Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Sikang


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                3 infantry moved from Kansu to Shensi
                1 fighter moved from Kansu to Sikang

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 5 infantry in Shensi, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter in Sikang, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Sikang, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Sikang to Kansu

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Shensi : 7 infantry
        Kansu : 1 fighter

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 26 / 50
        Japanese : 56 / 55
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 31 / 36
        UK_Pacific : 6 / 7
        Italians : 13 / 13
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.286
            Standard Deviation : 0.535
            Total rolls : 8

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - British
                1 fighter moved from Malta to Libya
                1 tactical_bomber moved from Malta to Libya
                1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Libya
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - British
                British repair 0 damage on 1 factory_major; Remaining resources: 33 PUs;
                British buy 1 airfield and 3 armour; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 0 damage on 1 factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Malta to Libya
                1 tactical_bomber moved from Malta to Libya
                1 armour and 1 mech_infantry moved from Egypt to 81 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Libya
                1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 96 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya

    Combat - British
                Battle in Libya
                    British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries and 3 infantry
                        British roll dice for 1 battleship and 2 cruisers in Libya, round 2 :  1/3 hits
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Libya, round 2 :  4/9 hits
                        Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Libya, round 2 :  3/6 hits
                        3 infantry owned by the British, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Libya
                        British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Libya, round 3 :  2/6 hits
                        Italians roll dice for 1 armour in Libya, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Libya
                    British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for British: 3 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour, 2 artilleries and 3 infantry

    Non Combat Move - British
                1 fighter moved from Libya to Malta
                1 tactical_bomber moved from Libya to Malta
                1 bomber moved from Libya to Egypt
                4 fighters moved from Morocco to Malta
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Persia to Eastern Persia
                3 aaGuns, 1 armour, 2 artilleries, 10 infantry and 1 mech_infantry moved from Burma to India
                1 infantry moved from Burma to India
                2 mech_infantrys moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 airfield placed in Malta
                3 armour placed in Egypt

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 14 infantry and 1 mech_infantry
        Belgian Congo : 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 artillery, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 3 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 aaGun, 1 airfield and 2 infantry
        Malta : 1 aaGun, 1 airfield, 5 fighters, 1 infantry and 1 tactical_bomber
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        Morocco : 1 armour and 1 infantry
        Libya : 1 flag, 1 armour and 1 artillery
        Ethiopia : 1 flag
        96 Sea Zone : 1 battleship, 2 cruisers, 3 destroyers and 3 transports
        93 Sea Zone : 1 flag
        Eastern Persia : 1 flag, 3 infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 26 / 50
        Japanese : 56 / 55
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 12 / 13
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.424
            Median : 3.000
            Variance : 1.219
            Standard Deviation : 1.104
            Total rolls : 33

    Japanese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.611
            Median : 3.000
            Variance : 0.941
            Standard Deviation : 0.970
            Total rolls : 18

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Rostov
                1 bomber moved from Southern Italy to Rostov
                1 tactical_bomber moved from Southern Italy to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Bessarabia to Rostov
                1 bomber moved from Southern Italy to Rostov
                1 tactical_bomber moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 armour, 1 bomber and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -8
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 tactical_bomber

    Non Combat Move - Italians
                1 bomber moved from Rostov to Ukraine
                1 armour moved from Southern Italy to Greater Southern Germany
                1 aaGun moved from Romania to Eastern Poland

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Southern Italy
                1 infantry placed in Northern Italy
                Italians undo move 2.
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                1 destroyer moved from 46 Sea Zone to 54 Sea Zone
                2 submarines moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        41 Sea Zone : 1 submarine
        54 Sea Zone : 1 cruiser, 2 destroyers, 4 submarines and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 50
        Japanese : 56 / 55
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Morocco to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Morocco to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter
                    Italians defend with 1 mech_infantry
                        French roll dice for 1 fighter in Algeria, round 2 :  1/1 hits
                        Italians roll dice for 1 mech_infantry in Algeria, round 2 :  1/1 hits
                        1 mech_infantry owned by the Italians and 1 fighter owned by the French lost in Algeria
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 53 / 63
        Russians : 24 / 50
        Japanese : 56 / 55
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 4

