14L G40 Ghostglider (axis) vs mrcunego (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 fighter, 3 infantry and 9 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Shensi to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 fighters moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 submarine moved from 31 Sea Zone to 26 Sea Zone
                2 fighters moved from 31 Sea Zone to 26 Sea Zone
                1 artillery, 2 battleships, 1 carrier, 2 cruisers, 1 infantry, 8 submarines and 1 transport moved from 31 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 bomber moved from Marshall Islands to 26 Sea Zone
                1 fighter and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
                1 fighter moved from Japan to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Japanese creates battle in territory 62 Sea Zone
                Battle in 35 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win, taking 54 Sea Zone from Americans, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Midway
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win, taking Midway from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 26 Sea Zone from Americans with 1 bomber, 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Soviet Far East
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Soviet Far East from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                3 carriers, 1 destroyer and 4 submarines moved from 6 Sea Zone to 25 Sea Zone
                4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                1 bomber moved from 26 Sea Zone to Wake Island
                2 fighters moved from 35 Sea Zone to 37 Sea Zone
                2 artilleries moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 artillery and 1 infantry moved from Hunan to Kwangsi
                1 fighter and 1 tactical_bomber moved from Soviet Far East to Amur
                1 infantry moved from Manchuria to Jehol
                2 fighters moved from Japan to 25 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                9 submarines placed in 6 Sea Zone
                3 infantry placed in Malaya

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 81 PUs


  • OOL ude for UK’s kyst

    usturn11.tsvg


  • OOL: round by round.


  • 4 hits = 3 SUB + DD


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 bomber moved from Western United States to 109 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 92 Sea Zone to 109 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                4 fighters moved from 1 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 6 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 6 fighters in 26 Sea Zone, round 2 :  0/7 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 6 fighters in 26 Sea Zone, round 3 :  3/7 hits
                        Japanese roll dice for 1 submarine in 26 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 bomber, 1 carrier, 3 destroyers, 2 fighters and 1 submarine
                    Germans defend with 2 carriers, 1 destroyer, 4 fighters and 3 submarines
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber, 1 carrier, 3 destroyers and 2 fighters in 109 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 3 submarines in 109 Sea Zone, round 2 :  0/3 hits
                        Germans roll dice for 2 carriers, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 :  5/7 hits
                        3 destroyers owned by the Americans, 1 carrier owned by the Americans, 1 destroyer owned by the Germans and 3 submarines owned by the Germans lost in 109 Sea Zone
                    1 submarine owned by the Americans retreated to 104 Sea Zone
                    Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -14
                    Casualties for Germans: 1 destroyer and 3 submarines
                    Casualties for Americans: 1 carrier and 3 destroyers

    Non Combat Move - Americans
                1 bomber and 2 fighters moved from 109 Sea Zone to United Kingdom
                1 transport moved from 92 Sea Zone to 88 Sea Zone
                2 carriers, 4 destroyers and 4 submarines moved from 1 Sea Zone to 10 Sea Zone
                6 fighters moved from 26 Sea Zone to Hawaiian Islands
                1 submarine moved from 48 Sea Zone to 53 Sea Zone
                1 carrier moved from 10 Sea Zone to 51 Sea Zone
                1 mech_infantry moved from Central United States to Western United States
                2 aaGuns and 2 infantry moved from Eastern United States to Central United States

    Place Units - Americans
                2 fighters placed in Western United States
                1 carrier and 1 destroyer placed in 10 Sea Zone
                5 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                3 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                5 infantry moved from Kweichow to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Hopei, round 2 :  2/5 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Anhwe

    Place Units - Chinese
                2 infantry placed in Anhwe
                Chinese undo move 1.
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 submarines moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                2 infantry and 3 mech_infantrys moved from Shan State to Malaya
                2 fighters and 1 tactical_bomber moved from Burma to Malaya
                1 bomber moved from India to Malaya

