• TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      ANZAC take Celebes from Dutch
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 aaGun and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 fighter moved from Sumatra to Yunnan
                2 fighters moved from Queensland to Sumatra
                1 artillery moved from South Australia to Queensland
                1 infantry moved from South Australia to Queensland
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 cruiser moved from 54 Sea Zone to 43 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone

    Combat - French
                Battle in 97 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 submarine and 1 transport
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        French roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                    French win with 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 submarine and 1 transport

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 cruiser moved from 88 Sea Zone to 91 Sea Zone
                1 fighter moved from United Kingdom to Gibraltar

    Turn Complete - French


  • Matt,  I was out of town. I tried to load Triple A on my computer but the game wouldn’t work. Back now and hope we can continue.  Sorry about sinking your reinforcements @ sz 97.  I’ve had that happen to me as well. I can see this is going to be a challenging game and we are just getting started.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 bombers moved from France to Belarus
                4 tactical_bombers moved from Poland to Belarus
                6 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 artillery moved from Eastern Poland to Belarus
                2 artilleries moved from Baltic States to Belarus
                9 infantry moved from Baltic States to Belarus
                2 fighters moved from Western Germany to 104 Sea Zone
                3 fighters moved from Western Germany to 97 Sea Zone
                1 fighter moved from Western Germany to Belarus
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 artillery moved from Holland Belgium to Western Germany
                3 submarines moved from 112 Sea Zone to 104 Sea Zone
                2 submarines moved from 114 Sea Zone to 112 Sea Zone
                2 artilleries moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                6 infantry moved from Romania to Bessarabia

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 fighters and 3 submarines
                    British defend with 1 destroyer
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 2 :  1/3 hits
                        British roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 104 Sea Zone
                    Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 97 Sea Zone
                    Germans attack with 3 fighters
                    French defend with 1 destroyer
                        Germans roll dice for 3 fighters in 97 Sea Zone, round 2 :  2/3 hits
                        French roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 97 Sea Zone
                    Germans win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Belarus
                    Germans attack with 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 4 tactical_bombers
                    Russians defend with 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA fire in Belarus :  0/8 hits
                        Germans roll dice for 3 artilleries, 3 bombers, 1 fighter, 9 infantry and 4 tactical_bombers in Belarus, round 2 :  7/20 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 2 artilleries, 2 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  10/17 hits
                        3 infantry owned by the Russians , 9 infantry owned by the Germans , 1 artillery owned by the Germans and 4 aaGuns owned by the Russians lost in Belarus
                    2 artilleries owned by the Germans retreated to Baltic States
                    Russians win with 2 armour, 2 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 artillery and 9 infantry
                    Casualties for Russians: 4 aaGuns and 3 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Poland to Baltic States
                8 armour moved from Germany to Baltic States
                1 armour moved from Germany to Eastern Poland
                4 infantry moved from Romania to Bulgaria
                2 fighters moved from 104 Sea Zone to Normandy Bordeaux
                3 fighters moved from 97 Sea Zone to Western Germany
                2 infantry moved from Karelia to Finland
                1 fighter moved from Belarus to Baltic States
                4 tactical_bombers moved from Belarus to Baltic States
                3 bombers moved from Belarus to Baltic States
                1 tactical_bomber moved from Baltic States to Poland
                1 tactical_bomber moved from Baltic States to Poland
                1 tactical_bomber moved from Baltic States to Poland
                1 tactical_bomber moved from Baltic States to Poland
                1 bomber moved from Baltic States to Poland
                1 bomber moved from Baltic States to Poland
                1 bomber moved from Baltic States to Poland

