No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Novosibirsk to Tsinghai
Combat - Russians
Battle in Evenkiyskiy
Russians attack with 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 infantry in Evenkiyskiy, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Evenkiyskiy, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Evenkiyskiy, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Evenkiyskiy
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Novosibirsk : 1 infantry
Production/PUs Summary :
Germans : 65 / 108
Russians : 5 / 0
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 mech_infantrys moved from Manchuria to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to Anhwe
2 infantry moved from Jehol to Anhwe
1 infantry moved from Jehol to 19 Sea Zone
1 artillery, 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 3 mech_infantrys, 1 submarine, 3 tactical_bombers and 4 transports moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 3 mech_infantrys moved from 20 Sea Zone to Formosa
1 artillery moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 armour and 1 mech_infantry; Americans defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 4/7 hits
Chinese roll dice for 2 armour and 1 mech_infantry in Anhwe, round 2 : 3/3 hits
2 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 armour owned by the Americans, 1 mech_infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Anhwe
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 4 transports
ANZAC defend with 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports; Americans defend with 1 carrier, 7 destroyers and 5 transports
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 2 : 7/13 hits
Units damaged: 1 carrier owned by the ANZAC
Americans roll dice for 3 carriers, 1 cruiser, 8 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 2 : 5/15 hits
Units damaged: 2 carriers owned by the Japanese and 2 battleships owned by the Japanese
6 destroyers owned by the Americans and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 7 transports in 20 Sea Zone, round 3 : 2/9 hits
1 destroyer owned by the Americans, 1 carrier owned by the Americans, 1 cruiser owned by the ANZAC, 1 destroyer owned by the Japanese, 2 carriers owned by the ANZAC, 1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 2 fighters owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 tactical_bombers and 4 transports in 20 Sea Zone, round 4 : 7/12 hits
Americans roll dice for 1 fighter and 7 transports in 20 Sea Zone, round 4 : 1/1 hits
1 transport owned by the ANZAC, 5 transports owned by the Americans, 1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 tactical_bombers and 4 transports remaining. Battle score for attacker is 175
Casualties for Japanese: 2 destroyers and 2 submarines
Casualties for ANZAC: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for Americans: 1 carrier, 7 destroyers and 5 transports
Battle in Formosa
Japanese attack with 1 artillery, 1 infantry and 3 mech_infantrys
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 2 : 0/5 hits
Americans roll dice for 1 infantry in Formosa, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 infantry and 3 mech_infantrys in Formosa, round 3 : 1/5 hits
Americans roll dice for 1 infantry in Formosa, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Formosa
Japanese win, taking Formosa from Americans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Anhwe to Kiangsu
2 tactical_bombers moved from Anhwe to Kiangsu
2 infantry moved from Shantung to Kiangsu
1 fighter moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to Kiangsu
2 fighters moved from 20 Sea Zone to Kiangsu
Place Units - Japanese
3 artilleries placed in Kiangsu
3 infantry placed in Manchuria
2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,2
Japanese collect 30 PUs (2 lost to blockades); end with 30 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Formosa : 1 artillery and 3 mech_infantrys
Kiangsu : 1 flag, 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 factory_minor and 3 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 tactical_bombers and 4 transports
6 Sea Zone : 2 submarines
Urals : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 32 / 30
Americans : 58 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I do believe you will win. if I could have a round or 2 to see if I can recover some how. a good 20 rounds of dice would help. LOL. I have been having the worst luck with dice. everybody’s kami’s either kick my but. or I roll none. I don’t think I’m all that bad. I don’t meen to sound like I’m crying :cry: but whats up with the dice. YUKIE.
