TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 10 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 4 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Combat Move - Japanese
1 unit repaired.
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship and 1 cruiser moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 17 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from Americans
3 fighters moved from Japan to 17 Sea Zone
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 bomber moved from Japan to 17 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/8 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 17 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 3 fighters in 17 Sea Zone, round 2 : 4/5 hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
3 fighters moved from 17 Sea Zone to Japan
1 bomber moved from 17 Sea Zone to Shantung
1 bomber moved from Japan to Shantung
2 artilleries and 10 infantry moved from Buryatia to Yakut S.S.R.
2 carriers moved from 37 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
2 aaGuns, 1 fighter and 6 infantry moved from Manchuria to Jehol
3 infantry moved from Amur to Buryatia
5 infantry moved from Shantung to Anhwe
6 infantry and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsi to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 aaGun moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Kweichow
1 artillery and 2 infantry moved from Hunan to Kweichow
1 fighter moved from Jehol to Kweichow
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Shantung to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Shantung to Kwangsi
1 infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 infantry and 2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Manchuria
2 destroyers and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs