@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Siam: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Kwangsi : 1 armour and 1 mech_infantry
Siam : 1 armour and 1 infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Philippines : 2 infantry
French Indo China : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 artillery, 1 infantry and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport
20 Sea Zone : 1 destroyer and 1 transport
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Samara
Germans take Novosibirsk from Russians
9 armour, 9 artilleries and 17 infantry moved from Belarus to Bryansk
2 armour, 9 artilleries and 14 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Tambov
1 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Samara
11 armour moved from Volgograd to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 22 armour, 18 artilleries and 31 infantry
Russians defend with 2 infantry
Germans roll dice for 22 armour, 18 artilleries and 31 infantry in Bryansk, round 2 : 24/71 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 18 artilleries and 29 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
3 artilleries and 3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Poland to Eastern Poland
4 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from Tambov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
4 artilleries, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Gold Coast : 1 flag, 1 artillery
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 4 artilleries, 1 bomber, 1 factory_major and 4 infantry
Belarus : 1 flag, 3 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 22 armour, 18 artilleries and 29 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 artilleries, 4 infantry and 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 aaGun, 1 fighter and 1 tactical_bomber
Samara : 1 flag, 1 armour
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
70 Sea Zone : 1 transport
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
82 Sea Zone : 1 transport
115 Sea Zone : 4 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 9 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 artillery and 6 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 6 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Jehol, round 2 : 4/13 hits
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Jehol, round 3 : 2/10 hits
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 4 : 5/8 hits
Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 6 infantry
Casualties for Chinese: 2 artilleries and 6 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 infantry
Kiangsu : 1 flag, 3 aaGuns, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 2 artilleries and 3 infantry
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Anhwe : 1 flag, 2 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 60 / 84
Russians : 12 / 18
Japanese : 33 / 33
Americans : 58 / 83
Chinese : 11 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone -
do you want to use your kami’s
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Yessir…2 to each carrier, and one on 2 destroyers
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 2 hits. Rolls: 2,1
Battle in 35 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 20 Sea Zone
Americans attack with 1 carrier, 7 destroyers, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win, taking 20 Sea Zone from Japanese with 1 carrier, 7 destroyers and 5 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Americans attack with 1 armour, 1 artillery and 4 infantry
Japanese defend with 1 infantry
Americans win, taking Kiangsi from Japanese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Formosa
Battle in Anhwe
Americans attack with 2 armour
Japanese defend with 2 infantry
Americans win, taking Formosa from Japanese, taking Anhwe from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour
Battle in Morocco
Battle in 82 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 transport
Americans win, taking Morocco from Germans, taking 82 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Tsinghai
Americans attack with 1 bomber
Italians defend with 1 armour
Italians win with 1 armour remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 tactical_bomber moved from 35 Sea Zone to Philippines
3 fighters moved from 35 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Sikang to Tsinghai -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Tsinghai
1 artillery moved from Shensi to Tsinghai
2 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 1 artillery and 3 infantry
Italians defend with 1 armour
Chinese win, taking Tsinghai from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armourNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 6 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - British
1 armour moved from Union of South Africa to South West Africa
1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
5 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 infantry moved from Shan State to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Union of South Africa to South West Africa
1 tactical_bomber moved from Union of South Africa to 70 Sea Zone
1 armour moved from Union of South Africa to South West Africa
2 armour moved from Union of South Africa to Rhodesia
1 armour, 3 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to West India
5 infantry moved from Kwangsi to Kiangsi
1 mech_infantry moved from French Indo China to Kiangsi
1 armour moved from French Indo China to Kiangsi
2 infantry moved from Shan State to YunnanCombat - British
Battle in Persia
British attack with 1 armour, 3 infantry and 2 mech_infantrys
Italians defend with 1 infantry
British win, taking Persia from Italians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 70 Sea Zone
British attack with 1 tactical_bomber
Germans defend with 1 transport
British win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Rhodesia
British attack with 2 armour
Italians defend with 1 mech_infantry
British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in South West Africa
British attack with 2 armour
Germans defend with 1 infantry
British win, taking South West Africa from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
1 tactical_bomber moved from 70 Sea Zone to Union of South AfricaPlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
1 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 21 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 carrier, 2 destroyers, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 carrier, 1 cruiser, 5 destroyers, 3 submarines and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Morocco, round 2 : 1/4 hits
