UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 3 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Ukraine to Tambov
                      Germans take Rostov from Russians
                      Germans take Tambov from Russians
                13 armour and 3 mech_infantrys moved from Ukraine to Volgograd
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Urals
                      Germans take Urals from Russians
                1 infantry moved from Gold Coast to French West Africa
                      Germans take French West Africa from French
                1 artillery moved from Nigeria to French Central Africa
                      Germans take French Central Africa from French
                1 infantry moved from Nigeria to 82 Sea Zone
                1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
                1 infantry moved from 70 Sea Zone to South West Africa

    Combat - Germans
                Battle in South West Africa
                Battle in Volgograd
                    Germans attack with 13 armour and 3 mech_infantrys
                    Russians defend with 1 factory_minor and 2 infantry
                        Germans roll dice for 13 armour and 3 mech_infantrys in Volgograd, round 2 :  6/16 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking South West Africa from British, taking Volgograd from Russians with 13 armour and 1 mech_infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                        Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bessarabia to Ukraine
                1 aaGun moved from Ukraine to Rostov
                3 armour moved from Novgorod to Belarus
                1 aaGun, 2 armour, 3 artilleries and 7 infantry moved from Archangel to Belarus
                2 armour moved from Eastern Poland to Ukraine
                1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
                3 artilleries and 3 infantry moved from Poland to Eastern Poland
                4 artilleries and 4 infantry moved from Germany to Poland
                2 infantry moved from Western Germany to Germany
                1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
                4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
                2 submarines moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 119 Sea Zone to 112 Sea Zone
                4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 112 Sea Zone
                4 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 infantry placed in Novgorod
                6 mech_infantrys placed in Germany
                3 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Germans :

    Gold Coast : 1 flag, 1 artillery
        South West Africa : 1 flag, 1 infantry
        Nigeria : 1 flag
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 artillery
        French West Africa : 1 flag, 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
        Poland : 4 artilleries and 4 infantry
        Germany : 1 factory_major, 2 infantry and 6 mech_infantrys
        Belarus : 1 flag, 1 aaGun, 9 armour, 9 artilleries and 17 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 infantry
        Rostov : 1 flag, 1 aaGun
        Nenetsia : 1 flag
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 3 artilleries and 3 infantry
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 armour
        Ukraine : 1 flag, 1 aaGun, 2 armour, 9 artilleries, 1 factory_minor and 14 infantry
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 13 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
        Smolensk : 1 flag, 1 infantry
        112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
        70 Sea Zone : 1 transport
        Bulgaria : 1 flag
        82 Sea Zone : 1 transport
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 65 / 85
        Russians : 8 / 20
        Japanese : 32 / 38
        Americans : 58 / 83
        Chinese : 13 / 20
        British : 19 / 23
        UK_Pacific : 17 / 17
        Italians : 36 / 55
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                4 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 fighter moved from Russia to Smolensk
                1 artillery moved from Russia to Vologda
                1 mech_infantry moved from Russia to Kazakhstan
                      Russians take Kazakhstan from Italians
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 1 fighter and 4 infantry
                    Germans defend with 3 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 2 infantry
                Battle in Tambov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Smolensk to Russia

    Place Units - Russians
                1 artillery, 4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from 20 Sea Zone to Kiangsi
                1 tactical_bomber moved from Kiangsu to Kiangsi
                2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
                4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
                3 tactical_bombers moved from Kiangsu to Kwangsi
                1 artillery moved from Kwangtung to Kwangsi
                1 artillery moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Japanese creates battle in territory 20 Sea Zone
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  3/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
                    British defend with 2 armour and 5 infantry
                        Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 :  5/14 hits
                        Chinese roll dice for 2 armour and 5 infantry in Kwangsi, round 2 :  3/7 hits
                        5 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 3 artilleries, 4 fighters and 4 tactical_bombers in Kwangsi, round 3 :  5/11 hits
                        Chinese roll dice for 2 armour in Kwangsi, round 3 :  2/2 hits
                        2 armour owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for British: 2 armour and 5 infantry

    Non Combat Move - Japanese
                4 fighters moved from Kwangsi to Kiangsu
                1 fighter moved from Kiangsi to Kiangsu
                1 tactical_bomber moved from Kiangsi to Kiangsu
                4 tactical_bombers moved from Kwangsi to Kiangsu
                1 aaGun moved from Shantung to Kiangsu
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
                2 transports moved from 20 Sea Zone to 19 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                3 infantry moved from Manchuria to 19 Sea Zone
                1 artillery moved from 19 Sea Zone to Kiangsu
                5 infantry moved from 19 Sea Zone to Kiangsu
                2 aaGuns moved from 19 Sea Zone to Kiangsu
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 artillery moved from Amur to Manchuria
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 tactical_bomber moved from Kiangsu to 19 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 infantry placed in Manchuria
                2 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Japanese collect 35 PUs; end with 35 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery
        Kiangsu : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 4 fighters, 10 infantry and 4 tactical_bombers
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
        Hainan : 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag, 1 artillery
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        36 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
        6 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 35 / 35
        Americans : 58 / 83
        Chinese : 11 / 20
        British : 19 / 23
        UK_Pacific : 17 / 17
        Italians : 35 / 55
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 armour, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Malaya to 80 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                4 infantry moved from Sumatra to 41 Sea Zone
                2 armour moved from Sumatra to 41 Sea Zone
                2 carriers moved from 37 Sea Zone to 36 Sea Zone
                3 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone
                6 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 armour, 1 artillery, 4 infantry and 4 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Hainan
                3 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                2 armour, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Malaya to 80 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                4 infantry moved from Sumatra to 41 Sea Zone
                2 armour moved from Sumatra to 41 Sea Zone
                2 carriers moved from 37 Sea Zone to 36 Sea Zone
                3 fighters moved from 37 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 44 Sea Zone to 36 Sea Zone
                1 destroyer moved from 43 Sea Zone to 36 Sea Zone
                6 destroyers moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 armour, 1 artillery, 4 infantry and 4 transports moved from 41 Sea Zone to 36 Sea Zone
                1 armour moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Hainan
                3 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Battle in Gibraltar
                    Americans attack with 2 armour, 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 2 artilleries, 1 harbour and 1 infantry
                        Americans roll dice for 3 cruisers in Gibraltar, round 2 :  2/3 hits
                        Americans roll dice for 2 armour, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  3/8 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 :  2/3 hits
                        2 artilleries owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking 20 Sea Zone from Japanese, taking Gibraltar from Italians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Italians: 2 artilleries and 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in 80 Sea Zone
                    Americans attack with 1 bomber
                    Italians defend with 3 transports
                        3 transports owned by the Italians lost in 80 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports
                Battle in 36 Sea Zone
                    Americans attack with 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking 36 Sea Zone from Neutral with 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Kwangsi
                    Americans attack with 2 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hainan

    Non Combat Move - Americans
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from 37 Sea Zone to Siam
                1 armour moved from 37 Sea Zone to Siam
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 86 Sea Zone
                2 mech_infantrys moved from Alaska to Western United States
                1 infantry moved from Western United States to Central United States
                1 bomber moved from 80 Sea Zone to West India

    Place Units - Americans
                1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    Territory Summary for Americans :

    Kwangsi : 2 armour, 1 artillery and 3 infantry
        Siam : 1 armour and 1 infantry
        Hainan : 1 flag, 1 harbour and 1 infantry
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 transport
        36 Sea Zone : 1 flag, 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
        35 Sea Zone : 1 flag, 1 submarine
        26 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        19 Sea Zone : 1 submarine
        17 Sea Zone : 1 flag
        54 Sea Zone : 1 cruiser
        Central United States : 1 factory_major and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        West India : 1 bomber
        Gibraltar : 2 armour, 1 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        86 Sea Zone : 2 transports
        101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        Brazil : 1 flag, 1 artillery and 3 infantry
        91 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transports

