@Stucifer submerge sub?
Shrimpboat vs grendal
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 1 Politics - French 
 Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French Non Combat Move - French 
 1 cruiser moved from 110 Sea Zone to 88 Sea Zone
 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
 1 infantry moved from Morocco to Algeria
 1 infantry moved from Syria to Trans-Jordan
 1 destroyer moved from 72 Sea Zone to 81 Sea Zone
 1 infantry moved from French West Africa to French Central AfricaTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Politics - Germans Purchase Units - Germans 
 Germans buy 7 armour, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 2 bombers moved from Western Germany to 97 Sea Zone
 6 fighters moved from Western Germany to 97 Sea Zone
 1 infantry moved from Romania to Eastern Poland
 1 artillery moved from Poland to Eastern Poland
 2 artilleries and 9 infantry moved from Poland to Baltic States
 2 submarines moved from 112 Sea Zone to 114 Sea Zone
 1 submarine moved from 111 Sea Zone to 112 Sea Zone
 1 submarine moved from 111 Sea Zone to 112 Sea Zone
 2 infantry moved from Norway to 112 Sea Zone
 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
 1 cruiser moved from 112 Sea Zone to 127 Sea Zone
 1 submarine moved from 124 Sea Zone to 112 Sea Zone
 7 infantry moved from Finland to Karelia
 Germans take Karelia from Russians
 2 infantry moved from 127 Sea Zone to Karelia
 2 tactical_bombers moved from Germany to Eastern Poland
 2 tactical_bombers moved from Germany to Baltic States
 5 infantry moved from Bulgaria to Romania
 5 infantry moved from Yugoslavia to Romania
 2 artilleries moved from Yugoslavia to Romania
 2 armour moved from France to Germany
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 artillery moved from Normandy Bordeaux to Holland BelgiumCombat - Germans 
 Battle in 127 Sea Zone
 Germans attack with 1 cruiser, 1 destroyer and 1 transport
 Russians defend with 1 submarine
 Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
 Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 127 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Russians lost in 127 Sea Zone
 Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarine
 Battle in 97 Sea Zone
 Germans attack with 2 bombers and 6 fighters
 French defend with 1 cruiser and 1 destroyer; British defend with 1 carrier, 1 cruiser and 1 fighter
 Germans roll dice for 2 bombers and 6 fighters in 97 Sea Zone, round 2 : 5/8 hits
 British roll dice for 1 carrier, 2 cruisers, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 1/5 hits
 1 cruiser owned by the French , 1 cruiser owned by the British , 1 destroyer owned by the French , 1 carrier owned by the British and 1 fighter owned by the Germans lost in 97 Sea Zone
 Germans roll dice for 2 bombers and 5 fighters in 97 Sea Zone, round 3 : 4/7 hits
 British roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits
 1 fighter owned by the British lost in 97 Sea Zone
 Germans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 48
 Casualties for Germans: 1 fighter
 Casualties for French: 1 cruiser and 1 destroyer
 Casualties for British: 1 carrier, 1 cruiser and 1 fighter
 Battle in 114 Sea Zone
 Germans attack with 2 submarines
 Russians defend with 1 cruiser
 Germans roll dice for 2 submarines in 114 Sea Zone, round 2 : 1/2 hits
 1 cruiser owned by the Russians lost in 114 Sea Zone
 Germans win with 2 submarines remaining. Battle score for attacker is 12
 Casualties for Russians: 1 cruiser
 Battle in Eastern Poland
 Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
 Russians defend with 1 artillery and 1 infantry
 Germans roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Eastern Poland, round 2 : 2/4 hits
 Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
 1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 1 infantry
 Battle in Baltic States
 Germans attack with 2 artilleries, 9 infantry and 2 tactical_bombers
 Russians defend with 1 artillery and 2 infantry
 Germans roll dice for 2 artilleries, 9 infantry and 2 tactical_bombers in Baltic States, round 2 : 5/13 hits
 Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Baltic States
 Germans win, taking Baltic States from Russians with 2 artilleries, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans 
 3 aaGuns moved from Poland to Baltic States
 3 aaGuns moved from Germany to Poland
 2 tactical_bombers moved from Baltic States to Poland
 2 tactical_bombers moved from Eastern Poland to Poland
 5 fighters moved from 97 Sea Zone to Western Germany
 2 bombers moved from 97 Sea Zone to FrancePlace Units - Germans 
 7 armour placed in Germany
 1 fighter and 1 infantry placed in Normandy Bordeaux
 1 bomber placed in France
 Germans undo move 2.
