G1. Not sure where the other thread went.
Game History
G40L Infrastructure vs Boldfresh(Allies+12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 4 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 infantry moved from Manchuria to Amur
1 bomber moved from Japan to Amur
3 fighters moved from Japan to 19 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Anhwe to Hunan
1 bomber moved from Japan to Amur
1 battleship, 2 carriers and 1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 battleship moved from 37 Sea Zone to 20 Sea Zone
1 cruiser moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to Hunan
1 fighter moved from Kwangtung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 19 Sea Zone
1 armour moved from Kwangsi to French Indo China
Japanese take French Indo China from UK_Pacific
1 armour moved from French Indo China to Siam
Japanese take Siam from Russians
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
3 fighters and 1 tactical_bomber moved from 37 Sea Zone to YunnanCombat - Japanese
Battle in Shan State
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Shan State from UK_Pacific, taking Hunan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Japanese roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 4/6 hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 2 battleships, 2 carriers, 2 cruisers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 4 fighters and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 5/6 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 3 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
2 artilleries and 10 infantry moved from Sakha to Buryatia
1 fighter moved from 19 Sea Zone to Manchuria
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Shensi to Szechwan
3 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to Shantung
1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 infantry moved from Kwangtung to Kwangsi
1 aaGun moved from Kwangtung to Kwangsi
1 aaGun moved from Kwangsi to French Indo China
2 bombers moved from Amur to JapanPlace Units - Japanese
2 destroyers and 1 submarine placed in 20 Sea Zone
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in Shantung
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1
Japanese collect 63 PUs (2 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
a sweet dice round, for the record.
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an inf and 2ipcs is nice. Not as nice as naval and aircraft that i lose to luck this game… :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers and 4 fighters moved from 97 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
Americans take Algeria from ItaliansCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Tunisia
Americans attack with 2 fighters and 2 tactical_bombers
Italians defend with 1 artillery and 2 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Tunisia to Morocco
1 aaGun moved from Morocco to Algeria
1 infantry moved from Eastern United States to Central United States
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 23 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 2 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from 23 Sea Zone to Caroline Islands
1 carrier moved from 64 Sea Zone to 101 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Eastern United States
1 submarine moved from 19 Sea Zone to 17 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 armour and 1 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,1,4,6,1,5
Americans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 17 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 1 infantry moved from Burma to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
retreated to Yunnan
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaTurn Complete - Chinese
Chinese collect 0 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 aaGuns, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;Politics - British
British takes Political Action: Political Action Allies To War With TrueNeutrals
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - British
2 mech_infantrys moved from Caucasus to Volgograd
1 bomber moved from Greece to Volgograd
1 infantry moved from Alexandria to Tobruk
1 bomber moved from Greece to Tobruk
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Northwest Persia to Turkey
1 infantry moved from Iraq to Turkey
1 armour, 3 fighters, 1 infantry and 1 tactical_bomber moved from Greece to Turkey
3 fighters moved from 98 Sea Zone to Turkey
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Burma to Siam
6 infantry and 1 mech_infantry moved from Burma to Shan State
1 armour and 2 mech_infantrys moved from India to Shan StateCombat - British
British creates battle in territory 97 Sea Zone
Battle in Volgograd
British attack with 1 bomber and 2 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 mech_infantry
Battle in Siam
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Japanese: 1 armour
Casualties for British: 1 tactical_bomber
Battle in Tobruk
British attack with 1 bomber and 1 infantry
Italians defend with 1 fighter
British win, taking Tobruk from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 fighter
Battle in Shan State
British attack with 1 armour, 6 infantry and 3 mech_infantrys
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 armour, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Turkey
British attack with 3 armour, 6 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
3 armour owned by the British and 2 mech_infantrys owned by the British retreated to Greece
Neutral_True win with 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - British
6 fighters and 1 tactical_bomber moved from Turkey to Greece
1 bomber moved from Volgograd to Greece
2 transports moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from Tobruk to Greece
1 fighter moved from Morocco to 98 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Morocco
2 aaGuns moved from Burma to Shan State
1 aaGun, 2 artilleries and 1 infantry moved from India to Burma
1 fighter moved from Siam to Burma
1 mech_infantry moved from Caucasus to Samara
3 aaGuns, 7 infantry and 1 mech_infantry moved from United Kingdom to ScotlandPlace Units - British
2 aaGuns and 1 infantry placed in Greece
1 fighter and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4
British collect 31 PUs (1 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,6,1,1,1,6,4
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 aaGun and 1 infantry -
the fighter actually was meant to land in algeria, if you don’t mind.
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that was some illin luck…
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@Infrastructure:
that was some illin luck…
Lucky for who?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov -
not for you.
sub fight or submerge in 97?
