@Oskar2KX please play 2nd map with
EDIT: Removing units owned by Russians from Ukraine: 4 fighters
EDIT: Adding units owned by Russians to Russia: 4 fighters
UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech, Game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Tambov
Germans take Rostov from Russians
Germans take Tambov from Russians
13 armour and 3 mech_infantrys moved from Ukraine to Volgograd
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
3 infantry moved from Ukraine to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Nenetsia to Urals
Germans take Urals from Russians
1 infantry moved from Gold Coast to French West Africa
Germans take French West Africa from French
1 artillery moved from Nigeria to French Central Africa
Germans take French Central Africa from French
1 infantry moved from Nigeria to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West AfricaCombat - Germans
Battle in South West Africa
Battle in Volgograd
Germans attack with 13 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 13 armour and 3 mech_infantrys in Volgograd, round 2 : 6/16 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
Germans win, taking South West Africa from British, taking Volgograd from Russians with 13 armour and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Bryansk
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Bessarabia to Ukraine
1 aaGun moved from Ukraine to Rostov
3 armour moved from Novgorod to Belarus
1 aaGun, 2 armour, 3 artilleries and 7 infantry moved from Archangel to Belarus
2 armour moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Western Germany
3 artilleries and 3 infantry moved from Poland to Eastern Poland
4 artilleries and 4 infantry moved from Germany to Poland
2 infantry moved from Western Germany to Germany
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
4 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 110 Sea Zone to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Novgorod
6 mech_infantrys placed in Germany
3 destroyers placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUsTerritory Summary for Germans :
Gold Coast : 1 flag, 1 artillery
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 tactical_bomber
Poland : 4 artilleries and 4 infantry
Germany : 1 factory_major, 2 infantry and 6 mech_infantrys
Belarus : 1 flag, 1 aaGun, 9 armour, 9 artilleries and 17 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 infantry
Rostov : 1 flag, 1 aaGun
Nenetsia : 1 flag
Urals : 1 flag, 1 armour
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 3 artilleries and 3 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 aaGun, 2 armour, 9 artilleries, 1 factory_minor and 14 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 13 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 3 submarines, 1 tactical_bomber and 4 transports
70 Sea Zone : 1 transport
Bulgaria : 1 flag
82 Sea Zone : 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 65 / 85
Russians : 8 / 20
Japanese : 32 / 38
Americans : 58 / 83
Chinese : 13 / 20
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 36 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Tambov
4 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Vologda
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 4 infantry
Germans defend with 3 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
1 artillery, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from Kiangsu to Kiangsi
2 artilleries and 3 infantry moved from Kwangtung to Kwangsi
4 fighters and 1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 tactical_bombers moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 artillery moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Japanese creates battle in territory 20 Sea Zone
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 3/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers
British defend with 2 armour and 5 infantry
Japanese roll dice for 3 artilleries, 4 fighters, 3 infantry and 4 tactical_bombers in Kwangsi, round 2 : 5/14 hits
Chinese roll dice for 2 armour and 5 infantry in Kwangsi, round 2 : 3/7 hits
5 infantry owned by the British and 3 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 3 artilleries, 4 fighters and 4 tactical_bombers in Kwangsi, round 3 : 5/11 hits
Chinese roll dice for 2 armour in Kwangsi, round 3 : 2/2 hits
2 armour owned by the British and 2 artilleries owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 2 armour and 5 infantryNon Combat Move - Japanese
4 fighters moved from Kwangsi to Kiangsu
1 fighter moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
4 tactical_bombers moved from Kwangsi to Kiangsu
1 aaGun moved from Shantung to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Soviet Far East to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 19 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
3 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Kiangsu
5 infantry moved from 19 Sea Zone to Kiangsu
2 aaGuns moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 artillery moved from Amur to Manchuria
1 fighter moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Japanese collect 35 PUs; end with 35 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery
Kiangsu : 1 flag, 3 aaGuns, 1 artillery, 1 factory_minor, 4 fighters, 10 infantry and 4 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 artillery, 1 factory_minor and 3 infantry
Hainan : 1 harbour
Kwangtung : 1 flag, 1 harbour
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Yenisey : 1 flag, 1 artillery
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
36 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
6 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 35 / 35
Americans : 58 / 83
Chinese : 11 / 20