 1 fighter placed in Western Germany
 1 infantry placed in Normandy BordeauxTurn Complete - Germans 
 Germans collect 44 PUs; end with 44 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Politics - Russians 
 Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians 
 Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from Belarus to 127 Sea ZoneCombat - Russians 
 Battle in 127 Sea Zone
 Russians attack with 2 fighters and 1 tactical_bomber
 Germans defend with 1 cruiser, 1 destroyer and 1 transport
 Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 27
 Casualties for Germans: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from 127 Sea Zone to Belarus
 1 artillery and 5 infantry moved from Novgorod to Belarus
 1 armour moved from Russia to Belarus
 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
 3 infantry moved from Western Ukraine to Bryansk
 1 artillery and 1 infantry moved from Ukraine to Bryansk
 1 infantry moved from Rostov to Bryansk
 4 artilleries moved from Russia to Bryansk
 2 infantry moved from Olgiy to Timguska
 2 infantry moved from Buyant-Uhaa to Ulaanbaatar
 2 aaGuns and 12 infantry moved from Buryatia to Ulaanbaatar
 6 infantry moved from Yakut S.S.R. to Ulaanbaatar
 1 infantry moved from Dzavhan to Ulaanbaatar
 1 armour and 1 mech_infantry moved from Sikang to Szechwan
 1 mech_infantry moved from Volgograd to Bryansk
 1 infantry moved from Northwest Persia to PersiaPlace Units - Russians 
 3 artilleries and 7 infantry placed in Russia
 3 infantry placed in UkraineTurn Complete - Russians 
 Russians collect 31 PUs; end with 31 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
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 sorry, forgoot to include die rolls. planes attacked, 2 of 3 hits - the 3 and the 4. you rolled a 5 and a 6, two misses. combat over, transport sunk. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 battleship, 1 cruiser and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 2 infantry moved from Kiangsi to Kwangtung
 1 infantry moved from French Indo China to Yunnan
 2 infantry moved from Siam to Shan State
 1 tactical_bomber moved from Kwangsi to Shan State
 1 tactical_bomber moved from Kwangsi to Yunnan
 1 tactical_bomber moved from Kwangsi to Kwangtung
 1 tactical_bomber moved from Kwangsi to Yunnan
 1 bomber moved from Kwangsi to Yunnan
 1 bomber moved from Kwangsi to Yunnan
 3 fighters moved from Kwangsi to Yunnan
 1 artillery moved from Hunan to Yunnan
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Anhwe to Kweichow
 Japanese take Kweichow from Chinese
 1 infantry moved from Hunan to Yunnan
 1 infantry moved from Chahar to Suiyuyan
 Japanese take Suiyuyan from Chinese
 1 infantry moved from Chahar to Hopei
 Japanese take Hopei from Chinese
 2 infantry moved from Anhwe to Kweichow
 2 artilleries moved from Anhwe to Kweichow
 1 mech_infantry moved from Chahar to Anhwe
 1 mech_infantry moved from Anhwe to Kweichow
 1 infantry moved from Siberia to Soviet Far East
 2 infantry moved from Amur to Siberia
 1 infantry moved from Amur to Siberia
 1 artillery moved from Siberia to Sakha
 Japanese take Sakha from Russians
 1 infantry moved from Amur to Buryatia
 Japanese take Buryatia from Russians
 3 infantry moved from Amur to Manchuria
 1 artillery moved from Amur to Manchuria
 2 fighters and 2 tactical_bombers moved from Jehol to Shensi
 2 transports moved from 5 Sea Zone to 6 Sea Zone
 2 carriers moved from 20 Sea Zone to 6 Sea Zone
 2 fighters moved from 20 Sea Zone to Japan
 2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
 1 transport moved from 20 Sea Zone to 19 Sea Zone
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
 3 destroyers moved from 36 Sea Zone to 20 Sea Zone
 1 cruiser moved from 43 Sea Zone to 20 Sea Zone
 1 carrier moved from 36 Sea Zone to 20 Sea Zone
 1 battleship moved from 36 Sea Zone to 20 Sea Zone
 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
 2 submarines moved from 36 Sea Zone to 20 Sea Zone
 1 battleship moved from 36 Sea Zone to 20 Sea Zone
 2 fighters moved from 36 Sea Zone to Yunnan
 1 armour moved from Soviet Far East to AmurCombat - Japanese 
 Battle in Kwangtung
 Japanese attack with 3 infantry and 1 tactical_bomber
 British defend with 1 harbour and 2 infantry
 Japanese roll dice for 1 battleship in Kwangtung, round 2 : 1/1 hits
 Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits
 UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
 2 infantry owned by the British lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for British: 2 infantry
 Battle in Shan State
 Japanese attack with 2 infantry and 1 tactical_bomber
 ANZAC defend with 1 infantry
 Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/3 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
 1 infantry owned by the ANZAC lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for ANZAC: 1 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers
 Chinese defend with 6 infantry
 Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 7/13 hits
 Chinese roll dice for 6 infantry in Yunnan, round 2 : 2/6 hits
 2 tactical_bombers owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters and 3 infantry remaining. Battle score for attacker is -4
 Casualties for Japanese: 2 tactical_bombers
 Casualties for Chinese: 6 infantry
 Battle in Shensi
 Japanese attack with 2 fighters and 2 tactical_bombers
 Chinese defend with 2 infantry
 Japanese roll dice for 2 fighters and 2 tactical_bombers in Shensi, round 2 : 3/4 hits
 Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
 1 tactical_bomber owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
 Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -5
 Casualties for Japanese: 1 tactical_bomber
 Casualties for Chinese: 2 infantryNon Combat Move - Japanese 
 2 fighters and 1 tactical_bomber could not land in Kweichow and were removed
 1 tactical_bomber could not land in Kwangtung and was removed
 2 fighters moved from Yunnan to 20 Sea Zone
 3 fighters moved from Yunnan to Kwangsi
 2 bombers moved from Yunnan to Kiangsu
 1 tactical_bomber moved from Shan State to Kwangsi
 1 fighter moved from Shensi to Kweichow
 1 fighter moved from Shensi to Kweichow
 1 tactical_bomber moved from Shensi to KweichowPlace Units - Japanese 
 1 battleship and 1 cruiser placed in 6 Sea Zone
 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 44 PUs; end with 44 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Politics - Americans 
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans 
 Americans buy 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans 
 1 destroyer moved from 23 Sea Zone to 16 Sea Zone
 1 submarine moved from 23 Sea Zone to 26 Sea Zone
 1 carrier moved from 10 Sea Zone to 25 Sea Zone
 1 fighter moved from Midway to 25 Sea Zone
 1 fighter moved from 26 Sea Zone to 25 Sea Zone
 1 armour and 1 infantry moved from Western United States to 10 Sea Zone
 1 armour, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
 1 mech_infantry moved from Eastern United States to Western United States
 1 mech_infantry moved from Western United States to British Columbia
 1 fighter moved from Guam to 25 Sea Zone
 1 fighter moved from 25 Sea Zone to 26 Sea Zone
 1 battleship moved from 26 Sea Zone to 25 Sea Zone
 1 mech_infantry moved from Central America to Central United States
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
 1 artillery and 1 infantry moved from 25 Sea Zone to MidwayPlace Units - Americans 
 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
 1 bomber and 1 fighter placed in Central United States
 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 5 infantry
 Japanese defend with 1 artillery and 3 infantry
 Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 0/6 hits
 Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 3 : 1/5 hits
 Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 1/4 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 2/4 hits
 Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 4 : 1/3 hits
 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
 Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 5 : 1/3 hits
 Japanese roll dice for 1 artillery in Yunnan, round 5 : 0/1 hits
 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 3 infantry
 Casualties for Chinese: 3 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to BurmaPlace Units - Chinese 
 5 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 6 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Purchase Units - British 
 British buy 1 airfield and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
 1 infantry moved from Eastern Persia to 80 Sea Zone
 1 infantry moved from Persia to 80 Sea Zone
 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
 1 artillery and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
 2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
 1 transport moved from 41 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from India to 39 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
 1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
 2 fighters moved from India to Shan State
 1 tactical_bomber moved from India to Shan State
 1 infantry moved from Malaya to Shan State
 1 battleship and 1 cruiser moved from 39 Sea Zone to 38 Sea ZoneCombat - British 
 Battle in Shan State
