TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - Russians Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
now italian zombies. :roll:
no move for them…jus continue
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 harbour; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 destroyer moved from 46 Sea Zone to 44 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 44 Sea Zone
2 fighters moved from 46 Sea Zone to 44 Sea Zone
3 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from New Britain to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 30 Sea Zone
1 infantry moved from 30 Sea Zone to Johnston Island
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer, 2 fighters and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 destroyer, 2 fighters and 2 transports in 44 Sea Zone, round 2 : 2/3 hits
Neutral_True roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Neutral_True lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Neutral_True with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 12
Casualties for Neutral_True: 2 submarines
Battle in Johnston Island
Battle in Celebes
ANZAC attack with 1 artillery and 3 infantry
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 2 : 0/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 3 infantry in Celebes, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Celebes, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Celebes
ANZAC win, taking Johnston Island from Neutral_Allies, taking Celebes from Neutral_Allies with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_True: 2 infantry
Non Combat Move - ANZAC
1 carrier moved from 46 Sea Zone to 44 Sea Zone
1 destroyer moved from 47 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 harbour placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Sakha to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 19 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 19 Sea Zone, round 3 : 3/4 hits
Neutral_True roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
Neutral_True roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Neutral_True, 2 submarines owned by the Neutral_True, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Neutral_True with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarines
Non Combat Move - Japanese
Place Units - Japanese
2 armour, 2 artilleries and 2 infantry placed in Korea
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 15 PUs; end with 18 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
2 destroyers moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
3 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 carrier moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to Java
1 fighter moved from 44 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 1 fighter and 2 transports
Neutral_True defend with 1 cruiser, 1 destroyer and 2 submarines
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 2 : 1/4 hits
Neutral_True roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 2 : 0/2 hits
1 submarine owned by the Neutral_True lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 3 destroyers, 1 fighter and 2 transports in 42 Sea Zone, round 3 : 1/4 hits
Neutral_True roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Neutral_True and 2 destroyers owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 4 : 0/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 42 Sea Zone, round 5 : 1/2 hits
Neutral_True roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 5 : 1/2 hits
1 destroyer owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 6 : 0/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 6 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 fighter and 2 transports in 42 Sea Zone, round 7 : 1/1 hits
Neutral_True roll dice for 1 cruiser in 42 Sea Zone, round 7 : 1/1 hits
1 cruiser owned by the Neutral_True and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral_True with 1 carrier and 2 transports remaining. Battle score for attacker is -3
Casualties for ANZAC: 3 destroyers and 1 fighter
Casualties for Neutral_True: 1 cruiser, 1 destroyer and 2 submarines
Battle in Marshall Islands
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 3 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 3 infantry in Java, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Java, round 2 : 1/4 hits
1 infantry owned by the ANZAC and 2 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Java, round 3 : 0/2 hits
1 infantry owned by the Neutral_True lost in Java
ANZAC roll dice for 1 artillery, 1 fighter and 2 infantry in Java, round 4 : 1/4 hits
Neutral_Allies roll dice for 1 infantry in Java, round 4 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Java
ANZAC win, taking Marshall Islands from Neutral_Axis, taking Java from Neutral_Allies with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Casualties for Neutral_True: 4 infantry
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
Place Units - ANZAC
1 cruiser and 1 destroyer placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 armour moved from Korea to Manchuria
2 fighters moved from 19 Sea Zone to Manchuria
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Neutral_True defend with 3 infantry
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Manchuria, round 2 : 2/7 hits
Neutral_True roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Neutral_True lost in Manchuria
Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 1 infantry in Manchuria, round 3 : 1/6 hits
Neutral_True roll dice for 1 infantry in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Manchuria
Japanese win, taking Manchuria from Neutral_True with 1 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Neutral_True: 3 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Neutral_True lost in Buryatia
Japanese win, taking Buryatia from Neutral_Allies with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Neutral_True: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers and 1 submarine
Neutral_True defend with 1 destroyer and 2 submarines
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 2 : 1/3 hits
Neutral_True roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Neutral_True and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 3 : 0/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 4 : 1/3 hits
Neutral_True roll dice for 1 submarine in 20 Sea Zone, round 4 : 0/1 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Neutral_True lost in 20 Sea Zone
Japanese roll dice for 1 cruiser and 2 destroyers in 20 Sea Zone, round 5 : 1/3 hits
Neutral_True roll dice for 1 destroyer in 20 Sea Zone, round 5 : 0/1 hits
1 destroyer owned by the Neutral_True lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Neutral_True with 1 cruiser and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Neutral_True: 1 destroyer and 2 submarines
Non Combat Move - Japanese
2 fighters moved from Manchuria to 19 Sea Zone
Place Units - Japanese
1 bomber and 2 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Italians to Manchuria: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 19 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - Italians
1 infantry moved from Korea to Manchuria
Non Combat Move - Italians
Turn Complete - Italians
Triple A has issues again. I have saved the game but it won’t let me upload it. :roll:
Let’s wait it out. I’ll try from home also.