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 armour, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malaya to 80 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
4 infantry moved from Sumatra to 41 Sea Zone
2 armour moved from Sumatra to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
6 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Hainan
3 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
2 armour, 2 cruisers, 1 destroyer, 3 infantry, 1 mech_infantry, 3 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malaya to 80 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
4 infantry moved from Sumatra to 41 Sea Zone
2 armour moved from Sumatra to 41 Sea Zone
2 carriers moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
6 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 armour, 1 artillery, 4 infantry and 4 transports moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
1 armour moved from 36 Sea Zone to Kwangsi
1 artillery moved from 36 Sea Zone to Kwangsi
1 infantry moved from 36 Sea Zone to Hainan
3 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in Gibraltar
Americans attack with 2 armour, 2 fighters, 3 infantry and 1 mech_infantry
Italians defend with 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 3 cruisers in Gibraltar, round 2 : 2/3 hits
Americans roll dice for 2 armour, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/8 hits
Italians roll dice for 2 artilleries and 1 infantry in Gibraltar, round 2 : 2/3 hits
2 artilleries owned by the Italians, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking 20 Sea Zone from Japanese, taking Gibraltar from Italians with 2 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 2 artilleries and 1 infantry
Casualties for Americans: 2 infantry
Battle in 80 Sea Zone
Americans attack with 1 bomber
Italians defend with 3 transports
3 transports owned by the Italians lost in 80 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Italians: 3 transports
Battle in 36 Sea Zone
Americans attack with 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Kwangsi
Americans attack with 2 armour, 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 2 armour, 1 artillery and 3 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in HainanNon Combat Move - Americans
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from 37 Sea Zone to Siam
1 armour moved from 37 Sea Zone to Siam
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
2 transports moved from 91 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from Western United States to Central United States
1 bomber moved from 80 Sea Zone to West IndiaPlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Kwangsi : 2 armour, 1 artillery and 3 infantry
Siam : 1 armour and 1 infantry
Hainan : 1 flag, 1 harbour and 1 infantry
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 2 carriers, 8 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 cruiser
Central United States : 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
West India : 1 bomber
Gibraltar : 2 armour, 1 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
101 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 1 carrier, 3 cruisers, 3 destroyers, 2 fighters, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 34 / 35
Americans : 58 / 83
Chinese : 12 / 20
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.217
Median : 3.000
Variance : 1.045
Standard Deviation : 1.022
Total rolls : 23Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 artillery and 2 infantry moved from Anhwe to Kiangsi
2 artilleries and 4 infantry moved from Anhwe to Jehol
1 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 1 infantry placed in Kansu
1 artillery and 1 infantry placed in Shensi
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Kiangsi : 1 artillery
Jehol : 2 artilleries and 6 infantry
Shensi : 1 artillery and 1 infantry
Kansu : 1 artillery and 1 infantry
Sikang : 2 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 30 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 19 / 23
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.486
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 37Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Italians Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from India to West India
4 infantry moved from French Indo China to Kwangsi
2 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 2 armour and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
1 armour moved from West India to Eastern Persia
2 mech_infantrys moved from West India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 infantry moved from India to West India
1 infantry moved from India to West India
4 infantry moved from French Indo China to Kwangsi
2 infantry moved from Malaya to Shan State
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to ScotlandCombat - British
Battle in Eastern Persia
British attack with 1 armour, 4 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 1/7 hits
Italians roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Eastern Persia
British roll dice for 1 armour, 4 infantry and 2 mech_infantrys in Eastern Persia, round 3 : 5/7 hits
Italians roll dice for 1 artillery in Eastern Persia, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
British win, taking Eastern Persia from Italians with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from French Indo China to KwangsiPlace Units - British
2 armour and 1 tactical_bomber placed in Union of South AfricaTurn Complete - British
British collect 19 PUs; end with 19 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in French Indo China
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in French Indo China change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 5 infantry
Siam : 1 flag
Shan State : 2 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Malaya : 1 airfield and 1 harbour