 British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 infantry
 British roll dice for 1 battleship and 1 cruiser in Shan State, round 2 : 2/2 hits
 Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
 1 infantry owned by the British and 2 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 infantry
 Battle in Anglo Egyptian Sudan
 British attack with 2 artilleries, 1 infantry and 1 mech_infantry
 Italians defend with 1 artillery and 2 infantry
 British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
 British roll dice for 2 artilleries, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 2/4 hits
 Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
 1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
 British roll dice for 2 artilleries in Anglo Egyptian Sudan, round 4 : 0/2 hits
 Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits
 British roll dice for 2 artilleries in Anglo Egyptian Sudan, round 5 : 0/2 hits
 Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits
 British roll dice for 2 artilleries in Anglo Egyptian Sudan, round 6 : 2/2 hits
 Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 6 : 1/1 hits
 1 artillery owned by the Italians and 1 artillery owned by the British lost in Anglo Egyptian Sudan
 British win, taking Anglo Egyptian Sudan from Italians with 1 artillery remaining. Battle score for attacker is -1
 Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
 Casualties for Italians: 1 artillery and 2 infantryNon Combat Move - British 
 2 infantry moved from 81 Sea Zone to Egypt
 1 infantry moved from Rhodesia to Belgian Congo
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
 1 aaGun moved from Burma to Yunnan
 4 infantry moved from Burma to Yunnan
 1 artillery and 5 infantry moved from India to Burma
 1 aaGun moved from India to Burma
 1 fighter and 1 tactical_bomber moved from Shan State to Burma
 1 fighter moved from Shan State to India
 1 fighter and 1 tactical_bomber moved from Burma to India
 1 infantry moved from British Guiana to Brazil
 British take Brazil from Neutral_Allies
 1 armour moved from British Guiana to 88 Sea Zone
 1 armour, 1 battleship, 1 destroyer and 1 transport moved from 88 Sea Zone to 91 Sea Zone
 1 armour moved from 91 Sea Zone to Gibraltar
 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
 3 fighters moved from United Kingdom to GibraltarPlace Units - British 
 2 fighters placed in United Kingdom
 1 airfield placed in GibraltarTurn Complete - British 
 British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific 
 1 artillery, 3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 18 PUs; end with 18 PUs total
 Some Units in India change ownership: 1 artillery, 3 infantry and 2 mech_infantrys
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Purchase Units - Italians 
 Italians buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians 
 1 transport moved from 96 Sea Zone to 95 Sea Zone
 1 artillery moved from Southern Italy to 95 Sea Zone
 1 infantry moved from Northern Italy to 95 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
 1 artillery moved from 94 Sea Zone to Algeria
 1 infantry moved from 94 Sea Zone to Algeria
 1 infantry moved from Tunisia to Algeria
 1 artillery moved from Tunisia to Algeria
 1 mech_infantry moved from Tunisia to Algeria
 1 cruiser moved from 96 Sea Zone to 94 Sea Zone
 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
 4 infantry moved from Northern Italy to Southern France
 1 infantry moved from Northern Italy to Southern Italy
 2 infantry moved from Yugoslavia to Northern Italy
 1 bomber moved from Southern Italy to Algeria
 2 fighters moved from Tobruk to Algeria
 1 artillery moved from Alexandria to Tobruk
 1 infantry moved from Alexandria to Tobruk
 1 infantry moved from Alexandria to Tobruk
 1 infantry moved from Ethiopia to Kenya
 Italians take Kenya from BritishCombat - Italians 
 Battle in Algeria
 Italians attack with 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
 French defend with 2 infantry
 Italians roll dice for 1 cruiser in Algeria, round 2 : 0/1 hits
 Italians roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Algeria, round 2 : 3/8 hits
 French roll dice for 2 infantry in Algeria, round 2 : 1/2 hits
 2 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
 Italians win, taking Algeria from French with 2 artilleries, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
 Casualties for French: 2 infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 bomber moved from Algeria to Southern Italy
 2 fighters moved from Algeria to TunisiaPlace Units - Italians 
 1 submarine and 1 transport placed in 95 Sea Zone
 Italians undo move 1.
