no scrambling off Philippines
G40L Infrastructure vs Boldfresh(Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs -
as is usually the case in my games, the dice whiner ends up getting more luck overall. it’s a shame you whined so much early on.
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is it?
is it though?
chicken or the egg? -
vologda edit confuses me.
I see now that you matched the dice rolled, but why didn’t the game?
did you need to reroll for some reason? -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 17 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
2 artilleries and 10 infantry moved from Buryatia to Yakut S.S.R.
2 carriers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns, 1 fighter and 6 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Buryatia
5 infantry moved from Shantung to Anhwe
6 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Shantung to Kwangsi
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
2 destroyers and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
Triple freezes on me regularly.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 aaGun, 2 destroyers, 1 fighter, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
3 fighters moved from Greece to Turkey
1 mech_infantry moved from British Guiana to Bolivia
Americans take Bolivia from Neutral_TrueCombat - Americans
Americans creates battle in territory 101 Sea Zone
Battle in Turkey
Americans attack with 3 fighters
Germans defend with 1 mech_infantry
Americans win, taking 101 Sea Zone from Germans with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
3 fighters moved from Turkey to Greece
1 aaGun and 1 infantry moved from Algeria to Morocco
1 tactical_bomber moved from Eastern United States to 106 Sea Zone
2 fighters moved from Eastern United States to Morocco
2 infantry moved from Central United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to Quebec
2 carriers and 2 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Central United States to Southeast Mexico
2 aaGuns and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 aaGuns, 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 aaGuns and 2 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to 33 Sea Zone
2 bombers moved from Eastern United States to ScotlandPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 aaGun and 1 infantry placed in Western United States
1 fighter placed in Eastern United States
1 transport placed in 10 Sea Zone
COMMENT: 3 ftrs on 2 acc in the carolinesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 fighter moved from Algeria to Libya
1 infantry moved from Tobruk to Libya
1 fighter moved from Egypt to Libya
2 bombers and 1 tactical_bomber moved from Greece to Libya
3 fighters moved from Greece to Caucasus
3 fighters moved from Greece to Northwest Persia
1 armour moved from Greece to Turkey
British take Turkey from Germans
1 armour moved from Turkey to GreeceCombat - British
Battle in Northwest Persia
British attack with 3 fighters
Germans defend with 1 mech_infantry
British win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Caucasus
British attack with 3 fighters
Italians defend with 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 1 fighter
Casualties for Italians: 1 mech_infantry
Battle in Libya
British attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 fighters and 2 tactical_bombers
British win with 2 bombers and 2 fighters remaining. Battle score for attacker is 28
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 infantry and 1 tactical_bomberNon Combat Move - British
3 fighters moved from Northwest Persia to Greece
2 fighters moved from Caucasus to Greece
2 bombers moved from Libya to Greece
2 fighters moved from Libya to Tobruk
2 artilleries and 2 infantry moved from Alexandria to Tobruk
2 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 2 artilleries and 1 infantry moved from Burma to India
2 aaGuns and 5 infantry moved from Shan State to Burma
1 fighter moved from Burma to India
1 armour and 1 mech_infantry moved from Shan State to Burma
2 mech_infantrys moved from Shan State to India
1 infantry moved from India to West IndiaPlace Units - British
1 aaGun and 2 infantry placed in Greece
1 submarine placed in 98 Sea Zone
1 transport placed in 106 Sea Zone
1 infantry and 1 mech_infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,3,3,2,6
British collect 26 PUs (8 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 8 PUs total
Some Units in India change ownership: 2 infantry -
i want the mech and armor in india as well.
