4d6<=2: 3, 1, 1, 4; Hits: 2
14L MrRoboto (Allies +9) vs. Shin Ji (Axis)
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@Shin:
That’s a neat trick, by the way - sending in a ship to my fleet’s SZ when not at war, and then doing an unprovoked declaration with ANZAC. Never seen that one.
learned that the hard way :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 destroyer and 1 submarine moved from 109 Sea Zone to 123 Sea Zone
1 fighter moved from Scotland to 123 Sea Zone
2 infantry moved from Belgian Congo to Tanganyika Territory
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
2 fighters, 2 infantry and 1 tactical_bomber moved from Burma to Shan StateCombat - British
Battle in 123 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
British win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tanganyika Territory
British attack with 2 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 armour moved from Tunisia to Tobruk
1 fighter moved from Algeria to Egypt
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 infantry and 5 mech_infantrys moved from India to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 battleship, 1 carrier and 1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from 123 Sea Zone to United Kingdom
1 submarine moved from 109 Sea Zone to 105 Sea ZonePlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
1 destroyer placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 36 PUs totalPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Syria
1 bomber moved from Greece to Belarus
1 armour moved from Baltic States to BelarusCombat - Italians
Battle in Belarus
Italians attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Bessarabia
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
4 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_AxisPlace Units - Italians
1 carrier and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 fighter moved from French West Africa to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Baltic States to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 fighters and 3 tactical_bombers moved from Eastern Poland to Western Ukraine -
Sending up interceptors in Moscow?
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intercept with both please
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Either I clicked wrong yesterday or the save game is confused. It thought I was doing a suicide attack with my two bombers.
So ignore those rolls.
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Fighter Intercepts
Rolls: 2@6; Total Hits: 22@6: (5, 2)
Bomber air battle
Rolls: 2@6; Total Hits: 22@6: (1, 5)
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Alright - took out one fighter, both bombers survive.
AA against both bombers
Rolls: 2@6; Total Hits: 22@6: (2, 1)
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Lost one!
Damage for remaining
Rolls: 1@6; Total Hits: 11@6: (3)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 12 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Baltic States to Archangel
Germans take Archangel from Russians
2 bombers moved from Eastern Poland to Russia
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
3 fighters and 3 tactical_bombers moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 2 bombers
Russians defend with 1 airfield, 1 factory_major, 2 fighters and 6 infantry
Russians win with 2 fighters and 5 infantry remaining. Battle score for attacker is -21
Casualties for Germans: 2 bombers
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 5
EDIT: Removing units owned by Russians from Russia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from Western Ukraine to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 armour moved from Baltic States to Archangel
1 armour moved from Baltic States to Archangel
5 armour and 2 mech_infantrys moved from Baltic States to Belarus
4 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
4 infantry moved from Finland to Karelia
2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Normandy Bordeaux to France
6 armour moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Bessarabia to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Eastern Poland to Belarus
10 mech_infantrys moved from Poland to Western UkrainePlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,1
Germans collect 46 PUs (4 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
Sorry about all the edits!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair 0 damage on 1 factory_major; Remaining resources: 34 PUs;
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 aaGuns, 2 artilleries and 15 infantry moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 6 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 mech_infantry moved from Kansu to Shensi
1 tactical_bomber moved from Hunan to Shensi
1 fighter moved from Hopei to Shensi
1 fighter moved from Hopei to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 tactical_bomber moved from Kwangsi to Szechwan
1 armour moved from Kwangtung to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
2 artilleries and 6 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 5 infantry, 2 tactical_bombers and 3 transports moved from 20 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 6 infantry, 1 submarine, 3 tactical_bombers and 4 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 6 infantry moved from 37 Sea Zone to Malaya
2 fighters and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in Shensi
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Malaya
Battle in Szechwan
Japanese attack with 1 armour, 1 fighter and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Szechwan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 mech_infantry moved from Anhwe to Hunan
2 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 fighters and 2 tactical_bombers moved from Yunnan to Hunan
1 fighter and 2 tactical_bombers moved from Szechwan to Hunan
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 aaGun moved from Kwangsi to 36 Sea Zone
1 aaGun and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Malaya
3 fighters moved from Korea to Japan
1 aaGun and 12 infantry moved from Korea to Manchuria
1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Burma to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
3 mech_infantrys moved from Burma to Szechwan
1 artillery moved from Kenya to Ethiopia
British take Ethiopia from Italians
2 fighters and 1 tactical_bomber moved from Egypt to 99 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
retreated to 112 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers and 2 transports
Units damaged: 1 battleship owned by the Italians
Units damaged: 1 battleship owned by the British
British win, taking 99 Sea Zone from Italians with 1 battleship, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 47
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
Battle in Szechwan
British attack with 3 mech_infantrys
Japanese defend with 1 armour
1 mech_infantry owned by the British retreated to Yunnan
Japanese win with 1 armour remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 destroyer and 1 submarine moved from 123 Sea Zone to 109 Sea Zone
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 fighters and 1 tactical_bomber moved from Burma to Persia
1 mech_infantry moved from India to Eastern Persia
3 aaGuns, 3 artilleries and 10 infantry moved from Burma to India
2 infantry moved from Tanganyika Territory to Kenya
1 infantry and 1 mech_infantry moved from French West Africa to French Central Africa
1 mech_infantry moved from French Central Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from 112 Sea Zone to United Kingdom
3 fighters moved from United Kingdom to French West Africa
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Shan State to BurmaPlace Units - British
1 artillery, 1 fighter and 1 infantry placed in Persia
3 infantry placed in Egypt
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 35 PUs; end with 38 PUs totalPlace Units - UK_Pacific
1 artillery, 2 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,4,3,1,4,1,4,4,6,6,3,2,3,5,3,1,5,4,2,5,5,1
UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 artillery, 2 infantry and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 bomber and 2 fighters moved from Southern Italy to 99 Sea Zone
1 bomber moved from Bessarabia to 99 Sea Zone
1 armour moved from Belarus to Bryansk
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies -
I’m going to need an OOL in SZ 99. I assume you want to lose your cruiser first, but beyond that, not really sure how you want to play it.
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When you ask for an OOL, it is helpful to know how many hits you score :D
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I have to reveal that? I didn’t want to have to leave the program (and my computer) running for days while I waited.