Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs14L G40 Ghostglider (axis) vs mrcunego (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 mech_infantrys moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 fighter moved from 54 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 tactical_bomber moved from Queensland to 35 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
3 fighters moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 battleship moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,2
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 2,4
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 5,1
Units damaged: 1 carrier owned by the Americans
Battle in Soviet Far East
Battle in 35 Sea Zone
Americans attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
Americans roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 8/12 hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 35 Sea Zone, round 2 : 5/6 hits
3 fighters owned by the Americans, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Japanese lost in 35 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 35 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 fighters and 2 tactical_bombers
Battle in Philippines
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Philippines from Japanese, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 44 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Americans attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 1 fighter and 3 mech_infantrys in Alaska, round 2 : 2/4 hits
Japanese roll dice for 1 armour and 1 infantry in Alaska, round 2 : 1/2 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Alaska
Americans win, taking Alaska from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Southern France
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter could not land in 44 Sea Zone and was removed
1 fighter moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to Gibraltar
1 tactical_bomber moved from Southern France to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 2 Sea Zone to 10 Sea Zone
1 bomber moved from 42 Sea Zone to Queensland
2 fighters moved from 54 Sea Zone to Queensland
3 submarines moved from 26 Sea Zone to 63 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Alaska to Western United States
1 aaGun moved from British Columbia to Western United States
1 submarine moved from 7 Sea Zone to 3 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 carrier, 1 destroyer and 3 submarines placed in 10 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western United States
Americans undo move 3.
1 fighter placed in Western United States
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
12 infantry moved from Tsinghai to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 12 infantry in Kansu, round 2 : 1/12 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Chinese win, taking Kansu from Japanese with 11 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 armour, 2 artilleries, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 bomber moved from India to 20 Sea Zone
18 infantry and 2 mech_infantrys moved from India to Burma
1 armour moved from Caucasus to Tambov
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Caucasus to Tambov
1 fighter moved from Tsinghai to TambovCombat - British
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 3 transports
3 transports owned by the Japanese lost in 20 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in Tambov
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Tambov, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Germans lost in Tambov
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Burma
British attack with 18 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 18 infantry and 2 mech_infantrys in Burma, round 2 : 5/20 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
1 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Northwest Persia to Caucasus
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 artillery, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Samara
1 bomber moved from 20 Sea Zone to PhilippinesPlace Units - British
1 armour, 2 artilleries and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4
British collect 34 PUs (3 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Holland Belgium
2 fighters moved from 97 Sea Zone to Holland Belgium
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 carrier moved from 97 Sea Zone to 99 Sea ZoneCombat - Italians
Battle in Syria
Battle in Holland Belgium
Italians attack with 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Italians win, taking Syria from French, taking Holland Belgium from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Western Germany
1 infantry moved from Northern Italy to France
1 artillery moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Southern Italy
1 infantry placed in Southern Italy
Italians undo move 2.
1 artillery placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bryansk: 1 aaGun and 1 infantry
EDIT: Adding units owned by Italians to Tambov: 1 aaGun and 1 infantry
EDIT: Removing units owned by Italians from Bryansk: 1 infantry
EDIT: Adding units owned by Italians to Smolensk: 1 infantry
EDIT: Removing units owned by Italians from Ukraine: 4 infantry
EDIT: Adding units owned by Italians to Bryansk: 4 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 2 PUs;Combat Move - ANZAC
Reseting Bonus Movement of Units
1 submarine moved from 54 Sea Zone to 55 Sea Zone
4 fighters moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
ANZAC win with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to Philippines
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 66 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Caucasus to VolgogradPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 fighter moved from Tsinghai to Russia
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 armour moved from Bryansk to Vologda
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Bryansk to Samara
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 artillery and 2 infantry moved from France to Southern France
1 armour moved from Rostov to Bryansk -
Scramble i z110?
