@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Dawgoneit Allies -VS- ShrimpBoatChef Axis
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - Russians
3 infantry moved from French Indo China to KwangsiCombat - Russians
Battle in Kwangsi
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Kwangsi, round 4 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Russians win, taking Kwangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Kwangsi : 2 infantry
French Indo China : 1 aaGun and 2 infantryProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 36 / 42
Americans : 56 / 76
Chinese : 5 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 29 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.250
Median : 5.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Russians Combat
1 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 bomber moved from Kiangsu to Kwangsi
1 submarine moved from 6 Sea Zone to 33 Sea ZoneCombat - Japanese
Battle in Kwangsi
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 5/6 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 2 infantry
Battle in 33 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 3 transports
3 transports owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transportsNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 20 Sea Zone to 16 Sea Zone
1 carrier, 2 fighters, 1 submarine and 1 transport moved from 20 Sea Zone to 6 Sea Zone
2 armour and 1 mech_infantry moved from Kiangsu to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 infantry moved from Anhwe to HunanPlace Units - Japanese
1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,4
Japanese collect 36 PUs (1 lost to blockades); end with 36 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
4 armour moved from French Indo China to Hunan
1 bomber moved from French Indo China to Hunan
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Algeria to Tunisia
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Morocco to Algeria
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 mech_infantrys moved from Central United States to 101 Sea Zone
1 cruiser, 1 destroyer, 3 mech_infantrys, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from Central United States to Eastern United States
2 infantry moved from Western United States to Central United StatesCombat - Americans
Battle in Southern France
Battle in Wake Island
Battle in Hunan
Americans attack with 4 armour and 1 bomber
Japanese defend with 1 infantry; Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 4 armour and 1 bomber in Hunan, round 2 : 1/5 hits
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Hunan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Hunan
Americans roll dice for 3 armour and 1 bomber in Hunan, round 3 : 2/4 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 3 : 1/3 hits
1 armour owned by the Germans, 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Hunan
Americans roll dice for 2 armour and 1 bomber in Hunan, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits
1 armour owned by the Germans and 1 armour owned by the Americans lost in Hunan
Americans win, taking Southern France from Italians, taking Wake Island from Japanese, taking Hunan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 3 armour
Battle in 104 Sea Zone
Americans attack with 2 destroyers, 4 fighters and 1 submarine
Germans defend with 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 3 : 2/5 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans, 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 2 destroyers and 1 submarineNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from Hunan to French Indo ChinaPlace Units - Americans
3 armour placed in French Indo China
1 armour, 1 artillery and 4 infantry placed in Eastern United States
1 cruiser and 3 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,6
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Hunan : 1 armour
Anhwe : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield and 2 infantry
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 bomber, 1 factory_minor and 1 harbour
Java : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
31 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major and 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Morocco : 1 infantry
Algeria : 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 armour and 1 infantry
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 transport
101 Sea Zone : 1 cruiser and 3 destroyers
91 Sea Zone : 2 carriers, 4 cruisers, 3 destroyers, 4 fighters, 3 mech_infantrys, 3 submarines and 3 transportsProduction/PUs Summary :
Germans : 67 / 119
Russians : 4 / 0
Japanese : 34 / 36
Americans : 59 / 77
Chinese : 7 / 3
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 26 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.878
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Kansu : 1 infantryProduction/PUs Summary :
Germans : 66 / 119
Russians : 4 / 0
Japanese : 33 / 36
Americans : 59 / 77
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 15 / 10
Italians : 26 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.878
Median : 4.000
Variance : 0.604
Standard Deviation : 0.777
Total rolls : 49Null / Other
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Japanese Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 3.900
Median : 4.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Combat Move - British
2 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Italians
3 infantry moved from India to West India
3 armour moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to Egypt -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from Siam to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 armour moved from Szechwan to Kwangsi
1 mech_infantry moved from India to Yunnan
