No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 artillery and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 artillery and 4 infantry moved from Yunnan to Kwangsi
2 fighters moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 artilleries, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
2 submarines moved from 95 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from 95 Sea Zone to Morocco
1 fighter moved from 95 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter moved from Egypt to Persia
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter and 3 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Gibraltar, round 2 : 2/5 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 0/3 hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Italians retreated
Battle in Persia
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 3 infantry
Italians roll dice for 1 artillery, 1 fighter and 2 infantry in Persia, round 2 : 0/4 hits
British roll dice for 3 infantry in Persia, round 2 : 1/3 hits
1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Persia, round 3 : 1/3 hits
British roll dice for 3 infantry in Persia, round 3 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 artillery and 1 fighter in Persia, round 4 : 0/2 hits
British roll dice for 2 infantry in Persia, round 4 : 1/2 hits
1 artillery owned by the Italians lost in Persia
retreated to Persia
British win with 2 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Americans with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun moved from Greece to 99 Sea Zone
1 carrier and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 fighter moved from Morocco to 92 Sea Zone
1 aaGun and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 aaGun moved from 98 Sea Zone to Egypt
Place Units - Italians
1 destroyer and 2 transports placed in 95 Sea Zone
3 artilleries and 4 infantry placed in Northern Italy
Italians undo move 2.
1 artillery and 2 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery, 1 harbour and 3 infantry
Egypt : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer and 2 transports
93 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Greece : 1 flag
Iraq : 1 flag, 1 armour, 1 fighter and 1 infantry
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports
Northwest Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 63
Russians : 32 / 34
Japanese : 49 / 61
Americans : 53 / 73
Chinese : 8 / 13
British : 28 / 28
UK_Pacific : 13 / 11
Italians : 24 / 38
ANZAC : 10 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 armour in Borneo, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Borneo, round 3 : 0/1 hits
ANZAC roll dice for 1 artillery in Borneo, round 4 : 1/1 hits
Japanese roll dice for 1 armour in Borneo, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Borneo
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 transport
37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 63
Russians : 32 / 34
Japanese : 42 / 61
Americans : 53 / 73
Chinese : 8 / 13
British : 28 / 28
UK_Pacific : 13 / 11
Italians : 24 / 38
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 44 / 63
Russians : 32 / 34
Japanese : 42 / 61
Americans : 53 / 73
Chinese : 8 / 13
British : 28 / 28
UK_Pacific : 13 / 11
Italians : 24 / 38
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.600
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.250
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
3 armour, 7 infantry and 3 mech_infantrys moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 3 armour, 7 infantry and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 3 armour, 7 infantry and 3 mech_infantrys in Belarus, round 2 : 2/13 hits
Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 armour, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Belarus
4 artilleries moved from Eastern Poland to Belarus
9 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 aaGun, 5 artilleries and 9 infantry moved from Eastern Poland to Belarus
11 armour and 4 mech_infantrys moved from Bessarabia to Belarus
1 infantry moved from Eastern Poland to Bessarabia
1 aaGun moved from Bessarabia to Eastern Poland
6 transports moved from 115 Sea Zone to 114 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from Archangel to Western Germany
2 fighters moved from Western Germany to Gibraltar
2 tactical_bombers moved from Southern Italy to Gibraltar
2 artilleries moved from Holland Belgium to France
12 infantry moved from Germany to 114 Sea Zone
12 infantry and 6 transports moved from 114 Sea Zone to 115 Sea Zone
12 infantry moved from 115 Sea Zone to Novgorod
6 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to France
4 artilleries moved from Holland Belgium to Western Germany
1 bomber moved from Western Ukraine to Novgorod
Place Units - Germans
1 destroyer and 3 submarines placed in 112 Sea Zone
6 artilleries placed in Germany
1 armour, 1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Gibraltar : 2 fighters and 2 tactical_bombers
Egypt : 2 fighters and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major and 1 harbour
Germany : 6 artilleries, 1 factory_major and 6 infantry
Belarus : 1 flag, 2 aaGuns, 14 armour, 9 artilleries, 26 infantry and 7 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 aaGun
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 13 infantry
112 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
115 Sea Zone : 6 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 48 / 58
Russians : 28 / 34
Japanese : 42 / 61
Americans : 53 / 73
Chinese : 8 / 13
British : 28 / 28
UK_Pacific : 13 / 11
Italians : 24 / 38
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
3 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Western Ukraine
3 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
Combat - Russians
Battle in Bessarabia
Russians attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 3/7 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Western Ukraine, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 3/4 hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 infantry moved from Vologda to Smolensk