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begge tak
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship, 1 cruiser and 1 submarine moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from Southern Italy to 110 Sea Zone
1 bomber moved from Novgorod to 110 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Samara
1 armour moved from Bryansk to Vologda
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Bryansk to Samara
3 armour and 3 mech_infantrys moved from Rostov to Caucasus
2 infantry moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
1 armour and 2 mech_infantrys moved from Rostov to Volgograd
1 artillery and 2 infantry moved from France to Southern France
1 armour moved from Rostov to BryanskCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Caucasus
Germans attack with 3 armour and 3 mech_infantrys
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -21
Casualties for ANZAC: 1 infantry
Casualties for Germans: 3 armour and 3 mech_infantrys
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win, taking Samara from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 armour and 4 infantry
Russians defend with 4 infantry
Germans win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 3 tactical_bombers
French defend with 2 infantry; British defend with 1 destroyer, 2 fighters and 3 transports; Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 50
Casualties for Germans: 1 battleship, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for French: 2 infantry
Casualties for British: 1 destroyer, 2 fighters and 3 transports
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 2 transportsNon Combat Move - Germans
1 bomber, 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 artillery, 7 infantry and 3 mech_infantrys moved from Western Germany to Holland Belgium
4 mech_infantrys moved from Germany to Holland Belgium
3 mech_infantrys moved from Germany to France
1 infantry moved from Greece to Albania
1 infantry moved from Bulgaria to Yugoslavia
1 tactical_bomber moved from Samara to Bryansk
3 aaGuns moved from Belarus to BryanskPlace Units - Germans
3 artilleries placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
1 fighter, 4 infantry and 2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Reseting Bonus Movement of Units
1 submarine moved from 115 Sea Zone to 113 Sea Zone
3 infantry moved from Urals to Vologda
2 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to VologdaCombat - Russians
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Vologda
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 armour in Vologda, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Vologda, round 3 : 1/4 hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Samara, round 2 : 2/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Samara, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 aaGuns and 11 infantry moved from Tsinghai to KazakhstanPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
2 fighters moved from Japan to Soviet Far East
2 battleships, 2 cruisers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 submarines moved from 45 Sea Zone to 55 Sea Zone
8 submarines moved from 45 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Timguska to Kazakhstan
4 artilleries, 1 fighter, 8 infantry and 4 tactical_bombers moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese -
Hvis det er OK med dig, sÃ¥ vil jeg gerne have de 3 AC’s fra z45 med i combat i z35.
Vil du scramble i z35?
Ønsker du speciel OOL eller bare lavest forsvar ud først. -
Jeg scrambler tre og meget fint med AC
Bare tag helt normal OOL. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 destroyer moved from 6 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry and 1 mech_infantry moved from 5 Sea Zone to Soviet Far East
2 fighters moved from Japan to Soviet Far East
2 battleships, 2 cruisers and 2 destroyers moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 submarines moved from 45 Sea Zone to 55 Sea Zone
8 submarines moved from 45 Sea Zone to 35 Sea Zone
5 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Timguska to Kazakhstan
4 artilleries, 1 fighter, 8 infantry and 4 tactical_bombers moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
3 carriers moved from 45 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in Soviet Far East
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Soviet Far East from Russians with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine and 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 9 submarines and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Units damaged: 2 battleships owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 7 submarines and 1 tactical_bomber remaining. Battle score for attacker is 187
Casualties for Japanese: 2 submarines
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 2 submarines and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kazakhstan
Japanese attack with 1 armour, 4 artilleries, 1 fighter, 8 infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry; British defend with 1 armour
Japanese win, taking Kazakhstan from Russians with 1 armour, 2 artilleries, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 artilleries, 8 infantry and 1 tactical_bomber
Casualties for British: 1 armour
Casualties for Russians: 2 aaGuns and 11 infantryNon Combat Move - Japanese
1 fighter and 3 tactical_bombers moved from Kazakhstan to Volgograd
1 aaGun moved from Sikang to Tsinghai
1 aaGun, 1 artillery and 5 infantry moved from Suiyuyan to Shensi
1 infantry moved from Olgiy to Timguska
2 fighters moved from Soviet Far East to 6 Sea Zone
2 artilleries and 2 infantry moved from Kwangtung to Kwangsi
2 mech_infantrys moved from Yunnan to Szechwan
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