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fight round 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians repair 2 damage on 1 factory_minor; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
3 fighters moved from Southern Italy to 97 Sea Zone
1 mech_infantry moved from Bryansk to Caucasus
Italians take Caucasus from Russians
1 mech_infantry moved from Bryansk to Tambov
1 fighter moved from Bryansk to TambovCombat - Italians
Battle in Tambov
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Tambov, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 97 Sea Zone
Italians attack with 3 fighters and 1 submarine
ANZAC defend with 1 cruiser; Americans defend with 1 submarine
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the ANZAC lost in 97 Sea Zone
1 submarine owned by the Americans Submerged
Italians win with 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 cruiser
Casualties for Italians: 1 submarineNon Combat Move - Italians
3 fighters moved from 97 Sea Zone to Southern Italy
5 mech_infantrys moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Albania to Yugoslavia
1 mech_infantry moved from Bulgaria to Yugoslavia
1 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Rostov to Bryansk
1 fighter moved from Tambov to BryanskPlace Units - Italians
1 infantry placed in Ukraine
Italians undo move 1.
1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Southern Italy
1 mech_infantry placed in Southern France
Italians undo move 2.
Italians undo move 2.
1 infantry and 2 mech_infantrys placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Italians collect 21 PUs (3 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Northwest Persia to Turkey
French take Turkey from Neutral_AxisCombat - French
Non Combat Move - French
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to MoroccoTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to Turkey
1 submarine moved from 101 Sea Zone to 107 Sea Zone
Germans take 106 Sea Zone from British
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to Turkey -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters, 9 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
2 infantry moved from Archangel to Vologda
1 artillery and 1 infantry moved from Archangel to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Vologda
1 fighter moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Samara
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Kazakhstan to Northwest Persia
Germans take Northwest Persia from British
2 mech_infantrys moved from Kazakhstan to Turkey
1 bomber moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Southern Italy to 98 Sea Zone
3 bombers moved from Western Germany to 98 Sea Zone
1 bomber moved from Bryansk to Turkey
1 submarine moved from 101 Sea Zone to 107 Sea Zone
Germans take 106 Sea Zone from British
1 submarine moved from 101 Sea Zone to 103 Sea Zone
1 submarine moved from 101 Sea Zone to 117 Sea Zone
1 bomber moved from Bryansk to TurkeyCombat - Germans
Battle in Volgograd
Germans attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Vologda
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Turkey
Germans attack with 2 bombers and 2 mech_infantrys
French defend with 1 infantry
Germans roll dice for 2 bombers and 2 mech_infantrys in Turkey, round 2 : 2/4 hits
French roll dice for 1 infantry in Turkey, round 2 : 1/1 hits
1 infantry owned by the French and 1 mech_infantry owned by the Germans lost in Turkey
Germans win, taking Turkey from French with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
British defend with 1 destroyer, 1 fighter and 2 transports; Americans defend with 2 carriers
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 5/7 hits
British roll dice for 2 carriers, 1 destroyer, 1 fighter and 2 transports in 98 Sea Zone, round 2 : 0/4 hits
2 carriers owned by the Americans and 1 destroyer owned by the British lost in 98 Sea Zone
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 98 Sea Zone, round 3 : 3/7 hits
British roll dice for 1 fighter and 2 transports in 98 Sea Zone, round 3 : 0/1 hits
2 transports owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Germans win with 3 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 64
Casualties for British: 1 destroyer, 1 fighter and 2 transports
Casualties for Americans: 2 carriers
Battle in Samara
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 fighter and 1 tactical_bomber in Samara, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Samara
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Samara to Bryansk
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Vologda to Bryansk
1 fighter moved from Vologda to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 bombers moved from Turkey to Southern Italy
3 bombers moved from 98 Sea Zone to Southern Italy
1 bomber moved from Volgograd to Bryansk
2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Libya
1 armour moved from Kazakhstan to Afghanistan
Germans take Afghanistan from Neutral_True
6 armour and 2 mech_infantrys moved from Kazakhstan to Eastern Persia
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery and 2 infantry moved from Finland to 127 Sea Zone
1 artillery and 2 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
1 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to Bryansk
2 submarines moved from 91 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from Gibraltar to Spain
Germans take Spain from Neutral_True
1 infantry moved from Gibraltar to Spain
1 aaGun moved from France to Southern France
1 infantry moved from Yugoslavia to AlbaniaPlace Units - Germans
3 mech_infantrys placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 fighters placed in Western Germany
2 mech_infantrys placed in Germany
2 infantry placed in Western Germany
4 infantry placed in Germany
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs -
now the luck gods have frowned on you. :|
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@Infrastructure:
now the luck gods have frowned on you. :|
Aren’t you ever happy?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 fighter and 1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from GermansCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
2 aaGuns and 10 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Changing ownership of Vologda from Russians to Germans
EDIT: Turning off Edit Mode
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 20 PUs -
as is usually the case in my games, the dice whiner ends up getting more luck overall. it’s a shame you whined so much early on.





