Dawgoneit Allies -VS- ShrimpBoatChef Axis


  • well, that was awesomely brutal.  I guess Japan won.  but one broken ship and two fighters left over is not much of a win considering the gear involved.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                3 bombers moved from Malta to Northwest Persia
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 armour moved from French Indo China to Shan State
                      Americans take Shan State from Japanese
                1 armour moved from Shan State to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                3 bombers moved from Malta to Northwest Persia
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Tunisia
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 8 Sea Zone
                1 armour moved from French Indo China to Shan State
                      Americans take Shan State from Japanese
                1 armour moved from Shan State to Yunnan

    Combat - Americans
                Battle in 33 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Southern France
                Battle in Northwest Persia
                    Americans attack with 3 bombers
                    Germans defend with 1 artillery and 1 infantry
                    Americans win, taking Southern France from Germans with 3 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Yunnan
                    Americans attack with 1 armour
                    Japanese defend with 1 infantry
                    Americans win, taking Yunnan from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 36 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 battleship
                    Americans win, taking 36 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 battleship
                Battle in 8 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                    Americans win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                3 bombers moved from Northwest Persia to Iraq
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from British Columbia to Central United States

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 artillery moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Persia
                2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to Persia
                1 bomber moved from Malta to Eastern Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - British
                British buy 3 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                7 armour and 1 mech_infantry moved from Eastern Persia to West India
                1 artillery moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                1 armour moved from Alexandria to Trans-Jordan
                1 carrier, 2 destroyers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone
                2 fighters moved from 98 Sea Zone to Persia
                2 destroyers moved from 98 Sea Zone to 81 Sea Zone
                1 carrier moved from 98 Sea Zone to 81 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malta to Persia
                1 bomber moved from Malta to Eastern Persia
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Tobruk to Alexandria
                3 mech_infantrys moved from Union of South Africa to Belgian Congo

    Combat - British
                Battle in West India
                    British attack with 7 armour and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking West India from Japanese with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - British

    Place Units - British
                3 armour placed in Egypt
                1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,6
                British collect 32 PUs (2 lost to blockades); end with 32 PUs total

    Turn Complete - UK_Pacific


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from France to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units
                1 armour moved from Bryansk to Smolensk
                1 armour moved from Smolensk to Vologda
                      Italians take Vologda from Russians
                1 mech_infantry moved from Southern Italy to Southern France
                1 armour and 1 mech_infantry moved from France to Southern France
                1 fighter moved from Southern Italy to 93 Sea Zone

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Southern France
                    Italians attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 2 mech_infantrys in Southern France, round 3 :  0/3 hits
                        Americans roll dice for 1 infantry in Southern France, round 3 :  1/1 hits
                        1 mech_infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 4 :  0/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 4 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 5 :  0/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 5 :  0/1 hits
                        Italians roll dice for 1 armour and 1 mech_infantry in Southern France, round 6 :  1/2 hits
                        Americans roll dice for 1 infantry in Southern France, round 6 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 mech_infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
                1 armour moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                1 artillery and 1 infantry moved from Yugoslavia to Bulgaria
                1 fighter moved from Yugoslavia to Southern Italy
                1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia

    Place Units - Italians
                1 artillery, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 15 PUs; end with 15 PUs total


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone
                2 infantry moved from 38 Sea Zone to Burma
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Kwangtung
                Battle in Burma

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland
                1 artillery moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 23 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                5 bombers moved from Western Germany to Russia
                15 armour, 13 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 artillery moved from Smolensk to Russia
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone
                1 submarine moved from 117 Sea Zone to 109 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 battleship, 1 bomber, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                5 bombers moved from Western Germany to Russia
                15 armour, 13 artilleries, 2 bombers, 2 fighters, 5 infantry, 14 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 artillery moved from Smolensk to Russia
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 4 transports moved from 113 Sea Zone to 112 Sea Zone
                3 fighters moved from Western Germany to 112 Sea Zone
                1 submarine moved from 117 Sea Zone to 109 Sea Zone

    Combat - Germans
                Battle in Russia
                    Germans attack with 17 armour, 14 artilleries, 7 bombers, 2 fighters, 5 infantry, 15 mech_infantrys and 5 tactical_bombers
                    Russians defend with 2 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 35 infantry and 1 tactical_bomber
                        AA fire in Russia :  0/6 hits
                        Germans roll dice for 17 armour, 14 artilleries, 7 bombers, 2 fighters, 5 infantry, 15 mech_infantrys and 5 tactical_bombers in Russia, round 2 :  31/65 hits
                        Russians roll dice for 2 aaGuns, 2 armour, 2 fighters, 35 infantry and 1 tactical_bomber in Russia, round 2 :  13/40 hits
                        29 infantry owned by the Russians, 5 infantry owned by the Germans, 3 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 17 armour, 11 artilleries, 7 bombers, 2 fighters, 10 mech_infantrys and 5 tactical_bombers in Russia, round 3 :  21/52 hits
                        Russians roll dice for 2 armour, 2 fighters, 6 infantry and 1 tactical_bomber in Russia, round 3 :  4/11 hits
                        6 infantry owned by the Russians, 1 tactical_bomber owned by the Russians, 2 armour owned by the Russians, 2 fighters owned by the Russians, 1 artillery owned by the Germans and 3 mech_infantrys owned by the Germans lost in Russia
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 10 artilleries, 7 bombers, 2 fighters, 7 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 95
                    Casualties for Germans: 4 artilleries, 5 infantry and 8 mech_infantrys
                    Casualties for Russians: 2 aaGuns, 2 armour, 2 fighters, 35 infantry and 1 tactical_bomber
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 transports
                    French defend with 1 destroyer
                        Germans roll dice for 2 submarines in 112 Sea Zone, round 2 :  2/2 hits
                        French roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the French lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines and 4 transports remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 112 Sea Zone to Western Germany
                1 artillery and 2 infantry moved from Germany to Western Germany
                1 artillery and 1 infantry moved from France to Western Germany
                2 armour moved from France to Western Germany
                1 aaGun and 3 infantry moved from Bulgaria to Greece
                3 armour moved from Romania to Greece
                1 aaGun moved from Rostov to Ukraine
                1 infantry moved from Rostov to Ukraine
                1 aaGun moved from Bryansk to Smolensk
                1 aaGun moved from Bryansk to Smolensk
                2 bombers, 2 fighters and 5 tactical_bombers moved from Russia to Novgorod
                5 bombers moved from Russia to Smolensk
                2 artilleries moved from Belarus to Smolensk
                7 armour and 2 mech_infantrys moved from Eastern Poland to Bulgaria
                1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 battleship and 2 transports placed in 112 Sea Zone
                1 bomber, 1 fighter and 1 infantry placed in Western Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 83 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 103 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Combat Move - Russians
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                3 artilleries and 23 infantry moved from Tambov to Rostov
                1 infantry moved from Caucasus to Rostov

    Combat - Russians

    Non Combat Move - Russians
                1 aaGun moved from Tambov to Rostov

    Turn Complete - Russians


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 armour moved from Kiangsu to Kwangtung
                3 infantry moved from Kiangsi to Kwangtung
                4 infantry moved from Hunan to Yunnan
                1 fighter moved from Philippines to Yunnan
                3 armour and 3 infantry moved from India to Burma
                1 fighter moved from Philippines to 20 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 carrier, 1 destroyer and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 armour moved from Kiangsu to Kwangtung
                3 infantry moved from Kiangsi to Kwangtung
                4 infantry moved from Hunan to Yunnan
                1 fighter moved from Philippines to Yunnan
                3 armour and 3 infantry moved from India to Burma
                1 fighter moved from Philippines to 20 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 artilleries and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Shensi, round 3 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 destroyer, 4 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 :  1/6 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 1 carrier, 1 destroyer, 4 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Burma
                    Japanese attack with 3 armour and 3 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 3 armour and 3 infantry in Burma, round 2 :  1/6 hits
                        ANZAC roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Burma
                        Japanese roll dice for 3 armour and 3 infantry in Burma, round 3 :  0/6 hits
                        ANZAC roll dice for 1 infantry in Burma, round 3 :  0/1 hits
                        Japanese roll dice for 3 armour and 3 infantry in Burma, round 4 :  2/6 hits
                        ANZAC roll dice for 1 infantry in Burma, round 4 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Burma
                    Japanese win, taking Burma from ANZAC with 3 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangtung
                    Japanese attack with 1 armour and 3 infantry
                    ANZAC defend with 1 harbour and 1 infantry
                        Japanese roll dice for 1 armour and 3 infantry in Kwangtung, round 2 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Kwangtung, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Kwangtung
                    Japanese win, taking Kwangtung from ANZAC with 1 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter and 4 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  2/5 hits
                        Chinese roll dice for 1 armour in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Japanese
                1 fighter moved from Yunnan to Hunan
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 fighter moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from 6 Sea Zone to Japan
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                1 carrier and 1 destroyer placed in 6 Sea Zone
                3 submarines placed in 39 Sea Zone
                3 armour placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,3
                Japanese collect 47 PUs (3 lost to blockades); end with 47 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 3 armour, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 transports moved from 10 Sea Zone to 1 Sea Zone
                2 armour and 2 infantry moved from Alaska to 1 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Aleutian Islands
                2 armour moved from 8 Sea Zone to Aleutian Islands
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 artillery moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 mech_infantry moved from 95 Sea Zone to Northern Italy
                1 carrier and 2 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 92 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone


  • scramble orders please


  • no scramble.

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