 1 submarine and 1 transport placed in 97 Sea ZoneTurn Complete - Italians 
 Italians collect 16 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 thread maintenance Matt 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from Egypt to Alexandria
 British take Alexandria from ItaliansCombat - ANZAC Non Combat Move - ANZAC 
 1 infantry moved from Java to 42 Sea Zone
 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
 1 infantry moved from 44 Sea Zone to Celebes
 ANZAC take Celebes from Dutch
 1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
 1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 ANZAC take Dutch New Guinea from Dutch
 1 fighter moved from Sumatra to Yunnan
 2 fighters moved from Queensland to Sumatra
 1 artillery moved from South Australia to Queensland
 1 infantry moved from South Australia to Queensland
 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
 1 cruiser moved from 54 Sea Zone to 43 Sea ZonePlace Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 17 PUs; end with 17 PUs total
 Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 2 Combat Move - French 
 1 destroyer moved from 81 Sea Zone to 97 Sea ZoneCombat - French 
 Battle in 97 Sea Zone
 French attack with 1 destroyer
 Italians defend with 1 submarine and 1 transport
 Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
 French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits
 1 submarine owned by the Italians lost in 97 Sea Zone
 1 transport owned by the Italians lost in 97 Sea Zone
 French win with 1 destroyer remaining. Battle score for attacker is 13
 Casualties for Italians: 1 submarine and 1 transportNon Combat Move - French 
 1 infantry moved from Trans-Jordan to Egypt
 1 infantry moved from French Central Africa to French Equatorial Africa
 1 cruiser moved from 88 Sea Zone to 91 Sea Zone
 1 fighter moved from United Kingdom to GibraltarTurn Complete - French 
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 Matt, I was out of town. I tried to load Triple A on my computer but the game wouldn’t work. Back now and hope we can continue. Sorry about sinking your reinforcements @ sz 97. I’ve had that happen to me as well. I can see this is going to be a challenging game and we are just getting started. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 3 Politics - Germans Purchase Units - Germans 
 Germans buy 5 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Germans 
 3 bombers moved from France to Belarus
 4 tactical_bombers moved from Poland to Belarus
 6 infantry moved from Karelia to Novgorod
 Germans take Novgorod from Russians
 1 infantry moved from Karelia to Vyborg
 Germans take Vyborg from Russians
 1 artillery moved from Eastern Poland to Belarus
 2 artilleries moved from Baltic States to Belarus
 9 infantry moved from Baltic States to Belarus
 2 fighters moved from Western Germany to 104 Sea Zone
 3 fighters moved from Western Germany to 97 Sea Zone
 1 fighter moved from Western Germany to Belarus
 1 infantry moved from Normandy Bordeaux to Holland Belgium
 1 artillery moved from Holland Belgium to Western Germany
 3 submarines moved from 112 Sea Zone to 104 Sea Zone
 2 submarines moved from 114 Sea Zone to 112 Sea Zone
 2 artilleries moved from Romania to Bessarabia
 Germans take Bessarabia from Russians
 6 infantry moved from Romania to BessarabiaCombat - Germans 
 Battle in 104 Sea Zone
 Germans attack with 2 fighters and 3 submarines
 British defend with 1 destroyer
 Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits
 British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the British lost in 104 Sea Zone
 Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in 97 Sea Zone
 Germans attack with 3 fighters
 French defend with 1 destroyer
 Germans roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
 French roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the French lost in 97 Sea Zone
 Germans win with 3 fighters remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Belarus
 Germans attack with 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 4 tactical_bombers
 Russians defend with 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
 AA fire in Belarus : 0/8 hits
 Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 4 tactical_bombers in Belarus, round 2 : 7/20 hits
 Russians roll dice for 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 10/17 hits
 3 infantry owned by the Russians , 9 infantry owned by the Germans , 1 artillery owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
 2 artilleries owned by the Germans retreated to Baltic States
 Russians win with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Germans: 1 artillery and 9 infantry
 Casualties for Russians: 4 aaGuns and 3 infantryNon Combat Move - Germans 
 3 aaGuns moved from Poland to Baltic States