French Indo China : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
36 Sea Zone : 1 destroyer
West India : 3 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 10 armour, 1 factory_minor, 1 harbour and 1 tactical_bomber
Scotland : 1 aaGun, 1 airfield, 1 artillery and 18 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 16 infantry
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
Northwest Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 30 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 19 / 19
UK_Pacific : 17 / 17
Italians : 35 / 55
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.389
Median : 3.000
Variance : 0.151
Standard Deviation : 0.389
Total rolls : 54Japanese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.071
Median : 3.000
Variance : 1.231
Standard Deviation : 1.109
Total rolls : 14Italians Combat
1 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.833
Median : 2.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Chinese Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.389
Median : 2.500
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 armour, 4 artilleries, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Persia to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
1 mech_infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Belgian Congo
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Southern France to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
2 infantry moved from 92 Sea Zone to Gibraltar
1 infantry moved from Ethiopia to British Somaliland
Italians take British Somaliland from BritishCombat - Italians
Battle in Northwest Persia
Italians attack with 2 artilleries
British defend with 1 infantry
Italians roll dice for 2 artilleries in Northwest Persia, round 2 : 0/2 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Northwest Persia
Italians roll dice for 1 artillery in Northwest Persia, round 3 : 1/1 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Gibraltar
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 harbour; Americans defend with 2 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Gibraltar, round 2 : 2/5 hits
British roll dice for 2 armour, 1 fighter, 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/5 hits
1 mech_infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
British win with 2 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
1 fighter owned by the Italians and 1 tactical_bomber owned by the Italians retreatedNon Combat Move - Italians
1 fighter moved from Egypt to 92 Sea Zone
1 fighter moved from Gibraltar to 92 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern France
1 infantry moved from Northern Italy to Southern France
1 armour moved from Egypt to Belgian Congo
1 artillery and 1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
2 submarines placed in 95 Sea Zone
2 artilleries and 1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern Italy
3 armour placed in EgyptTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Italians :
Tsinghai : 1 flag, 1 armour
Belgian Congo : 1 flag, 6 armour and 4 artilleries
Trans-Jordan : 1 flag
British Somaliland : 1 flag, 1 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 1 harbour
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 artilleries and 2 infantry
Rhodesia : 1 flag, 1 mech_infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Madagascar : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 tactical_bomber
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag
95 Sea Zone : 2 submarines
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 3 submarines and 2 transports
81 Sea Zone : 1 transport
Northwest Persia : 1 flag, 1 artillery
Persia : 1 flag, 1 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 30 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 17 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour moved from Siam to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 infantry moved from Siam to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in Queensland
3 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 2 armour, 2 infantry and 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Siam: 1 armour and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Kwangsi : 1 armour and 1 mech_infantry
Siam : 1 armour and 1 infantry
Borneo : 1 artillery
Kwangtung : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Philippines : 2 infantry
French Indo China : 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
42 Sea Zone : 1 artillery, 1 infantry and 1 transport
37 Sea Zone : 1 transport
36 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 infantry, 1 submarine and 1 transport
20 Sea Zone : 1 destroyer and 1 transport
71 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Production/PUs Summary :
Germans : 61 / 85
Russians : 12 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Urals to Samara
Germans take Novosibirsk from Russians
9 armour, 9 artilleries and 17 infantry moved from Belarus to Bryansk
2 armour, 9 artilleries and 14 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Novgorod to Samara
1 fighter moved from Novgorod to Tambov
1 armour moved from Volgograd to Tambov
1 armour moved from Volgograd to Samara
11 armour moved from Volgograd to Bryansk
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Tambov
Germans roll dice for 1 armour and 1 fighter in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 22 armour, 18 artilleries and 31 infantry
Russians defend with 2 infantry
Germans roll dice for 22 armour, 18 artilleries and 31 infantry in Bryansk, round 2 : 24/71 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 22 armour, 18 artilleries and 29 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Samara
