TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 16
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 5 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
3 mech_infantrys moved from Morocco to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 117 Sea Zone
1 armour, 6 artilleries, 9 infantry and 1 mech_infantry moved from Eastern United States to Quebec
6 infantry moved from Central United States to Alberta Saskatchewan Manitoba
2 armour moved from Central United States to Alberta Saskatchewan Manitoba
1 infantry moved from Western United States to British Columbia
1 infantry moved from Algeria to Morocco
1 armour moved from Kwangsi to Hunan
2 armour moved from French Indo China to Hunan
1 armour moved from French Indo China to Kiangsi
Combat - Americans
Battle in 117 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 cruiser
Americans roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Germans lost in 117 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Kiangsi
Americans attack with 1 armour
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
Americans roll dice for 1 armour in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
1 armour owned by the Americans lost in Kiangsi
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 armour
Battle in Hunan
Americans attack with 3 armour
Japanese defend with 2 armour
Americans roll dice for 3 armour in Hunan, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Hunan, round 2 : 0/2 hits
2 armour owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 3 armour remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour
Non Combat Move - Americans
2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport moved from 26 Sea Zone to 10 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Portugal
Americans take Portugal from Neutral_True
2 mech_infantrys moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 armour placed in French Indo China
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Central United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Territory Summary for Americans :
Hunan : 3 armour
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Java : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
10 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
Central United States : 1 factory_major, 1 fighter and 1 tactical_bomber
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
Quebec : 1 armour, 6 artilleries, 9 infantry and 1 mech_infantry
Alberta Saskatchewan Manitoba : 2 armour and 6 infantry
Gibraltar : 2 mech_infantrys
Morocco : 1 infantry
Tunisia : 1 armour, 1 artillery and 2 infantry
Portugal : 1 flag, 2 infantry and 1 mech_infantry
117 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transports
Production/PUs Summary :
Germans : 76 / 105
Russians : 0 / 0
Japanese : 30 / 31
Americans : 55 / 70
Chinese : 11 / 16
British : 22 / 0
UK_Pacific : 18 / 21
Italians : 34 / 45
ANZAC : 17 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 10 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.250
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6