    Combat - British
                Battle in Malaya
                    British attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                        British roll dice for 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 :  2/9 hits
                        Japanese roll dice for 3 infantry and 2 mech_infantrys in Malaya, round 2 :  3/5 hits
                        2 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
                        British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 :  3/6 hits
                        Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 3 :  1/3 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
                    British win, taking Malaya from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 3 infantry and 2 mech_infantrys
                    Casualties for British: 2 infantry and 2 mech_infantrys
                Battle in 109 Sea Zone
                    British attack with 2 submarines
                    Germans defend with 2 carriers and 4 fighters
                        British roll dice for 2 submarines in 109 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 carriers in 109 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British lost in 109 Sea Zone
                        British roll dice for 1 submarine in 109 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        Germans roll dice for 2 carriers in 109 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the British lost in 109 Sea Zone
                    Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -12
                    Casualties for British: 2 submarines
                    4 fighters owned by the Germans could not land and were killed

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
                EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
                EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier and 2 fighters
                EDIT: Turning off Edit Mode
                3 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 artillery and 4 infantry moved from Iraq to Persia
                3 aaGuns moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 fighter moved from Gibraltar to Egypt
                2 infantry moved from Egypt to Trans-Jordan
                2 armour and 1 mech_infantry moved from India to West India
                2 fighters and 1 tactical_bomber moved from Malaya to Burma
                1 infantry moved from India to Burma
                1 bomber moved from Malaya to Burma

    Place Units - British
                1 submarine placed in 80 Sea Zone
                1 mech_infantry placed in Egypt
                1 submarine placed in 81 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Persia
                British undo move 4.
                1 artillery and 2 infantry placed in Iraq
                1 armour and 1 mech_infantry placed in Persia
                1 armour placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,6
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,5,5
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,5,4,4
                UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Some Units in India change ownership: 1 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Persia: 2 artilleries and 4 infantry
                EDIT: Adding units owned by British to Iraq: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode


  • Jeg kom bare til at autoklikke casulties i UK flådekampen så ændrede lige i den tyske flåde bagefter så det gav bedre mening. Plus jeg ændrede lidt NC movement i Persien


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 92 Sea Zone
                2 fighters moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Russians
                1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Algeria

    Combat - Italians
                Battle in 92 Sea Zone
                    Italians attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
                    ANZAC defend with 1 transport
                    Italians win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Algeria
                    Italians attack with 1 artillery and 3 infantry
                    ANZAC defend with 1 artillery
                    Italians win, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 artillery
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 fighter moved from 92 Sea Zone to Southern France
                1 aaGun and 1 infantry moved from Rostov to Caucasus

    Place Units - Italians
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                Reseting Bonus Movement of Units

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                3 fighters moved from Queensland to Malaya
                1 fighter moved from Shan State to India
                1 fighter moved from India to West India

    Place Units - ANZAC
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4,1,1
                ANZAC collect 4 PUs (6 lost to blockades); end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Combat Move - French
                1 fighter moved from Kweichow to West India

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer, 2 fighters, 12 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Samara to Novosibirsk
                2 armour, 5 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
                      Germans take Northwest Persia from ANZAC
                12 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
                2 tactical_bombers moved from Volgograd to Novosibirsk
                1 carrier moved from 109 Sea Zone to 112 Sea Zone
                2 fighters moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 112 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 artillery
                    Germans win, taking Novosibirsk from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Germans
                2 tactical_bombers moved from Novosibirsk to Volgograd
                5 mech_infantrys moved from Volgograd to Northwest Persia
                14 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Ukraine to Caucasus
                2 artilleries and 2 infantry moved from Kazakhstan to Sikang
                2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Ukraine to Rostov
                1 artillery moved from Tambov to Samara
                3 mech_infantrys moved from Russia to Volgograd
                3 mech_infantrys moved from Bryansk to Caucasus
                3 mech_infantrys moved from Novgorod to Bryansk
                2 fighters moved from Western Germany to Southern Italy

    Place Units - Germans
                3 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Novgorod
                2 fighters placed in Western Germany
                1 destroyer and 2 submarines placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Combat Move - Russians
                Reseting Bonus Movement of Units
                1 armour moved from Timguska to Evenkiyskiy
                      Russians take Evenkiyskiy from Japanese
                1 armour moved from Evenkiyskiy to Urals
                      Russians take Urals from Japanese
                8 artilleries moved from Timguska to Urals
                1 armour moved from Timguska to Urals

    Combat - Russians

    Non Combat Move - Russians
                1 submarine moved from 91 Sea Zone to 89 Sea Zone