Americans roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
2 fighters moved from Morocco to 95 Sea Zone
1 tactical_bomber moved from Southern France to 95 Sea Zone
1 transport moved from 81 Sea Zone to 95 Sea Zone
3 armour moved from Egypt to Belgian Congo
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from British Somaliland to Ethiopia
1 artillery moved from Northwest Persia to IraqPlace Units - Italians
1 carrier, 2 destroyers and 2 transports placed in 95 Sea Zone
3 mech_infantrys placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3
Italians collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 52 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 9 armour, 6 artilleries and 2 infantry
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag
Morocco : 1 flag, 1 artillery
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 infantry
Caucasus : 1 flag
95 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 4 transports
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 artillery
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 mech_infantry moved from Kwangsi to Anhwe
1 armour moved from Kwangsi to Anhwe
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 submarine moved from 20 Sea Zone to 19 Sea Zone
3 infantry moved from New South Wales to Queensland
1 destroyer moved from 71 Sea Zone to 83 Sea ZonePlace Units - ANZAC
3 transports placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Kwangsi : 1 artillery and 2 infantry
Kiangsi : 1 armour, 1 artillery and 2 infantry
Anhwe : 1 armour and 1 mech_infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Philippines : 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
36 Sea Zone : 1 transport
20 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 2 transports
19 Sea Zone : 1 submarine
54 Sea Zone : 3 transports
83 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 58 / 84
Russians : 12 / 18
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 battleship, 1 carrier and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Russia
3 armour moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Belarus to Archangel
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
20 armour, 18 artilleries and 29 infantry moved from Bryansk to Russia
1 artillery moved from Belarus to Archangel
1 armour moved from Novgorod to Archangel
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 25 armour, 18 artilleries, 1 bomber, 1 fighter, 29 infantry and 1 tactical_bomber
Russians defend with 4 aaGuns, 1 airfield, 5 armour, 8 artilleries, 1 factory_major, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/3 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 29 infantry and 1 tactical_bomber in Russia, round 2 : 34/74 hits
Russians roll dice for 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 19/73 hits
30 infantry owned by the Russians, 19 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 25 armour, 18 artilleries, 1 bomber, 10 infantry and 1 tactical_bomber in Russia, round 3 : 21/55 hits
Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 22 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/43 hits
21 infantry owned by the Russians, 10 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Russia
Germans roll dice for 25 armour, 15 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 4 : 18/42 hits
Russians roll dice for 5 armour, 8 artilleries, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 8/22 hits
1 infantry owned by the Russians, 4 armour owned by the Russians, 8 artilleries owned by the Russians, 5 mech_infantrys owned by the Russians and 8 artilleries owned by the Germans lost in Russia
Germans roll dice for 25 armour, 7 artilleries, 1 bomber and 1 tactical_bomber in Russia, round 5 : 14/34 hits
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 3/4 hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 2 fighters owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 18PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 25 armour, 4 artilleries, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 136
Casualties for Germans: 14 artilleries, 1 fighter and 29 infantry
Casualties for Russians: 4 aaGuns, 5 armour, 8 artilleries, 2 fighters, 52 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Bryansk to Rostov
1 aaGun moved from Bryansk to Russia
6 mech_infantrys moved from Eastern Poland to Bryansk
4 artilleries and 4 infantry moved from Novgorod to 115 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 115 Sea Zone to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 112 Sea Zone
4 artilleries moved from 112 Sea Zone to Western Germany
4 infantry moved from 112 Sea Zone to Western Germany
4 artilleries and 4 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to France
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
1 bomber moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 aaGun moved from Caucasus to Northwest Persia
2 artilleries and 4 infantry moved from Belarus to Baltic States
4 artilleries and 4 infantry moved from Eastern Poland to PolandPlace Units - Germans
1 battleship, 1 carrier and 3 submarines placed in 112 Sea Zone
3 armour placed in Volgograd
3 artilleries placed in Western Germany
Germans undo move 3.
3 artilleries placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,5
Germans collect 65 PUs; end with 83 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Gold Coast : 1 flag, 1 artillery
Nigeria : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_major, 1 harbour and 8 infantry
Poland : 4 artilleries and 4 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 4 infantry
Bryansk : 1 flag, 1 bomber, 6 mech_infantrys and 1 tactical_bomber
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 armour, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 aaGun, 1 airfield, 25 armour, 4 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 2 infantry
Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 4 submarines, 2 tactical_bombers and 4 transports
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
Northwest Persia : 1 aaGun
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 108
Russians : 5 / 0
Japanese : 30 / 33
Americans : 59 / 85
Chinese : 14 / 20
British : 21 / 21
UK_Pacific : 20 / 25
Italians : 34 / 52
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good evening Wayne…I think that Germany taking Moscow gives the Axis victory with 8 victory cities, unless the Allies liberate one in this next round. However, I could care less about that and will continue to play as long as you like, even to total victory by one of us.
Chuck