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 34 / 35
        Americans : 58 / 83
        Chinese : 12 / 20
        British : 19 / 23
        UK_Pacific : 17 / 17
        Italians : 35 / 55
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.045
            Standard Deviation : 1.022
            Total rolls : 23

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.389
            Median : 2.500
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Anhwe to Kiangsi
                2 artilleries and 4 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Anhwe to Kiangsi
                2 artilleries and 4 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Jehol

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 1 infantry placed in Kansu
                1 artillery and 1 infantry placed in Shensi
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Kiangsi : 1 artillery
        Jehol : 2 artilleries and 6 infantry
        Shensi : 1 artillery and 1 infantry
        Kansu : 1 artillery and 1 infantry
        Sikang : 2 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 30 / 35
        Americans : 58 / 83
        Chinese : 16 / 22
        British : 19 / 23
        UK_Pacific : 17 / 17
        Italians : 35 / 55
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 9 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.486
            Median : 3.000
            Variance : 0.361
            Standard Deviation : 0.601
            Total rolls : 37

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Italians Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.389
            Median : 2.500
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 armour moved from West India to Eastern Persia
                2 mech_infantrys moved from West India to Eastern Persia
                4 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from India to West India
                4 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Malaya to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 armour and 1 tactical_bomber; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Gibraltar
                1 armour moved from West India to Eastern Persia
                2 mech_infantrys moved from West India to Eastern Persia
                4 infantry moved from West India to Eastern Persia
                2 infantry moved from India to West India
                1 infantry moved from India to West India
                4 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Malaya to Shan State
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland
                1 artillery moved from United Kingdom to Scotland

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 armour, 4 infantry and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Eastern Persia, round 2 :  1/7 hits
                        Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Eastern Persia
                        British roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Eastern Persia, round 3 :  5/7 hits
                        Italians roll dice for 1 artillery in Eastern Persia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
                    British win, taking Eastern Persia from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                1 infantry moved from French Indo China to Kwangsi

    Place Units - British
                2 armour and 1 tactical_bomber placed in Union of South Africa

    Turn Complete - British
                British collect 19 PUs; end with 19 PUs total

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in French Indo China
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 artillery and 1 infantry
                    Some Units in French Indo China change ownership: 1 armour and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Kwangsi : 5 infantry
        Siam : 1 flag
        Shan State : 2 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Malaya : 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        36 Sea Zone : 1 destroyer
        West India : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 10 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
        Scotland : 1 aaGun, 1 airfield, 1 artillery and 18 infantry
        United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 16 infantry
        97 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        Northwest Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 30 / 35
        Americans : 58 / 83
        Chinese : 16 / 22
        British : 19 / 19
        UK_Pacific : 17 / 17
        Italians : 35 / 55
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 9 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 8 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.151
            Standard Deviation : 0.389
            Total rolls : 54

    Japanese Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    British Combat
                1 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.071
            Median : 3.000
            Variance : 1.231
            Standard Deviation : 1.109
            Total rolls : 14

    Italians Combat
                1 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.833
            Median : 2.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Americans Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.389
            Median : 2.500
            Variance : 1.294
            Standard Deviation : 1.138
            Total rolls : 18

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 3 armour, 4 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Persia to Northwest Persia
                1 artillery moved from Iraq to Northwest Persia
                1 mech_infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Belgian Congo
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
                1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from Ethiopia to British Somaliland
                      Italians take British Somaliland from British

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 artilleries
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries in Northwest Persia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  1/1 hits
                        1 artillery owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 artillery in Northwest Persia, round 3 :  1/1 hits
                        British roll dice for 1 infantry in Northwest Persia, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery
                Battle in Gibraltar
                    Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 fighter and 1 harbour; Americans defend with 2 armour, 1 infantry and 1 mech_infantry
                        Italians roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 :  2/5 hits
                        British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 :  3/5 hits
                        1 mech_infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    British win with 2 armour and 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians retreated