5 infantry moved from Russia to Smolensk
2 aaGuns, 2 artilleries and 15 infantry moved from Bryansk to Smolensk
2 fighters moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Bessarabia to Smolensk
3 armour and 3 mech_infantrys moved from Ukraine to Smolensk
1 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Caucasus to Ukraine
2 infantry moved from Volgograd to Tambov
1 armour moved from Northwest Persia to Caucasus
Place Units - Russians
1 armour, 8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Territory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Bryansk : 1 infantry
Archangel : 1 artillery and 2 infantry
Bessarabia : 2 armour, 4 infantry and 2 mech_infantrys
Russia : 1 airfield, 1 armour, 1 factory_major, 8 infantry and 1 mech_infantry
Tambov : 2 infantry
Ukraine : 1 factory_minor and 1 mech_infantry
Western Ukraine : 2 infantry
Volgograd : 1 factory_minor
Caucasus : 1 armour
Smolensk : 4 aaGuns, 3 armour, 4 artilleries, 2 fighters, 35 infantry, 3 mech_infantrys and 1 tactical_bomber
106 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 45 / 58
Russians : 31 / 31
Japanese : 42 / 61
Americans : 53 / 73
Chinese : 8 / 13
British : 28 / 28
UK_Pacific : 13 / 11
Italians : 24 / 38
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.458
Median : 3.500
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Germans Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.526
Median : 4.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 mech_infantrys, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Shensi to Kweichow
1 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 infantry moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from 36 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Manchuria to 17 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber in 17 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 bomber owned by the Japanese lost in 17 Sea Zone
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Kwangsi
Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits
1 infantry owned by the British, 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 3 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 5 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 5 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 6 : 0/1 hits
Chinese roll dice for 1 artillery in Kwangsi, round 6 : 1/1 hits
1 armour owned by the Japanese lost in Kwangsi
Chinese win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 4/5 hits
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 1 fighter and 3 tactical_bombers moved from 36 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hainan to 6 Sea Zone
1 tactical_bomber moved from Chahar to Japan
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter moved from 43 Sea Zone to Sumatra
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
3 artilleries placed in Manchuria
1 destroyer, 1 submarine and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Japanese collect 39 PUs (4 lost to blockades); end with 39 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kiangsu : 1 flag, 1 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 6 artilleries, 1 factory_minor and 12 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 artilleries and 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Sumatra : 1 flag, 1 artillery, 2 fighters and 1 infantry
44 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 6 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 45 / 58
Russians : 31 / 31
Japanese : 43 / 39
Americans : 53 / 73
Chinese : 7 / 13
British : 28 / 28
UK_Pacific : 13 / 11
Italians : 24 / 38
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 cruisers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to 91 Sea Zone
1 armour and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 101 Sea Zone to 102 Sea Zone
1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 91 Sea Zone to 102 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 44 Sea Zone
1 destroyer moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 22 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 44 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Holland Belgium
Non Combat Move - Americans
1 bomber moved from Shan State to Malaya
2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
6 destroyers moved from 37 Sea Zone to 41 Sea Zone
Place Units - Americans
1 carrier, 2 cruisers, 1 submarine and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Szechwan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Sikang to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 1 infantry
Japanese win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Chinese: 1 artillery, 1 fighter and 3 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 2 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns and 5 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Malaya to Hunan
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Morocco
Battle in Persia
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Morocco from Americans, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Southern France to Northern Italy
2 artilleries moved from 98 Sea Zone to Egypt
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
3 armour moved from Egypt to Iraq
Place Units - Italians
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Malta : 1 flag
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer, 2 submarines and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 3 armour
92 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 4 transports
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 58
Russians : 31 / 31
Japanese : 35 / 39
Americans : 55 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 42 / 58
Russians : 31 / 31
Japanese : 35 / 39
Americans : 55 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 42 / 58
Russians : 31 / 31
Japanese : 35 / 39
Americans : 55 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0