No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
Yessir…2 to each carrier, and one on 2 destroyers
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
Combat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 carrier, 7 destroyers, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 7 destroyers and 5 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in Anhwe
Americans attack with 2 armour
Japanese defend with 2 infantry
Americans win, taking Formosa from Japanese, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour
Battle in Morocco
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Morocco from Germans, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Tsinghai
Americans attack with 1 bomber
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Non Combat Move - Americans
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United States
Place Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Chinese win, taking Tsinghai from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour moved from Union of South Africa to South West Africa
1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
5 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 infantry moved from Shan State to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Union of South Africa to South West Africa
1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
5 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 infantry moved from Shan State to Yunnan
Combat - British
Battle in Persia
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 70 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Rhodesia
British attack with 2 armour
Italians defend with 1 mech_infantry
British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
British attack with 2 armour
Germans defend with 1 infantry
British win, taking South West Africa from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from 70 Sea Zone to Union of South Africa
Place Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 21 PUs; end with 21 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
2 fighters moved from Morocco to 95 Sea Zone
1 tactical_bomber moved from Southern France to 95 Sea Zone
1 transport moved from 81 Sea Zone to 95 Sea Zone
3 armour moved from Egypt to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from British Somaliland to Ethiopia
1 artillery moved from Northwest Persia to Iraq
Place Units - Italians
1 carrier, 2 destroyers and 2 transports placed in 95 Sea Zone
3 mech_infantrys placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Italians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 9 armour, 6 artilleries and 2 infantry
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Caucasus : 1 flag
95 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 4 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Kwangsi to Anhwe
1 armour moved from Kwangsi to Anhwe
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
Place Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Kwangsi : 1 artillery and 2 infantry
Kiangsi : 1 armour, 1 artillery and 2 infantry
Anhwe : 1 armour and 1 mech_infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 transport
20 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
19 Sea Zone : 1 submarine
54 Sea Zone : 3 transports
83 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 battleship, 1 carrier and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
20 armour, 18 artilleries and 29 infantry moved from Bryansk to Russia
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 25 armour, 18 artilleries, 1 bomber, 1 fighter, 29 infantry and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 29 infantry and 1 tactical_bomber in Russia, round 2 : 34/74 hits
Russians roll dice for 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/73 hits
30 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 10 infantry and 1 tactical_bomber in Russia, round 3 : 21/55 hits
Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/43 hits
21 infantry owned by the Russians, 10 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 4 : 18/42 hits
Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/22 hits
1 infantry owned by the Russians, 4 armour owned by the Russians, 8 artilleries owned by the Russians, 5 mech_infantrys owned by the Russians and 8 artilleries owned by the Germans lost in Russia
Germans roll dice for 25 armour, 7 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 5 : 14/34 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 4 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 136
Casualties for Germans: 14 artilleries, 1 fighter and 29 infantry
Casualties for Russians: 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
6 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries moved from 112 Sea Zone to Western Germany
4 infantry moved from 112 Sea Zone to Western Germany
4 artilleries and 4 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Belarus to Baltic States
4 artilleries and 4 infantry moved from Eastern Poland to Poland
Place Units - Germans
1 battleship, 1 carrier and 3 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 artilleries placed in Western Germany
Germans undo move 3.
3 artilleries placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Germans collect 65 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Territory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Gold Coast : 1 flag, 1 artillery
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
Poland : 4 artilleries and 4 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 4 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 aaGun
Finland : 1 flag
Production/PUs Summary :
Germans : 65 / 108
Russians : 5 / 0
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Good evening Wayne…I think that Germany taking Moscow gives the Axis victory with 8 victory cities, unless the Allies liberate one in this next round. However, I could care less about that and will continue to play as long as you like, even to total victory by one of us.
Chuck
:-( :cry: :| :-D :wink: 8-) :mrgreen:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Novosibirsk : 1 infantry
Production/PUs Summary :
Germans : 65 / 108
Russians : 5 / 0
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 3 mech_infantrys moved from 20 Sea Zone to Formosa
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 armour owned by the Americans, 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 carrier, 7 destroyers and 5 transports
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 carrier owned by the ANZAC
Americans roll dice for 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 2 : 5/15 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
6 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 3 : 2/9 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 1 fighter and 7 transports in 20 Sea Zone, round 4 : 1/1 hits
1 transport owned by the ANZAC, 5 transports owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 175
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 carrier, 7 destroyers and 5 transports
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 2 : 0/5 hits
Americans roll dice for 1 infantry in Formosa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Formosa, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Formosa
Japanese win, taking Formosa from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
3 artilleries placed in Kiangsu
3 infantry placed in Manchuria
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Formosa : 1 artillery and 3 mech_infantrys
Kiangsu : 1 flag, 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 4 transports
6 Sea Zone : 2 submarines
Urals : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 32 / 30
Americans : 58 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.
Absolutely sir! We can play as long as you like. I said it earlier in our game…the dice have not been on your side
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
AA fire in Kiangsu : 1/4 hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/8 hits
Japanese roll dice for 3 aaGuns, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/16 hits
2 fighters owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Kiangsu
Japanese win with 1 aaGun, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -50
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Battle in Morocco
Americans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Hainan : 1 flag, 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 armour, 2 artilleries and 5 infantry
Morocco : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
104 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 32 / 30
Americans : 59 / 84
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 33 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.571
Median : 3.500
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 56
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.050
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30