Absolutely sir! We can play as long as you like. I said it earlier in our game…the dice have not been on your side
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery and 3 infantry moved from Kiangsi to Kiangsu
3 fighters and 1 tactical_bomber moved from Philippines to Kiangsu
1 destroyer and 1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Italians: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Kiangsu
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 aaGuns, 3 artilleries, 1 factory_minor, 5 fighters, 5 infantry and 3 tactical_bombers
AA fire in Kiangsu : 1/4 hits
1 fighter owned by the Americans lost in Kiangsu
Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/8 hits
Japanese roll dice for 3 aaGuns, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers in Kiangsu, round 2 : 9/16 hits
2 fighters owned by the Americans, 1 artillery owned by the Americans, 1 armour owned by the Americans, 1 tactical_bomber owned by the Americans, 2 aaGuns owned by the Japanese and 3 infantry owned by the Americans lost in Kiangsu
Japanese win with 1 aaGun, 3 artilleries, 5 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is -50
Casualties for Japanese: 2 aaGuns
Casualties for Americans: 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
Battle in Morocco
Americans attack with 2 armour, 1 artillery, 4 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 1 mech_infantry in Morocco, round 2 : 3/8 hits
Italians roll dice for 1 artillery in Morocco, round 2 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Morocco
Americans win, taking Morocco from Italians with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
Place Units - Americans
1 carrier, 1 cruiser, 1 submarine and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Territory Summary for Americans :
Hainan : 1 flag, 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 cruiser
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Gibraltar : 2 armour, 2 artilleries and 5 infantry
Morocco : 1 flag, 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
104 Sea Zone : 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
92 Sea Zone : 1 destroyer
101 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
82 Sea Zone : 1 flag, 1 submarine
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 9 transports
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 32 / 30
Americans : 59 / 84
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 33 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.571
Median : 3.500
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 56
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.050
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 6 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Chinese :
Jehol : 3 artilleries and 10 infantry
Kansu : 1 artillery and 1 infantry
Tsinghai : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 31 / 30
Americans : 59 / 84
Chinese : 15 / 21
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 33 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 3.571
Median : 3.500
Variance : 0.618
Standard Deviation : 0.786
Total rolls : 56
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.050
Median : 3.000
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20
Germans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.833
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
1 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian Congo
1 armour moved from Rhodesia to Belgian Congo
8 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
1 armour moved from South West Africa to Belgian Congo
1 infantry moved from Persia to Northwest Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Persia to Iraq
1 infantry moved from Kiangsi to Anhwe
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
2 infantry moved from Yunnan to Hunan
3 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - British
2 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
2 armour moved from Tanganyika Territory to Belgian Congo
8 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
2 armour moved from South West Africa to Belgian Congo
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Persia to Northwest Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Persia to Iraq
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
2 armour moved from Tanganyika Territory to Belgian Congo
8 armour, 1 mech_infantry and 1 tactical_bomber moved from Union of South Africa to Belgian Congo
2 armour moved from South West Africa to Belgian Congo
1 mech_infantry moved from Kiangsi to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Persia to Northwest Persia
1 armour, 1 infantry and 2 mech_infantrys moved from Persia to Iraq
Combat - British
Battle in Iraq
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Iraq, round 2 : 2/4 hits
Italians roll dice for 1 artillery in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Iraq
British win, taking Iraq from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Northwest Persia
British attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Belgian Congo
British attack with 12 armour, 1 mech_infantry and 1 tactical_bomber
Italians defend with 9 armour, 6 artilleries and 2 infantry
British roll dice for 12 armour, 1 mech_infantry and 1 tactical_bomber in Belgian Congo, round 2 : 8/14 hits
