Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from British Columbia to Alaska
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 17 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Shantung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from British Columbia to Alaska
                1 carrier moved from 6 Sea Zone to 20 Sea Zone
                1 armour, 1 artillery, 1 bomber, 5 fighters and 1 infantry moved from Kiangsu to Shantung
                1 fighter moved from Japan to 17 Sea Zone
                1 destroyer and 1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from Japan to Shantung
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Shantung

    Combat - Japanese
                Battle in Alaska
                    Japanese attack with 2 artilleries and 1 infantry
                    Americans defend with 1 armour and 1 factory_minor
                        Japanese roll dice for 2 artilleries and 1 infantry in Alaska, round 2 :  2/3 hits
                        Americans roll dice for 1 armour in Alaska, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Alaska
                    Japanese win, taking Alaska from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 17 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 17 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 2 fighters
                    ANZAC defend with 1 cruiser, 2 destroyers and 1 transport
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 2 destroyers and 1 transport in 20 Sea Zone, round 2 :  1/3 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 20 Sea Zone, round 3 :  1/3 hits
                        ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 20 Sea Zone, round 3 :  1/2 hits
                        1 carrier owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 4 :  0/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 2 fighters in 20 Sea Zone, round 5 :  2/3 hits
                        ANZAC roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 5 :  0/1 hits
                        1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 carrier
                    Casualties for ANZAC: 1 cruiser, 2 destroyers and 1 transport
                Battle in Shantung
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry
                    British defend with 1 fighter; Chinese defend with 2 artilleries and 3 infantry; Americans defend with 3 armour
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 fighters and 3 infantry in Shantung, round 2 :  3/12 hits
                        Chinese roll dice for 3 armour, 2 artilleries, 1 fighter and 3 infantry in Shantung, round 2 :  3/9 hits
                        3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 6 fighters in Shantung, round 3 :  4/9 hits
                        Chinese roll dice for 3 armour, 2 artilleries and 1 fighter in Shantung, round 3 :  4/6 hits
                        2 artilleries owned by the Chinese, 1 armour owned by the Japanese, 1 bomber owned by the Japanese, 2 armour owned by the Americans, 1 fighter owned by the Japanese and 1 artillery owned by the Japanese lost in Shantung
                    Chinese win with 1 armour and 1 fighter remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Casualties for Americans: 2 armour
                    Casualties for Chinese: 2 artilleries and 3 infantry
                    5 fighters owned by the Japanese retreated

    Non Combat Move - Japanese
                5 fighters moved from Shantung to Kiangsu
                2 fighters moved from 20 Sea Zone to Kiangsu
                1 fighter moved from 17 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 fighter and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 21 PUs total


  • I don’t see any chance for me in this game. you win

    you win.jpg


  • honestly Dawg, I’ve never played a game this deep b4. thank you for an amazing game. I look fwd to our other game going as many rounds. - Chef


  • I though you were going to take me out quick in this game. I don’t no how I stretched it out so long.


  • Hi, I’m new so I’m looking at forum games to learn.  Thanks, it was very fun and interesting.  It seems to me there is an illegal combat move in round 12.

    2 German fighters fly from SZ 112 to attack SZ 91 and then land in SZ 104.  The problem is: there was an enemy destroyer in 104, so there wasn’t a 100% chance of the fighters being able to land.  I know it was 99.99% with the whole German navy moving into 104, but still isn’t that illegal/kamikaze?


  • No, soson. It is a legal move, not a suicide attack.
    All you have to do to make it legal is to prove you have the slightest chance, however slim, of there being a legitimate landing space. It does not need to be a 100% chance.

    You have got it the wrong way around, I am afraid.
    In this example, Germany could have made the SZ91 attack from SZ112, even if it had have attacked an enormous fleet in SZ104, rather than just a Destroyer.
    Legally, Germany could have attacked SZ104 with one Sub(say) and died, but the SZ104 attack by Air units would have been allowed.
    In this case, In non combat they would have obviously crashed into the Atlantic.

    Sorry Dawgoneit and Shrimpboat for hijacking your thread and answering for you.
    Hope you do not mind.


  • all good I didn’t no the answer any ways. thank you wittman I do apprieciate it.


  • Thanks Wittman


  • Pleasure.

Suggested Topics

  • 5
  • 8
  • 31
  • 71
  • 25
  • 104
  • 77
  • 72
Axis & Allies Boardgaming Custom Painted Miniatures

17

Online

17.8k

Users

40.5k

Topics

1.8m

Posts