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                Germans undo move 1.
                1 destroyer placed in 113 Sea Zone
                5 armour placed in Germany
                2 infantry placed in Normandy Bordeaux
                1 artillery placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 aaGuns, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Belarus to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Belarus to Eastern Poland
                1 fighter moved from Belarus to Eastern Poland
                22 infantry moved from Ulaanbaatar to Buryatia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  3/4 hits
                        Germans roll dice for 1 armour in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Eastern Poland
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Russians attack with 22 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 22 infantry in Buryatia, round 2 :  6/22 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 22 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Ulaanbaatar to Buryatia
                1 armour and 1 mech_infantry moved from Szechwan to Yunnan
                2 infantry moved from Timguska to Kansu
                3 artilleries and 7 infantry moved from Russia to Bryansk
                2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Belarus to Bryansk
                2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
                3 infantry moved from Ukraine to Bryansk
                1 submarine moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Russians
                2 aaGuns, 2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 20 Sea Zone to 43 Sea Zone
                1 fighter moved from 20 Sea Zone to 35 Sea Zone
                1 fighter moved from 20 Sea Zone to Philippines
                2 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                3 infantry moved from 35 Sea Zone to Philippines
                1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Kweichow to Hopei
                1 mech_infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                2 infantry moved from Kweichow to Anhwe
                2 artilleries moved from Kweichow to Anhwe
                1 bomber moved from Kiangsu to 35 Sea Zone
                1 bomber moved from Kiangsu to 16 Sea Zone
                3 fighters moved from Japan to 16 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 43 Sea Zone
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                2 destroyers moved from 20 Sea Zone to 37 Sea Zone
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 cruiser moved from 20 Sea Zone to 6 Sea Zone
                2 battleships moved from 20 Sea Zone to 6 Sea Zone
                1 artillery moved from Sakha to Siberia
                1 armour moved from Amur to Jehol
                3 infantry moved from Amur to Manchuria
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters and 1 tactical_bomber
                    British defend with 1 destroyer
                        Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 :  0/5 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 :  4/5 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from Neutral with 2 destroyers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 2 transports
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 bomber, 1 cruiser, 1 fighter and 2 transports in 35 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 bomber, 1 cruiser, 1 fighter, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers in 16 Sea Zone, round 2 :  5/7 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 2 submarines
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 fighter in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the ANZAC lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 3 infantry in Philippines, round 2 :  2/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Philippines to 20 Sea Zone
                1 fighter moved from 35 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                2 fighters moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to Manchuria
                1 tactical_bomber moved from 16 Sea Zone to Manchuria
                1 bomber moved from 16 Sea Zone to Japan
                1 fighter moved from 16 Sea Zone to Manchuria
                2 fighters moved from 16 Sea Zone to Japan
                1 bomber moved from 35 Sea Zone to Kwangtung

    Place Units - Japanese
                1 bomber, 1 fighter and 5 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total


  • please correct game settings. it is currently set to allow suicide planes. this is not part of the regular rules.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Midway to 16 Sea Zone
                2 fighters moved from 25 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Midway to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                1 submarine moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 artilleries and 2 infantry in Iwo Jima, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                    Americans win, taking Iwo Jima from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 fighters in 16 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Midway
                1 bomber moved from 16 Sea Zone to Midway
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                1 fighter moved from Central United States to 10 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central United States to Western United States
                1 mech_infantry moved from Central America to Central United States

    Place Units - Americans
                1 battleship, 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 4 :  0/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 4 :  0/1 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 5 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Yunnan

    Place Units - Chinese
                3 infantry placed in Yunnan
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 battleship moved from 91 Sea Zone to 94 Sea Zone
                3 fighters moved from Gibraltar to 94 Sea Zone
                1 infantry and 1 mech_infantry moved from Belgian Congo to Kenya
                1 artillery moved from Anglo Egyptian Sudan to Kenya
                1 armour moved from Egypt to Iraq
                1 artillery and 3 infantry moved from Egypt to 81 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Iraq
                2 infantry moved from Persia to Iraq
                1 battleship moved from 38 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to 37 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery, 1 infantry and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 3 :  2/3 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in 37 Sea Zone
                    British attack with 1 battleship, 1 fighter and 1 tactical_bomber
                    Japanese defend with 2 destroyers
                        British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                        British roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 37 Sea Zone
                    British win, taking 37 Sea Zone from Japanese with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 destroyers
                Battle in 94 Sea Zone
                    British attack with 1 battleship and 3 fighters
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
                Battle in Iraq
                    British attack with 1 armour, 1 artillery and 5 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 armour, 1 artillery and 5 infantry in Iraq, round 2 :  0/7 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                        1 infantry owned by the British lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 4 infantry in Iraq, round 3 :  1/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 3 :  2/3 hits
                        2 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 2 infantry in Iraq, round 4 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 4 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Iraq, round 5 :  3/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 5 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 1 armour and 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                3 fighters moved from 94 Sea Zone to Egypt
                2 fighters moved from United Kingdom to Gibraltar
                2 transports moved from 91 Sea Zone to 86 Sea Zone
                4 infantry moved from Brazil to 86 Sea Zone
                4 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
                4 infantry moved from 87 Sea Zone to French West Africa
                1 aaGun moved from Burma to Yunnan
                2 artilleries and 2 infantry moved from Burma to Yunnan
                1 artillery moved from Shan State to Yunnan
                2 mech_infantrys moved from India to Yunnan
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
                2 infantry moved from Burma to 38 Sea Zone
                2 infantry and 1 transport moved from 38 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 cruiser moved from 38 Sea Zone to 39 Sea Zone
                1 aaGun moved from Burma to India
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                2 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,4,4,3
                UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 1 armour, 1 artillery and 2 mech_infantrys


