Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
3 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Anhwe
Chinese undo move 1.
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 submarines moved from 92 Sea Zone to 109 Sea Zone
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
2 infantry and 3 mech_infantrys moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from Burma to Malaya
1 bomber moved from India to Malaya
Combat - British
Battle in Malaya
British attack with 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
British roll dice for 1 bomber, 2 fighters, 2 infantry, 3 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/9 hits
Japanese roll dice for 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/5 hits
2 infantry owned by the British, 2 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya
British roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 3/6 hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in Malaya, round 3 : 1/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry and 2 mech_infantrys
Casualties for British: 2 infantry and 2 mech_infantrys
Battle in 109 Sea Zone
British attack with 2 submarines
Germans defend with 2 carriers and 4 fighters
British roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers in 109 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 109 Sea Zone
British roll dice for 1 submarine in 109 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 carriers in 109 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the British lost in 109 Sea Zone
Germans win with 2 carriers and 4 fighters remaining. Battle score for attacker is -12
Casualties for British: 2 submarines
4 fighters owned by the Germans could not land and were killed
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 109 Sea Zone: 1 carrier
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier and 2 fighters
EDIT: Turning off Edit Mode
3 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 4 infantry moved from Iraq to Persia
3 aaGuns moved from Shan State to Yunnan
2 infantry moved from Burma to Yunnan
1 fighter moved from Gibraltar to Egypt
2 infantry moved from Egypt to Trans-Jordan
2 armour and 1 mech_infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 infantry moved from India to Burma
1 bomber moved from Malaya to Burma
Place Units - British
1 submarine placed in 80 Sea Zone
1 mech_infantry placed in Egypt
1 submarine placed in 81 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Persia
British undo move 4.
1 artillery and 2 infantry placed in Iraq
1 armour and 1 mech_infantry placed in Persia
1 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,6
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4,3,5,4,4
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 2 artilleries and 4 infantry
EDIT: Adding units owned by British to Iraq: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Jeg kom bare til at autoklikke casulties i UK flådekampen så ændrede lige i den tyske flåde bagefter så det gav bedre mening. Plus jeg ændrede lidt NC movement i Persien
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to 92 Sea Zone
2 fighters moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from Russians
1 artillery and 3 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to Algeria
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports
ANZAC defend with 1 transport
Italians win with 1 bomber, 1 carrier, 1 destroyer, 3 fighters and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Algeria
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 artillery
Italians win, taking Algeria from French with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 artillery
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 aaGun and 1 infantry moved from Rostov to Caucasus
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 5 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
3 fighters moved from Queensland to Malaya
1 fighter moved from Shan State to India
1 fighter moved from India to West India
Place Units - ANZAC
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,4,1,1
ANZAC collect 4 PUs (6 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Combat Move - French
1 fighter moved from Kweichow to West India
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 12 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Samara to Novosibirsk
2 armour, 5 artilleries, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
Germans take Northwest Persia from ANZAC
12 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
2 tactical_bombers moved from Volgograd to Novosibirsk
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
Combat - Germans
Battle in Novosibirsk
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery
Germans win, taking Novosibirsk from Russians with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
2 tactical_bombers moved from Novosibirsk to Volgograd
5 mech_infantrys moved from Volgograd to Northwest Persia
14 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
2 artilleries and 2 infantry moved from Kazakhstan to Sikang
2 artilleries and 2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Ukraine to Rostov
1 artillery moved from Tambov to Samara
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Bryansk to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 fighters moved from Western Germany to Southern Italy
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
1 destroyer and 2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 67 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - Russians
Reseting Bonus Movement of Units
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Urals
Russians take Urals from Japanese
8 artilleries moved from Timguska to Urals
1 armour moved from Timguska to Urals
Combat - Russians
Non Combat Move - Russians
1 submarine moved from 91 Sea Zone to 89 Sea Zone
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 carriers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
2 fighters moved from 37 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Anhwe
1 infantry moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 39 Sea Zone to 80 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 26 Sea Zone
Japanese attack with 6 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
retreated to Anhwe