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here is the map
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that was goofy - now it’s right.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair 0 damage on 1 factory_minor; Remaining resources: 19 PUs;
Italians buy 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun moved from Bryansk to Ukraine
1 fighter moved from Southern Italy to Bryansk
2 mech_infantrys moved from Southern Italy to Yugoslavia
9 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Southern France to SpainPlace Units - Italians
3 infantry placed in Ukraine
1 submarine placed in 97 Sea Zone
1 mech_infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Spain: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from British
1 armour moved from Eastern Persia to Iraq
Germans take Persia from British
Germans take Iraq from Russians
2 infantry moved from Afghanistan to West India
1 bomber moved from Bryansk to West India
4 bombers moved from Southern Italy to Russia
2 fighters moved from Bryansk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 1 destroyer, 3 fighters, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from British
1 armour moved from Eastern Persia to Iraq
Germans take Persia from British
Germans take Iraq from Russians
2 infantry moved from Afghanistan to West India
1 bomber moved from Bryansk to West India
4 bombers moved from Southern Italy to Russia
2 fighters moved from Bryansk to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/4 hits
Bombing raid in Russia rolls: 7,6,6,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in West India
Germans attack with 1 bomber and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in West India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Germans win, taking West India from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from West India to Eastern Persia
1 armour moved from Afghanistan to Eastern Persia
2 infantry moved from Afghanistan to Eastern Persia
1 artillery and 2 infantry moved from Archangel to Belarus
3 mech_infantrys moved from Novgorod to Bryansk
1 aaGun moved from Bryansk to Belarus
7 infantry moved from Sweden to Finland
2 transports moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 103 Sea Zone to 92 Sea Zone
1 submarine moved from 107 Sea Zone to 109 Sea Zone
1 submarine moved from 117 Sea Zone to 119 Sea Zone
3 submarines moved from 109 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to Bryansk
2 fighters moved from Russia to Bryansk
4 bombers moved from Russia to Bryansk
1 aaGun moved from Southern France to Spain
7 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 fighter moved from Bryansk to Eastern Persia
1 armour moved from Persia to Eastern Persia
5 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Greater Southern Germany to Yugoslavia
3 infantry moved from Switzerland to Northern Italy
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Germany to Greater Southern Germany
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Spain to Portugal
Germans take Portugal from Neutral_True
3 infantry moved from Normandy Bordeaux to SpainPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Northern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 4 infantry
EDIT: Adding units owned by Germans to Northern Italy: 4 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 112 Sea Zone
1 aaGun, 3 fighters and 4 infantry placed in Western Germany
1 aaGun and 2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Germans collect 73 PUs (2 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy nothing; Remaining resources: 20 PUs;Combat Move - Russians
2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Samara
1 mech_infantry moved from Alexandria to Libya
Russians take Libya from Italians
1 infantry moved from Yenisey to Evenkiyskiy
Russians take Evenkiyskiy from Germans
1 infantry moved from Yenisey to Timguska
Russians take Timguska from GermansCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Samara from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Greece
2 aaGuns and 9 infantry moved from Yenisey to TimguskaTurn Complete - Russians
Russians collect 9 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 bomber, 1 fighter and 16 infantry; Remaining resources: 4 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 3 infantry moved from Java to 42 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
1 artillery, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 1 mech_infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese
Battle in Aleutian Islands
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the British lost in Malaya
Japanese win, taking Aleutian Islands from Americans, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 8 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 8 infantry and 4 mech_infantrys in Yunnan, round 2 : 5/14 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 aaGuns moved from Kwangsi to Yunnan
2 fighters moved from 42 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Kweichow to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Japan to Philippines
2 artilleries and 10 infantry moved from Yakut S.S.R. to Yenisey
3 infantry moved from Buryatia to Yakut S.S.R.
6 infantry moved from Jehol to Chahar
5 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kwangsi to Kwangtung
6 infantry moved from Kiangsi to Kwangsi
2 bombers moved from Shantung to Philippines
1 aaGun moved from Jehol to Shantung
1 aaGun moved from Jehol to Manchuria
2 infantry moved from Manchuria to Jehol
2 infantry moved from Shantung to Anhwe
2 infantry moved from Kiangsu to Kiangsi
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Siberia to Amur
2 infantry moved from Japan to 6 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
1 bomber, 1 fighter and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 6 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Scotland to Western Germany
2 carriers and 2 destroyers moved from 106 Sea Zone to 109 Sea Zone
Americans take 106 Sea Zone from Germans
3 fighters and 1 tactical_bomber moved from Morocco to 109 Sea Zone
3 fighters moved from Greece to Turkey
1 fighter moved from Eastern United States to 109 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour moved from Southeast Mexico to Venezuela
1 infantry moved from 89 Sea Zone to Venezuela
1 mech_infantry moved from Bolivia to Venezuela
1 tactical_bomber moved from 106 Sea Zone to Venezuela
1 infantry moved from Morocco to Rio de Oro
Americans take Rio de Oro from Neutral_True -
i just had an epiphany - it’s so much more fun to play you when you are winning - you post much faster and you complain a lot less… :wink:
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send up all available.





