 infantry moved from 19 Sea Zone to ShantungPlace Units - Japanese
2 armour, 2 infantry and 1 mech_infantry placed in KoreaTurn Complete - Japanese
Japanese collect 24 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 10
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits
Japanese removing all Technology Tokens after unsuccessful research.Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
4 infantry moved from Shantung to Kiangsu
2 fighters moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsu
1 infantry moved from Anhwe to Hunan
1 artillery moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kiangsu
1 armour moved from Anhwe to Kiangsu
2 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 mech_infantry moved from Korea to Buryatia
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 armour moved from 19 Sea Zone to KiangsuCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery and 1 infantryJapanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Hunan
Japanese win, taking Hunan from Neutral_Allies with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Battle in Kiangsu
Japanese attack with 3 armour, 1 bomber, 2 fighters and 7 infantry
Neutral_True defend with 2 aaGuns, 2 armour and 4 infantry
AA fire in Kiangsu : 0/3 hits
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 2 : 4/13 hits
Neutral_True roll dice for 2 aaGuns, 2 armour and 4 infantry in Kiangsu, round 2 : 0/6 hits
2 aaGuns owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
Japanese roll dice for 3 armour, 1 bomber, 2 fighters and 7 infantry in Kiangsu, round 3 : 4/13 hits
Neutral_True roll dice for 2 armour and 2 infantry in Kiangsu, round 3 : 3/4 hits
3 infantry owned by the Japanese, 2 armour owned by the Neutral_True and 2 infantry owned by the Neutral_True lost in Kiangsu
Japanese win, taking Kiangsu from Neutral_True with 3 armour, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 25
Casualties for Japanese: 3 infantry
Casualties for Neutral_True: 2 aaGuns, 2 armour and 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Italians to Kiangsu: 2 infantry
EDIT: Turning off Edit Mode
1 bomber moved from Kiangsu to Manchuria
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to ShantungPlace Units - Japanese
1 armour, 1 artillery and 3 infantry placed in KoreaTurn Complete - Japanese
Japanese collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 11
Combat Move - Italians
2 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsu to AnhweNon Combat Move - Italians
Turn Complete - Italians