1 armour moved from Szechwan to Kazakhstan
British take Kazakhstan from Italians
3 infantry moved from India to West India
3 armour moved from Northwest Persia to Persia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from Iraq to EgyptCombat - British
Battle in Kwangsi
British attack with 3 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 3 armour, 1 fighter and 1 mech_infantry in Kwangsi, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 3 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from Kwangsi to French Indo ChinaPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Kwangsi : 3 armour and 1 mech_infantry
Siam : 1 flag
Yunnan : 1 mech_infantry
India : 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kazakhstan : 1 flag, 1 armour
French Indo China : 1 fighter
West India : 3 infantry
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Malta : 1 aaGun and 1 airfield
Tobruk : 1 flag
Libya : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
109 Sea Zone : 1 destroyer
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 3 armour
91 Sea Zone : 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 66 / 119
Russians : 4 / 0
Japanese : 32 / 36
Americans : 59 / 77
Chinese : 10 / 15
British : 27 / 0
UK_Pacific : 15 / 15
Italians : 25 / 34
ANZAC : 17 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 13 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.776
Median : 4.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 58Null / Other
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.833
Median : 4.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 4.250
Median : 5.000
Variance : 1.304
Standard Deviation : 1.142
Total rolls : 24 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 armour moved from Sakha to Amur
Italians take Amur from Russians
1 armour moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Volgograd to Northwest Persia
Italians take Northwest Persia from British
1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Ukraine to Kazakhstan
1 armour moved from Buryatia to Sakha
Italians take Sakha from Russians
1 armour moved from Sakha to Amur
Italians take Amur from Russians
1 armour moved from Samara to Tsinghai
Italians take Tsinghai from Chinese
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alexandria
Battle in Kazakhstan
Italians attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Italians win, taking Alexandria from British with 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for British: 1 armour
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern France to Southern Italy
1 fighter moved from 93 Sea Zone to Southern Italy
1 artillery moved from Yugoslavia to Northern Italy
1 tactical_bomber moved from Kazakhstan to Caucasus
1 aaGun moved from Volgograd to CaucasusPlace Units - Italians
2 armour and 1 artillery placed in Volgograd
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Italians undo move 2.
1 destroyer placed in 95 Sea Zone
1 transport placed in 97 Sea Zone
Italians undo move 2.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour moved from Yunnan to Sikang
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 34 Sea Zone to 36 Sea Zone
1 artillery moved from Shan State to French Indo China
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 cruiser, 1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
ANZAC collect 14 PUs (3 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 114 PUs;
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Scotland to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 artillery moved from Caucasus to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from United Kingdom to Eire
Germans take Eire from French
1 bomber moved from Scotland to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Politics - Germans
Purchase Units - Germans
Germans repair 0 damage on 1 airfield and 1 factory_minor; Remaining resources: 114 PUs;
Germans buy 2 artilleries, 1 carrier, 1 factory_minor, 3 fighters, 10 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 tactical_bombers moved from Scotland to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 artillery moved from Caucasus to Kazakhstan
Germans take Kazakhstan from British
1 armour moved from United Kingdom to Eire
Germans take Eire from French
1 bomber moved from Scotland to GibraltarCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 2/4 hits
British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Germans and 1 destroyer owned by the British lost in 109 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Strategic bombing raid in Gibraltar
AA fire in Gibraltar : 0/1 hits
Bombing raid in Gibraltar rolls: 7 and causes: 6 damage to unit: harbour
Bombing raid in Gibraltar causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Gibraltar to Southern France
1 bomber moved from 109 Sea Zone to Iceland
1 carrier moved from 110 Sea Zone to 109 Sea Zone
6 armour moved from United Kingdom to 110 Sea Zone
6 armour and 6 transports moved from 110 Sea Zone to 113 Sea Zone
2 mech_infantrys moved from Western Germany to Southern France
2 armour moved from Western Germany to Southern France
2 tactical_bombers moved from 104 Sea Zone to 109 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
3 armour moved from United Kingdom to 110 Sea Zone
3 armour, 2 artilleries, 4 infantry and 6 transports moved from 110 Sea Zone to 123 Sea Zone
3 armour, 2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Iceland
1 carrier and 1 cruiser moved from 110 Sea Zone to 123 Sea Zone
2 fighters moved from 104 Sea Zone to 123 Sea Zone
1 battleship moved from 110 Sea Zone to 109 Sea Zone
2 bombers moved from Western Germany to Iceland
1 armour moved from 113 Sea Zone to Western Germany
3 armour moved from 113 Sea Zone to Norway
2 armour moved from 113 Sea Zone to Western Germany