3 fighters and 1 tactical_bomber moved from 35 Sea Zone to KwangsiPlace Units - Japanese
2 infantry and 1 mech_infantry placed in Malaya
3 transports placed in 6 Sea Zone
1 bomber and 1 fighter placed in Japan
2 artilleries and 1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 5 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Reseting Bonus Movement of Units
1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
1 armour, 2 artilleries and 4 infantry moved from Normandy Bordeaux to Southern France
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 submarine moved from 63 Sea Zone to 55 Sea Zone
1 bomber and 2 fighters moved from Queensland to 55 Sea ZoneCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern Italy
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Italians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
AA fire in Southern Italy : 0/1 hits
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun, 2 artilleries and 1 infantry in Southern Italy, round 2 : 1/3 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery and 1 tactical_bomber in Southern Italy, round 3 : 1/2 hits
Italians roll dice for 2 artilleries and 1 infantry in Southern Italy, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 artillery and 1 tactical_bomber in Southern Italy, round 4 : 1/2 hits
Italians roll dice for 2 artilleries in Southern Italy, round 4 : 1/2 hits
1 artillery owned by the Italians and 1 tactical_bomber owned by the Americans lost in Southern Italy
Americans roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Southern Italy, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 6 : 0/1 hits
Italians roll dice for 1 artillery in Southern Italy, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 7 : 0/1 hits
Italians roll dice for 1 artillery in Southern Italy, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 8 : 0/1 hits
Italians roll dice for 1 artillery in Southern Italy, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Southern Italy, round 9 : 0/1 hits
Italians roll dice for 1 artillery in Southern Italy, round 9 : 1/1 hits
1 artillery owned by the Americans lost in Southern Italy
Italians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 aaGun, 1 artillery and 1 infantry
Casualties for Americans: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 2 submarines
2 submarines owned by the Japanese Submerged
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Southern France
Americans attack with 1 armour, 2 artilleries and 4 infantry
Germans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 armour, 2 artilleries and 4 infantry in Southern France, round 2 : 5/7 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
2 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 bomber and 2 fighters moved from 55 Sea Zone to Queensland
2 submarines moved from 63 Sea Zone to 62 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
2 mech_infantrys moved from Alaska to British Columbia
1 fighter moved from Western United States to British ColumbiaPlace Units - Americans
3 infantry placed in Normandy Bordeaux
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 5 submarines placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5,5,6,2,3,4,1,1,6,1,4,1,3,3,4,1,6,3,5,5,3,5,5
Americans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
12 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 2 destroyers, 1 factory_minor and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Syria
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Turkmenistan to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan
1 armour and 1 mech_infantry moved from Iraq to SyriaCombat - British
Battle in Syria
British attack with 2 armour and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 2 armour and 2 mech_infantrys in Syria, round 2 : 1/4 hits
Italians roll dice for 2 infantry in Syria, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Syria
British roll dice for 2 armour and 2 mech_infantrys in Syria, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Syria, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Kazakhstan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 artilleries
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits
Japanese roll dice for 1 armour and 2 artilleries in Kazakhstan, round 2 : 0/3 hits
1 artillery owned by the Japanese lost in Kazakhstan
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 0/5 hits
Japanese roll dice for 1 armour and 1 artillery in Kazakhstan, round 3 : 0/2 hits
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 4 : 3/5 hits
Japanese roll dice for 1 armour and 1 artillery in Kazakhstan, round 4 : 1/2 hits
1 infantry owned by the British, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Japanese: 1 armour and 2 artilleries
Casualties for British: 1 infantry
Battle in 80 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 80 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
1 mech_infantry moved from Iraq to Eastern Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
3 fighters moved from Normandy Bordeaux to United Kingdom
1 aaGun and 2 artilleries moved from Normandy Bordeaux to Southern France
5 infantry and 1 mech_infantry moved from Normandy Bordeaux to Southern France
4 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 infantry moved from India to BurmaPlace Units - British
2 destroyers and 1 transport placed in 81 Sea Zone
1 factory_minor placed in IraqTurn Complete - British
British collect 35 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,4,3,1,3,6,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 mech_infantry -
den amerikanske flåde blev virkelig taget med bukserne nede der - en ny version af pearl harbor. Der var en frygtelig første runde combat
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glemte at flytte min UK bomber i NC. Vil du flytte den til Burma for mig?