    Non Combat Move - Italians
                1 fighter moved from Egypt to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 tactical_bomber moved from Gibraltar to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 armour moved from Egypt to Belgian Congo
                1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 submarines moved from 95 Sea Zone to 92 Sea Zone
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 submarines placed in 95 Sea Zone
                2 artilleries and 1 infantry placed in Southern France
                2 artilleries and 2 infantry placed in Northern Italy
                3 armour placed in Egypt

    Turn Complete - Italians
                Italians collect 37 PUs; end with 37 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUs

    Territory Summary for Italians :

    Tsinghai : 1 flag, 1 armour
        Belgian Congo : 1 flag, 6 armour and 4 artilleries
        Trans-Jordan : 1 flag
        British Somaliland : 1 flag, 1 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry
        Rhodesia : 1 flag, 1 mech_infantry
        Tanganyika Territory : 1 flag
        French Equatorial Africa : 1 flag
        French Madagascar : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag
        95 Sea Zone : 2 submarines
        93 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 3 submarines and 2 transports
        81 Sea Zone : 1 transport
        Northwest Persia : 1 flag, 1 artillery
        Persia : 1 flag, 1 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 30 / 35
        Americans : 58 / 83
        Chinese : 16 / 22
        British : 17 / 19
        UK_Pacific : 17 / 17
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 75 Sea Zone to 71 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from Siam to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 infantry moved from Siam to French Indo China
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Siam to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 75 Sea Zone to 71 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 armour moved from Siam to Kwangsi
                1 mech_infantry moved from Siam to Kwangsi
                1 infantry moved from Siam to French Indo China
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone

    Combat - ANZAC
                Battle in Kwangtung

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 armour placed in Queensland
                3 infantry placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 infantry and 1 transport
                EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to Siam: 1 armour and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Kwangsi : 1 armour and 1 mech_infantry
        Siam : 1 armour and 1 infantry
        Borneo : 1 artillery
        Kwangtung : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 2 infantry
        French Indo China : 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 artillery, 1 infantry and 1 transport
        37 Sea Zone : 1 transport
        36 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport
        20 Sea Zone : 1 destroyer and 1 transport
        71 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 27 / 35
        Americans : 58 / 83
        Chinese : 16 / 22
        British : 17 / 19
        UK_Pacific : 20 / 17
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 61 / 85
        Russians : 12 / 13
        Japanese : 27 / 35
        Americans : 58 / 83
        Chinese : 16 / 22
        British : 17 / 19
        UK_Pacific : 20 / 17
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 4 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Urals to Samara
                      Germans take Novosibirsk from Russians
                9 armour, 9 artilleries and 17 infantry moved from Belarus to Bryansk
                2 armour, 9 artilleries and 14 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Tambov
                1 tactical_bomber moved from Novgorod to Samara
                1 fighter moved from Novgorod to Tambov
                1 armour moved from Volgograd to Tambov
                1 armour moved from Volgograd to Samara
                11 armour moved from Volgograd to Bryansk
                1 submarine moved from 112 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                1 destroyer moved from 112 Sea Zone to 104 Sea Zone

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Tambov
                    Germans attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                        Germans roll dice for 1 armour and 1 fighter in Tambov, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
                    Germans win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 22 armour, 18 artilleries and 31 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 22 armour, 18 artilleries and 31 infantry in Bryansk, round 2 :  24/71 hits
                        Russians roll dice for 2 infantry in Bryansk, round 2 :  2/2 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 22 armour, 18 artilleries and 29 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Samara
                    Germans attack with 2 armour and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
                    Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Belarus to Bryansk
                3 artilleries and 3 infantry moved from Eastern Poland to Belarus
                3 infantry moved from Novgorod to Belarus
                4 artilleries and 4 infantry moved from Poland to Eastern Poland
                4 transports moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from Germany to 113 Sea Zone
                4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
                4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from Samara to Caucasus
                1 fighter moved from Tambov to Caucasus
                1 aaGun moved from Rostov to Caucasus
                1 aaGun moved from Ukraine to Bryansk
                6 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in Volgograd
                3 armour placed in Ukraine
                3 armour placed in Novgorod
                4 artilleries, 1 bomber and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 64 PUs; end with 64 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Germans :