1 armour moved from 98 Sea Zone to Alexandria
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 battleship moved from 109 Sea Zone to 123 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from 109 Sea Zone to 112 Sea Zone
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to NorwayPlace Units - Germans
1 factory_minor placed in Scotland
3 infantry placed in United Kingdom
1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone
1 fighter placed in Western Germany
2 artilleries placed in Normandy Bordeaux
3 mech_infantrys placed in France
1 infantry placed in Normandy Bordeaux
3 infantry placed in Caucasus
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 67 PUs; end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Combat Move - Russians
Non Combat Move - Russians
1 aaGun moved from French Indo China to Kwangsi
2 infantry moved from French Indo China to KwangsiTurn Complete - Russians
Territory Summary for Russians :
Kwangsi : 1 aaGun and 2 infantry
Production/PUs Summary :
Germans : 67 / 87
Russians : 2 / 0
Japanese : 32 / 36
Americans : 56 / 77
Chinese : 9 / 15
British : 26 / 0
UK_Pacific : 15 / 15
Italians : 31 / 38
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
4 armour, 1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Kiangsu to Anhwe
1 tactical_bomber moved from Kwangtung to Hunan
1 bomber moved from Kwangtung to Anhwe
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
1 armour moved from Kwangtung to Hunan
1 armour moved from Kiangsu to Kwangsi
4 armour, 1 artillery and 4 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to HunanCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Anhwe
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Kwangsi
Japanese attack with 5 armour, 1 artillery and 4 infantry
Russians defend with 1 aaGun and 2 infantry; British defend with 3 armour and 1 mech_infantry
Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Kwangsi, round 2 : 4/10 hits
Chinese roll dice for 1 aaGun, 3 armour, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 4/6 hits
2 infantry owned by the Russians, 4 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 aaGun owned by the Russians lost in Kwangsi
Japanese roll dice for 5 armour and 1 artillery in Kwangsi, round 3 : 1/6 hits
Chinese roll dice for 3 armour in Kwangsi, round 3 : 2/3 hits
1 armour owned by the British, 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 4 armour in Kwangsi, round 4 : 3/4 hits
Chinese roll dice for 2 armour in Kwangsi, round 4 : 2/2 hits
2 armour owned by the British and 2 armour owned by the Japanese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 3 armour, 1 artillery and 4 infantry
Casualties for Russians: 1 aaGun and 2 infantry
Casualties for British: 3 armour and 1 mech_infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Hunan to Jehol
1 bomber moved from Anhwe to Japan
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 bomber placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 33 PUs (2 lost to blockades); end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 15
Purchase Units - Americans
Americans buy 5 armour, 5 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Wake Island to 31 Sea Zone
2 carriers, 1 cruiser, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 armour moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Kwangsi
1 armour moved from French Indo China to Hunan
1 artillery and 1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 122 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from JapaneseCombat - Americans
Battle in Kwangsi
Americans attack with 2 armour and 1 bomber
Japanese defend with 2 armour
Americans roll dice for 2 armour and 1 bomber in Kwangsi, round 2 : 2/3 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 2/2 hits
2 armour owned by the Japanese, 1 armour owned by the Americans and 1 bomber owned by the Americans lost in Kwangsi
Americans win, taking Kwangsi from Japanese with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 2 armour
Casualties for Americans: 1 armour and 1 bomber
Battle in Hunan
Americans attack with 1 armour
Japanese defend with 1 armour
Americans roll dice for 1 armour in Hunan, round 2 : 1/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Hunan
Americans win, taking Hunan from Japanese with 1 armour remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from 91 Sea Zone to Morocco
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 101 Sea Zone to 117 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
2 armour and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsTerritory Summary for Americans :
Kwangsi : 1 armour
Hunan : 1 armour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
Aleutian Islands : 2 armour and 1 infantry
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
French Indo China : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Java : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
26 Sea Zone : 2 carriers, 1 cruiser, 4 fighters, 2 submarines and 1 transport
20 Sea Zone : 1 flag, 1 submarine
Central United States : 2 armour, 1 factory_major and 6 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Egypt : 1 mech_infantry
Morocco : 3 mech_infantrys
Algeria : 1 infantry
Tunisia : 1 armour, 1 artillery and 2 infantry
122 Sea Zone : 1 destroyer
104 Sea Zone : 1 destroyer and 1 submarine
117 Sea Zone : 1 destroyer
91 Sea Zone : 2 carriers, 5 cruisers, 3 destroyers, 4 fighters, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 67 / 87
Russians : 2 / 0
Japanese : 33 / 33
Americans : 56 / 76
Chinese : 8 / 15
British : 26 / 0
UK_Pacific : 15 / 15
Italians : 31 / 38
ANZAC : 17 / 25
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 1.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9Japanese Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5





