Postapocalyptic with zombies Carl VS Grendal


  • try the link above and check the game out first.


  • Test summary from TripleA, engine version: 1.8.0.3, time: 16:23:30


  • think i done it all… but errr the map starts as mostly neutral teritories?  just 1 japanese fleet… germans start but got no troops?!


  • You read the prologue.  This is the new world.  Japanese and Anzacs. Until they (other countries) get freed and can produce units. OK I’m going to take over with the Anzac you play the Japanese.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 50 Sea Zone to 53 Sea Zone
                1 destroyer moved from 50 Sea Zone to 53 Sea Zone
                1 destroyer moved from 50 Sea Zone to 63 Sea Zone
                1 submarine moved from 50 Sea Zone to 63 Sea Zone
                1 fighter moved from 50 Sea Zone to 63 Sea Zone
                1 fighter moved from 50 Sea Zone to 53 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory Queensland
                ANZAC creates battle in territory Northern Territory
                ANZAC creates battle in territory New Guinea
                Battle in 53 Sea Zone
                    ANZAC attack with 2 destroyers and 1 fighter
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 2 destroyers and 1 fighter in 53 Sea Zone, round 2 :  0/3 hits
                        Neutral_True roll dice for 1 submarine in 53 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 destroyers and 1 fighter in 53 Sea Zone, round 3 :  1/3 hits
                        Neutral_True roll dice for 1 submarine in 53 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 53 Sea Zone
                    ANZAC win, taking Queensland from Neutral_True, taking Northern Territory from Neutral_True, taking New Guinea from Neutral_Allies with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine
                Battle in 63 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 63 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Neutral_True lost in 63 Sea Zone
                    ANZAC win, taking 63 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine

    Non Combat Move - ANZAC
                1 carrier moved from 50 Sea Zone to 53 Sea Zone
                1 transport moved from 50 Sea Zone to 53 Sea Zone
                1 fighter moved from 63 Sea Zone to 53 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
                ANZAC collect 3 PUs (2 lost to blockades); end with 13 PUs total


  • french…germans…russians got no units…so it goes all the way back around to japan ye?


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - Japanese
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 cruiser moved from 16 Sea Zone to 6 Sea Zone
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                1 submarine moved from 7 Sea Zone to 5 Sea Zone
                1 carrier moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                1 fighter moved from 7 Sea Zone to 6 Sea Zone
                4 infantry moved from Siberia to Amur
                1 transport moved from 7 Sea Zone to 5 Sea Zone
                2 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Japan

    Combat - Japanese
                Battle in 5 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Neutral_True defend with 1 submarine
                        Japanese roll dice for 1 submarine in 5 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 :  1/1 hits
                        Neutral_True roll dice for 1 submarine in 5 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 5 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine
                Battle in 6 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
                    Neutral_True defend with 1 battleship
                        Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 6 Sea Zone, round 2 :  1/4 hits
                    Units damaged: 1 battleship owned by the Neutral_True
                        Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 1 carrier, 1 cruiser, 2 fighters and 1 transport in 6 Sea Zone, round 3 :  1/3 hits
                        Neutral_True roll dice for 1 battleship in 6 Sea Zone, round 3 :  0/1 hits
                        1 battleship owned by the Neutral_True lost in 6 Sea Zone
                    Japanese win, taking 6 Sea Zone from Neutral_True with 1 carrier, 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 destroyer
                    Casualties for Neutral_True: 1 battleship
                Battle in Japan
                Battle in Amur
                    Japanese attack with 4 infantry

    Japanese roll dice for 4 infantry in Amur, round 2 :  0/4 hits
                        Neutral_Allies roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        Japanese roll dice for 4 infantry in Amur, round 3 :  1/4 hits
                        Neutral_Allies roll dice for 1 infantry in Amur, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Amur
                    Japanese win, taking Japan from Neutral_True, taking Amur from Neutral_Allies with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - Japanese

