@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
14L MrRoboto (Allies +9) vs. Shin Ji (Axis)
-
OK, both subs missed, and I got 15 hits with the rest. OOL?
-
Since you only have 2 submarines, just take max defense order please (damage carriers/battleships first of course)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 1 destroyer, 10 fighters, 2 submarines and 4 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 20 Sea Zone
1 bomber and 3 tactical_bombers moved from Philippines to 20 Sea Zone
1 mech_infantry moved from Siam to Shan State
1 infantry moved from Yunnan to Shan State
5 mech_infantrys moved from Hunan to Kwangsi
1 mech_infantry moved from Hopei to Kiangsi
1 mech_infantry moved from Chahar to Kiangsi
1 mech_infantry moved from Kweichow to Kiangsi
1 armour moved from Burma to Shan StateCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Americans defend with 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Americans and 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Casualties for Americans: 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangsi
Japanese attack with 5 mech_infantrys
ANZAC defend with 2 infantry
Japanese win, taking Kwangsi from Chinese with 3 mech_infantrys remaining. Battle score for attacker is -2
Casualties for Japanese: 2 mech_infantrys
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
ANZAC defend with 1 artillery and 1 infantry
UK_Pacific win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour, 1 infantry and 1 mech_infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 bomber, 4 fighters and 4 tactical_bombers moved from 20 Sea Zone to Hunan
3 mech_infantrys moved from Kiangsu to Hunan
3 mech_infantrys moved from Shantung to HunanPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 37 PUs; end with 38 PUs total -
Pshew! I was really riding that probability curve on that one. Glad it worked out well.
-
@Shin:
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 3 destroyers, 10 fighters, 2 submarines and 7 tactical_bombers
ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport; Americans defend with 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Units damaged: 2 battleships owned by the Americans and 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese win with 1 bomber, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 83
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 3 destroyers, 6 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines and 1 transport
Casualties for Americans: 2 battleships, 5 carriers, 3 cruisers, 3 destroyers, 8 fighters, 2 submarines, 2 tactical_bombers and 1 transportThis is a joke, right? +83 instead of -36 on average?
-
Why would you attempt a fight with average -36 TUV and less than 50% success chance anyways?
My god….
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 5 artilleries, 3 infantry and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 6 fighters, 4 infantry and 2 tactical_bombers moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in Northwest Persia
British attack with 1 artillery, 6 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 2 armour and 6 mech_infantrys
British win, taking Northwest Persia from Germans with 1 artillery, 6 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 2 armour and 6 mech_infantrysNon Combat Move - British
6 fighters and 2 tactical_bombers moved from Northwest Persia to Iraq
3 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Turkmenistan to Caucasus
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - British
3 artilleries placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by British to 94 Sea Zone: 2 submarines
EDIT: Turning off Edit ModeTurn Complete - British
British collect 35 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
5 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 5 artilleries -
Why would you attempt a fight with average -36 TUV and less than 50% success chance anyways?
My god….
Like the song says, you gotta know when to hold 'em, know when to fold 'em.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Holland Belgium to Northern Italy
4 artilleries and 9 infantry moved from Southern France to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Southern France to Northern ItalyNon Combat Move - Italians
4 aaGuns moved from Southern France to Northern ItalyPlace Units - Italians
3 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 11 mech_infantrys moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 tactical_bomber moved from Russia to Caucasus
3 infantry moved from Samara to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Germans take Yenisey from Russians
1 mech_infantry moved from Vologda to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Western Germany to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
1 mech_infantry owned by the Germans retreated to Samara
Russians win with 1 infantry remaining. Battle score for attacker is -17
Casualties for Germans: 3 infantry and 2 mech_infantrys
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 13 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 2 aaGuns and 13 infantry
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 10 mech_infantrys
Casualties for British: 1 mech_infantry
Casualties for Russians: 2 aaGuns and 13 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Ukraine
3 bombers moved from Caucasus to UkrainePlace Units - Germans
1 armour and 2 mech_infantrys placed in Volgograd
3 armour placed in Persia
3 mech_infantrys placed in Ukraine
3 artilleries placed in France
8 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 mech_infantrys
EDIT: Adding units owned by Germans to Western Germany: 4 mech_infantrys
EDIT: Removing units owned by Germans from France: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Novgorod: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Finland: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 64 PUs (6 lost to blockades); end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
You got some hard men in Kazakhstan, my friend!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Hunan to 45 Sea Zone
