No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Tambov
Germans take Rostov from Russians
Germans take Tambov from Russians
13 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Gold Coast to French West Africa
Germans take French West Africa from French
1 artillery moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 infantry moved from Nigeria to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
Combat - Germans
Battle in South West Africa
Battle in Volgograd
Germans attack with 13 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 13 armour and 3 mech_infantrys in Volgograd, round 2 : 6/16 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking South West Africa from British, taking Volgograd from Russians with 13 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Rostov
3 armour moved from Novgorod to Belarus
1 aaGun, 2 armour, 3 artilleries and 7 infantry moved from Archangel to Belarus
2 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
3 artilleries and 3 infantry moved from Poland to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
Place Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
3 destroyers placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Territory Summary for Germans :
Gold Coast : 1 flag, 1 artillery
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Poland : 4 artilleries and 4 infantry
Germany : 1 factory_major, 2 infantry and 6 mech_infantrys
Belarus : 1 flag, 1 aaGun, 9 armour, 9 artilleries and 17 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 artilleries and 3 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 aaGun, 2 armour, 9 artilleries, 1 factory_minor and 14 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 13 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
70 Sea Zone : 1 transport
Bulgaria : 1 flag
82 Sea Zone : 1 transport
Finland : 1 flag
Production/PUs Summary :
Germans : 65 / 85
Russians : 8 / 20
Japanese : 32 / 38
Americans : 58 / 83
Chinese : 13 / 20
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 36 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 tactical_bombers moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
Combat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 2 armour and 5 infantry
Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 5/14 hits
Chinese roll dice for 2 armour and 5 infantry in Kwangsi, round 2 : 3/7 hits
5 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 artilleries, 4 fighters and 4 tactical_bombers in Kwangsi, round 3 : 5/11 hits
Chinese roll dice for 2 armour in Kwangsi, round 3 : 2/2 hits
2 armour owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 2 armour and 5 infantry
Non Combat Move - Japanese
4 fighters moved from Kwangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
4 tactical_bombers moved from Kwangsi to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
5 infantry moved from 19 Sea Zone to Kiangsu
2 aaGuns moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Amur to Manchuria
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Japanese collect 35 PUs; end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 4 fighters, 10 infantry and 4 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Kwangtung : 1 flag, 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
6 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 35 / 35
Americans : 58 / 83
Chinese : 11 / 20
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 armour, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malaya to 80 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
4 infantry moved from Sumatra to 41 Sea Zone
2 armour moved from Sumatra to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
6 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Hainan
3 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 armour, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malaya to 80 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
4 infantry moved from Sumatra to 41 Sea Zone
2 armour moved from Sumatra to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
6 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Hainan
3 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Gibraltar
Americans attack with 2 armour, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 2/3 hits
Americans roll dice for 2 armour, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 2/3 hits
2 artilleries owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking 20 Sea Zone from Japanese, taking Gibraltar from Italians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 2 infantry
Battle in 80 Sea Zone
Americans attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 80 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 36 Sea Zone
Americans attack with 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Americans attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hainan
Non Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Western United States to Central United States
1 bomber moved from 80 Sea Zone to West India
Place Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Territory Summary for Americans :
Kwangsi : 2 armour, 1 artillery and 3 infantry
Siam : 1 armour and 1 infantry
Hainan : 1 flag, 1 harbour and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
West India : 1 bomber
Gibraltar : 2 armour, 1 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 34 / 35
Americans : 58 / 83
Chinese : 12 / 20
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23
Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Shensi
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs
Territory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 artillery
Jehol : 2 artilleries and 6 infantry
Shensi : 1 artillery and 1 infantry
Kansu : 1 artillery and 1 infantry
Sikang : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 30 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.486
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 37
Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Italians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from India to West India
4 infantry moved from French Indo China to Kwangsi
2 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from India to West India
4 infantry moved from French Indo China to Kwangsi
2 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
Combat - British
Battle in Eastern Persia
British attack with 1 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 1/7 hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Eastern Persia
British roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Eastern Persia, round 3 : 5/7 hits
Italians roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from French Indo China to Kwangsi
Place Units - British
2 armour and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 19 PUs; end with 19 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 5 infantry
Siam : 1 flag
Shan State : 2 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
36 Sea Zone : 1 destroyer
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 10 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
Scotland : 1 aaGun, 1 airfield, 1 artillery and 18 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 16 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 30 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 19 / 19
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.389
Median : 3.000
Variance : 0.151
Standard Deviation : 0.389
Total rolls : 54
Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
British Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.071
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14
Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 4 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from British
Combat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries
British defend with 1 infantry
Italians roll dice for 2 artilleries in Northwest Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 harbour; Americans defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits
British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/5 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
British win with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians retreated
Non Combat Move - Italians
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
2 submarines placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in Egypt
Turn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Italians :
Tsinghai : 1 flag, 1 armour
Belgian Congo : 1 flag, 6 armour and 4 artilleries
Trans-Jordan : 1 flag
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry
Rhodesia : 1 flag, 1 mech_infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 3 submarines and 2 transports
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 30 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 17 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Combat - ANZAC
Battle in Kwangtung
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Siam: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Kwangsi : 1 armour and 1 mech_infantry
Siam : 1 armour and 1 infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Philippines : 2 infantry
French Indo China : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 artillery, 1 infantry and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport
20 Sea Zone : 1 destroyer and 1 transport
71 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Urals to Samara
Germans take Novosibirsk from Russians
9 armour, 9 artilleries and 17 infantry moved from Belarus to Bryansk
2 armour, 9 artilleries and 14 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Tambov
1 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Samara
11 armour moved from Volgograd to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 22 armour, 18 artilleries and 31 infantry
Russians defend with 2 infantry
Germans roll dice for 22 armour, 18 artilleries and 31 infantry in Bryansk, round 2 : 24/71 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 18 artilleries and 29 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
3 artilleries and 3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Poland to Eastern Poland
4 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from Tambov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
4 artilleries, 1 bomber and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Germans :
Gold Coast : 1 flag, 1 artillery
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 4 artilleries, 1 bomber, 1 factory_major and 4 infantry
Belarus : 1 flag, 3 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 22 armour, 18 artilleries and 29 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 artilleries, 4 infantry and 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 aaGun, 1 fighter and 1 tactical_bomber
Samara : 1 flag, 1 armour
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
70 Sea Zone : 1 transport
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
82 Sea Zone : 1 transport
115 Sea Zone : 4 transports
Finland : 1 flag
Production/PUs Summary :
Germans : 64 / 84
Russians : 9 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Samara
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Samara
Combat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Kazakhstan to Russia
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 artillery and 6 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 6 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Jehol, round 2 : 4/13 hits
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Jehol, round 3 : 2/10 hits
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 4 : 5/8 hits
Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 6 infantry
Casualties for Chinese: 2 artilleries and 6 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 infantry
Kiangsu : 1 flag, 3 aaGuns, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 2 artilleries and 3 infantry
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Anhwe : 1 flag, 2 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 60 / 84
Russians : 12 / 18
Japanese : 33 / 33
Americans : 58 / 83
Chinese : 11 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
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