Italians roll dice for 9 armour, 6 artilleries and 2 infantry in Belgian Congo, round 2 : 8/17 hits
7 armour owned by the British, 6 artilleries owned by the Italians, 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Belgian Congo
British roll dice for 5 armour and 1 tactical_bomber in Belgian Congo, round 3 : 4/6 hits
Italians roll dice for 9 armour in Belgian Congo, round 3 : 7/9 hits
1 tactical_bomber owned by the British, 5 armour owned by the British and 4 armour owned by the Italians lost in Belgian Congo
Italians win with 5 armour remaining. Battle score for attacker is -33
Casualties for British: 12 armour, 1 mech_infantry and 1 tactical_bomber
Casualties for Italians: 4 armour, 6 artilleries and 2 infantry
Non Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 artillery and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from French Indo China to Kiangsi
2 infantry moved from Yunnan to Hunan
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
Place Units - British
3 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,3,6,3,6,6,5,4,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 2 armour and 1 infantry
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Shantung : 1 mech_infantry
Kiangsi : 2 armour, 5 infantry and 1 mech_infantry
Siam : 1 flag
Hunan : 2 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 airfield and 1 harbour
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
39 Sea Zone : 1 destroyer
West India : 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield, 1 artillery and 18 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 18 infantry
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 2 mech_infantrys
Eastern Persia : 1 flag, 1 artillery and 1 infantry
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 17 / 21
British : 24 / 24
UK_Pacific : 20 / 22
Italians : 30 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.250
Median : 3.000
Variance : 0.780
Standard Deviation : 0.883
Total rolls : 60
Null / Other
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.333
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.250
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24
Italians Combat
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.889
Median : 3.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 3 armour, 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
5 submarines moved from 95 Sea Zone to 92 Sea Zone
7 destroyers moved from 95 Sea Zone to 92 Sea Zone
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Morocco
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
3 artilleries moved from 92 Sea Zone to Morocco
3 infantry moved from 92 Sea Zone to Morocco
5 armour moved from Belgian Congo to Union of South Africa
Italians take Rhodesia from British
Combat - Italians
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 7 destroyers, 5 submarines and 3 transports
Americans defend with 1 destroyer
Italians roll dice for 5 submarines in 92 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 cruiser, 7 destroyers, 4 submarines and 3 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber
Americans defend with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians roll dice for 3 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Morocco, round 2 : 4/9 hits
Americans roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Morocco, round 2 : 5/7 hits
1 mech_infantry owned by the Americans, 2 artilleries owned by the Italians, 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 artillery, 2 fighters and 1 tactical_bomber in Morocco, round 3 : 2/4 hits
Americans roll dice for 2 armour and 1 artillery in Morocco, round 3 : 2/3 hits
1 artillery owned by the Americans, 1 artillery owned by the Italians, 1 armour owned by the Americans and 1 tactical_bomber owned by the Italians lost in Morocco
Americans win with 1 armour remaining. Battle score for attacker is -9
Casualties for Italians: 3 artilleries, 3 infantry and 1 tactical_bomber
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
2 fighters owned by the Italians retreated
Battle in Union of South Africa
Italians attack with 5 armour
British defend with 3 armour, 1 factory_minor and 1 harbour
Italians roll dice for 5 armour in Union of South Africa, round 2 : 1/5 hits
British roll dice for 3 armour in Union of South Africa, round 2 : 2/3 hits
1 armour owned by the British and 2 armour owned by the Italians lost in Union of South Africa
Italians roll dice for 3 armour in Union of South Africa, round 3 : 0/3 hits
British roll dice for 2 armour in Union of South Africa, round 3 : 0/2 hits
Italians roll dice for 3 armour in Union of South Africa, round 4 : 0/3 hits
British roll dice for 2 armour in Union of South Africa, round 4 : 1/2 hits
1 armour owned by the Italians lost in Union of South Africa
Italians roll dice for 2 armour in Union of South Africa, round 5 : 1/2 hits
British roll dice for 2 armour in Union of South Africa, round 5 : 1/2 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Union of South Africa
Italians roll dice for 1 armour in Union of South Africa, round 6 : 1/1 hits
British roll dice for 1 armour in Union of South Africa, round 6 : 0/1 hits
1 armour owned by the British lost in Union of South Africa
Italians win, taking Union of South Africa from British with 1 armour remaining. Battle score for attacker is -6
Casualties for British: 3 armour
Casualties for Italians: 4 armour