    Combat Move - French
                1 fighter moved from Morocco to Algeria

    Combat - French
                Battle in Algeria
                    French attack with 1 fighter
                    Italians defend with 1 mech_infantry
                    Italians win with no units remaining. Battle score for attacker is -6
                    Casualties for French: 1 fighter
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 96 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode


  • Sorry about the repost. I forgot to move my French destroyer


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 infantry moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                2 bombers moved from Western Germany to United Kingdom
                3 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 4 artilleries, 1 mech_infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 artillery and 1 infantry moved from 123 Sea Zone to Iceland
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                3 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                2 armour and 3 mech_infantrys moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                2 infantry moved from Western Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Bryansk
                2 bombers moved from Western Germany to United Kingdom
                3 submarines moved from 105 Sea Zone to 109 Sea Zone
                1 destroyer moved from 126 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from Ukraine to Tambov
                      Germans take Tambov from Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bryansk, round 2 :  1/6 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  5/5 hits
                        Russians roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/2 hits
                    Bombing raid in United Kingdom rolls: 3,7 and causes: 10 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 10 damage total.
                Battle in Iceland

    Non Combat Move - Germans
                2 bombers moved from United Kingdom to Western Germany
                2 aaGuns, 2 armour, 10 infantry and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
                2 fighters and 2 tactical_bombers moved from Bryansk to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                4 artilleries and 4 infantry moved from Novgorod to Belarus
                1 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine
                1 artillery moved from Baltic States to Belarus
                1 artillery and 1 infantry moved from Vyborg to Novgorod
                1 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Southern Italy
                1 tactical_bomber moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Novgorod to Western Germany
                1 armour moved from Germany to Romania
                1 mech_infantry moved from Southern Italy to France
                1 armour moved from Western Germany to France
                1 infantry moved from Northern Italy to France

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                3 submarines placed in 105 Sea Zone
                3 armour placed in Novgorod
                3 artilleries placed in Ukraine
                1 mech_infantry placed in Germany
                1 artillery placed in France

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 61 / 81
        Russians : 16 / 50
        Japanese : 56 / 55
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 20 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 20 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Tambov
                2 infantry moved from Russia to Smolensk
                4 infantry moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                1 infantry moved from Russia to Vologda
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 :  2/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Vologda, round 3 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Vologda, round 4 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Vologda, round 5 :  0/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Vologda, round 6 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 6 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bryansk
                    Russians attack with 4 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 4 infantry and 1 tactical_bomber in Bryansk, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Bryansk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Tambov
                    Russians attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 infantry in Tambov, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Tambov, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Tambov, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 1 fighter and 2 mech_infantrys in Volgograd, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 tactical_bomber moved from Bryansk to Russia
                1 mech_infantry moved from Russia to Kazakhstan
                1 fighter moved from Smolensk to Russia
                4 infantry moved from Timguska to Urals
                6 infantry moved from Kansu to Shensi
                2 aaGuns and 8 infantry moved from Timguska to Kansu

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 22 PUs; end with 42 PUs total

    Territory Summary for Russians :

    Shensi : 6 infantry
        Kansu : 2 aaGuns and 8 infantry
        Kazakhstan : 1 mech_infantry
        Bryansk : 4 infantry
        Urals : 4 infantry
        Russia : 4 aaGuns, 1 airfield, 3 armour, 3 artilleries, 1 factory_major, 2 fighters, 53 infantry and 1 tactical_bomber
        Tambov : 3 infantry
        Vologda : 3 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Smolensk : 1 infantry
        113 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 22 / 42
        Japanese : 56 / 55
        Americans : 50 / 70
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 6 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 13 times
                6 was rolled 6 times
            Average roll : 3.596
            Median : 4.000
            Variance : 0.978
            Standard Deviation : 0.989
            Total rolls : 47

    Germans Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Russians Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.371
            Median : 3.000
            Variance : 0.559
            Standard Deviation : 0.748
            Total rolls : 35