Chinese win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in 80 Sea Zone
Japanese attack with 3 submarines
British defend with 3 destroyers, 1 submarine and 1 transport
British win with 2 destroyers and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 3 submarines
Casualties for British: 1 destroyer and 1 submarine
Battle in Aleutian Islands
Battle in French Indo China
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese win, taking Aleutian Islands from Americans with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from French Indo China to 37 Sea Zone
3 artilleries and 1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to 37 Sea Zone
1 submarine moved from 3 Sea Zone to 1 Sea Zone
9 submarines moved from 6 Sea Zone to 9 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 11 submarines moved from 25 Sea Zone to 9 Sea Zone
1 artillery and 1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 9 Sea Zone
4 fighters and 2 tactical_bombers moved from 26 Sea Zone to 9 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Wake Island to Japan
Place Units - Japanese
2 carriers and 2 transports placed in 6 Sea Zone
2 artilleries, 2 fighters and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
OOL ud fra gibralta
AC, AC, FTR, DD, FTR
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
Reseting Bonus Movement of Units
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Tunisia to Algeria
1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber and 2 fighters moved from United Kingdom to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter moved from Western United States to Aleutian Islands
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 fighter and 1 mech_infantry in Aleutian Islands, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Aleutian Islands, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 92 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 carrier, 1 destroyer, 2 fighters and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 92 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 2/4 hits
1 carrier owned by the Italians, 1 submarine owned by the Americans, 1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 92 Sea Zone
retreated to 92 Sea Zone
Italians win with 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for Italians: 1 carrier and 1 fighter
Casualties for Americans: 1 bomber and 1 submarine
Battle in Algeria
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 artillery and 3 infantry in Algeria, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Algeria, round 3 : 1/3 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Algeria
Americans roll dice for 1 artillery and 1 infantry in Algeria, round 4 : 1/2 hits
Italians roll dice for 1 artillery in Algeria, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Algeria
Americans win, taking Algeria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 2 infantry
1 fighter owned by the Italians could not land and were killed
Non Combat Move - Americans
2 fighters moved from 92 Sea Zone to Gibraltar
1 fighter moved from Aleutian Islands to 8 Sea Zone
1 carrier moved from 10 Sea Zone to 8 Sea Zone
1 carrier moved from 51 Sea Zone to 64 Sea Zone
1 carrier moved from 64 Sea Zone to 89 Sea Zone
2 carriers, 5 destroyers and 12 submarines moved from 10 Sea Zone to 89 Sea Zone
2 aaGuns moved from Central United States to Western United States
1 submarine moved from 53 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Western United States
7 fighters moved from Hawaiian Islands to Central America
Place Units - Americans
10 infantry placed in Western United States
1 mech_infantry placed in Central United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,4
Americans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
2 infantry moved from Hopei to Kweichow
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - British
British buy 1 airfield, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 3 PUs;
Combat Move - British
2 fighters moved from Gibraltar to 92 Sea Zone
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
Combat - British
Battle in 92 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer and 2 transports
British roll dice for 2 fighters in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Non Combat Move - British
2 infantry moved from Persia to 80 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 3 artilleries, 6 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
2 armour and 5 mech_infantrys moved from Persia to Trans-Jordan
3 aaGuns and 2 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 bomber, 2 fighters and 1 tactical_bomber moved from Burma to Eastern Persia
1 bomber moved from Eastern Persia to Trans-Jordan
2 fighters moved from 92 Sea Zone to Egypt
1 mech_infantry moved from West India to Eastern Persia
2 armour moved from West India to Burma
Place Units - British
1 airfield, 1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1
British collect 32 PUs (3 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Place Units - UK_Pacific
1 armour placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,4,2,5,5,6,6
UK_Pacific collect 8 PUs (5 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 artillery and 1 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
1 aaGun and 1 infantry moved from Caucasus to Kazakhstan
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Reseting Bonus Movement of Units
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 fighter moved from Hawaiian Islands to Queensland
3 fighters moved from Malaya to India
1 fighter moved from West India to Trans-Jordan
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2,4,5
ANZAC collect 4 PUs (6 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from West India to Trans-Jordan
Turn Complete - French
Jeg tror sgu det er ved at være slut for allies… Det har gået den vej i et stykke tid.
Hvis du har lyst til at spille slutningen igennem er jeg totalt på. Men ellers har jeg det fint med at kalde den nederlag til allies.
Jeg er enig - Lad os bare kalde den nu.
Tak for spillet - Du kan jo sige til hvis/nÃ¥r du vil have revance…
Cool, men tak for spillet i hvert fald. US flåde kom sig aldrig over det blodige slag ved Manila.
Jeg går lige ind i noget lidt intensiv eksamensperiode. men efter påske er jeg klar. Så jeg skriver jeg om en evt. rematch!