@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship
Casualties for Americans: 1 tactical_bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
3 artilleries and 10 infantry moved from Jehol to Manchuria -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Syria to Trans-Jordan
2 mech_infantrys moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Hunan to Anhwe
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kwangtung
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in Trans-Jordan
British attack with 1 armour
Italians defend with 1 aaGun
British win, taking Trans-Jordan from Italians with 1 armour remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in Northwest Persia
British attack with 3 infantry and 2 mech_infantrys
Germans defend with 2 armour
British win, taking Northwest Persia from Germans with 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour
Battle in Kiangsi
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 1 infantry and 1 mech_infantry
Battle in Anhwe
British attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangtung
British attack with 1 armour
Japanese defend with 1 artillery and 1 harbour
British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 infantry moved from Eastern Persia to Turkmenistan
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery moved from Eastern Persia to Persia
2 armour moved from India to Eastern Persia
1 infantry moved from India to BurmaPlace Units - British
2 fighters and 1 mech_infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,6,5
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Union of South Africa to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Rhodesia
2 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
2 artilleries and 4 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries, 2 fighters and 4 infantry
Americans defend with 2 armour, 1 artillery and 3 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Morocco, round 2 : 2/8 hits
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Morocco, round 2 : 2/6 hits
3 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Morocco, round 3 : 2/6 hits
Americans roll dice for 2 armour and 1 artillery in Morocco, round 3 : 2/3 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 2 artilleries and 2 fighters in Morocco, round 4 : 2/4 hits
Americans roll dice for 1 armour in Morocco, round 4 : 1/1 hits
1 artillery owned by the Italians and 1 armour owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 9
Casualties for Italians: 1 artillery and 4 infantry
Casualties for Americans: 2 armour, 1 artillery and 3 infantry
Battle in Trans-Jordan
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 armour
Italians roll dice for 2 armour and 2 mech_infantrys in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Morocco to 92 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to TobrukPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 transports
EDIT: Turning off Edit Mode
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 2 armour and 2 mech_infantrys
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
South West Africa : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 armour
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tobruk : 1 armour and 1 mech_infantry
Northern Italy : 3 artilleries, 1 factory_major, 1 fighter, 3 infantry and 1 tactical_bomber
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 submarines and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 31 / 35
Americans : 60 / 86
Chinese : 15 / 20
British : 20 / 23
UK_Pacific : 20 / 22
Italians : 33 / 43
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
well I don’t see any need to go any further I cant dig myself out of this hole. you win.

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I like the picture sir 8-)
I am good with playing again if you like. As Leo can testify, I like to play against opponents who do not take it too seriously, but still are competitive, and you certainly are.
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I would love to play again. but. you all ready won 2. can we play a third?
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the rules say we can play 3 for the league…but we can play any time in the regular forum as well 8-)
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ok I bid 3092 for the allies. I think I need a huge force to beat you. LOL.

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I will bid 13
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12 please
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You got the Allies again sir…let me know how you want the bid
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a transport with the boats off the coast of india
a man in newguinie
2 ipc’s for anzac -
will do sir and I will get us started tonight