  • PLEASE adjust rules: there should not be allowed any SUICIDAL airplanes.  currently, game will allow planes to fly beyond means. thanks.


  • Battle in 94 Sea Zone
                    British attack with 1 battleship and 3 fighters
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    In this battle it was obvious that you had overwhelming power , but you took a destroyer as a hit instead of the transport which left the transport defenseless for the last round of battle. This and the other time I left my Italian men on the transports in the Mediterranean has unbalanced the whole theatre of war. I am folding and conceding the game to you.

    I would have appreciated a game edit and the men placed on Italian soil as it was obvious that I overlooked this. I would not normally leave men on defenseless transports.

    Cheers


  • Battle in 94 Sea Zone
                    British attack with 1 battleship and 3 fighters
                    Italians defend with 1 cruiser, 1 destroyer and 1 transport
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 2 :  1/4 hits
                        Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 destroyer owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship and 3 fighters in 94 Sea Zone, round 3 :  1/4 hits
                        Italians roll dice for 1 cruiser and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the British and 1 cruiser owned by the Italians lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for British: 1 battleship
                    Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport

    In this battle it was obvious that you had overwhelming power , but you took a cruiser as a hit instead of the transport which left the transport defenseless for the last round of battle. This and the other time I left my Italian men on the transports in the Mediterranean has unbalanced the whole theatre of war. I am folding and conceding the game to you.

    I would have appreciated a game edit and the men placed on Italian soil as it was obvious that I overlooked this. I would not normally leave men on defenseless transports.

    Cheers


  • The very first hit should have been the transport. They serve as fodder not as a line of defense.


  • Hello Grendal, if there were troops on the transport, I would have no problem moving them to land and continuing the game.  I don’t think the loss of the Italian navy dooms the strategy.  I hit hard - 3 x 3 + 1 x 4 vs 1 x 2 and 1 x 3. Odds say I should have had a damaged battleship left over.  but, for my strategy, I was willing to sacrifice the battleship as cannon fodder.

    Do you want to start a new game? Finish this one? (editing any men on boat/I don’t recall what was on boat) Something else?

    Bob


  • btw: your men were ashore:  looking at page 2, here were your movements:
        1 artillery moved from 94 Sea Zone to Algeria
                1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Tunisia to Algeria
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Tunisia to Algeria
                1 cruiser moved from 96 Sea Zone to 94 Sea Zone
                1 destroyer moved from 96 Sea Zone to 94 Sea Zone
    I attacked 3 boats. you lost no men in that battle.


  • reading thread, sounds like there was another transport with guys on it. Im okay with edit. If you just let me know as we go, I’m all for being fair.  I sure hope you don’t feel that because i didn’t offer to let you keep the dudes you think poorly of me as a good sport. If you wanted to keep some guys that you forgot to land, NO PROBLEM.


  • Ok start a new one. I will take off kamikaze planes so that planes only go within movement allowance. I’ll start again with the axis.


  • what is email for dice?


  • new game link up

Suggested Topics

  • 16
  • 28
  • 34
  • 71
  • 149
  • 55
  • 39
  • 91
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.8k

Users

40.5k

Topics

1.8m

Posts