    Gold Coast : 1 flag, 1 artillery
        South West Africa : 1 flag, 1 infantry
        Nigeria : 1 flag
        Morocco : 1 flag
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        French Central Africa : 1 flag, 1 artillery
        French West Africa : 1 flag, 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 4 artilleries, 1 bomber, 1 factory_major and 4 infantry
        Belarus : 1 flag, 3 artilleries and 6 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 22 armour, 18 artilleries and 29 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 4 artilleries, 4 infantry and 6 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 factory_minor and 3 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Caucasus : 1 aaGun, 1 fighter and 1 tactical_bomber
        Samara : 1 flag, 1 armour
        112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
        70 Sea Zone : 1 transport
        104 Sea Zone : 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        82 Sea Zone : 1 transport
        115 Sea Zone : 4 transports
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 84
        Russians : 9 / 13
        Japanese : 27 / 35
        Americans : 58 / 83
        Chinese : 16 / 22
        British : 17 / 19
        UK_Pacific : 20 / 17
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 artillery moved from Vologda to Russia
                1 infantry moved from Russia to Samara


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Vologda to Urals
                      Russians take Urals from Germans
                1 infantry moved from Vologda to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 tactical_bomber moved from Russia to Samara
                1 artillery moved from Vologda to Russia
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 tactical_bomber moved from Samara to Russia
                1 mech_infantry moved from Kazakhstan to Russia

    Place Units - Russians
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 13 PUs; end with 13 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Kiangsu to Kiangsi
                2 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsu to Anhwe
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
                1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 destroyer moved from 19 Sea Zone to 20 Sea Zone
                4 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Manchuria to Jehol
                3 infantry moved from Manchuria to Jehol
                1 artillery and 6 infantry moved from 19 Sea Zone to Jehol
                1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
                1 artillery moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 19 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports in 19 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Shantung
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shantung, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Jehol
                    Japanese attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 6 infantry
                        Japanese roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Jehol, round 2 :  4/13 hits
                        Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 :  3/8 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Jehol, round 3 :  2/10 hits
                        Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 :  2/4 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 4 :  5/8 hits
                        Chinese roll dice for 2 artilleries in Jehol, round 4 :  1/2 hits
                        2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 2 artilleries and 6 infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  1/4 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 2 :  1/1 hits
                        1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
                1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 21 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                3 infantry placed in Kiangsu
                3 mech_infantrys placed in Manchuria
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 2 infantry
        Kiangsu : 1 flag, 3 aaGuns, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
        Kiangsi : 1 flag, 1 infantry
        Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag, 2 artilleries and 3 infantry
        Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
        Anhwe : 1 flag, 2 infantry
        Wake Island : 1 flag, 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 artillery
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        35 Sea Zone : 1 destroyer
        20 Sea Zone : 1 destroyer
        19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        6 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 60 / 84
        Russians : 12 / 18
        Japanese : 33 / 33
        Americans : 58 / 83
        Chinese : 11 / 22
        British : 17 / 19
        UK_Pacific : 20 / 17
        Italians : 37 / 58
        ANZAC : 17 / 27
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from West India to Tsinghai
                2 armour moved from Kwangsi to Anhwe
                1 artillery and 3 infantry moved from Kwangsi to Kiangsi
                1 infantry moved from Hainan to 36 Sea Zone
                2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
                1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Siam to 37 Sea Zone
                1 armour moved from Siam to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 armour moved from 20 Sea Zone to Kiangsi
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from 20 Sea Zone to Kiangsi
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                1 artillery moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 submarine moved from 91 Sea Zone to 82 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone


  • do you want to use your kami’s

  • '13

    Yessir…2 to each carrier, and one on 2 destroyers

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