@CWO:
Another trick for expanding the number of powers represented by the OOB sculpts is to take advantage of the fact that a couple of the sculpt colours in A&A 1914 are near-perfect matches for Global 1940 sculpt colours, and some of the others are reasonably similar. I posted some comparative pictures in this thread…
http://www.axisandallies.org/forums/index.php?topic=30440.0
…and as far as I can tell the 1914 Russians match the 1940 Italians, and the 1914 Italians match the 1940 Japanese. One way to take advantage of this similarity is to allocate the 1940 equipment pieces to infantry sculpts representing four countries rather than two: the 1940 equipment for Italy would be split between the 1940 medium brown Italian troops (representing Italy) and the medium brown 1914 Russian troops (representing a minor power – for example the Central European Axis Minors). Ditto for the burnt orange 1940 equipment for Japan, which would be split between the 1940 Japanese troops (representing Japan) and the 1914 Italian troops (representing a minor power – for example Thailand). A variant of this idea is give these minor powers just a few modern sculpts from the 1940 game, and to have the bulk of their forces consist of obsolescent equipment from the 1914 game.Â
The same thing could be done with the less-than-perfect colour matches: the 1914 French are reasonably close to the 1940 French, the 1914 Germans are somewhat close to the Milton Bradley dark grey Germans, and the 1914 Americans are somewhat close to the Milton Bradley khaki green Americans.
That is an awesome idea, but sadly, that is the only axis and allies edition I don’t have. I heard it is an awesome game, but because the sculpts weren’t anything special and I heard that a lot of people did not have enough pieces, I decided to pass on it. Then recent months, I heard IL was developing a World War 1 game and that has got me interested in a World War 1 game again.
I see what your saying. If you have that game, it gives you options, which is cool. :-)