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 31 Sea Zone to Hawaiian Islands
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 9 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 31 Sea Zone to Hawaiian Islands
                1 submarine moved from 6 Sea Zone to 8 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 8 Sea Zone
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in 8 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 8 Sea Zone
                    Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Hawaiian Islands
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 2 :  1/8 hits
                        Americans roll dice for 2 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Hawaiian Islands, round 3 :  1/8 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                2 fighters moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 31 Sea Zone to 30 Sea Zone
                1 carrier and 1 submarine moved from 31 Sea Zone to 26 Sea Zone
                1 carrier moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Japan to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
                1 tactical_bomber moved from Anhwe to Japan
                1 aaGun and 5 infantry moved from Hopei to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                2 infantry moved from Kiangsu to Anhwe
                5 artilleries moved from Yunnan to Burma
                1 artillery moved from Shan State to Burma
                5 infantry moved from Yunnan to Burma
                1 armour moved from Yunnan to Burma
                3 mech_infantrys moved from Yunnan to Burma
                1 armour and 2 mech_infantrys moved from French Indo China to Burma
                2 bombers moved from Kwangtung to Japan
                1 fighter and 1 tactical_bomber moved from Yunnan to 19 Sea Zone
                1 carrier moved from 6 Sea Zone to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Sumatra
                1 artillery and 3 infantry moved from Chahar to Anhwe
                1 aaGun and 1 infantry moved from Korea to Manchuria
                1 tactical_bomber moved from Yunnan to Kwangsi
                2 fighters and 2 tactical_bombers moved from 8 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Philippines
                2 fighters moved from Philippines to Celebes
                1 tactical_bomber moved from Kwangsi to Borneo

    Place Units - Japanese
                2 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                1 artillery and 5 infantry placed in Japan
                3 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
                Japanese collect 54 PUs (4 lost to blockades); end with 54 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 22 / 42
        Japanese : 58 / 59
        Americans : 49 / 70
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 5 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 123 Sea Zone
                1 submarine moved from 44 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 123 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 123 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Malta to Gibraltar
                2 armour, 1 artillery and 2 infantry moved from Alaska to 2 Sea Zone
                1 destroyer moved from 10 Sea Zone to 9 Sea Zone
                1 infantry moved from British Columbia to Western United States
                1 aaGun moved from British Columbia to Alaska
                1 aaGun moved from British Columbia to Western United States
                1 tactical_bomber moved from Alaska to Western United States
                4 mech_infantrys moved from Alberta Saskatchewan Manitoba to Central United States
                2 armour, 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 2 infantry, 1 submarine and 3 transports moved from 2 Sea Zone to 10 Sea Zone
                2 armour, 1 artillery and 2 infantry moved from 10 Sea Zone to Western United States
                8 fighters moved from 2 Sea Zone to 10 Sea Zone
                3 bombers moved from Egypt to Gibraltar

    Place Units - Americans
                1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 49 PUs; end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 2 armour, 1 artillery, 1 factory_major, 1 harbour, 3 infantry and 1 tactical_bomber
        Alaska : 1 aaGun, 1 factory_minor, 2 infantry and 1 mech_infantry
        Midway : 1 airfield
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 battleship, 5 carriers, 4 cruisers, 3 destroyers, 10 fighters, 2 submarines and 3 transports
        9 Sea Zone : 1 destroyer
        Central United States : 1 factory_major and 4 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Gibraltar : 1 artillery, 3 bombers, 2 fighters and 1 infantry
        Morocco : 1 artillery and 1 infantry
        123 Sea Zone : 1 destroyer
        104 Sea Zone : 1 destroyer
        79 Sea Zone : 1 destroyer
        91 Sea Zone : 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 22 / 42
        Japanese : 58 / 59
        Americans : 49 / 64
        Chinese : 4 / 5
        British : 32 / 37
        UK_Pacific : 5 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 fighter moved from Kansu to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan
                Chinese undo move 1.
                1 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 5 infantry
        Hopei : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 55 / 81
        Russians : 22 / 42
        Japanese : 55 / 59
        Americans : 49 / 64
        Chinese : 7 / 9
        British : 32 / 37
        UK_Pacific : 5 / 6
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

Suggested Topics

  • 6
  • 49
  • 71
  • 25
  • 104
  • 77
  • 224
  • 73
Axis & Allies Boardgaming Custom Painted Miniatures

27

Online

17.8k

Users

40.5k

Topics

1.8m

Posts