Everyone rolls up!
G40L Infrastructure vs Boldfresh(Allies+12)
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I would like to verify that I never asked for a ruling.
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Correct - I asked because Jenn sometimes does not check in for several days to a week at at time and I wanted to get the ball rolling in case you objected to the referenced rule.
Please verify that I edited the map correctly and I can continue with R12.
Cheers
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Infrastructure - I saw your post to Me1945.
"Hey,
Sorry for the long delay. My job gets really crazy for the months of may and june and I dont want to rush any moves and mess up a good game. I am working 60-80hrs a week and have a young family at home. I hope you dont mind if things get a little sporadic for a awhile. I will get to this by the weekend.
Thanks!"
I can relate as I have a very similar situation - work all day then work all night. Unfortunately, with our busy schedules, we are often vulnerable to making errors in our games, exposing ourselves to major losses. When it happens, we need to just take it in stride and realize it is a game we love to play but not the end of the world when we make a major error and lose.
As I said, I put this game on autopilot many turns ago thinking the allies had it won - you knuckled down and made major gains capitalizing on multiple errors I made. The way I see this is “turnabout is fair play” in that I then knuckled down and caught you in an error. On the whole, the match will be back to where it was a few rounds back when Berlin (hopefully) falls. You will be far from out of it, but the allies will have the advantage once again if Berlin falls.
Cheers
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 22 PUs;
Russians buy 1 armour, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Libya to Alexandria
2 aaGuns and 9 infantry moved from Timguska to Novosibirsk
1 submarine moved from 115 Sea Zone to 114 Sea ZonePlace Units - Russians
1 armour, 4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 19 PUs -
Infrastructure - I saw your post to Me1945.
"Hey,
Sorry for the long delay. My job gets really crazy for the months of may and june and I dont want to rush any moves and mess up a good game. I am working 60-80hrs a week and have a young family at home. I hope you dont mind if things get a little sporadic for a awhile. I will get to this by the weekend.
Thanks!"
I can relate as I have a very similar situation - work all day then work all night. Unfortunately, with our busy schedules, we are often vulnerable to making errors in our games, exposing ourselves to major losses. When it happens, we need to just take it in stride and realize it is a game we love to play but not the end of the world when we make a major error and lose.Â
As I said, I put this game on autopilot many turns ago thinking the allies had it won - you knuckled down and made major gains capitalizing on multiple errors I made. The way I see this is “turnabout is fair play” in that I then knuckled down and caught you in an error. On the whole, the match will be back to where it was a few rounds back when Berlin (hopefully) falls. You will be far from out of it, but the allies will have the advantage once again if Berlin falls.
Cheers
You make me laugh.
Turn about is fair play is when someone repeatedly does an after dice edit and asks for it to be OK and then when his opponent does an edit the very same way and asks for it to be OK he says no.
Quite funny.
:-D -
every edit is subject to approval. just because meaningless edits get approved by one side it does not mean that a game changing edit must be approved by the other. read Jenn’s ruling and go ahead and make your japan move whenever you’re ready.
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if nothing else, perhaps you will learn not to whine so much about early game dice.
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@Infrastructure:
Turn about is fair play is when someone repeatedly does an after dice edit and asks for it to be OK and then when his opponent does an edit the very same way and asks for it to be OK he says no.
Quite funny.
:-DSorta reminds me of when you ripped into Arathorn (one of the most honorable players on the site) for being cheap then attacked India against bmnielson without so much as a thought of asking him if he meant to DOW with Japan or not. Yes, quite funny.
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Almost as funny as in back to back games giving up Tokyo and Berlin to the allies, right?
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Courtesy notification:
On May 16th at 6pm I will claim this win under the 9 day league post rule if you have not posted J12 by that time.
Cheers
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Courtesy notification:
On May 16th at 6pm I will claim this win under the 9 day league post rule if you have not posted J12 by that time.
Cheers
Still waiting - you have not been online since i posted this. Please give me some indication of when you plan to post.
Cheers
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Although I have the right per league rules to claim the win at this point, I do not intend to do so. I will probably wait at least double the 9 day requirement. Please let me know as soon as possible - if you need a sabbatical in the game due to other obligations I have no problem with that.
Cheers
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Haha, did you piss him off?
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possibly





