thanks, may it be a great game and hopefully luck isn’t the total decider lol
Let the sub fight, and if you get one hit before I do in 106, lose the destroyer and have the sub submerge.
and no scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
3 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Rhodesia to Belgian Congo
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 artillery moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Combat - British
Non Combat Move - British
3 aaGuns and 5 infantry moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Malaya to Hunan
Place Units - British
3 armour placed in Union of South Africa
1 artillery and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Place Units - UK_Pacific
1 mech_infantry placed in India
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to Persia
1 infantry moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Morocco
Battle in Persia
Italians attack with 1 armour, 1 fighter and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 : 1/3 hits
British roll dice for 2 infantry in Persia, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians roll dice for 1 armour and 1 fighter in Persia, round 3 : 1/2 hits
British roll dice for 1 infantry in Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Persia
Italians win, taking Morocco from Americans, taking Persia from British with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 artillery moved from Southern France to Northern Italy
2 artilleries moved from 98 Sea Zone to Egypt
1 artillery and 5 infantry moved from 98 Sea Zone to Egypt
1 fighter moved from Persia to Egypt
3 armour moved from Egypt to Iraq
Place Units - Italians
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 27 PUs; end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 38 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 3 armour, 6 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 9 infantry
Malta : 1 flag
Morocco : 1 flag, 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 artillery and 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
95 Sea Zone : 1 destroyer, 2 submarines and 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 3 armour
92 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag
98 Sea Zone : 4 transports
91 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 42 / 58
Russians : 31 / 31
Japanese : 35 / 39
Americans : 55 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 17
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag
37 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 submarine
54 Sea Zone : 1 transport
62 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 42 / 58
Russians : 31 / 31
Japanese : 35 / 39
Americans : 55 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Production/PUs Summary :
Germans : 42 / 58
Russians : 31 / 31
Japanese : 35 / 39
Americans : 55 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Belarus to Western Ukraine
1 bomber moved from Novgorod to Western Ukraine
1 bomber moved from Western Germany to Western Ukraine
14 armour and 5 mech_infantrys moved from Belarus to Bessarabia
2 artilleries and 2 infantry moved from France to Holland Belgium
4 artilleries moved from Western Germany to Holland Belgium
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from Gibraltar to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 destroyer
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Holland Belgium
Germans attack with 6 artilleries and 2 infantry
Americans defend with 1 armour
Germans roll dice for 6 artilleries and 2 infantry in Holland Belgium, round 2 : 2/8 hits
Americans roll dice for 1 armour in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 6 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in Bessarabia
Germans attack with 14 armour and 5 mech_infantrys
Russians defend with 2 armour, 4 infantry and 2 mech_infantrys
Germans roll dice for 14 armour and 5 mech_infantrys in Bessarabia, round 2 : 5/19 hits
Russians roll dice for 2 armour, 4 infantry and 2 mech_infantrys in Bessarabia, round 2 : 0/8 hits
4 infantry owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans roll dice for 14 armour and 5 mech_infantrys in Bessarabia, round 3 : 8/19 hits
Russians roll dice for 2 armour and 1 mech_infantry in Bessarabia, round 3 : 1/3 hits
2 armour owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 14 armour and 4 mech_infantrys remaining. Battle score for attacker is 28
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 armour, 4 infantry and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 bombers and 2 mech_infantrys in Western Ukraine, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 bombers could not land in Western Ukraine and were removed
1 aaGun moved from Belarus to Novgorod
3 artilleries moved from Belarus to Novgorod
3 infantry moved from Belarus to Novgorod
1 aaGun, 6 artilleries and 22 infantry moved from Belarus to Eastern Poland
6 artilleries and 6 infantry moved from Germany to Poland
6 transports moved from 115 Sea Zone to 112 Sea Zone
3 submarines moved from 112 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
Place Units - Germans
1 carrier placed in 110 Sea Zone
5 infantry placed in Western Germany
2 armour and 1 infantry placed in Novgorod
2 armour placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Egypt : 2 fighters and 2 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Poland : 6 artilleries and 6 infantry
Germany : 2 armour and 1 factory_major
Holland Belgium : 6 artilleries and 1 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag, 2 aaGuns, 6 artilleries and 22 infantry
Bessarabia : 1 flag, 14 armour and 4 mech_infantrys
Western Ukraine : 1 flag, 2 mech_infantrys
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour and 17 infantry
112 Sea Zone : 6 transports
125 Sea Zone : 1 submarine
Bulgaria : 1 flag
109 Sea Zone : 3 submarines
Finland : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters and 2 tactical_bombers
Production/PUs Summary :
Germans : 47 / 57
Russians : 29 / 31
Japanese : 35 / 39
Americans : 52 / 76
Chinese : 12 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Italians
1 infantry moved from Archangel to Belarus
1 fighter moved from Smolensk to Belarus