3 mech_infantrys moved from Shantung to Chahar
3 mech_infantrys moved from Kiangsu to Hopei
3 mech_infantrys moved from Hunan to Kweichow
3 mech_infantrys moved from Hunan to Kwangtung
3 mech_infantrys moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kwangsi to French Indo China
1 armour and 3 infantry moved from Burma to Shan State
1 armour, 8 infantry and 7 mech_infantrys moved from Burma to Yunnan
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport; Americans defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 3 mech_infantrys
ANZAC defend with 1 artillery
Japanese win, taking French Indo China from ANZAC with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Shan State
Japanese attack with 1 armour and 3 infantry
ANZAC defend with 1 artillery
Japanese win, taking Shan State from UK_Pacific with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yunnan
Japanese attack with 1 armour, 8 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
2 mech_infantrys owned by the Japanese retreated to Hunan
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
2 mech_infantrys owned by the Japanese retreated to Anhwe
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Chahar
Japanese attack with 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangtung
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kwangtung from UK_Pacific with 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Japanese
4 fighters and 4 tactical_bombers moved from Hunan to Philippines
1 aaGun moved from Burma to Yunnan
1 bomber moved from 45 Sea Zone to PhilippinesPlace Units - Japanese
2 transports placed in 6 Sea Zone
3 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total -
Sorry for the delay. I was kinda busy the last days.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 5 artilleries, 1 harbour and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Turkey
3 artilleries and 3 infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
4 fighters and 1 tactical_bomber moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern ItalyCombat - British
Battle in Southern Italy
British captures 21PUs while taking Italians capital
Battle in Caucasus
British attack with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 3 mech_infantrys
British win, taking Southern Italy from Italians, taking Caucasus from Germans with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 armour and 3 mech_infantrys
Casualties for British: 2 infantry
Battle in Turkey
British attack with 3 artilleries, 4 fighters, 5 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 artilleries, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Burma from Japanese to UK_Pacific
EDIT: Adding units owned by British to Burma: 3 aaGuns, 10 artilleries, 19 infantry and 3 mech_infantrys
EDIT: Removing units owned by British from India: 3 aaGuns, 10 artilleries, 19 infantry and 3 mech_infantrys
EDIT: Turning off Edit Mode
4 fighters and 1 tactical_bomber moved from Turkey to Iraq
3 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Caucasus to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 94 Sea Zone to 93 Sea Zone
3 fighters moved from Gibraltar to Trans-Jordan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to IraqPlace Units - British
3 artilleries and 1 harbour placed in Iraq
1 artillery and 2 infantry placed in Egypt
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 63 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 68 PUsPlace Units - UK_Pacific
3 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 3 artilleries and 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 fighter moved from Northern Italy to 95 Sea Zone
7 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Northern Italy to Southern ItalyCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern Italy
Italians attack with 7 artilleries, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from British with 7 artilleries, 10 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Southern Italy to Western Germany
1 fighter moved from 95 Sea Zone to Western Germany
4 aaGuns moved from Northern Italy to Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,4,6,1,4,6,3,5,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,1,5,3,6,2,2,1,2
Italians collect 3 PUs (13 lost to blockades); end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to Spain
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 infantry and 22 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
3 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Timguska to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Novosibirsk to Tsinghai
Germans take Tsinghai from Chinese
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
Germans take Buryatia from Russians
1 mech_infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Caucasus
1 tactical_bomber moved from Ukraine to Kazakhstan
1 mech_infantry moved from Samara to Caucasus
3 bombers moved from Ukraine to CaucasusCombat - Germans
Battle in Kazakhstan
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 bombers and 4 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans win, taking Caucasus from British with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 mech_infantrys
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Germans
3 bombers moved from Caucasus to Ukraine
1 tactical_bomber moved from Kazakhstan to Volgograd
1 aaGun moved from Tambov to Volgograd
1 mech_infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
4 mech_infantrys moved from Finland to Sweden
1 artillery moved from Finland to Sweden
1 armour moved from Finland to Sweden
11 mech_infantrys moved from Western Germany to France
1 destroyer moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
1 infantry and 2 mech_infantrys placed in France
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Persia
1 mech_infantry placed in RussiaTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,6,6,4,5,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 72 PUs (6 lost to blockades); end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
nothing with russia





