• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 91 Sea Zone to 94 Sea Zone
                3 fighters moved from Gibraltar to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 armour moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Persia to Iraq
                1 battleship moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                        British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                        British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in 94 Sea Zone
                    British attack with 1 battleship and 3 fighters
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 :  0/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 3 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 3 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 4 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 4 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 5 :  3/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                3 fighters moved from 94 Sea Zone to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                2 transports moved from 91 Sea Zone to 86 Sea Zone
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
                4 infantry moved from 87 Sea Zone to French West Africa
                1 aaGun moved from Burma to Yunnan
                2 artilleries and 2 infantry moved from Burma to Yunnan
                1 artillery moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 aaGun moved from Burma to India
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,4,3
                UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 mech_infantrys


  • PLEASE adjust rules: there should not be allowed any SUICIDAL airplanes.  currently, game will allow planes to fly beyond means. thanks.


  • Battle in 94 Sea Zone
                    British attack with 1 battleship and 3 fighters
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    In this battle it was obvious that you had overwhelming power , but you took a destroyer as a hit instead of the transport which left the transport defenseless for the last round of battle. This and the other time I left my Italian men on the transports in the Mediterranean has unbalanced the whole theatre of war. I am folding and conceding the game to you.

    I would have appreciated a game edit and the men placed on Italian soil as it was obvious that I overlooked this. I would not normally leave men on defenseless transports.

    Cheers


  • Battle in 94 Sea Zone
                    British attack with 1 battleship and 3 fighters
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    In this battle it was obvious that you had overwhelming power , but you took a cruiser as a hit instead of the transport which left the transport defenseless for the last round of battle. This and the other time I left my Italian men on the transports in the Mediterranean has unbalanced the whole theatre of war. I am folding and conceding the game to you.

    I would have appreciated a game edit and the men placed on Italian soil as it was obvious that I overlooked this. I would not normally leave men on defenseless transports.

    Cheers


  • The very first hit should have been the transport. They serve as fodder not as a line of defense.


  • Hello Grendal, if there were troops on the transport, I would have no problem moving them to land and continuing the game.  I don’t think the loss of the Italian navy dooms the strategy.  I hit hard - 3 x 3 + 1 x 4 vs 1 x 2 and 1 x 3. Odds say I should have had a damaged battleship left over.  but, for my strategy, I was willing to sacrifice the battleship as cannon fodder.

    Do you want to start a new game? Finish this one? (editing any men on boat/I don’t recall what was on boat) Something else?

    Bob


  • btw: your men were ashore:  looking at page 2, here were your movements:
        1 artillery moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 cruiser moved from 96 Sea Zone to 94 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
    I attacked 3 boats. you lost no men in that battle.


  • reading thread, sounds like there was another transport with guys on it. Im okay with edit. If you just let me know as we go, I’m all for being fair.  I sure hope you don’t feel that because i didn’t offer to let you keep the dudes you think poorly of me as a good sport. If you wanted to keep some guys that you forgot to land, NO PROBLEM.


  • Ok start a new one. I will take off kamikaze planes so that planes only go within movement allowance. I’ll start again with the axis.


  • what is email for dice?


  • new game link up


  • If you could set it up this time I would appreciate it. I seem to have forgotten all the details for set up. That’s why the other game had internal dice roller. Here is my email if you need it: yasar2_156@yahoo.ca

    Thanks

    Matt


  • Matt, this email address - yasar2_156@yahoo.ca is NOT registered with the dice server.  Do you still have your Matt something or other email?  From 15 or 18 months ago? That one is Registered. I successfully tested the die roller with that email.  If you are ONLY using the yasar address these days, you will need to reset it.  Let me know and we can start gaming.


  • OK. walk me through. How do I reset it? What’s next?


  • Let me know if you have trouble getting it started and I may be able to help you out. You do need to register your email with the triplea dice server. Use this link to do so

    http://dice.tripleawarclub.org/


  • ok thanks. I started the other game you posted. scramble on you.

    M


  • Okay. so that things go correctly, best bet is to save and open game.  Then make certain in that initial grey box where you select “play” and load the saved game - make certain your email address is correct once you open the save.  I think it might have your old Matt…address.


  • Matt, I’m confused.  I tried entering your email: yasar2_156@yahoo.ca  and testing the die server. It doesn’t work. Did you create a dice server on that account? Or are you using the OLD email that begins with your name Matt… Please tell me which one you are using.


  • I made a move on the game you started. It had my other email that started with ‘matthew.’ There is a scramble waiting there. We should proceed with that and stop this thread for now.

    M

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