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Belarus
1 submarine moved from 106 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 armour moved from Caucasus to Persia
Russians take Northwest Persia from Italians
1 infantry moved from Archangel to Belarus
1 fighter moved from Smolensk to Belarus
1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Bryansk
1 infantry moved from Smolensk to Belarus
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Combat - Russians
Battle in Persia
Russians attack with 1 armour
Italians defend with 1 armour
Italians win with no units remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 artillery moved from Archangel to Smolensk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Western Ukraine to Bryansk
1 fighter moved from Belarus to Smolensk
8 infantry moved from Russia to Smolensk
21 infantry moved from Smolensk to Bryansk
1 armour moved from Smolensk to Bryansk
1 mech_infantry moved from Smolensk to Bryansk
2 artilleries moved from Smolensk to Bryansk
2 aaGuns moved from Smolensk to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,4,6,1,3,4,4,3,6,6,4,6,3,6,1,1,2,4,2,6,3,4
Russians collect 32 PUs (3 lost to blockades); end with 32 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
6 artilleries and 12 infantry moved from Manchuria to Amur
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from Japan to 16 Sea Zone
1 fighter and 2 tactical_bombers moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
Combat - Japanese
Battle in Korea
Japanese attack with 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 battleships in Korea, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 tactical_bombers in 16 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Anhwe, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 6 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA fire in Amur : 0/5 hits
Japanese roll dice for 6 artilleries, 2 fighters, 12 infantry and 3 tactical_bombers in Amur, round 2 : 7/23 hits
Russians roll dice for 2 aaGuns and 17 infantry in Amur, round 2 : 4/17 hits
5 infantry owned by the Russians, 4 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Amur
Japanese roll dice for 6 artilleries, 2 fighters, 8 infantry and 3 tactical_bombers in Amur, round 3 : 5/19 hits
Russians roll dice for 12 infantry in Amur, round 3 : 6/12 hits
5 infantry owned by the Russians and 6 infantry owned by the Japanese lost in Amur
Japanese roll dice for 6 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers in Amur, round 4 : 3/13 hits
Russians roll dice for 7 infantry in Amur, round 4 : 1/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 6 artilleries, 2 fighters, 1 infantry and 3 tactical_bombers in Amur, round 5 : 10/12 hits
Russians roll dice for 4 infantry in Amur, round 5 : 2/4 hits
4 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 5 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery and 12 infantry
Casualties for Russians: 2 aaGuns and 17 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Kiangsi to Kiangsu
1 tactical_bomber moved from 16 Sea Zone to Kiangsu
3 tactical_bombers moved from Amur to 6 Sea Zone
2 fighters moved from Amur to 6 Sea Zone
1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 submarine placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2,4,2,1,2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,6
Japanese collect 33 PUs (5 lost to blockades); end with 33 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Korea : 2 infantry
Kiangsu : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Borneo : 1 flag
New Britain : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Amur : 1 flag, 5 artilleries
Sumatra : 1 flag, 1 artillery, 2 fighters and 1 infantry
25 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 4 tactical_bombers and 3 transports
Production/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 38 / 33
Americans : 52 / 76
Chinese : 10 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 27 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
5 infantry moved from 47 Sea Zone to New Britain
2 armour moved from 47 Sea Zone to New Britain
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 5 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 2 carriers, 1 cruiser, 3 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to New Britain
5 infantry moved from 47 Sea Zone to New Britain
2 armour moved from 47 Sea Zone to New Britain
1 submarine moved from 44 Sea Zone to 43 Sea Zone
2 destroyers moved from 44 Sea Zone to 41 Sea Zone
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 carrier, 2 cruisers, 2 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Britain
Americans attack with 2 armour, 1 artillery and 5 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits
Americans roll dice for 2 armour, 1 artillery and 5 infantry in New Britain, round 2 : 0/8 hits
Japanese roll dice for 2 infantry in New Britain, round 2 : 0/2 hits
Americans roll dice for 2 armour, 1 artillery and 5 infantry in New Britain, round 3 : 5/8 hits
Japanese roll dice for 2 infantry in New Britain, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in New Britain
Americans win, taking New Britain from Japanese with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 91 Sea Zone
Russians loiter and taunt with ; Americans attack with 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 2 carriers, 4 cruisers, 2 destroyers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Americans attack with 2 fighters, 2 infantry and 2 mech_infantrys
Italians defend with 2 infantry
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 0/6 hits
Italians roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Americans roll dice for 2 fighters, 2 infantry and 2 mech_infantrys in Morocco, round 3 : 2/6 hits
Italians roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
2 infantry owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Gibraltar
Non Combat Move - Americans
2 fighters moved from Morocco to 91 Sea Zone
Place Units - Americans
2 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
1 transport placed in 101 Sea Zone
3 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
Americans undo move 5.
