Can we change title to semifinal or should we make a new separate post for our game with correct game-title?
14L G40 Ghostglider (axis) vs mrcunego (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
1 fighter moved from Shan State to India
1 fighter moved from India to West IndiaPlace Units - ANZAC
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4,1,1
ANZAC collect 4 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 fighter moved from Kweichow to West IndiaNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 12 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 armour, 5 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from ANZAC
12 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 tactical_bombers moved from Volgograd to Novosibirsk
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea ZoneCombat - Germans
Battle in Novosibirsk
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Novosibirsk from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 tactical_bombers moved from Novosibirsk to Volgograd
5 mech_infantrys moved from Volgograd to Northwest Persia
14 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Samara
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
8 artilleries moved from Timguska to Urals
1 armour moved from Timguska to UralsCombat - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 89 Sea ZoneTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 37 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Anhwe
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
retreated to Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 3 submarines
British defend with 3 destroyers, 1 submarine and 1 transport
British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 3 submarines
Casualties for British: 1 destroyer and 1 submarine
Battle in Aleutian Islands
Battle in French Indo China
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from French Indo China to 37 Sea Zone
3 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 9 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 25 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 9 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 9 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to JapanPlace Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
OOL ud fra gibralta
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AC, AC, FTR, DD, FTR
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Aleutian IslandsCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
retreated to 92 Sea Zone
Italians win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 carrier and 1 fighter
Casualties for Americans: 1 bomber and 1 submarine
Battle in Algeria
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Italians could not land and were killedNon Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 51 Sea Zone to 64 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
2 carriers, 5 destroyers and 12 submarines moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 submarine moved from 53 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
7 fighters moved from Hawaiian Islands to Central AmericaPlace Units - Americans
10 infantry placed in Western United States
1 mech_infantry placed in Central United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hopei to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transportsNon Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
3 aaGuns and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 bomber moved from Eastern Persia to Trans-Jordan
2 fighters moved from 92 Sea Zone to Egypt
1 mech_infantry moved from West India to Eastern Persia
2 armour moved from West India to BurmaPlace Units - British
1 airfield, 1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,4,2,5,5,6,6
UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Caucasus to KazakhstanPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;Combat Move - ANZAC
Reseting Bonus Movement of UnitsCombat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Malaya to India
1 fighter moved from West India to Trans-JordanTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2,4,5
ANZAC collect 4 PUs (6 lost to blockades); end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from West India to Trans-JordanTurn Complete - French
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Jeg tror sgu det er ved at være slut for allies… Det har gået den vej i et stykke tid.
Hvis du har lyst til at spille slutningen igennem er jeg totalt på. Men ellers har jeg det fint med at kalde den nederlag til allies. -
Jeg er enig - Lad os bare kalde den nu.
Tak for spillet - Du kan jo sige til hvis/nÃ¥r du vil have revance… -
Cool, men tak for spillet i hvert fald. US flåde kom sig aldrig over det blodige slag ved Manila.
Jeg går lige ind i noget lidt intensiv eksamensperiode. men efter påske er jeg klar. Så jeg skriver jeg om en evt. rematch!