2d6<=3: 4, 4; Hits: 0
2d6<=1: 5, 4; Hits: 0
1d6<=4: 2; Hits: 1
14L MrRoboto (Allies +9) vs. Shin Ji (Axis)
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OK, both subs missed, and I got 15 hits with the rest. OOL?
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Since you only have 2 submarines, just take max defense order please (damage carriers/battleships first of course)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 bomber and 3 tactical_bombers moved from Philippines to 20 Sea Zone
1 mech_infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
5 mech_infantrys moved from Hunan to Kwangsi
1 mech_infantry moved from Hopei to Kiangsi
1 mech_infantry moved from Chahar to Kiangsi
1 mech_infantry moved from Kweichow to Kiangsi
1 armour moved from Burma to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Americans defend with 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Americans and 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Casualties for Americans: 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 5 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber, 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to HunanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total -
Pshew! I was really riding that probability curve on that one. Glad it worked out well.
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@Shin:
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Americans defend with 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Americans and 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Casualties for Americans: 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transportThis is a joke, right? +83 instead of -36 on average?
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Why would you attempt a fight with average -36 TUV and less than 50% success chance anyways?
My god….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 6 fighters, 4 infantry and 2 tactical_bombers moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 6 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 2 armour and 6 mech_infantrys
British win, taking Northwest Persia from Germans with 1 artillery, 6 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 2 armour and 6 mech_infantrysNon Combat Move - British
6 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Turkmenistan to Caucasus
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 94 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
5 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 5 artilleries -
Why would you attempt a fight with average -36 TUV and less than 50% success chance anyways?
My god….
Like the song says, you gotta know when to hold 'em, know when to fold 'em.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Holland Belgium to Northern Italy
4 artilleries and 9 infantry moved from Southern France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern France to Northern ItalyNon Combat Move - Italians
4 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 11 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Russia to Caucasus
3 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
1 mech_infantry owned by the Germans retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 2 aaGuns and 13 infantry
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 aaGuns and 13 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
3 bombers moved from Caucasus to UkrainePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Persia
3 mech_infantrys placed in Ukraine
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 mech_infantrys
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Novgorod: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Finland: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
You got some hard men in Kazakhstan, my friend!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Hunan to 45 Sea Zone
3 mech_infantrys moved from Shantung to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Hunan to Kwangtung
3 mech_infantrys moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kwangsi to French Indo China
1 armour and 3 infantry moved from Burma to Shan State
1 armour, 8 infantry and 7 mech_infantrys moved from Burma to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Japanese win, taking French Indo China from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 armour, 8 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
2 mech_infantrys owned by the Japanese retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
2 mech_infantrys owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kwangtung from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hunan to Philippines
1 aaGun moved from Burma to Yunnan
1 bomber moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Sorry for the delay. I was kinda busy the last days.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 artilleries, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Turkey
3 artilleries and 3 infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyCombat - British
Battle in Southern Italy
British captures 21PUs while taking Italians capital
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
British win, taking Southern Italy from Italians, taking Caucasus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Turkey
British attack with 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 3 aaGuns, 10 artilleries, 19 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from India: 3 aaGuns, 10 artilleries, 19 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Turkey to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 94 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqPlace Units - British
3 artilleries and 1 harbour placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 63 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 68 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 fighter moved from Northern Italy to 95 Sea Zone
7 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Italians attack with 7 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 7 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
4 aaGuns moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,4,6,1,4,6,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,3,6,2,2,1,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 22 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Samara to Caucasus
3 bombers moved from Ukraine to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from British with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Ukraine
1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 mech_infantrys moved from Finland to Sweden
1 artillery moved from Finland to Sweden
1 armour moved from Finland to Sweden
11 mech_infantrys moved from Western Germany to France
1 destroyer moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 infantry and 2 mech_infantrys placed in France
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Persia
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,6,6,4,5,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 72 PUs (6 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
nothing with russia