3 armour and 1 mech_infantry placed in Western United States
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Territory Summary for Americans :
Malaya : 1 bomber
New Britain : 2 armour, 1 artillery and 5 infantry
Guam : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 8 destroyers
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 2 submarines
47 Sea Zone : 2 carriers, 1 cruiser, 3 fighters, 1 submarine, 1 tactical_bomber and 4 transports
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 2 submarines
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Gibraltar : 2 infantry
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
101 Sea Zone : 2 transports
Brazil : 1 flag, 1 artillery and 3 infantry
91 Sea Zone : 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Production/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 38 / 33
Americans : 53 / 73
Chinese : 10 / 17
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 26 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.707
Median : 4.000
Variance : 0.475
Standard Deviation : 0.689
Total rolls : 41
Japanese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Italians Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Chinese retreated to Hunan
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 infantry
Hunan : 1 artillery
Hopei : 1 infantry
Chahar : 1 infantry
Anhwe : 2 artilleries and 4 infantry
Production/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 35 / 33
Americans : 53 / 73
Chinese : 13 / 19
British : 26 / 28
UK_Pacific : 16 / 21
Italians : 26 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.652
Median : 3.500
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 46
Japanese Combat
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Italians Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Kwangtung to Kiangsi
5 infantry moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British repair 0 damage on 1 factory_major; Remaining resources: 23 PUs;
British buy 3 armour and 1 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian Congo
1 artillery moved from Kwangtung to Kiangsi
5 infantry moved from Hunan to Kiangsi
2 fighters and 1 tactical_bomber moved from Hunan to Kiangsi
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Siam to French Indo China
2 infantry moved from Shan State to French Indo China
5 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Combat - British
Battle in Persia
Battle in Kiangsi
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsi, round 2 : 4/9 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kiangsi
British win, taking Persia from Italians, taking Kiangsi from Japanese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsi to Anhwe
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Anhwe
1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to West India
12 infantry moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
Place Units - British
3 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,2,2,5,6
British collect 20 PUs (8 lost to blockades); end with 22 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in French Indo China
UK_Pacific undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in French Indo China change ownership: 1 artillery, 1 infantry and 1 mech_infantry
Territory Summary for British and UK_Pacific :
Kiangsi : 2 aaGuns, 1 artillery and 4 infantry
Siam : 1 flag
Yunnan : 5 infantry
Anhwe : 1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber
Burma : 2 infantry
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 mech_infantry
Malaya : 1 airfield, 1 harbour and 2 infantry
Kwangtung : 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 5 infantry and 1 mech_infantry
37 Sea Zone : 1 destroyer
West India : 2 infantry
Belgian Congo : 3 armour
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 13 infantry
United Kingdom : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 21 infantry
Anglo Egyptian Sudan : 8 armour, 1 artillery, 7 infantry and 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
Persia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 44 / 57
Russians : 31 / 32
Japanese : 34 / 33
Americans : 53 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 24 / 48
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 11 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.500
Median : 3.000
Variance : 0.164
Standard Deviation : 0.405
Total rolls : 62
Null / Other
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
British Combat
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.111
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
Italians Combat
3 was rolled 3 times
4 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Chinese Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 0.645
Standard Deviation : 0.803
Total rolls : 32
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Iraq to Caucasus
Italians take Northwest Persia from Russians
Italians take Caucasus from Russians
1 fighter moved from Egypt to 80 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 submarines moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
British roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in 80 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 80 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 91 Sea Zone
Italians attack with 2 fighters and 3 submarines
Russians defend with 1 submarine; Americans defend with 2 carriers, 4 cruisers, 2 destroyers, 4 fighters, 1 submarine and 3 transports
Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 3 submarines in 91 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 2 fighters in 91 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 carriers, 4 cruisers, 2 destroyers, 4 fighters and 3 transports in 91 Sea Zone, round 2 : 6/12 hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 2 fighters owned by the Italians, 3 submarines owned by the Italians, 1 cruiser owned by the Americans and 1 submarine owned by the Russians lost in 91 Sea Zone
Americans win with 2 carriers, 3 cruisers, 4 fighters and 3 transports remaining. Battle score for attacker is 2
Casualties for Russians: 1 submarine
Casualties for Italians: 2 fighters and 3 submarines
Casualties for Americans: 1 cruiser, 2 destroyers and 1 submarine
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
4 transports moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 80 Sea Zone to Iraq
Place Units - Italians
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Egypt
9 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 artillery and 1 harbour
Egypt : 1 flag, 1 aaGun, 3 armour, 8 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major and 9 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Caucasus : 1 flag, 1 armour
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 4 transports
Iraq : 1 flag, 2 armour and 1 fighter
92 Sea Zone : 1 carrier, 1 cruiser, 5 destroyers and 1 transport
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 44 / 57
Russians : 29 / 32
Japanese : 34 / 33
Americans : 53 / 73
Chinese : 14 / 19
British : 28 / 22
UK_Pacific : 16 / 21
Italians : 26 / 40
ANZAC : 17 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
My Italian subs/fighters were ridiculous and all got hits. I just assumed you would want to keep the carriers such that the fighters could stay on. If not, feel free to give each carrier a hit and put a couple of destroyers back in 91 if you want since the fighters can land in Morocco.
the server I think is full it wont let me post at the moment. I will try it again in the morning. I am sorry it took me an extra couple of days. I was bed ridden with the flu for 2 days. feeling better now though. talk to you later
Wayne
Sorry to hear you were sick Wayne, but good to hear it only took a couple of days for it to pass. No hurry on the game. The extra time will let you recover more.
Chuck
Hey Chuck. That’s one of my very good friends name. I like it.