    Turn Complete - Japanese
                Japanese collect 11 PUs; end with 37 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 53 Sea Zone to 54 Sea Zone
                1 destroyer moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from 53 Sea Zone to 54 Sea Zone
                1 infantry moved from Northern Territory to Western Australia
                      ANZAC take Western Australia from Neutral_True
                1 infantry moved from Northern Territory to South Australia
                      ANZAC take South Australia from Neutral_True
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Neutral_Allies
                1 infantry moved from Northern Territory to Queensland

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 54 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Neutral_True lost in 54 Sea Zone
                    ANZAC win, taking 54 Sea Zone from Neutral with 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine

    Non Combat Move - ANZAC
                1 carrier moved from 53 Sea Zone to 54 Sea Zone
                1 transport moved from 53 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4
                ANZAC collect 7 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 harbour and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 5 Sea Zone to 6 Sea Zone
                1 submarine moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Amur to Sakha
                1 infantry moved from Amur to Korea
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                2 fighters moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 3 infantry

    Japanese roll dice for 3 infantry in Sakha, round 2 :  0/3 hits
                        Neutral_Allies roll dice for 1 infantry in Sakha, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                        Japanese roll dice for 2 infantry in Sakha, round 3 :  0/2 hits
                        Neutral_Allies roll dice for 1 infantry in Sakha, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sakha
                    1 infantry owned by the Japanese retreated to Amur
                    Neutral_Allies win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry
                Battle in Korea
                    Japanese attack with 2 fighters and 3 infantry
                    Neutral_True defend with 3 infantry
                        Japanese roll dice for 1 cruiser in Korea, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 3 infantry in Korea, round 2 :  1/5 hits
                        Neutral_True roll dice for 3 infantry in Korea, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_True lost in Korea
                        Japanese roll dice for 2 fighters and 3 infantry in Korea, round 3 :  2/5 hits
                        Neutral_True roll dice for 2 infantry in Korea, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Korea
                    Japanese win, taking Korea from Neutral_True with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Neutral_True: 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to 6 Sea Zone

    Place Units - Japanese
                1 harbour placed in Japan

    Turn Complete - Japanese
                Japanese collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Research Technology - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Korea: 1 infantry
                EDIT: Turning off Edit Mode

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from 63 Sea Zone to New Zealand
                3 destroyers moved from 54 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from 54 Sea Zone to 62 Sea Zone
                1 infantry moved from South Australia to Victoria
                      ANZAC take Victoria from Neutral_True
                1 infantry moved from Western Australia to Northern Territory
                3 infantry moved from Queensland to Northern Territory

    Combat - ANZAC
                Battle in 62 Sea Zone
                    ANZAC attack with 3 destroyers, 2 fighters and 1 submarine
                    Neutral_True defend with 1 battleship
                        ANZAC roll dice for 1 submarine in 62 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 3 destroyers and 2 fighters in 62 Sea Zone, round 2 :  3/5 hits
                        Neutral_True roll dice for 1 battleship in 62 Sea Zone, round 2 :  1/1 hits
                        1 battleship owned by the Neutral_True and 1 submarine owned by the ANZAC lost in 62 Sea Zone
                    ANZAC win, taking 62 Sea Zone from Neutral with 3 destroyers and 2 fighters remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine
                    Casualties for Neutral_True: 1 battleship
                Battle in New Zealand

    Non Combat Move - ANZAC
                2 fighters moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from 54 Sea Zone to 45 Sea Zone
                1 carrier moved from 54 Sea Zone to 45 Sea Zone

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Turning off Edit Mode


  • 3 neutrals and on jap was killed in Korea. That makes 4 dead in on battle = 1 Finito Benito zombie. Remember that all fractions are rounded down, so 7 dead = 1 zombie.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 14 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                2 fighters moved from 6 Sea Zone to Sakha
                1 infantry moved from Amur to Sakha

    Combat - Japanese
                Battle in Sakha
                    Japanese attack with 2 fighters and 1 infantry

    Japanese roll dice for 2 fighters and 1 infantry in Sakha, round 2 :  2/3 hits
                        Neutral_Allies roll dice for 1 infantry in Sakha, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Sakha
                    Japanese win, taking Sakha from Neutral_Allies with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Neutral_True: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Sakha to Amur

    Turn Complete - Japanese
                Japanese collect 15 PUs; end with 29 PUs total


  • errrrr goes around to china buy option?