Non Combat Move - Italians
2 carriers moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 aaGun moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to Kenya
Place Units - Italians
2 transports placed in 95 Sea Zone
3 armour placed in Egypt
2 artilleries and 4 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2
Italians collect 32 PUs (1 lost to blockades); end with 32 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag, 1 aaGun
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Kenya : 1 flag, 1 infantry
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 3 transports
93 Sea Zone : 1 flag
Greece : 1 flag
92 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 4 submarines and 3 transports
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 17 / 21
British : 21 / 24
UK_Pacific : 20 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 destroyers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 armour and 3 infantry moved from Queensland to 54 Sea Zone
3 armour, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Kwangsi to Kiangsi
Combat - ANZAC
Battle in Manchuria
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor and 3 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 0/2 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 0/3 hits
ANZAC roll dice for 1 artillery and 1 infantry in Manchuria, round 3 : 0/2 hits
Japanese roll dice for 3 infantry in Manchuria, round 3 : 2/3 hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Manchuria
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - ANZAC
3 armour and 3 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
3 destroyers placed in 54 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for ANZAC :
Kiangsi : 1 armour, 1 artillery and 3 infantry
Shan State : 3 armour and 3 infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 3 transports
19 Sea Zone : 1 submarine and 1 transport
54 Sea Zone : 3 destroyers
83 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 17 / 21
British : 21 / 24
UK_Pacific : 20 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 65 / 108
Russians : 4 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 17 / 21
British : 21 / 24
UK_Pacific : 20 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.100
Median : 4.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6
ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 battleship, 1 carrier, 3 fighters and 6 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Archangel to Novosibirsk
Germans take Vologda from Russians
1 infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
10 armour moved from Russia to Novosibirsk
4 artilleries moved from Russia to Samara
Germans take Samara from Russians
3 armour moved from Volgograd to Northwest Persia
1 tactical_bomber moved from Bryansk to Northwest Persia
4 submarines moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to 104 Sea Zone
1 battleship and 1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 carriers moved from 112 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Northwest Persia
Germans attack with 3 armour and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 3 armour and 1 tactical_bomber in Northwest Persia, round 2 : 1/4 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Novosibirsk
Germans attack with 11 armour
Russians defend with 1 infantry
Germans roll dice for 11 armour in Novosibirsk, round 2 : 6/11 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 11 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers
Americans defend with 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Germans roll dice for 4 submarines in 104 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 carriers owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 4/11 hits
Units damaged: 1 battleship owned by the Germans
2 destroyers owned by the Americans, 1 carrier owned by the Americans and 3 submarines owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 3 : 4/6 hits
Americans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 3/4 hits
Units damaged: 1 carrier owned by the Germans
Americans roll dice for 3 cruisers in 104 Sea Zone, round 3 : 1/3 hits
3 cruisers owned by the Americans, 1 tactical_bomber owned by the Americans and 2 carriers owned by the Germans lost in 104 Sea Zone
1 submarine owned by the Germans Submerged
Germans roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 4 : 5/6 hits
Americans roll dice for 3 fighters in 104 Sea Zone, round 4 : 2/3 hits
3 fighters owned by the Americans, 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 104 Sea Zone
Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 57
Casualties for Germans: 2 carriers, 1 destroyer, 1 fighter and 3 submarines
Casualties for Americans: 2 carriers, 3 cruisers, 2 destroyers, 3 fighters and 1 tactical_bomber
Non Combat Move - Germans
2 tactical_bombers moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
4 transports moved from 112 Sea Zone to 114 Sea Zone
4 artilleries and 4 infantry moved from Poland to 114 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 2 infantry moved from Archangel to Novgorod
2 armour moved from Novgorod to Poland
1 bomber moved from Bryansk to Western Germany
1 tactical_bomber moved from Northwest Persia to Caucasus
1 aaGun moved from Rostov to Caucasus
2 infantry moved from Volgograd to Kazakhstan
6 mech_infantrys moved from Bryansk to Caucasus