Germans attack with 2 armour and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 armour and 1 tactical_bomber in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Samara
Germans win, taking Samara from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
3 artilleries and 3 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Belarus
4 artilleries and 4 infantry moved from Poland to Eastern Poland
4 transports moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
4 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 115 Sea Zone
4 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Samara to Caucasus
1 fighter moved from Tambov to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun moved from Ukraine to Bryansk
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
3 armour placed in Ukraine
3 armour placed in Novgorod
4 artilleries, 1 bomber and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsTerritory Summary for Germans :
Gold Coast : 1 flag, 1 artillery
South West Africa : 1 flag, 1 infantry
Nigeria : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
French Central Africa : 1 flag, 1 artillery
French West Africa : 1 flag, 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 4 artilleries, 1 bomber, 1 factory_major and 4 infantry
Belarus : 1 flag, 3 artilleries and 6 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 2 aaGuns, 22 armour, 18 artilleries and 29 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag, 4 artilleries, 4 infantry and 6 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Caucasus : 1 aaGun, 1 fighter and 1 tactical_bomber
Samara : 1 flag, 1 armour
112 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
70 Sea Zone : 1 transport
104 Sea Zone : 1 destroyer and 1 submarine
Bulgaria : 1 flag
82 Sea Zone : 1 transport
115 Sea Zone : 4 transports
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 84
Russians : 9 / 13
Japanese : 27 / 35
Americans : 58 / 83
Chinese : 16 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to Samara -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 artillery moved from Vologda to Russia
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to Russia
1 mech_infantry moved from Kazakhstan to RussiaPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsu to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Shantung
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 destroyer moved from 19 Sea Zone to 20 Sea Zone
4 infantry moved from Kiangsu to 19 Sea Zone
1 artillery moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
1 artillery and 6 infantry moved from 19 Sea Zone to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsu to Jehol
1 artillery moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from RussiansCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 transport owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 19 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports
Americans defend with 1 submarine
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports in 19 Sea Zone, round 2 : 1/6 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese win with 2 battleships, 3 carriers, 1 cruiser, 3 destroyers and 4 transports remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shantung
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shantung, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 6 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber in Jehol, round 2 : 4/13 hits
Chinese roll dice for 2 artilleries and 6 infantry in Jehol, round 2 : 3/8 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Jehol, round 3 : 2/10 hits
Chinese roll dice for 2 artilleries and 2 infantry in Jehol, round 3 : 2/4 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Jehol, round 4 : 5/8 hits
Chinese roll dice for 2 artilleries in Jehol, round 4 : 1/2 hits
2 artilleries owned by the Chinese and 1 infantry owned by the Japanese lost in Jehol
Japanese win, taking Jehol from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 6 infantry
Casualties for Chinese: 2 artilleries and 6 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/4 hits
Chinese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsi to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter and 1 tactical_bomber moved from Shantung to Kiangsu
1 fighter and 1 tactical_bomber moved from Jehol to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Manchuria
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 2 infantry
Kiangsu : 1 flag, 3 aaGuns, 1 factory_minor, 2 fighters, 3 infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 flag, 2 artilleries and 3 infantry
Manchuria : 1 flag, 1 factory_minor and 3 mech_infantrys
Anhwe : 1 flag, 2 infantry
Wake Island : 1 flag, 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 artillery
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
35 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
19 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
6 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 60 / 84
Russians : 12 / 18
Japanese : 33 / 33
Americans : 58 / 83
Chinese : 11 / 22
British : 17 / 19
UK_Pacific : 20 / 17
Italians : 37 / 58
ANZAC : 17 / 27
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from West India to Tsinghai
2 armour moved from Kwangsi to Anhwe
1 artillery and 3 infantry moved from Kwangsi to Kiangsi
1 infantry moved from Hainan to 36 Sea Zone
2 carriers, 7 destroyers, 1 infantry, 1 submarine and 4 transports moved from 36 Sea Zone to 20 Sea Zone
1 destroyer, 3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 armour moved from Siam to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kiangsi
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from 20 Sea Zone to Kiangsi
1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 artillery moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone -
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