  • Now that you have a zombie Italian, just fast forward to italian turn, then post move. Pass on China and don’t buy anything untill it gets a country to put reinforcements on.

    zombie italian turn.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Politics - Italians

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone
                1 infantry moved from Victoria to South Australia
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 49 Sea Zone
                1 infantry moved from 49 Sea Zone to Solomon Islands
                2 destroyers moved from 62 Sea Zone to 49 Sea Zone
                1 destroyer moved from 62 Sea Zone to 56 Sea Zone
                1 fighter moved from 45 Sea Zone to 49 Sea Zone
                1 fighter moved from 45 Sea Zone to 56 Sea Zone
                1 carrier moved from 45 Sea Zone to 56 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 1 carrier, 1 destroyer and 1 fighter
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 1 carrier, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 :  1/2 hits
                        Neutral_True roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 56 Sea Zone
                    ANZAC win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine
                Battle in 49 Sea Zone
                    ANZAC attack with 2 destroyers, 1 fighter and 1 transport
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 2 destroyers, 1 fighter and 1 transport in 49 Sea Zone, round 2 :  1/3 hits
                        Neutral_True roll dice for 1 submarine in 49 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 49 Sea Zone
                    ANZAC win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Neutral_True: 1 submarine
                Battle in Solomon Islands

    Non Combat Move - ANZAC
                1 fighter moved from 49 Sea Zone to Queensland

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 29 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 infantry moved from Korea to Manchuria
                2 fighters moved from Amur to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 fighters and 2 infantry
                    Neutral_True defend with 3 infantry
                        Japanese roll dice for 2 fighters and 2 infantry in Manchuria, round 2 :  0/4 hits
                        Neutral_True roll dice for 3 infantry in Manchuria, round 2 :  2/3 hits
                        2 infantry owned by the Japanese lost in Manchuria
                    retreated to Manchuria
                    Neutral_True win with 3 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Manchuria to Sakha

    Turn Complete - Japanese
                Japanese collect 15 PUs; end with 44 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Combat Move - Italians

    Turn Complete - Italians


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 49 Sea Zone to 47 Sea Zone
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 carrier moved from 56 Sea Zone to 46 Sea Zone
                1 fighter moved from Queensland to 47 Sea Zone
                1 fighter moved from 56 Sea Zone to 47 Sea Zone
                1 destroyer moved from 56 Sea Zone to 46 Sea Zone
                1 infantry moved from South Australia to Northern Territory
                1 transport moved from 54 Sea Zone to 55 Sea Zone
                2 infantry moved from Northern Territory to 55 Sea Zone

    Combat - ANZAC
                Battle in 47 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 transport
                    Neutral_True defend with 1 submarine
                        ANZAC roll dice for 1 destroyer, 2 fighters and 1 transport in 47 Sea Zone, round 2 :  2/3 hits
                        Neutral_True roll dice for 1 submarine in 47 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Neutral_True lost in 47 Sea Zone
                    ANZAC win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 1 submarine
                Battle in New Britain

    Non Combat Move - ANZAC
                2 fighters moved from 47 Sea Zone to 46 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 factory_major; Remaining resources: 14 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese

    Place Units - Japanese
                1 factory_major placed in Korea

    Turn Complete - Japanese
                Japanese collect 15 PUs; end with 29 PUs total

Suggested Topics

  • 27
  • 45
  • 72
  • 188
  • 89
  • 274
  • 401
  • 154
Axis & Allies Boardgaming Custom Painted Miniatures

28

Online

17.8k

Users

40.4k

Topics

1.8m

Posts