 8 armour moved from Germany to Baltic States
 1 armour moved from Germany to Eastern Poland
 4 infantry moved from Romania to Bulgaria
 2 fighters moved from 104 Sea Zone to Normandy Bordeaux
 3 fighters moved from 97 Sea Zone to Western Germany
 2 infantry moved from Karelia to Finland
 1 fighter moved from Belarus to Baltic States
 4 tactical_bombers moved from Belarus to Baltic States
 3 bombers moved from Belarus to Baltic States
 1 tactical_bomber moved from Baltic States to Poland
 1 tactical_bomber moved from Baltic States to Poland
 1 tactical_bomber moved from Baltic States to Poland
 1 tactical_bomber moved from Baltic States to Poland
 1 bomber moved from Baltic States to Poland
 1 bomber moved from Baltic States to Poland
 1 bomber moved from Baltic States to PolandPlace Units - Germans 
 1 destroyer placed in 112 Sea Zone
 Germans undo move 1.
 1 destroyer placed in 113 Sea Zone
 5 armour placed in Germany
 2 infantry placed in Normandy Bordeaux
 1 artillery placed in GermanyTurn Complete - Germans 
 Germans collect 46 PUs; end with 47 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 3 Purchase Units - Russians 
 Russians buy 2 aaGuns, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Belarus to Eastern Poland
 1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
 1 fighter moved from Belarus to Eastern Poland
 22 infantry moved from Ulaanbaatar to BuryatiaCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
 Germans defend with 1 armour
 Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/4 hits
 Germans roll dice for 1 armour in Eastern Poland, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
 Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Germans: 1 armour
 Casualties for Russians: 1 infantry
 Battle in Buryatia
 Russians attack with 22 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 22 infantry in Buryatia, round 2 : 6/22 hits
 Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
 1 infantry owned by the Japanese lost in Buryatia
 Russians win, taking Buryatia from Japanese with 22 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Ulaanbaatar to Buryatia
 1 armour and 1 mech_infantry moved from Szechwan to Yunnan
 2 infantry moved from Timguska to Kansu
 3 artilleries and 7 infantry moved from Russia to Bryansk
 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
 2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
 3 infantry moved from Ukraine to Bryansk
 1 submarine moved from 115 Sea Zone to 113 Sea ZonePlace Units - Russians 
 2 aaGuns, 2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 28 PUs; end with 28 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 3 Purchase Units - Japanese 
 Japanese buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
 1 submarine moved from 20 Sea Zone to 43 Sea Zone
 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 submarine moved from 6 Sea Zone to 35 Sea Zone
 1 submarine moved from 20 Sea Zone to 43 Sea Zone
 1 fighter moved from 20 Sea Zone to 35 Sea Zone
 1 fighter moved from 20 Sea Zone to Philippines
 2 infantry moved from Kwangtung to 20 Sea Zone
 1 artillery moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 3 infantry moved from 35 Sea Zone to Philippines
 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
 1 infantry moved from Hopei to Shensi
 Japanese take Shensi from Chinese
 1 mech_infantry moved from Kweichow to Hopei
 1 mech_infantry moved from Hopei to Suiyuyan
 1 infantry moved from Kweichow to Szechwan
 Japanese take Szechwan from Chinese
 2 infantry moved from Kweichow to Anhwe
 2 artilleries moved from Kweichow to Anhwe
 1 bomber moved from Kiangsu to 35 Sea Zone
 1 bomber moved from Kiangsu to 16 Sea Zone
 3 fighters moved from Japan to 16 Sea Zone
 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
 1 destroyer moved from 6 Sea Zone to 16 Sea Zone
 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
 1 fighter moved from Kwangsi to 37 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 1 fighter moved from Kwangsi to 37 Sea Zone
 1 fighter moved from Kwangsi to 43 Sea Zone
 1 carrier moved from 6 Sea Zone to 20 Sea Zone
 2 destroyers moved from 20 Sea Zone to 37 Sea Zone
 1 destroyer moved from 20 Sea Zone to 6 Sea Zone
 1 cruiser moved from 20 Sea Zone to 6 Sea Zone
 2 battleships moved from 20 Sea Zone to 6 Sea Zone
 1 artillery moved from Sakha to Siberia
 1 armour moved from Amur to Jehol
 3 infantry moved from Amur to Manchuria
 1 mech_infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea ZoneCombat - Japanese 
 Battle in 37 Sea Zone
 Japanese attack with 2 destroyers, 2 fighters and 1 tactical_bomber
 British defend with 1 destroyer
 Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 0/5 hits
 British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 4/5 hits
 British roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the British lost in 37 Sea Zone