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
                1 artillery moved from 8 Sea Zone to Aleutian Islands
                2 fighters moved from 37 Sea Zone to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 infantry moved from Jehol to Anhwe
                1 fighter and 1 tactical_bomber moved from Amur to Anhwe
                1 infantry moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                3 submarines moved from 39 Sea Zone to 80 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 26 Sea Zone
                    Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    retreated to Anhwe
                    Chinese win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in 80 Sea Zone
                    Japanese attack with 3 submarines
                    British defend with 3 destroyers, 1 submarine and 1 transport
                    British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 3 submarines
                    Casualties for British: 1 destroyer and 1 submarine
                Battle in Aleutian Islands
                Battle in French Indo China
                    Japanese attack with 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Aleutian Islands from Americans with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from French Indo China to 37 Sea Zone
                3 artilleries and 1 infantry moved from Kwangsi to Kiangsi
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter moved from Japan to 37 Sea Zone
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                9 submarines moved from 6 Sea Zone to 9 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 25 Sea Zone to 9 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 9 Sea Zone
                4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 9 Sea Zone
                2 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Wake Island to Japan

    Place Units - Japanese
                2 carriers and 2 transports placed in 6 Sea Zone
                2 artilleries, 2 fighters and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


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  • AC, AC, FTR, DD, FTR


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 4 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                Reseting Bonus Movement of Units
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 infantry moved from Tunisia to Algeria
                1 artillery and 2 infantry moved from Morocco to Algeria
                1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter moved from Western United States to Aleutian Islands

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                    Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Aleutian Islands
                    Americans attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Aleutian Islands, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 :  2/4 hits
                        1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
                    retreated to 92 Sea Zone
                    Italians win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 carrier and 1 fighter
                    Casualties for Americans: 1 bomber and 1 submarine
                Battle in Algeria
                    Americans attack with 1 artillery and 3 infantry
                    Italians defend with 1 artillery and 2 infantry
                        Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 :  1/3 hits
                        1 infantry owned by the Americans lost in Algeria
                        Americans roll dice for 1 artillery and 2 infantry in Algeria, round 3 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
                        Americans roll dice for 1 artillery and 1 infantry in Algeria, round 4 :  1/2 hits
                        Italians roll dice for 1 artillery in Algeria, round 4 :  0/1 hits
                        1 artillery owned by the Italians lost in Algeria
                    Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 2 infantry
                    1 fighter owned by the Italians could not land and were killed

    Non Combat Move - Americans
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Aleutian Islands to 8 Sea Zone
                1 carrier moved from 10 Sea Zone to 8 Sea Zone
                1 carrier moved from 51 Sea Zone to 64 Sea Zone
                1 carrier moved from 64 Sea Zone to 89 Sea Zone
                2 carriers, 5 destroyers and 12 submarines moved from 10 Sea Zone to 89 Sea Zone
                2 aaGuns moved from Central United States to Western United States
                1 submarine moved from 53 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to Western United States
                7 fighters moved from Hawaiian Islands to Central America

    Place Units - Americans
                10 infantry placed in Western United States
                1 mech_infantry placed in Central United States
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
                Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                2 infantry moved from Hopei to Kweichow

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 3 PUs;

    Combat Move - British
                2 fighters moved from Gibraltar to 92 Sea Zone
                1 mech_infantry moved from Malaya to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 2 fighters
                    Italians defend with 1 destroyer and 2 transports
                        British roll dice for 2 fighters in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 22
                    Casualties for Italians: 1 destroyer and 2 transports

    Non Combat Move - British
                2 infantry moved from Persia to 80 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Egypt
                1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
                2 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
                3 aaGuns and 2 infantry moved from Yunnan to Szechwan
                1 infantry moved from Burma to Yunnan
                1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
                1 bomber moved from Eastern Persia to Trans-Jordan
                2 fighters moved from 92 Sea Zone to Egypt
                1 mech_infantry moved from West India to Eastern Persia
                2 armour moved from West India to Burma

    Place Units - British
                1 airfield, 1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,4,2,5,5,6,6
                UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 fighter moved from Southern France to Southern Italy
                1 artillery and 1 infantry moved from France to Northern Italy
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 1 infantry moved from Caucasus to Kazakhstan

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

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