15 armour moved from Russia to Kazakhstan
4 artilleries moved from 113 Sea Zone to Western Germany
4 infantry moved from 113 Sea Zone to Western Germany
Place Units - Germans
1 battleship, 1 carrier and 6 transports placed in 113 Sea Zone
2 fighters placed in 113 Sea Zone
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Germans collect 66 PUs (3 lost to blockades); end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Territory Summary for Germans :
Sikang : 1 flag, 1 infantry
Kazakhstan : 1 flag, 15 armour and 2 infantry
Gold Coast : 1 flag, 1 artillery
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 3 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 12 artilleries, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Poland : 2 armour
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 11 armour
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 aaGun, 6 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag, 4 artilleries
113 Sea Zone : 1 battleship, 1 carrier, 2 fighters and 10 transports
104 Sea Zone : 1 battleship and 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 flag, 2 armour
Finland : 1 flag
Production/PUs Summary :
Germans : 69 / 93
Russians : 1 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 16 / 21
British : 21 / 24
UK_Pacific : 20 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 69 / 93
Russians : 1 / 0
Japanese : 29 / 30
Americans : 59 / 84
Chinese : 16 / 21
British : 21 / 24
UK_Pacific : 20 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 artilleries, 4 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 mech_infantrys moved from Formosa to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from 20 Sea Zone to Kiangsi
3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers moved from Kiangsu to Kiangsi
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
1 artillery moved from Urals to Timguska
Japanese take Timguska from Russians
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
Combat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 2 submarines in 19 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 19 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Kiangsi
Japanese attack with 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers
ANZAC defend with 1 armour, 1 artillery and 3 infantry; British defend with 2 armour, 5 infantry and 1 mech_infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 3 artilleries, 5 fighters, 4 infantry, 2 mech_infantrys and 5 tactical_bombers in Kiangsi, round 2 : 5/19 hits
Chinese roll dice for 3 armour, 1 artillery, 8 infantry and 1 mech_infantry in Kiangsi, round 2 : 4/13 hits
5 infantry owned by the British, 1 infantry owned by the ANZAC and 4 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 3 artilleries, 5 fighters, 2 mech_infantrys and 5 tactical_bombers in Kiangsi, round 3 : 4/15 hits
Chinese roll dice for 3 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kiangsi, round 3 : 3/7 hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the British, 1 artillery owned by the ANZAC, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 artilleries, 5 fighters and 5 tactical_bombers in Kiangsi, round 4 : 7/12 hits
Chinese roll dice for 3 armour in Kiangsi, round 4 : 1/3 hits
2 armour owned by the British, 1 armour owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 2 artilleries, 4 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 armour, 1 artillery and 3 infantry
Casualties for British: 2 armour, 5 infantry and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 1 mech_infantry
ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships in Kwangtung, round 2 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
5 fighters and 5 tactical_bombers moved from Kiangsi to Manchuria
Place Units - Japanese
1 submarine placed in 6 Sea Zone
3 artilleries placed in Manchuria
3 infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 flag, 1 aaGun, 1 factory_minor and 3 infantry
Kiangsi : 1 flag, 1 artillery
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Manchuria : 1 flag, 3 artilleries, 1 factory_minor, 5 fighters, 3 infantry and 5 tactical_bombers
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery and 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery
Siberia : 1 flag
Buryatia : 1 flag
20 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 4 transports
19 Sea Zone : 1 destroyer and 2 submarines
6 Sea Zone : 1 submarine
Urals : 1 flag
Production/PUs Summary :
Germans : 69 / 93
Russians : 0 / 0
Japanese : 35 / 35
Americans : 59 / 84
Chinese : 14 / 21
British : 21 / 24
UK_Pacific : 17 / 22
Italians : 33 / 42
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 4 artilleries, 1 cruiser, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 submarine moved from 82 Sea Zone to 87 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Germans defend with 1 battleship and 1 submarine
1 submarine owned by the Germans Submerged
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 battleship
Casualties for Americans: 1 tactical_bomber
Non Combat Move - Americans
2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
1 cruiser and 1 destroyer placed in 101 Sea Zone
2 artilleries and 8 infantry placed in Eastern United States
4 armour and 2 artilleries placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
3 artilleries and 10 infantry moved from Jehol to Manchuria