 Japanese win, taking 37 Sea Zone from Neutral with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for British: 1 destroyer
 Battle in 35 Sea Zone
 Japanese attack with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 2 transports
 ANZAC defend with 1 destroyer
 Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 2 transports in 35 Sea Zone, round 2 : 2/3 hits
 ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 35 Sea Zone
 Japanese win with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 16 Sea Zone
 Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
 Americans defend with 1 destroyer
 Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/7 hits
 Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Americans lost in 16 Sea Zone
 Japanese win with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in 43 Sea Zone
 Japanese attack with 1 fighter and 2 submarines
 ANZAC defend with 1 cruiser
 Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 : 1/1 hits
 ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
 1 cruiser owned by the ANZAC lost in 43 Sea Zone
 Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
 Casualties for ANZAC: 1 cruiser
 Battle in Philippines
 Japanese attack with 1 artillery, 1 fighter and 3 infantry
 Americans defend with 1 airfield, 1 harbour and 2 infantry
 Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 2 : 2/5 hits
 Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
 Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 2 infantryNon Combat Move - Japanese 
 1 fighter moved from Philippines to 20 Sea Zone
 1 fighter moved from 35 Sea Zone to 20 Sea Zone
 1 mech_infantry moved from 20 Sea Zone to Kwangtung
 1 infantry moved from 20 Sea Zone to Kwangtung
 1 fighter moved from 43 Sea Zone to 20 Sea Zone
 2 fighters moved from 37 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
 1 tactical_bomber moved from 16 Sea Zone to Manchuria
 1 tactical_bomber moved from 16 Sea Zone to Manchuria
 1 bomber moved from 16 Sea Zone to Japan
 1 fighter moved from 16 Sea Zone to Manchuria
 2 fighters moved from 16 Sea Zone to Japan
 1 bomber moved from 35 Sea Zone to KwangtungPlace Units - Japanese 
 1 bomber, 1 fighter and 5 infantry placed in Japan
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 45 PUs; end with 45 PUs total
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 please correct game settings. it is currently set to allow suicide planes. this is not part of the regular rules. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 3 Purchase Units - Americans 
 Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 bomber moved from Midway to 16 Sea Zone
 2 fighters moved from 25 Sea Zone to 16 Sea Zone
 1 artillery and 1 infantry moved from Midway to 25 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
 1 submarine moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in Iwo Jima
 Americans attack with 2 artilleries and 2 infantry
 Japanese defend with 1 infantry
 Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 : 1/4 hits
 Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
 Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry
 Battle in 16 Sea Zone
 Americans attack with 1 bomber, 2 fighters and 1 submarine
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 : 3/3 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
 1 bomber moved from Central United States to Midway
 1 bomber moved from 16 Sea Zone to Midway
 2 fighters moved from 16 Sea Zone to 26 Sea Zone
 1 fighter moved from Central United States to 10 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
 1 infantry moved from Central United States to Western United States
 1 mech_infantry moved from Central United States to Western United States
 1 mech_infantry moved from Central America to Central United StatesPlace Units - Americans 
 1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
 2 fighters placed in Western United States
 1 destroyer placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 51 PUs; end with 51 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 3 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Yunnan to Szechwan
 1 fighter moved from Burma to Szechwan
 1 infantry moved from Yunnan to Szechwan
 1 infantry moved from Yunnan to Kweichow
 Chinese take Kweichow from Japanese
 1 infantry moved from Yunnan to Hunan
 Chinese take Hunan from Japanese
 1 infantry moved from Yunnan to Kwangsi
 Chinese take Kwangsi from JapaneseCombat - Chinese 
 Battle in Szechwan
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 0/4 hits
 Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 : 0/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
 Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 : 1/2 hits
 Japanese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits
 1 infantry owned by the Japanese lost in Szechwan
 Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Szechwan to YunnanPlace Units - Chinese 
 3 infantry placed in Yunnan
 1 infantry placed in TsinghaiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7 Game History Round: 3 Purchase Units - British 
 British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;Purchase Units - UK_Pacific 
 UK_Pacific buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 1 battleship moved from 91 Sea Zone to 94 Sea Zone
 3 fighters moved from Gibraltar to 94 Sea Zone
 1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
 1 artillery moved from Anglo Egyptian Sudan to Kenya
 1 armour moved from Egypt to Iraq
 1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
 1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
 1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
 2 infantry moved from Persia to Iraq
 1 battleship moved from 38 Sea Zone to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from JapaneseCombat - British 
 Battle in Kenya
 British attack with 1 artillery, 1 infantry and 1 mech_infantry
 Italians defend with 1 infantry
 British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 0/3 hits
 Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
 British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 : 2/3 hits
 Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
 British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for British: 1 infantry
 Casualties for Italians: 1 infantry
 Battle in 37 Sea Zone
 British attack with 1 battleship, 1 fighter and 1 tactical_bomber
 Japanese defend with 2 destroyers
 British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 1 destroyer owned by the Japanese lost in 37 Sea Zone
 British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/3 hits
 Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
 1 destroyer owned by the Japanese lost in 37 Sea Zone
 British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 2 destroyers
 Battle in 94 Sea Zone
 British attack with 1 battleship and 3 fighters
 Italians defend with 1 cruiser, 1 destroyer and 1 transport
 British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 : 1/4 hits
 Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 : 1/2 hits
 Units damaged: 1 battleship owned by the British
 1 destroyer owned by the Italians lost in 94 Sea Zone
 British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 : 1/4 hits
 Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 : 1/1 hits
 1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
 1 transport owned by the Italians lost in 94 Sea Zone
 British win with 3 fighters remaining. Battle score for attacker is 7
 Casualties for British: 1 battleship
 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
 Battle in Iraq
 British attack with 1 armour, 1 artillery and 5 infantry
 Neutral_Axis defend with 3 infantry
 British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 : 0/7 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits
 1 infantry owned by the British lost in Iraq
 British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 3 : 1/6 hits
 Neutral_Axis roll dice for 3 infantry in Iraq, round 3 : 2/3 hits
 2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 4 : 1/4 hits
 Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 5 : 3/3 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
 British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is -6
 Casualties for Neutral_Axis: 3 infantry
 Casualties for British: 5 infantryNon Combat Move - British 
 3 fighters moved from 94 Sea Zone to Egypt
 2 fighters moved from United Kingdom to Gibraltar
 2 transports moved from 91 Sea Zone to 86 Sea Zone
 4 infantry moved from Brazil to 86 Sea Zone
 4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
 4 infantry moved from 87 Sea Zone to French West Africa
 1 aaGun moved from Burma to Yunnan
 2 artilleries and 2 infantry moved from Burma to Yunnan
 1 artillery moved from Shan State to Yunnan
 2 mech_infantrys moved from India to Yunnan
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
 2 infantry moved from Burma to 38 Sea Zone
 2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
 2 infantry moved from 36 Sea Zone to Kwangsi
 1 cruiser moved from 38 Sea Zone to 39 Sea Zone
 1 aaGun moved from Burma to India
 1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British 
 1 factory_minor placed in Egypt
 2 fighters placed in United KingdomTurn Complete - British 
 British collect 34 PUs; end with 34 PUs total
 Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific 
 1 armour, 1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,4,3
 UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
 Some Units in India change ownership: 1 armour, 1 artillery and 2 mech_infantrys



 
		 
		