maybe server full again… try upload as test file within trip a
there is something wrong with triple a lately. It wont post the moves. I am trying from home now.
Test summary from TripleA, engine version: 1.8.0.3, time: 17:47:13
ye server is full again….admin will free up space soon
test…dont use this!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by French to Java: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Gilbert Islands
Non Combat Move - ANZAC
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Northern Territory to Queensland
Place Units - ANZAC
1 armour placed in Queensland
2 destroyers placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Turn Complete - French
I edited in a french infantry. I forgot to count the losses there. Total losses were more than four but less than eight, so one french fry gets stationed there. My first zombie!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Shantung
1 bomber moved from Korea to Shantung
2 fighters moved from 19 Sea Zone to Shantung
1 armour and 2 artilleries moved from Manchuria to Jehol
Combat - Japanese
Battle in Shantung
Japanese attack with 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 2 infantry
Japanese roll dice for 1 bomber, 2 fighters and 2 infantry in Shantung, round 2 : 2/5 hits
Neutral_True roll dice for 2 infantry in Shantung, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Shantung
Japanese win, taking Shantung from Neutral_True with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Jehol
Japanese attack with 1 armour and 2 artilleries
Neutral_True defend with 1 infantry
Japanese roll dice for 1 armour and 2 artilleries in Jehol, round 2 : 2/3 hits
Neutral_True roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Neutral_True lost in Jehol
Japanese win, taking Jehol from Neutral_True with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Shantung to 19 Sea Zone
1 bomber moved from Shantung to Korea
Place Units - Japanese
1 transport placed in 6 Sea Zone
4 infantry placed in Korea
Turn Complete - Japanese
Japanese collect 22 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - Italians
Turn Complete - Italians
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Gilbert Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 53 Sea Zone
1 infantry moved from 53 Sea Zone to New Hebrides
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 cruiser moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Malaya
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 2 transports
Neutral_True defend with 2 submarines
ANZAC roll dice for 1 cruiser, 3 destroyers and 2 transports in 37 Sea Zone, round 2 : 1/4 hits
Neutral_True roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Neutral_True and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 3 : 0/3 hits
Neutral_True roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 37 Sea Zone, round 4 : 3/3 hits
Neutral_True roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits
1 submarine owned by the Neutral_True lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Neutral_True with 1 cruiser, 2 destroyers and 2 transports remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 destroyer
Casualties for Neutral_True: 2 submarines
Battle in New Hebrides
Battle in Malaya
ANZAC attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 2 : 1/5 hits
Neutral_Allies roll dice for 3 infantry in Malaya, round 2 : 1/3 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Malaya
ANZAC roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Malaya, round 3 : 1/4 hits
Neutral_Allies roll dice for 2 infantry in Malaya, round 3 : 2/2 hits
1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 infantry owned by the Neutral_True lost in Malaya
ANZAC roll dice for 1 armour and 1 fighter in Malaya, round 4 : 1/2 hits
Neutral_Allies roll dice for 1 infantry in Malaya, round 4 : 1/1 hits
1 infantry owned by the Neutral_True and 1 fighter owned by the ANZAC lost in Malaya
ANZAC win, taking New Hebrides from Neutral_Allies, taking Malaya from Neutral_Allies with 1 armour remaining. Battle score for attacker is -20
Casualties for ANZAC: 1 artillery, 1 fighter and 2 infantry
Casualties for Neutral_True: 3 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by French to Malaya: 1 infantry
EDIT: Turning off Edit Mode
1 carrier moved from 44 Sea Zone to 37 Sea Zone
Place Units - ANZAC
2 armour and 1 fighter placed in Queensland
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs